Mirrors: Virtual Booster
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Mechanics | Skeleton | Set Design |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
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Draw a card.
Whenever you deal combat damage to a player, you may pay ![]() ![]() |
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order. 4/3
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Target creature becomes red and gains haste until end of turn. Draw a card.
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Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn. 1/3
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Counter target spell unless its controller pays
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When ~ enters the battlefield or dies, put a +1/+1 counter on another target green creature you control.
1/1
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As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life. |
When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control.
2/3
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![]() ![]() 1/3
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~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn. 1/1
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First strike
3/1
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RL01
(rare)
UW03
(uncommon)
UU08
(uncommon)
UG01
(uncommon)
CL01
(common)
CR10
(common)
CW01
(common)
CU12
(common)
CG01
(common)
CB16
(common)
CB02
(common)
CB08
(common)
CU01
(common)
CR07
(common)
Swamp
(basic)