Mirrors: Mechanics
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |
Defensive —> Offensive white to colorless shift. Will mostly exist on devoid creatures.
Triggers if the controller controls no colored permanents. Takes advantage of how colorless isn’t bound by the color pie. Flexible but mostly used for defensive/catch up abilities.
Push early game aggro creatures to the mid game.
Blue evasive creature upgrade. Will exist mostly on devoid creatures.
Rebuy board/hand disruption abilities on early game creatures. Extends control elements, generates extra value.
Pool together wide board of small creatures together
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".