Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}
 
 R 
Enchantment
Whenever a creature dies, that creature deals 1 damage to its controller.
{3}{u}
 
 U 
Creature – TEMP
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{3}
 
 U 
Artifact
{t}: Add {c}.
{x}, {t}: Add X mana of any one color to your mana pool.
{3}{g}{g}
 
 U 
Creature – TEMP
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order.
4/3
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
{3}{g}{g}
 
 C 
Creature – TEMP
When ~ dies, you gain life equal to its toughness.
4/4
{2}{b}
 
 C 
Instant
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
{3}{b}{b}
 
 C 
Creature – TEMP
Flying
[Refract {c}
4/3
{u}{u}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
{1}{r}{r}
 
 C 
Creature – TEMP
First strike
3/1
{3}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control.
2/3
{1}{r}{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and "{1}{r}: Target creature can't block this creature until end of turn."
{7}
 
 C 
Creature – TEMP
Vigilance
Distort COST (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.)
5/5
{3}{w}
 
 C 
Enchantment – Aura
Enchant creature
When ~ enters the battlefield, you gain 4 life.
Enchant creature can't attack or block.
Mountain
 
 B 
Basic Land – Mountain

RR03 (rare)
UU01 (uncommon)
UA01 (uncommon)
UG01 (uncommon)
Prophetic Prism (common)
CG03 (common)
CB16 (common)
CB05 (common)
CU02 (common)
CR07 (common)
CB02 (common)
CR15 (common)
CW04 (common)
CW11 (common)
Mountain (basic)