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Showing 14 of 14 Green cards
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
When ~ enters the battlefield or dies, put a +1/+1 counter on another target green creature you control.
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0 comments
When ~ enters the battlefield, another target green creature gets +2/+2 and trample until end of turn.
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When ~ dies, you gain life equal to its toughness.
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Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
You may put a land from your hand onto the battlefield. Then, search your library for a basic land, reveal it and put it into your hand. Shuffle your library afterwards.
Target creature gets +2/=2 until end of turn. Untap it.
Destroy target noncreature permanent. Draw a card.
When Emerald Prism enters the battlefield or dies, creature you control become green in addition to their other colors until end of turn.


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, Sacrifice Emerald Prism: Draw a card.







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Defender

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, Sacrifice Mirrorpool Algae: Search your library up to two basic lands, reveal them and put them into your hand. Shuffle your library afterwards.



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Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures.
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order.
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order.
4/3
Reach
When ~ dies, you may destroy target creature with flying.
When ~ dies, you may destroy target creature with flying.
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Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |