Mirrors: Virtual Booster

Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental
Colorless mana does not empty from your mana pool as phases and turns end.
Colorless creatures get +1/+1 for each colorless mana in your mana pool.
1/1
{w}{w}
 
 U 
Creature – TEMP
{1}{w}, {t}: Target creature gets -2/-0 until end of turn.
{1}{c}, {t}: Untap target creature. It gets +0/+2 until end of turn.
1/3
{r}
 
 U 
Creature – TEMP
{t}: Target creature you control gains haste until end of turn.
{t}: Target creature you control gets trample until end of turn.
1/1
{1}{w}{w}
 
 U 
Creature – TEMP
Lifelink
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a white creature card and put it into your hand. Put the rest on the bottom of your library in any order.
2/4
{3}{b}
 
 C 
Creature – TEMP
Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.)
3/3
{3}{u}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
Flying
3/4
 C 
Artifact
When Glass Prism enters the battlefield or dies, creature you control gain devoid until end of turn.
{c}{c}{c}, {t}, Sacrifice Glass Prism: Draw a card.
{2}{g}
 
 C 
Sorcery
You may put a land from your hand onto the battlefield. Then, search your library for a basic land, reveal it and put it into your hand. Shuffle your library afterwards.
{2}{w}
 
 C 
Instant
You gain 1 life for each attacking creature. Prevent all damage that would be dealt by attacking creatures this turn.
{r}
 
 C 
Instant
Target creature gets +2/+0 until end of turn. If it's red, it gains first strike.
{1}{r}{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
3/1
 C 
Creature – Rat
Deathtouch
1/1
{5}
 
 C 
Creature – TEMP
Trample
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.)
4/4
 C 
Artifact
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
{u}{u}{u}, {t}, Sacrifice Sapphire Prism: Draw a card.
Swamp
 
 B 
Basic Land – Swamp

Omnath, Crystalline (mythic)
UW04 (uncommon)
UR03 (uncommon)
UW01 (uncommon)
CB04 (common)
CU04 (common)
Glass Prism (common)
CG13 (common)
CW13 (common)
CR14 (common)
CR02 (common)
Typhoid Rats (common)
CG04 (common)
Sapphire Prism (common)
Swamp (basic)