Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}{r}
 
 R 
Creature – TEMP
Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player.
3/2
{u}{u}
 
 U 
Creature
Flying
{1}{u}, {t}: Target creature gains hexproof until end of turn.
{2}{c}, {t}: Target creature loses all abilities until end of turn.
2/1
{2}{c}
 
 U 
Creature – TEMP
{1}, {t}: Add {c}{c}.
2/1
{r}{r}
 
 U 
Creature – TEMP
{1}{r}, {t}: Target creature gains first strike until end of turn.
{c}, {t}: Target creature blocks if able this turn.
3/1
{3}{w}
 
 C 
Creature – TEMP
Flash
When ~ enters the battlefield, untap another target white creature you control. It gets +2/+3 until end of turn.
2/3
{1}{b}
 
 C 
Sorcery
Kicker {3}{b} (You may pay an additional {3}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card.
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
 C 
Sorcery
Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures.
{2}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
When ~ deals combat damage, draw a card.
3/1
{r}
 
 C 
Instant
Target creature gets +2/+0 until end of turn. If it's red, it gains first strike.
{2}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature.
2/2
{1}{w}{w}
 
 C 
Sorcery
Exile target tapped creature.
{1}{g}{g}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target green creature gets +2/+2 and trample until end of turn.
2/2
{1}{r}{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
3/1
Forest
 
 B 
Basic Land – Forest

RR01 (rare)
UU04 (uncommon)
UA03 (uncommon)
UR04 (uncommon)
CW02 (common)
CB15 (common)
CU15 (common)
Savage Sparring (common)
CU05 (common)
CR14 (common)
CB07 (common)
CW12 (common)
CG02 (common)
CR02 (common)
Forest (basic)