Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
{t}: Add C to your mana pool.
{3}, {t}, Sacrifice a creature: Look at the top five cards fo your library. Reveal a creature card that shares a color with the sacrificed creature. Put that card in your hand and the rest on the bottom of your library in any order.
{2}{w}
 
 U 
Creature – TEMP
When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
{u}
 
 U 
Instant
Draw a card.
Whenever you deal combat damage to a player, you may pay {2}{u}. If you do, return ~ from the graveyard to your hand.
{3}{g}{g}
 
 U 
Creature – TEMP
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order.
4/3
 
 C 
Land
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice ~: Search your library for a basic land and put it onto the battlefield. Shuffle your library afterwards.
{r}
 
 C 
Instant
Target creature becomes red and gains haste until end of turn. Draw a card.
{w}{w}
 
 C 
Creature – TEMP
Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn.
1/3
{2}{u}
 
 C 
Instant
Counter target spell unless its controller pays {4}. If you control a blue creature, you may draw a card, then discard a card.
{g}{g}
 
 C 
Creature – TEMP
When ~ enters the battlefield or dies, put a +1/+1 counter on another target green creature you control.
1/1
{2}{b}
 
 C 
Instant
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
{3}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control.
2/3
{2}{b}
 
 C 
Creature – TEMP
{2}{b}: ~ gains indestructible until end of turn.
1/3
{u}
 
 C 
Creature – TEMP
~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn.
1/1
{1}{r}{r}
 
 C 
Creature – TEMP
First strike
3/1
Swamp
 
 B 
Basic Land – Swamp

RL01 (rare)
UW03 (uncommon)
UU08 (uncommon)
UG01 (uncommon)
CL01 (common)
CR10 (common)
CW01 (common)
CU12 (common)
CG01 (common)
CB16 (common)
CB02 (common)
CB08 (common)
CU01 (common)
CR07 (common)
Swamp (basic)