Mirrors: Virtual Booster
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| Mechanics | Skeleton | Set Design |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player. 3/2
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![]() : Target colorless creature gains +0/+1 and vigilance until end of turn.2/3
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Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order. 3/1
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![]() : Target colorless creature gains +1/+0 and menace until end of turn.3/2
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Target creature gets +2/=2 until end of turn. Untap it.
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Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures.
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Flying
[Refract ![]() 4/3
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Trample
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.) 4/4
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Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.") Flying 3/4
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When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Sapphire Prism: Draw a card. |
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Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness.
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When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn.
4/3
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~ costs
less to cast if it targets a colorless creature.
Exile target creature. |
Haste
When ~ enters the battlefield, target creature can't block until end of turn. 1/1
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RR01
(rare)
UW02
(uncommon)
UR01
(uncommon)
UB02
(uncommon)
CG14
(common)
Savage Sparring
(common)
CB05
(common)
CG04
(common)
CU04
(common)
Sapphire Prism
(common)
CW14
(common)
CR03
(common)
CB18
(common)
CR09
(common)
Swamp
(basic)


: Target colorless creature gains +0/+1 and vigilance until end of turn.
: Target colorless creature gains +1/+0 and menace until end of turn.

, Sacrifice Sapphire Prism: Draw a card.