Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
{t}: Add C to your mana pool.
{3}, {t}, Sacrifice a creature: Look at the top five cards fo your library. Reveal a creature card that shares a color with the sacrificed creature. Put that card in your hand and the rest on the bottom of your library in any order.
{3}{g}{g}
 
 U 
Creature – TEMP
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order.
4/3
{u}{u}
 
 U 
Creature
Flying
{1}{u}, {t}: Target creature gains hexproof until end of turn.
{2}{c}, {t}: Target creature loses all abilities until end of turn.
2/1
{2}{c}
 
 U 
Creature – TEMP
{1}, {t}: Add {c}{c}.
2/1
{1}{g}{g}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target green creature gets +2/+2 and trample until end of turn.
2/2
{7}
 
 C 
Creature – TEMP
Vigilance
Distort COST (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.)
5/5
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
{u}{u}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
{3}{b}{b}
 
 C 
Creature – TEMP
Flying
[Refract {c}
4/3
 C 
Creature – Dryad
{t}: Add {g}. Add {c} instead if you control a colorless creature.
0/1
{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target red creature you control gets +1/+0 and first strike until end of turn.
3/1
 C 
Artifact
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
{w}{w}{w}, {t}, Sacrifice Diamond Prism: Draw a card.
{2}{b}
 
 C 
Instant
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
{1}{r}
 
 C 
Sorcery
Creature you control with trample gain double strike until end of turn.
Creatures you control without trample gain trample until end of turn.
Mountain
 
 B 
Basic Land – Mountain

RL01 (rare)
UG01 (uncommon)
UU04 (uncommon)
UA03 (uncommon)
CG02 (common)
CW04 (common)
CU15 (common)
CU02 (common)
CB05 (common)
Ironbranch Dryad (common)
CR01 (common)
Diamond Prism (common)
CB16 (common)
CR13 (common)
Mountain (basic)