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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | CG04 | Colourless | Common | ![]() |
Creature – TEMP | 4 | 4 |
Trample
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.) |
0 | |
2 | CG05 | Colourless | Common | ![]() ![]() |
Creature – TEMP | 2 | 2 |
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.)
When ~ enters the battlefield, you may it fight target creature you don't control. |
0 | |
3 | CW04 | Colourless | Common | ![]() |
Creature – TEMP | 5 | 5 |
Vigilance
Distort COST (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.) |
0 | |
4 | CW05 | Colourless | Common | ![]() |
Creature – TEMP | 3 | 3 |
First strike
Distort ![]() ![]() ![]() |
0 | |
5 | Omnath, Crystalline | Colourless | Mythic | ![]() ![]() ![]() |
Creature – Elemental | 1 | 1 |
Colorless mana does not empty from your mana pool as phases and turns end.
Colorless creatures get +1/+1 for each colorless mana in your mana pool. |
0 | |
6 | UA02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 2 | 3 |
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0 | |
7 | UA03 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 2 | 1 |
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0 | |
8 | UA04 | Colourless | Uncommon | ![]() ![]() ![]() |
Creature | 0 | 7 |
Defender
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0 | |
9 | UB02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 2 |
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0 | |
10 | UG02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 5 | 5 |
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0 | |
11 | UR02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 2 |
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0 | |
12 | UU02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 3 |
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0 | |
13 | UW02 | Colourless | Uncommon | ![]() |
Creature – TEMP | 2 | 3 |
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0 | |
14 | CW01 | White | Common | ![]() ![]() |
Creature – TEMP | 1 | 3 |
Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn. |
0 | |
15 | CW02 | White | Common | ![]() ![]() |
Creature – TEMP | 2 | 3 |
Flash
When ~ enters the battlefield, untap another target white creature you control. It gets +2/+3 until end of turn. |
0 | |
16 | CW03 | White | Common | ![]() ![]() |
Creature – TEMP | 2 | 5 | When ~ enters the battlefield, you gain 1 life for each white creature you control. | 0 | |
17 | CW06 | White | Common | ![]() |
Creature – TEMP | 0 | 3 |
Defender
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0 | |
18 | CW11 | White | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
When ~ enters the battlefield, you gain 4 life. Enchant creature can't attack or block. |
0 | |||
19 | CW12 | White | Common | ![]() ![]() ![]() |
Sorcery | Exile target tapped creature. | 0 | |||
20 | CW13 | White | Common | ![]() ![]() |
Instant | You gain 1 life for each attacking creature. Prevent all damage that would be dealt by attacking creatures this turn. | 0 | |||
21 | CW14 | White | Common | ![]() ![]() |
Instant | Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness. | 0 | |||
22 | CW15 | White | Common | ![]() |
Instant |
Target creature becomes white and gains lifelink until end of turn.
Draw a card. |
0 | |||
23 | Diamond Prism | White | Common | ![]() |
Artifact |
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
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0 | |||
24 | UW01 | White | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 2 | 4 |
Lifelink
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a white creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
25 | UW03 | White | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 4 | When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield. | 0 | |
26 | UW04 | White | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 3 |
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0 | |
27 | CU01 | Blue | Common | ![]() |
Creature – TEMP | 1 | 1 |
~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn. |
0 | |
28 | CU02 | Blue | Common | ![]() ![]() |
Creature – TEMP | 2 | 1 | When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card. | 0 | |
29 | CU03 | Blue | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 2 |
Flying
When ~ enters the battlefield, if you don't control a blue creature, sacrifice ~ unless you pay ![]() |
0 | |
30 | CU04 | Blue | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 4 |
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.") Flying |
0 | |
31 | CU05 | Blue | Common | ![]() ![]() |
Creature – TEMP | 3 | 1 |
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.") When ~ deals combat damage, draw a card. |
0 | |
32 | CU08 | Blue | Common | ![]() ![]() |
Creature – TEMP | 1 | 1 |
Flying
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0 | |
33 | CU09 | Blue | Common | ![]() ![]() |
Creature – TEMP | 3 | 3 |
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0 | |
34 | CU12 | Blue | Common | ![]() ![]() |
Instant |
Counter target spell unless its controller pays ![]() |
0 | |||
35 | CU13 | Blue | Common | ![]() ![]() |
Instant |
As an additional cost to cast ~, return a permanent you control to your hand.
Draw two cards. |
0 | |||
36 | CU14 | Blue | Common | ![]() ![]() |
Sorcery | Target player puts cards from the top of their library into their graveyard equal to the number of cards in your hand. | 0 | |||
37 | CU15 | Blue | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 and unblockable. |
0 | |||
38 | Disperse | Blue | Common | ![]() ![]() |
Instant | Return target nonland permanent to its owner's hand. | 0 | |||
39 | Sapphire Prism | Blue | Common | ![]() |
Artifact |
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
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0 | |||
40 | UU01 | Blue | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 1 |
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
41 | UU04 | Blue | Uncommon | ![]() ![]() |
Creature | 2 | 1 |
Flying
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0 | |
42 | UU08 | Blue | Uncommon | ![]() |
Instant |
Draw a card.
Whenever you deal combat damage to a player, you may pay ![]() ![]() |
0 | |||
43 | CB01 | Black | Common | ![]() ![]() |
Creature – TEMP | 1 | 2 |
Flying
When ~ enters the battlefield, if you control another black creature, each opponent discards a card. |
0 | |
44 | CB02 | Black | Common | ![]() ![]() |
Creature – TEMP | 2 | 3 | When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control. | 0 | |
45 | CB03 | Black | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 3 | When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn. | 0 | |
46 | CB04 | Black | Common | ![]() ![]() |
Creature – TEMP | 3 | 3 | Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.) | 0 | |
47 | CB05 | Black | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 |
Flying
[Refract ![]() |
2 | on 23 Sep 2018 by Tahazzar |
48 | CB07 | Black | Common | ![]() ![]() |
Creature – TEMP | 2 | 2 | When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature. | 0 | |
49 | CB08 | Black | Common | ![]() ![]() |
Creature – TEMP | 1 | 3 |
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0 | |
50 | CB13 | Black | Common | ![]() ![]() |
Sorcery |
~ costs ![]() Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
0 | |||
51 | CB14 | Black | Common | ![]() ![]() |
Instant | Creatures become black until end of turn. Draw a card. | 0 | |||
52 | CB15 | Black | Common | ![]() ![]() |
Sorcery |
Kicker ![]() ![]() ![]() ![]() Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card. |
0 | |||
53 | CB16 | Black | Common | ![]() ![]() |
Instant |
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life. |
0 | |||
54 | CB17 | Black | Common | ![]() ![]() |
Instant |
Kicker ![]() ![]() ![]() ![]() Target creature gets -2/-2 until end of turn. That creature gets -4/-4 instead if you paid the kicker cost. |
0 | |||
55 | CB18 | Black | Common | ![]() ![]() ![]() |
Instant |
~ costs ![]() Exile target creature. |
0 | |||
56 | Jet Prism | Black | Common | ![]() |
Artifact |
When Jet Prism enters the battlefield or dies, creature you control become black in addition to their other colors until end of turn.
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0 | |||
57 | Ratcatcher | Black | Common | ![]() ![]() |
Creature – Human | 2 | 1 | When Ratcatcher leaves the battlefield, create a 1/1 black Rat creature. | 0 | |
58 | Typhoid Rats | Black | Common | ![]() |
Creature – Rat | 1 | 1 | Deathtouch | 0 | |
59 | UB01 | Black | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 1 | 2 |
Deathtouch
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
60 | UB04 | Black | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 2 |
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0 | |
61 | Blinding Flash | Red | Common | ![]() |
Instant |
Target creature can't block this turn.
Draw a card |
0 | |||
62 | CR01 | Red | Common | ![]() ![]() |
Creature – TEMP | 3 | 1 | When ~ enters the battlefield, another target red creature you control gets +1/+0 and first strike until end of turn. | 0 | |
63 | CR02 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 1 |
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power. |
0 | |
64 | CR03 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 | When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn. | 0 | |
65 | CR04 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 |
Glare ![]() ![]() |
0 | |
66 | CR05 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 5 | 3 |
Haste
Glare ![]() ![]() ![]() ![]() |
0 | |
67 | CR06 | Red | Common | ![]() ![]() |
Creature – TEMP | 2 | 1 |
Trample
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0 | |
68 | CR07 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 1 | First strike | 0 | |
69 | CR08 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 4 | When ~ enters the battlefield, it deals 3 damage to target creature you don't control. | 0 | |
70 | CR09 | Red | Common | ![]() |
Creature – TEMP | 1 | 1 |
Haste
When ~ enters the battlefield, target creature can't block until end of turn. |
0 | |
71 | CR10 | Red | Common | ![]() |
Instant | Target creature becomes red and gains haste until end of turn. Draw a card. | 0 | |||
72 | CR12 | Red | Common | ![]() ![]() |
Sorcery | ~ deals 4 damage to target creature. Destroy that creature instead if it's colorless. | 0 | |||
73 | CR13 | Red | Common | ![]() ![]() |
Sorcery |
Creature you control with trample gain double strike until end of turn.
Creatures you control without trample gain trample until end of turn. |
0 | |||
74 | CR14 | Red | Common | ![]() |
Instant | Target creature gets +2/+0 until end of turn. If it's red, it gains first strike. | 0 | |||
75 | CR15 | Red | Common | ![]() ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and " ![]() ![]() |
0 | |||
76 | RR01 | Red | Rare | ![]() ![]() |
Creature – TEMP | 3 | 2 |
Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player. |
0 | |
77 | RR02 | Red | Rare | ![]() ![]() |
Instant | Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield. | 0 | |||
78 | RR03 | Red | Rare | ![]() |
Enchantment | Whenever a creature dies, that creature deals 1 damage to its controller. | 0 | |||
79 | Ruby Prism | Red | Common | ![]() |
Artifact |
When Ruby Prism enters the battlefield or dies, creature you control become red in addition to their other colors until end of turn.
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0 | |||
80 | UR01 | Red | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 3 | 1 |
Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
81 | UR03 | Red | Uncommon | ![]() |
Creature – TEMP | 1 | 1 |
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0 | |
82 | UR04 | Red | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 1 |
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0 | |
83 | CG01 | Green | Common | ![]() ![]() |
Creature – TEMP | 1 | 1 | When ~ enters the battlefield or dies, put a +1/+1 counter on another target green creature you control. | 0 | |
84 | CG02 | Green | Common | ![]() ![]() ![]() |
Creature – TEMP | 2 | 2 | When ~ enters the battlefield, another target green creature gets +2/+2 and trample until end of turn. | 0 | |
85 | CG03 | Green | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 4 | When ~ dies, you gain life equal to its toughness. | 0 | |
86 | CG12 | Green | Common | ![]() ![]() |
Sorcery | Destroy target artifact or enchantment. You gain life equal to its converted mana cost. | 0 | |||
87 | CG13 | Green | Common | ![]() ![]() |
Sorcery | You may put a land from your hand onto the battlefield. Then, search your library for a basic land, reveal it and put it into your hand. Shuffle your library afterwards. | 0 | |||
88 | CG14 | Green | Common | ![]() |
Instant | Target creature gets +2/=2 until end of turn. Untap it. | 0 | |||
89 | CG15 | Green | Common | ![]() ![]() |
Instant | Destroy target noncreature permanent. Draw a card. | 0 | |||
90 | Emerald Prism | Green | Common | ![]() |
Artifact |
When Emerald Prism enters the battlefield or dies, creature you control become green in addition to their other colors until end of turn.
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0 | |||
91 | Ironbranch Dryad | Green | Common | ![]() |
Creature – Dryad | 0 | 1 |
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0 | |
92 | Mirrorpool Algae | Green | Common | ![]() ![]() |
Creature – Plant | 0 | 2 |
Defender
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0 | |
93 | Savage Sparring | Green | Common | ![]() ![]() |
Sorcery | Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures. | 0 | |||
94 | UG01 | Green | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 |
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
95 | UG03 | Green | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 4 |
Reach
When ~ dies, you may destroy target creature with flying. |
0 | |
96 | UG04 | Green | Uncommon | ![]() ![]() |
Creature – TEMP | 2 | 2 |
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0 | |
97 | Glass Prism | Artifact | Common | ![]() |
Artifact |
When Glass Prism enters the battlefield or dies, creature you control gain devoid until end of turn.
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0 | |||
98 | Prophetic Prism | Artifact | Common | ![]() |
Artifact |
When Prophetic Prism enters the battlefield, draw a card.
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0 | |||
99 | UA01 | Artifact | Uncommon | ![]() |
Artifact |
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0 | |||
100 | CL01 | Land | Common | Land |
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0 | ||||
101 | ML01 | Land | Mythic | Land |
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0 | ||||
102 | RL01 | Land | Rare | Land |
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0 |
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |