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Showing 22 of 22 Red cards
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U R
When ~ enters the battlefield, another target red creature you control gets +1/+0 and first strike until end of turn.
3/1
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power.
3/1
When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn.
4/3
Glare
(
, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)


4/3
Haste
Glare
(
, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
Glare




5/3
Trample

: ~ gains +2/+0 until end of turn.


2/1
First strike
3/1
When ~ enters the battlefield, it deals 3 damage to target creature you don't control.
4/4
Haste
When ~ enters the battlefield, target creature can't block until end of turn.
When ~ enters the battlefield, target creature can't block until end of turn.
1/1
Target creature becomes red and gains haste until end of turn. Draw a card.
~ deals 4 damage to target creature. Destroy that creature instead if it's colorless.
Creature you control with trample gain double strike until end of turn.
Creatures you control without trample gain trample until end of turn.
Creatures you control without trample gain trample until end of turn.
Target creature gets +2/+0 until end of turn. If it's red, it gains first strike.
Enchant creature
Enchanted creature gets +2/+2 and "
: Target creature can't block this creature until end of turn."
Enchanted creature gets +2/+2 and "


Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player.
Whenever a player casts a colorless spell, ~ deals 2 damage to that player.
3/2
Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield.
Whenever a creature dies, that creature deals 1 damage to its controller.
When Ruby Prism enters the battlefield or dies, creature you control become red in addition to their other colors until end of turn.


,
, Sacrifice Ruby Prism: Draw a card.




Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order.
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1


1/1





3/1
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U R
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |
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