Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}{r}
 
 R 
Creature – TEMP
Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player.
3/2
{w}{w}
 
 U 
Creature – TEMP
{1}{w}, {t}: Target creature gets -2/-0 until end of turn.
{1}{c}, {t}: Untap target creature. It gets +0/+2 until end of turn.
1/3
{u}{u}
 
 U 
Creature
Flying
{1}{u}, {t}: Target creature gains hexproof until end of turn.
{2}{c}, {t}: Target creature loses all abilities until end of turn.
2/1
{3}
 
 U 
Artifact
{t}: Add {c}.
{x}, {t}: Add X mana of any one color to your mana pool.
{6}
 
 C 
Creature – TEMP
First strike
Distort {4}{c}{c} (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.)
3/3
{1}{r}
 
 C 
Creature – TEMP
Trample
{2}{r}: ~ gains +2/+0 until end of turn.
2/1
{2}{g}
 
 C 
Sorcery
You may put a land from your hand onto the battlefield. Then, search your library for a basic land, reveal it and put it into your hand. Shuffle your library afterwards.
{3}{b}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
 C 
Artifact
When Ruby Prism enters the battlefield or dies, creature you control become red in addition to their other colors until end of turn.
{r}{r}{r}, {t}, Sacrifice Ruby Prism: Draw a card.
 C 
Creature – Rat
Deathtouch
1/1
{2}{u}
 
 C 
Instant
As an additional cost to cast ~, return a permanent you control to your hand.
Draw two cards.
 C 
Artifact
When Emerald Prism enters the battlefield or dies, creature you control become green in addition to their other colors until end of turn.
{g}{g}{g}, {t}, Sacrifice Emerald Prism: Draw a card.
{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, target creature can't block until end of turn.
1/1
{u}
 
 C 
Creature – TEMP
~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn.
1/1
Island
 
 B 
Basic Land – Island

RR01 (rare)
UW04 (uncommon)
UU04 (uncommon)
UA01 (uncommon)
CW05 (common)
CR06 (common)
CG13 (common)
CB03 (common)
Ruby Prism (common)
Typhoid Rats (common)
CU13 (common)
Emerald Prism (common)
CR09 (common)
CU01 (common)
Island (basic)