Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}
 
 R 
Enchantment
Whenever a creature dies, that creature deals 1 damage to its controller.
{3}{g}{g}
 
 U 
Creature – TEMP
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order.
4/3
{3}
 
 U 
Creature – TEMP
{1}{w}: Target colorless creature gains +0/+1 and vigilance until end of turn.
2/3
{1}{b}{b}
 
 U 
Creature – TEMP
Deathtouch
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
{3}{g}{g}
 
 C 
Creature – TEMP
When ~ dies, you gain life equal to its toughness.
4/4
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
{2}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
When ~ deals combat damage, draw a card.
3/1
{1}{r}{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
3/1
{2}{c}
 
 C 
Creature – TEMP
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.)
When ~ enters the battlefield, you may it fight target creature you don't control.
2/2
{1}{r}{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and "{1}{r}: Target creature can't block this creature until end of turn."
{2}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature.
2/2
 
 C 
Land
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice ~: Search your library for a basic land and put it onto the battlefield. Shuffle your library afterwards.
{3}{w}
 
 C 
Enchantment – Aura
Enchant creature
When ~ enters the battlefield, you gain 4 life.
Enchant creature can't attack or block.
 C 
Artifact
When Jet Prism enters the battlefield or dies, creature you control become black in addition to their other colors until end of turn.
{b}{b}{b}, {t}, Sacrifice Jet Prism: Draw a card.
Island
 
 B 
Basic Land – Island

RR03 (rare)
UG01 (uncommon)
UW02 (uncommon)
UB01 (uncommon)
CG03 (common)
CU15 (common)
CU05 (common)
CR02 (common)
CG05 (common)
CR15 (common)
CB07 (common)
CL01 (common)
CW11 (common)
Jet Prism (common)
Island (basic)