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| # | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | CG04 | Colourless | Common | ![]() |
Creature – TEMP | 4 | 4 |
Trample
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.) |
0 | |
| 2 | CG05 | Colourless | Common | ![]() ![]() |
Creature – TEMP | 2 | 2 |
Focus (When you cast this, you may sacrifice a green creature and pay its casting cost. If you do, this etbs with additional +1/+1 counters equal to the sacrificed creature's power.)
When ~ enters the battlefield, you may it fight target creature you don't control. |
0 | |
| 3 | CW04 | Colourless | Common | ![]() |
Creature – TEMP | 5 | 5 |
Vigilance
Distort COST (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.) |
0 | |
| 4 | CW05 | Colourless | Common | ![]() |
Creature – TEMP | 3 | 3 |
First strike
Distort ![]() ![]() (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.)
|
0 | |
| 5 | Omnath, Crystalline | Colourless | Mythic | ![]() ![]() ![]() |
Creature – Elemental | 1 | 1 |
Colorless mana does not empty from your mana pool as phases and turns end.
Colorless creatures get +1/+1 for each colorless mana in your mana pool. |
0 | |
| 6 | UA02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 2 | 3 |
![]() , : Exile another target colorless creature, then return it to the battlefield tapped.
|
0 | |
| 7 | UA03 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 2 | 1 |
, : Add ![]() .
|
0 | |
| 8 | UA04 | Colourless | Uncommon | ![]() ![]() ![]() |
Creature | 0 | 7 |
Defender
: Untap target attacking creature that was blocked by a colorless creature this turn.. Prevent all combat damage that creature would deal this turn.
|
0 | |
| 9 | UB02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 2 |
![]() : Target colorless creature gains +1/+0 and menace until end of turn.
|
0 | |
| 10 | UG02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 5 | 5 |
![]() : Target colorless creature gets +1/+1 and trample until end of turn.
|
0 | |
| 11 | UR02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 2 |
![]() : Target colorless creature gains +1/+0 and first strike until end of turn.
|
0 | |
| 12 | UU02 | Colourless | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 3 |
![]() : Target colorless creature gains +1/+0 and flying until end of turn.
|
0 | |
| 13 | UW02 | Colourless | Uncommon | ![]() |
Creature – TEMP | 2 | 3 |
![]() : Target colorless creature gains +0/+1 and vigilance until end of turn.
|
0 | |
| 14 | CW01 | White | Common | ![]() ![]() |
Creature – TEMP | 1 | 3 |
Vigilance
When ~ enters the battlefield, prevent all damage that would be dealt to another white creature you control until the beginning of your next turn. |
0 | |
| 15 | CW02 | White | Common | ![]() ![]() |
Creature – TEMP | 2 | 3 |
Flash
When ~ enters the battlefield, untap another target white creature you control. It gets +2/+3 until end of turn. |
0 | |
| 16 | CW03 | White | Common | ![]() ![]() |
Creature – TEMP | 2 | 5 | When ~ enters the battlefield, you gain 1 life for each white creature you control. | 0 | |
| 17 | CW06 | White | Common | ![]() |
Creature – TEMP | 0 | 3 |
Defender
![]() : Tap target creature.
|
0 | |
| 18 | CW11 | White | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
When ~ enters the battlefield, you gain 4 life. Enchant creature can't attack or block. |
0 | |||
| 19 | CW12 | White | Common | ![]() ![]() ![]() |
Sorcery | Exile target tapped creature. | 0 | |||
| 20 | CW13 | White | Common | ![]() ![]() |
Instant | You gain 1 life for each attacking creature. Prevent all damage that would be dealt by attacking creatures this turn. | 0 | |||
| 21 | CW14 | White | Common | ![]() ![]() |
Instant | Target creature get +2/+2 until end of turn. If that creature dies this turn, you gain life equal to its toughness. | 0 | |||
| 22 | CW15 | White | Common | ![]() |
Instant |
Target creature becomes white and gains lifelink until end of turn.
Draw a card. |
0 | |||
| 23 | Diamond Prism | White | Common | ![]() |
Artifact |
When Diamond Prism enters the battlefield or dies, creature you control become white in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Diamond Prism: Draw a card.
|
0 | |||
| 24 | UW01 | White | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 2 | 4 |
Lifelink
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a white creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
| 25 | UW03 | White | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 4 | When ~ enters the battlefield, exile target nonland colorless permanent until ~ leaves the battlefield. | 0 | |
| 26 | UW04 | White | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 3 |
![]() , : Target creature gets -2/-0 until end of turn.
![]() , : Untap target creature. It gets +0/+2 until end of turn.
|
0 | |
| 27 | CU01 | Blue | Common | ![]() |
Creature – TEMP | 1 | 1 |
~ can't be blocked.
When ~ enters the battlefield, another target blue creature you control can't be blocked until end of turn. |
0 | |
| 28 | CU02 | Blue | Common | ![]() ![]() |
Creature – TEMP | 2 | 1 | When ~ enters the battlefield, if you dealt combat damage with a blue creature this turn, draw a card. | 0 | |
| 29 | CU03 | Blue | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 2 |
Flying
When ~ enters the battlefield, if you don't control a blue creature, sacrifice ~ unless you pay .
|
0 | |
| 30 | CU04 | Blue | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 4 |
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.") Flying |
0 | |
| 31 | CU05 | Blue | Common | ![]() ![]() |
Creature – TEMP | 3 | 1 |
Devoid (This card has no color.)
Glimpse COST (“COST, Exile target attacking blue creature you control: Put this onto the battlefield tapped and attacking. This creature gains all abilities of the exiled creature.") When ~ deals combat damage, draw a card. |
0 | |
| 32 | CU08 | Blue | Common | ![]() ![]() |
Creature – TEMP | 1 | 1 |
Flying
![]() : Target creature gains flying until end of turn.
|
0 | |
| 33 | CU09 | Blue | Common | ![]() ![]() |
Creature – TEMP | 3 | 3 |
: ~ gains hexproof until end of turn.
|
0 | |
| 34 | CU12 | Blue | Common | ![]() ![]() |
Instant |
Counter target spell unless its controller pays . If you control a blue creature, you may draw a card, then discard a card.
|
0 | |||
| 35 | CU13 | Blue | Common | ![]() ![]() |
Instant |
As an additional cost to cast ~, return a permanent you control to your hand.
Draw two cards. |
0 | |||
| 36 | CU14 | Blue | Common | ![]() ![]() |
Sorcery | Target player puts cards from the top of their library into their graveyard equal to the number of cards in your hand. | 0 | |||
| 37 | CU15 | Blue | Common | ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 and unblockable. |
0 | |||
| 38 | Disperse | Blue | Common | ![]() ![]() |
Instant | Return target nonland permanent to its owner's hand. | 0 | |||
| 39 | Sapphire Prism | Blue | Common | ![]() |
Artifact |
When Sapphire Prism enters the battlefield or dies, creature you control become blue in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Sapphire Prism: Draw a card.
|
0 | |||
| 40 | UU01 | Blue | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 1 |
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
| 41 | UU04 | Blue | Uncommon | ![]() ![]() |
Creature | 2 | 1 |
Flying
![]() , : Target creature gains hexproof until end of turn.
![]() , : Target creature loses all abilities until end of turn.
|
0 | |
| 42 | UU08 | Blue | Uncommon | ![]() |
Instant |
Draw a card.
Whenever you deal combat damage to a player, you may pay ![]() . If you do, return ~ from the graveyard to your hand.
|
0 | |||
| 43 | CB01 | Black | Common | ![]() ![]() |
Creature – TEMP | 1 | 2 |
Flying
When ~ enters the battlefield, if you control another black creature, each opponent discards a card. |
0 | |
| 44 | CB02 | Black | Common | ![]() ![]() |
Creature – TEMP | 2 | 3 | When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control. | 0 | |
| 45 | CB03 | Black | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 3 | When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn. | 0 | |
| 46 | CB04 | Black | Common | ![]() ![]() |
Creature – TEMP | 3 | 3 | Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.) | 0 | |
| 47 | CB05 | Black | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 |
Flying
[Refract
|
2 | on 23 Sep 2018 by Tahazzar |
| 48 | CB07 | Black | Common | ![]() ![]() |
Creature – TEMP | 2 | 2 | When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature. | 0 | |
| 49 | CB08 | Black | Common | ![]() ![]() |
Creature – TEMP | 1 | 3 |
![]() : ~ gains indestructible until end of turn.
|
0 | |
| 50 | CB13 | Black | Common | ![]() ![]() |
Sorcery |
~ costs less to cast if you control two or more creatures of the same color.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
0 | |||
| 51 | CB14 | Black | Common | ![]() ![]() |
Instant | Creatures become black until end of turn. Draw a card. | 0 | |||
| 52 | CB15 | Black | Common | ![]() ![]() |
Sorcery |
Kicker ![]() (You may pay an additional ![]() as you cast this spell.)
Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card. |
0 | |||
| 53 | CB16 | Black | Common | ![]() ![]() |
Instant |
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life. |
0 | |||
| 54 | CB17 | Black | Common | ![]() ![]() |
Instant |
Kicker ![]() (You may pay an additional ![]() as you cast this spell.)
Target creature gets -2/-2 until end of turn. That creature gets -4/-4 instead if you paid the kicker cost. |
0 | |||
| 55 | CB18 | Black | Common | ![]() ![]() ![]() |
Instant |
~ costs less to cast if it targets a colorless creature.
Exile target creature. |
0 | |||
| 56 | Jet Prism | Black | Common | ![]() |
Artifact |
When Jet Prism enters the battlefield or dies, creature you control become black in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Jet Prism: Draw a card.
|
0 | |||
| 57 | Ratcatcher | Black | Common | ![]() ![]() |
Creature – Human | 2 | 1 | When Ratcatcher leaves the battlefield, create a 1/1 black Rat creature. | 0 | |
| 58 | Typhoid Rats | Black | Common | ![]() |
Creature – Rat | 1 | 1 | Deathtouch | 0 | |
| 59 | UB01 | Black | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 1 | 2 |
Deathtouch
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
| 60 | UB04 | Black | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 2 |
![]() , : Draw a card and lose 2 life. Activate this ability only if a creature died this turn.
![]() , : Return target creature that died this turn from your graveyard to your hand.
|
0 | |
| 61 | Blinding Flash | Red | Common | ![]() |
Instant |
Target creature can't block this turn.
Draw a card |
0 | |||
| 62 | CR01 | Red | Common | ![]() ![]() |
Creature – TEMP | 3 | 1 | When ~ enters the battlefield, another target red creature you control gets +1/+0 and first strike until end of turn. | 0 | |
| 63 | CR02 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 1 |
Haste
When ~ enters the battlefield, another target red creature you control deals damage to target player equal to its power. |
0 | |
| 64 | CR03 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 | When ~ enters the battlefield, another target red creature you control can't be blocked until end of turn. | 0 | |
| 65 | CR04 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 |
Glare ( , Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
|
0 | |
| 66 | CR05 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 5 | 3 |
Haste
Glare ![]() (![]() , Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
|
0 | |
| 67 | CR06 | Red | Common | ![]() ![]() |
Creature – TEMP | 2 | 1 |
Trample
![]() : ~ gains +2/+0 until end of turn.
|
0 | |
| 68 | CR07 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 3 | 1 | First strike | 0 | |
| 69 | CR08 | Red | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 4 | When ~ enters the battlefield, it deals 3 damage to target creature you don't control. | 0 | |
| 70 | CR09 | Red | Common | ![]() |
Creature – TEMP | 1 | 1 |
Haste
When ~ enters the battlefield, target creature can't block until end of turn. |
0 | |
| 71 | CR10 | Red | Common | ![]() |
Instant | Target creature becomes red and gains haste until end of turn. Draw a card. | 0 | |||
| 72 | CR12 | Red | Common | ![]() ![]() |
Sorcery | ~ deals 4 damage to target creature. Destroy that creature instead if it's colorless. | 0 | |||
| 73 | CR13 | Red | Common | ![]() ![]() |
Sorcery |
Creature you control with trample gain double strike until end of turn.
Creatures you control without trample gain trample until end of turn. |
0 | |||
| 74 | CR14 | Red | Common | ![]() |
Instant | Target creature gets +2/+0 until end of turn. If it's red, it gains first strike. | 0 | |||
| 75 | CR15 | Red | Common | ![]() ![]() ![]() |
Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and " ![]() : Target creature can't block this creature until end of turn."
|
0 | |||
| 76 | RR01 | Red | Rare | ![]() ![]() |
Creature – TEMP | 3 | 2 |
Haste
Whenever a player casts a colorless spell, ~ deals 2 damage to that player. |
0 | |
| 77 | RR02 | Red | Rare | ![]() ![]() |
Instant | Return each creature that died this turn to the battlefield. They gain haste. Exile them at the beginning of your next end step, or if they would leave the battlefield. | 0 | |||
| 78 | RR03 | Red | Rare | ![]() |
Enchantment | Whenever a creature dies, that creature deals 1 damage to its controller. | 0 | |||
| 79 | Ruby Prism | Red | Common | ![]() |
Artifact |
When Ruby Prism enters the battlefield or dies, creature you control become red in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Ruby Prism: Draw a card.
|
0 | |||
| 80 | UR01 | Red | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 3 | 1 |
Haste
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a red creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
| 81 | UR03 | Red | Uncommon | ![]() |
Creature – TEMP | 1 | 1 |
: Target creature you control gains haste until end of turn.
: Target creature you control gets trample until end of turn.
|
0 | |
| 82 | UR04 | Red | Uncommon | ![]() ![]() |
Creature – TEMP | 3 | 1 |
![]() , : Target creature gains first strike until end of turn.
, : Target creature blocks if able this turn.
|
0 | |
| 83 | CG01 | Green | Common | ![]() ![]() |
Creature – TEMP | 1 | 1 | When ~ enters the battlefield or dies, put a +1/+1 counter on another target green creature you control. | 0 | |
| 84 | CG02 | Green | Common | ![]() ![]() ![]() |
Creature – TEMP | 2 | 2 | When ~ enters the battlefield, another target green creature gets +2/+2 and trample until end of turn. | 0 | |
| 85 | CG03 | Green | Common | ![]() ![]() ![]() |
Creature – TEMP | 4 | 4 | When ~ dies, you gain life equal to its toughness. | 0 | |
| 86 | CG12 | Green | Common | ![]() ![]() |
Sorcery | Destroy target artifact or enchantment. You gain life equal to its converted mana cost. | 0 | |||
| 87 | CG13 | Green | Common | ![]() ![]() |
Sorcery | You may put a land from your hand onto the battlefield. Then, search your library for a basic land, reveal it and put it into your hand. Shuffle your library afterwards. | 0 | |||
| 88 | CG14 | Green | Common | ![]() |
Instant | Target creature gets +2/=2 until end of turn. Untap it. | 0 | |||
| 89 | CG15 | Green | Common | ![]() ![]() |
Instant | Destroy target noncreature permanent. Draw a card. | 0 | |||
| 90 | Emerald Prism | Green | Common | ![]() |
Artifact |
When Emerald Prism enters the battlefield or dies, creature you control become green in addition to their other colors until end of turn.
![]() ![]() , , Sacrifice Emerald Prism: Draw a card.
|
0 | |||
| 91 | Ironbranch Dryad | Green | Common | ![]() |
Creature – Dryad | 0 | 1 |
: Add . Add instead if you control a colorless creature.
|
0 | |
| 92 | Mirrorpool Algae | Green | Common | ![]() ![]() |
Creature – Plant | 0 | 2 |
Defender
![]() , , Sacrifice Mirrorpool Algae: Search your library up to two basic lands, reveal them and put them into your hand. Shuffle your library afterwards.
|
0 | |
| 93 | Savage Sparring | Green | Common | ![]() ![]() |
Sorcery | Target creature you control fights target creature you don't control. Then, put a +1/+1 counter on each of those creatures. | 0 | |||
| 94 | UG01 | Green | Uncommon | ![]() ![]() ![]() |
Creature – TEMP | 4 | 3 |
Trample
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a green creature card and put it into your hand. Put the rest on the bottom of your library in any order. |
0 | |
| 95 | UG03 | Green | Uncommon | ![]() ![]() |
Creature – TEMP | 1 | 4 |
Reach
When ~ dies, you may destroy target creature with flying. |
0 | |
| 96 | UG04 | Green | Uncommon | ![]() ![]() |
Creature – TEMP | 2 | 2 |
![]() , : Put a +1/+1 counter on another target creature.
![]() , : For each counter on target creature, put another of that counter on it.
|
0 | |
| 97 | Glass Prism | Artifact | Common | ![]() |
Artifact |
When Glass Prism enters the battlefield or dies, creature you control gain devoid until end of turn.
![]() ![]() , , Sacrifice Glass Prism: Draw a card.
|
0 | |||
| 98 | Prophetic Prism | Artifact | Common | ![]() |
Artifact |
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
|
0 | |||
| 99 | UA01 | Artifact | Uncommon | ![]() |
Artifact |
: Add .
, : Add X mana of any one color to your mana pool.
|
0 | |||
| 100 | CL01 | Land | Common | Land |
: Add to your mana pool.
, , Sacrifice ~: Search your library for a basic land and put it onto the battlefield. Shuffle your library afterwards.
|
0 | ||||
| 101 | ML01 | Land | Mythic | Land |
: Add to your mana pool.
, Sacrifice a colorless creature: Add ![]() to your mana pool.
|
0 | ||||
| 102 | RL01 | Land | Rare | Land |
: Add C to your mana pool.
, , Sacrifice a creature: Look at the top five cards fo your library. Reveal a creature card that shares a color with the sacrificed creature. Put that card in your hand and the rest on the bottom of your library in any order.
|
0 |
| Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Set Design |








: Exile another target colorless creature, then return it to the battlefield tapped.
: Target colorless creature gains +1/+0 and menace until end of turn.
: Target colorless creature gets +1/+1 and trample until end of turn.
: Target colorless creature gains +1/+0 and first strike until end of turn.
: Target colorless creature gains +1/+0 and flying until end of turn.
: Target colorless creature gains +0/+1 and vigilance until end of turn.
,