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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
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Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
History: [-] Add your comments: |
Okay, not sure what this card wants to do. Maybe this steals mana rocks? The best enchantments seem to fit a theme making them a poor targets for one-turn use probably. I guess equipment, if you pay the equip cost to reattach the equipment (can you do that?). Oh, I guess planeswalkers would be a good choice to take. I could remove the nonland restriction, since I put there for flavor rather than balance reasons.
Why is this blue rather than red? Blue getting temporary exchange when temporary control magic has moved to red seems wrong.
This is a more narrow version of getting control of a creature until end of turn (since there are quite a lot of games where this will have no target you want to gain control of at all) and it only works in decks that provide a permanent to give away as well.
I think, this might be more of a Harmless Offering-style rare than any kind of uncommon.
I'd suggest dropping the cost to . Like SecretInfiltrator alluded to, it's not like Act of Treason where you could just drop it in any modestly aggressive red deck. There are things you can do with Raven's Deceit... activating an artifact with sacrifice as a cost would be the ideal play. But it's restrictive, and you either need to be lucky, or set something up first.
There is a way more compact way to write this template. Just Switcheroo until end of turn.
Actually maybe I should remove the non-land restriction since it's only UEOT. Borrowing a single land wouldn't be a problem, and upon further thought, I don't believe lands would break the flavor.
Oh, I can't edit the comment from the card and now we're stuck with the card image of Switcheroo.
Templated off of at dude1818's suggestion and dropped from to at jmgriapey
Templated off of at dude1818's suggestion and dropped from to at jmgriapey'
Lol
With either template, I assume that even if one permanent leaves the battlefield before the turn ends, the other reverts back to the previous controller at end of turn?
What's the supposed flavor here? That could give a lot of guidance to the direction of the design. The current card doesn't seem to translate that well into any identifiable concept.
Raven frequently appears as a trickster, so this card was trying to illustrate that depiction. At first I thought land wouldn't fit, but it would make sense upon later thoughts.