Mirrors: Virtual Booster
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| Mechanics | Skeleton | Set Design |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, that creature deals 1 damage to its controller.
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![]() : Target colorless creature gets +1/+1 and trample until end of turn.5/5
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: Target creature you control gains haste until end of turn.
: Target creature you control gets trample until end of turn.1/1
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Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order. 4/3
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Target player puts cards from the top of their library into their graveyard equal to the number of cards in your hand.
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: ~ gains hexproof until end of turn.3/3
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Haste
Glare ![]() (![]() , Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
5/3
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Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn. 1/3
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When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature.
2/2
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Creature you control with trample gain double strike until end of turn.
Creatures you control without trample gain trample until end of turn. |
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Defender
![]() , , Sacrifice Mirrorpool Algae: Search your library up to two basic lands, reveal them and put them into your hand. Shuffle your library afterwards.0/2
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When ~ enters the battlefield, another target green creature gets +2/+2 and trample until end of turn.
2/2
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When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Diamond Prism: Draw a card. |
~ costs
less to cast if it targets a colorless creature.
Exile target creature. |
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RR03
(rare)
UG02
(uncommon)
UR03
(uncommon)
UG01
(uncommon)
CU14
(common)
CU09
(common)
CR05
(common)
CW01
(common)
CB07
(common)
CR13
(common)
Mirrorpool Algae
(common)
CG02
(common)
Diamond Prism
(common)
CB18
(common)
Swamp
(basic)


: Target colorless creature gets +1/+1 and trample until end of turn.
: Target creature you control gains haste until end of turn.


