Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}
 
 C 
Instant
Target creature gets +2/+0 until end of turn. If it's red, it gains first strike.
 
{3}{r}
 
 R 
Instant
Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield.
{3}
 
 U 
Artifact
{t}: Add {c}.
{x}, {t}: Add X mana of any one color to your mana pool.
{3}{u}
 
 U 
Creature – TEMP
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{2}{c}
 
 U 
Creature – TEMP
{1}, {t}: Add {c}{c}.
2/1
{u}{u}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
{2}{r}{r}
 
 C 
Creature – TEMP
Glare {c} ({c}, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
4/3
 C 
Artifact
When Emerald Prism enters the battlefield or dies, creature you control become green in addition to their other colors until end of turn.
{g}{g}{g}, {t}, Sacrifice Emerald Prism: Draw a card.
{2}{u}
 
 C 
Instant
Counter target spell unless its controller pays {4}. If you control a blue creature, you may draw a card, then discard a card.
{2}{b}
 
 C 
Creature – TEMP
{2}{b}: ~ gains indestructible until end of turn.
1/3
{6}
 
 C 
Creature – TEMP
First strike
Distort {4}{c}{c} (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.)
3/3
{1}{r}
 
 C 
Creature – TEMP
Trample
{2}{r}: ~ gains +2/+0 until end of turn.
2/1
{3}{b}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
{3}{g}{g}
 
 C 
Creature – TEMP
When ~ dies, you gain life equal to its toughness.
4/4
Island
 
 B 
Basic Land – Island

CR14 (common, foil)
RR02 (rare)
UA01 (uncommon)
UU01 (uncommon)
UA03 (uncommon)
CU02 (common)
CR04 (common)
Emerald Prism (common)
CU12 (common)
CB08 (common)
CW05 (common)
CR06 (common)
CB03 (common)
CG03 (common)
Island (basic)