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CardName: Kulku, the Carver Cost: 1BB Type: Legendary Planeswalker - Kulku Pow/Tgh: /3 Rules Text: [+1]: Until your next turn, whenever a creature dies, each opponent loses 1 life. [-1]: Destroy target tapped creature. [-8]: Destroy any number of target creatures and/ or planeswalkers. Flavour Text: Set/Rarity: Ulaqat Mythic
Kulku, the Carver
Legendary Planeswalker – Kulku
+1: Until your next turn, whenever a creature dies, each opponent loses 1 life.
-1: Destroy target tapped creature.
-8: Destroy any number of target creatures and/ or planeswalkers.
Add your comments:
-2 changed to -1.
"Until your next turn, ..." ?
Shortened text via Tahazzar's suggestion.
"or" to "and"
I think standard template is "creatures and/or planeswalkers"
Who's Kulku? The card doesn't tell me that much and considering it's a planeswalker card that's an issue. Destroying things? Seems generic.
The abilities seem anti-synergistic - I would expect them to be at least just non-synergistic if not synergistic. The first ability wants to set up you destroying things, but you can't combo that with the other abilities. Using them lessens the chance of the first one happening. The two last abilities eat on the same space.
How should the card tell you what she does? Her passions are Murder and watching others fear for their life and safety. Murder being her big thing, creature and planeswalker destruction is the obvious route.
I wasn't designing with the idea that Kulku would be used with any of the cards allowing multiple uses of a planeswalker ability in a turn, so I did not consider her abilities' inability to combo. Looking at this again, her -1 ability does look sad against her -8, even if play would say otherwise.
What would you suggest for a planeswalker define by murder?
If nothing else, one way to make the abilities have positive synergy is extending the first ability "until the end of your next turn."
I wonder how I would translate Kulku's Butchery's flavor text into a planeswalker card. Not merely physical threats like Murder and life loss, but maybe something like Do or Die, Make an Example and maybe involving discard to show how the character doesn't simply kill, but enjoys rattling their mind.
The neat thing is you might be able to spread this over multiple loyalty abilities.