Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}{r}
 
 R 
Creature – TEMP
Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player.
3/2
{3}
 
 U 
Creature – TEMP
{1}{w}: Target colorless creature gains +0/+1 and vigilance until end of turn.
2/3
{2}{r}{r}
 
 U 
Creature – TEMP
Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{3}{c}
 
 U 
Creature – TEMP
{1}{b}: Target colorless creature gains +1/+0 and menace until end of turn.
3/2
{g}
 
 C 
Instant
Target creature gets +2/=2 until end of turn. Untap it.
 C 
Sorcery
Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures.
{3}{b}{b}
 
 C 
Creature – TEMP
Flying
[Refract {c}
4/3
{5}
 
 C 
Creature – TEMP
Trample
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.)
4/4
{3}{u}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
Flying
3/4
 C 
Artifact
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
{u}{u}{u}, {t}, Sacrifice Sapphire Prism: Draw a card.
{1}{w}
 
 C 
Instant
Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness.
{2}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn.
4/3
{3}{b}{b}
 
 C 
Instant
~ costs {2} less to cast if it targets a colorless creature.
Exile target creature.
{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, target creature can't block until end of turn.
1/1
Swamp
 
 B 
Basic Land – Swamp

RR01 (rare)
UW02 (uncommon)
UR01 (uncommon)
UB02 (uncommon)
CG14 (common)
Savage Sparring (common)
CB05 (common)
CG04 (common)
CU04 (common)
Sapphire Prism (common)
CW14 (common)
CR03 (common)
CB18 (common)
CR09 (common)
Swamp (basic)