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Showing 18 of 18 Black cards
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
When ~ enters the battlefield, target player loses 1 life and you gain 1 life for each black creature you control.
2/3
When ~ enters the battlefield, if you control another black creature, target creature gets -3/-3 until end of turn.
3/3
Refract (As you cast this, you may exile a black creature card from your graveyard. If you do, this spell gains all triggered abilities of that creature.)
3/3
Flying
[Refract
[Refract

4/3
When ~ enters the battlefield, you may exile a card from a graveyard. If it's a creature card, create a 1/1 black Rat creature.
2/2


1/3
~ costs
less to cast if you control two or more creatures of the same color.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Creatures become black until end of turn. Draw a card.
Kicker 
(You may pay an additional 
as you cast this spell.)
Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card.




Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card.
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
Kicker 
(You may pay an additional 
as you cast this spell.)
Target creature gets -2/-2 until end of turn. That creature gets -4/-4 instead if you paid the kicker cost.




Target creature gets -2/-2 until end of turn. That creature gets -4/-4 instead if you paid the kicker cost.
~ costs
less to cast if it targets a colorless creature.
Exile target creature.

Exile target creature.
When Jet Prism enters the battlefield or dies, creature you control become black in addition to their other colors until end of turn.


,
, Sacrifice Jet Prism: Draw a card.




When Ratcatcher leaves the battlefield, create a 1/1 black Rat creature.
2/1
Deathtouch
1/1
Deathtouch
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order.
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order.
1/2






1/2
Go to section: Colourless (13) White (13) Blue (16) Black (18) Red (22) Green (14) Artifact (3) Land (3)
Show rarities: C U
Mirrors: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Design |
When ~ enters the battlefield, if you control another black creature, each opponent discards a card.