Mirrors: Virtual Booster
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target creature gets +2/+0 until end of turn. If it's red, it gains first strike.
|
Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield.
|
![]() ![]() ![]() ![]() |
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order. 3/1
|
![]() ![]() ![]() ![]() 2/1
|
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
|
Glare
![]() ![]() 4/3
|
When Emerald Prism enters the battlefield or dies, creature you control become green in addition to their other colors until end of turn.
![]() ![]() ![]() ![]() |
Counter target spell unless its controller pays
![]() |
![]() ![]() 1/3
|
First strike
Distort ![]() ![]() ![]() 3/3
|
Trample
![]() ![]() 2/1
|
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
|
When ~ dies, you gain life equal to its toughness.
4/4
|
|
CR14
(common, foil)
RR02
(rare)
UA01
(uncommon)
UU01
(uncommon)
UA03
(uncommon)
CU02
(common)
CR04
(common)
Emerald Prism
(common)
CU12
(common)
CB08
(common)
CW05
(common)
CR06
(common)
CB03
(common)
CG03
(common)
Island
(basic)