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Showing 16 of 16 Blue cards

Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)

Show rarities: C U

{u}
 
 C 
Creature – TEMP
~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn.
1/1
{u}{u}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card.
2/1
{1}{u}{u}
 
 C 
Creature – TEMP
Flying
When ~ enters the battlefield, if you don't control a blue creature, sacrifice ~ unless you pay {1}.
3/2
{3}{u}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
Flying
3/4
{2}{u}
 
 C 
Creature – TEMP
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.")
When ~ deals combat damage, draw a card.
3/1
{1}{u}
 
 C 
Creature – TEMP
Flying
{3}{u}: Target creature gains flying until end of turn.
1/1
{3}{u}
 
 C 
Creature – TEMP
{u}: ~ gains hexproof until end of turn.
3/3
{2}{u}
 
 C 
Instant
Counter target spell unless its controller pays {4}. If you control a blue creature, you may draw a card, then discard a card.
{2}{u}
 
 C 
Instant
As an additional cost to cast ~, return a permanent you control to your hand.
Draw two cards.
{1}{u}
 
 C 
Sorcery
Target player puts cards from the top of their library into their graveyard equal to the number of cards in your hand.
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
 C 
Instant
Return target nonland permanent to its owner's hand.
 C 
Artifact
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
{u}{u}{u}, {t}, Sacrifice Sapphire Prism: Draw a card.
{3}{u}
 
 U 
Creature – TEMP
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{u}{u}
 
 U 
Creature
Flying
{1}{u}, {t}: Target creature gains hexproof until end of turn.
{2}{c}, {t}: Target creature loses all abilities until end of turn.
2/1
{u}
 
 U 
Instant
Draw a card.
Whenever you deal combat damage to a player, you may pay {2}{u}. If you do, return ~ from the graveyard to your hand.

Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)

Show rarities: C U


Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Design