Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}
 
 R 
Enchantment
Whenever a creature dies, that creature deals 1 damage to its controller.
{2}{w}
 
 U 
Creature – TEMP
When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
{g}{g}
 
 U 
Creature – TEMP
{2}{g}, {t}: Put a +1/+1 counter on another target creature.
{3}{c}, {t}: For each counter on target creature, put another of that counter on it.
2/2
{3}{c}
 
 U 
Creature – TEMP
{1}{r}: Target colorless creature gains +1/+0 and first strike until end of turn.
3/2
{2}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn.
4/3
{1}{u}
 
 C 
Creature – TEMP
Flying
{3}{u}: Target creature gains flying until end of turn.
1/1
 C 
Creature – Human
When Ratcatcher leaves the battlefield, create a 1/1 black Rat creature.
2/1
 C 
Artifact
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
{w}{w}{w}, {t}, Sacrifice Diamond Prism: Draw a card.
{3}{g}{g}
 
 C 
Creature – TEMP
When ~ dies, you gain life equal to its toughness.
4/4
{3}{b}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
{4}{w}
 
 C 
Creature – TEMP
When ~ enters the battlefield, you gain 1 life for each white creature you control.
2/5
 C 
Artifact
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
{u}{u}{u}, {t}, Sacrifice Sapphire Prism: Draw a card.
{r}
 
 C 
Instant
Target creature becomes red and gains haste until end of turn. Draw a card.
 C 
Sorcery
Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures.
Island
 
 B 
Basic Land – Island

RR03 (rare)
UW03 (uncommon)
UG04 (uncommon)
UR02 (uncommon)
CR03 (common)
CU08 (common)
Ratcatcher (common)
Diamond Prism (common)
CG03 (common)
CB03 (common)
CW03 (common)
Sapphire Prism (common)
CR10 (common)
Savage Sparring (common)
Island (basic)