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Showing 18 of 18 Black cards

Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)

Show rarities: C U

{2}{b}
 
 C 
Creature – TEMP
Flying
When ~ enters the battlefield, if you control another black creature, each opponent discards a card.
1/2
{3}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control.
2/3
{3}{b}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
{3}{b}
 
 C 
Creature – TEMP
Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.)
3/3
{3}{b}{b}
 
 C 
Creature – TEMP
Flying
[Refract {c}
4/3
2 comments
last 2018-09-24 02:59:10 by lklklk124
{2}{b}
 
 C 
Creature – TEMP
When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature.
2/2
{2}{b}
 
 C 
Creature – TEMP
{2}{b}: ~ gains indestructible until end of turn.
1/3
{2}{b}
 
 C 
Sorcery
~ costs {2} less to cast if you control two or more creatures of the same color.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
{2}{b}
 
 C 
Instant
Creatures become black until end of turn. Draw a card.
{1}{b}
 
 C 
Sorcery
Kicker {3}{b} (You may pay an additional {3}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card.
{2}{b}
 
 C 
Instant
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
{1}{b}
 
 C 
Instant
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Target creature gets -2/-2 until end of turn. That creature gets -4/-4 instead if you paid the kicker cost.
{3}{b}{b}
 
 C 
Instant
~ costs {2} less to cast if it targets a colorless creature.
Exile target creature.
 C 
Artifact
When Jet Prism enters the battlefield or dies, creature you control become black in addition to their other colors until end of turn.
{b}{b}{b}, {t}, Sacrifice Jet Prism: Draw a card.
 C 
Creature – Human
When Ratcatcher leaves the battlefield, create a 1/1 black Rat creature.
2/1
 C 
Creature – Rat
Deathtouch
1/1
{1}{b}{b}
 
 U 
Creature – TEMP
Deathtouch
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
{b}{b}
 
 U 
Creature – TEMP
{1}{b}, {t}: Draw a card and lose 2 life. Activate this ability only if a creature died this turn.
{3}{c}, {t}: Return target creature that died this turn from your graveyard to your hand.
1/2

Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)

Show rarities: C U


Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Design