Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
{t}: Add C to your mana pool.
{3}, {t}, Sacrifice a creature: Look at the top five cards fo your library. Reveal a creature card that shares a color with the sacrificed creature. Put that card in your hand and the rest on the bottom of your library in any order.
{4}{c}
 
 U 
Creature – TEMP
{1}{u}: Target colorless creature gains +1/+0 and flying until end of turn.
3/3
{2}{w}
 
 U 
Creature – TEMP
When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
{3}{c}
 
 U 
Creature – TEMP
{1}{b}: Target colorless creature gains +1/+0 and menace until end of turn.
3/2
 C 
Creature – Dryad
{t}: Add {g}. Add {c} instead if you control a colorless creature.
0/1
 C 
Creature – Rat
Deathtouch
1/1
{1}{w}{w}
 
 C 
Sorcery
Exile target tapped creature.
{3}{b}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
{1}{u}
 
 C 
Sorcery
Target player puts cards from the top of their library into their graveyard equal to the number of cards in your hand.
{g}
 
 C 
Instant
Target creature gets +2/=2 until end of turn. Untap it.
{1}{r}{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and "{1}{r}: Target creature can't block this creature until end of turn."
{1}{u}{u}
 
 C 
Creature – TEMP
Flying
When ~ enters the battlefield, if you don't control a blue creature, sacrifice ~ unless you pay {1}.
3/2
{w}{w}
 
 C 
Creature – TEMP
Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn.
1/3
{1}{r}{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
3/1
Plains
 
 B 
Basic Land – Plains

RL01 (rare)
UU02 (uncommon)
UW03 (uncommon)
UB02 (uncommon)
Ironbranch Dryad (common)
Typhoid Rats (common)
CW12 (common)
CB03 (common)
CU14 (common)
CG14 (common)
CR15 (common)
CU03 (common)
CW01 (common)
CR02 (common)
Plains (basic)