Mirrors by lklklk124

102 cards in Multiverse

73 commons, 23 uncommons, 4 rares, 2 mythics

13 colourless, 13 white, 16 blue, 18 black,
22 red, 14 green, 3 artifact, 3 land

2 comments total

Colors vs Colorless. Exploring color/colorless matters designs and transitioning from one to another.

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Mechanics | Skeleton | Set Design

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Whenever a creature dies, that creature deals 1 damage to its controller.
Creature – TEMP
When ~ enters the battlefield, you gain 1 life for each white creature you control.
Creature – TEMP
{1}{r}, {t}: Target creature gains first strike until end of turn.
{c}, {t}: Target creature blocks if able this turn.
Creature – TEMP
{2}{g}, {t}: Put a +1/+1 counter on another target creature.
{3}{c}, {t}: For each counter on target creature, put another of that counter on it.
Creature – TEMP
{1}{b}, {t}: Draw a card and lose 2 life. Activate this ability only if a creature died this turn.
{3}{c}, {t}: Return target creature that died this turn from your graveyard to your hand.

Recent comments: (all recent activity)
On CB05:

The numbers will have to be adjusted once I figure out exactly how I want a colorless matters midgame to play like. The overstatted cards rn are an overcompensation.

On CB05:

­{2}{b} for a vanilla 4/4 doesn't make much sense. Same thing with ((C99861)). Those kind of vanilla fatties are {g}'s thing. Even then, a 4/4 for {2}{g} would be seriously pushing it.

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