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Showing 22 of 22 Red cards

Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)

Show rarities: C U R

 C 
Instant
Target creature can't block this turn.
Draw a card
{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target red creature you control gets +1/+0 and first strike until end of turn.
3/1
{1}{r}{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
3/1
{2}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn.
4/3
{2}{r}{r}
 
 C 
Creature – TEMP
Glare {c} ({c}, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
4/3
{3}{r}{r}
 
 C 
Creature – TEMP
Haste
Glare {c}{c} ({c}{c}, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
5/3
{1}{r}
 
 C 
Creature – TEMP
Trample
{2}{r}: ~ gains +2/+0 until end of turn.
2/1
{1}{r}{r}
 
 C 
Creature – TEMP
First strike
3/1
{4}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, it deals 3 damage to target creature you don't control.
4/4
{r}
 
 C 
Creature – TEMP
Haste
When ~ enters the battlefield, target creature can't block until end of turn.
1/1
{r}
 
 C 
Instant
Target creature becomes red and gains haste until end of turn. Draw a card.
{3}{r}
 
 C 
Sorcery
~ deals 4 damage to target creature. Destroy that creature instead if it's colorless.
{1}{r}
 
 C 
Sorcery
Creature you control with trample gain double strike until end of turn.
Creatures you control without trample gain trample until end of turn.
{r}
 
 C 
Instant
Target creature gets +2/+0 until end of turn. If it's red, it gains first strike.
{1}{r}{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and "{1}{r}: Target creature can't block this creature until end of turn."
{r}{r}
 
 R 
Creature – TEMP
Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player.
3/2
{3}{r}
 
 R 
Instant
Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield.
{r}
 
 R 
Enchantment
Whenever a creature dies, that creature deals 1 damage to its controller.
 C 
Artifact
When Ruby Prism enters the battlefield or dies, creature you control become red in addition to their other colors until end of turn.
{r}{r}{r}, {t}, Sacrifice Ruby Prism: Draw a card.
{2}{r}{r}
 
 U 
Creature – TEMP
Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{r}
 
 U 
Creature – TEMP
{t}: Target creature you control gains haste until end of turn.
{t}: Target creature you control gets trample until end of turn.
1/1
{r}{r}
 
 U 
Creature – TEMP
{1}{r}, {t}: Target creature gains first strike until end of turn.
{c}, {t}: Target creature blocks if able this turn.
3/1

Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)

Show rarities: C U R


Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Design