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Showing 16 of 16 Blue cards
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
Flying
When ~ enters the battlefield, if you don't control a blue creature, sacrifice ~ unless you pay
.
When ~ enters the battlefield, if you don't control a blue creature, sacrifice ~ unless you pay

3/2
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
Flying
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
Flying
3/4
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
When ~ deals combat damage, draw a card.
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
When ~ deals combat damage, draw a card.
3/1
Flying

: Target creature gains flying until end of turn.


1/1

3/3
Counter target spell unless its controller pays
. If you control a blue creature, you may draw a card, then discard a card.

As an additional cost to cast ~, return a permanent you control to your hand.
Draw two cards.
Draw two cards.
Target player puts cards from the top of their library into their graveyard equal to the number of cards in your hand.
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
Enchanted creature gets +1/+1 and unblockable.
Return target nonland permanent to its owner's hand.
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.


,
, Sacrifice Sapphire Prism: Draw a card.




Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order.
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
Flying

,
: Target creature gains hexproof until end of turn.

,
: Target creature loses all abilities until end of turn.






2/1
Draw a card.
Whenever you deal combat damage to a player, you may pay
. If you do, return ~ from the graveyard to your hand.
Whenever you deal combat damage to a player, you may pay


Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn.