Mirrors: Virtual Booster

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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}{r}
 
 R 
Instant
Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield.
{2}{w}
 
 U 
Creature – TEMP
When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield.
1/4
{3}
 
 U 
Creature – TEMP
{1}{w}: Target colorless creature gains +0/+1 and vigilance until end of turn.
2/3
{3}{c}{c}
 
 U 
Creature
Defender
{t}: Untap target attacking creature that was blocked by a colorless creature this turn.. Prevent all combat damage that creature would deal this turn.
0/7
{2}{b}
 
 C 
Instant
Creatures become black until end of turn. Draw a card.
{4}{w}
 
 C 
Creature – TEMP
When ~ enters the battlefield, you gain 1 life for each white creature you control.
2/5
{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, target creature can't block until end of turn.
1/1
{3}{u}
 
 C 
Creature – TEMP
{u}: ~ gains hexproof until end of turn.
3/3
{3}{r}{r}
 
 C 
Creature – TEMP
Haste
Glare {c}{c} ({c}{c}, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
5/3
{w}
 
 C 
Creature – TEMP
Defender
{3}{w}: Tap target creature.
0/3
 C 
Creature – Rat
Deathtouch
1/1
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
{2}{g}
 
 C 
Sorcery
You may put a land from your hand onto the battlefield. Then, search your library for a basic land, reveal it and put it into your hand. Shuffle your library afterwards.
 C 
Creature – Dryad
{t}: Add {g}. Add {c} instead if you control a colorless creature.
0/1
Forest
 
 B 
Basic Land – Forest

RR02 (rare)
UW03 (uncommon)
UW02 (uncommon)
UA04 (uncommon)
CB14 (common)
CW03 (common)
CR09 (common)
CU09 (common)
CR05 (common)
CW06 (common)
Typhoid Rats (common)
CU15 (common)
CG13 (common)
Ironbranch Dryad (common)
Forest (basic)