The Fading Aurora

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Mechanics | Skeleton

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 C 
Creature – Kithkin Soldier
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying
3/3
Daring Edgerider
 
 C 
Creature – Kithkin Soldier
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying, first strike
2/2
 C 
Creature – Merfolk Advisor
{t}: Gain 1 life.
0/4
 C 
Creature – Kithkin Soldier
When Clachan Enlister enters the battlefield, create a 1/1 white Kithkin token.
2/2
 C 
Creature – Kithkin Scout
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/1
Tragic Hero
 
 C 
Colour indicator WB Creature – Kithkin Scout
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

When Tragic Hero dies, you may search your library for any number of cards named Confident Pilgrim, reveal them, put them into your hand, then shuffle your library.
1/1
3 comments
last 2022-09-27 06:44:33 by SecretInfiltrator
 C 
Enchantment
When Edge Marker enters the battlefield, scry 1. (To scry1, look at the top card of your library. You may put that card on the bottom of your library.)

At the beginning of your upkeep, up to two target Kithkin get +1/+1 and vigilance until end of turn.
 U 
Creature – Kithkin Knight
When Edgerider’s Signaller enters the battlefield, transform all permanents with Aspect—Dark. Then, creatures you control with Aspect—Light gain vigilance until end of turn.
2/2
4 comments
last 2018-03-20 14:20:43 by Fletch
 C 
Creature – Giant Cleric
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Whenever Gentle Giant blocks, gain 2 life.
2/5
Lurking Bulwark
 
 C 
Creature – Giant Soldier
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Pay 2 life: Lurking Bulwark gets +0/+2 until end of turn
2/4
 U 
creature – Kithkin Knight
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

When Light Brigade enters the battlefield or is turned face up, creatures you control with Aspect–Light gain +2/+2 until end of turn.
2/2
Darkness Guide
 
 U 
Creature – Kithkin Scout
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Darkness Guide can’t be blocked by black creatures.
1/2
1 comment
2018-03-15 13:15:26 by SecretInfiltrator
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block.
 C 
Creature – Elf Cleric
1/2
 C 
Instant
Choose one or both—

• Destroy target enchantment.

• Gain 3 life.
 C 
Creature – Treefolk Soldier
Vigilance
2/3
 C 
Instant
Create a 1/1 white Kithkin token. It gets +1/+1 and first strike until end of turn.
 C 
Creature – Kithkin Soldier Cleric
Whenever one or more creature tokens that you control attack, tap target creature an opponent controls.
2/2
2 comments
last 2018-04-07 13:47:11 by Fletch
 C 
Instant
Counter target creature spell.

Draw a card.

If you control a multi-colored permanent, this costs {2} less to cast.
8 comments
last 2018-05-10 19:30:47 by Fletch
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -4/-0 and loses flying and reach.
 C 
Instant
Counter target spell unless its controller pays {2}. That spell’s controller reveals their hand to you.
4 comments
last 2018-03-30 20:55:09 by Fletch
 C 
Sorcery
Target player puts the top three cards of their library into their graveyard, then you investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
 U 
Instant
Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent into its owner's library second from the top.

Venser’s motives were a bit less altruistic than those he’d given the Flamekin and Kithkin.
7 comments
last 2018-04-09 06:29:11 by Tahazzar
 C 
Creature – Merfolk Soldier
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/5
Floodpath Intimidator
 
 C 
Creature – Merfolk Wizard Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

When Floodpath Intimidator attacks, target creature an opponent controls gets -2/-0 until end of turn.
2/3
 U 
Instant
Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
 C 
Creature – Elemental
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Dousewoggle can’t attack unless defending player controls an island.
5/4
Bilgecrawler
 
 C 
Colour indicator UB Creature – Elemental
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Bilgecrawler can’t attack unless you sacrifice a Swamp.
6/5
 U 
Creature – Faerie Wizard
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying

When Flickwitcher enters the battlefield, return target instant from your graveyard to your hand.
2/1
Wristbiter
 
 U 
Colour indicator UB Creature – Faerie Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying

{1}{b}, Sacrifice Wristbiter: Target player discards a card at random. Play this ability only when you could play a sorcery.
1/1
3 comments
last 2018-03-20 23:36:51 by Bombshell
 C 
Kithkin Scout Artificer
Flying

When Kithkin Field Engineer enters the battlefield, Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
2/1
 C 
Creature – Merfolk Wizard
{1}{u}, {t}: Draw a card, then discard a card. Use this ability only if you control a black permanent.
1/1
1 comment
2018-03-20 23:32:40 by Bombshell
 C 
Instant
Choose one or both—

• Tap or untap target blue creature.

• Tap or untap target black creature.
8 comments
last 2018-04-07 12:03:41 by Fletch
 C 
Sorcery
Investigate twice, then transform all permanents with Aspect–Light or all permanents with Aspect–Dark. (To Investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
 C 
Sorcery
Test the Anchors has flash as long as you control an Artificer or artifact.

Return target creature to its owner's hand.

Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
 U 
Enchantment – Aura
Enchant creature

When The Vacuum Abhorred enters the battlefield, tap up to two target creature.

Enchanted creature doesn’t untap during its controller’s untap step.
7 comments
last 2018-03-16 22:30:16 by Fletch
 C 
Creature – Faerie Scout
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying
2/2
Tilladrie-Clique Lurker
 
 C 
Creature – Faerie Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying

If you control a swamp, Tilladrie-Clique Lurker has menace.
1/1
 U 
Creature – Merfolk Soldier Rogue
Defender

{t}: Target player puts the top two cards of their library into their graveyard. If you control a swamp, they put the top three cards of their library into their graveyard instead.
3/2
{b}
 
 C 
Instant
Choose one or both—

• Target creature’s base power is 1 until end of turn.

• Target creature gets -1/-1 until end of turn.
 C 
Creature – Merfolk Rogue
Sacrifice Blackfathom Poison Dealer: Remove all +1/+1 counters from target creature.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has “{1}{b}, Sacrifice a creature: Put a +1/+1 counter on this creature”.
 C 
Creature – Elemental Shaman
At the beginning of your end step, if an opponent was dealt exactly one damage that turn, gain 2 life.
1/3
2 comments
last 2018-03-23 22:14:06 by Fletch
 C 
Creature – Treefolk Shaman
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Lifelink
2/4
Scion of Castelloch
 
 C 
Colour indicator B Creature – Treefolk Shaman
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Menace
2/4
4 comments
last 2018-03-15 16:18:43 by Fletch
 C 
Sorcery
Target player discards 2 cards. Then, that player loses 2 life for each land card discarded this way.
 C 
Creature – Goblin Rogue
When Pop Weasel dies, target creature gets -1/-1 for each creature named Pop Weasel in your graveyard until end of turn.
1/1
 C 
Instant
This costs {2} less if you control a multicolored permanent.

Destroy target monocolored creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 comment
2018-05-11 07:03:33 by SecretInfiltrator
 C 
Sorcery
Target creature gains menace until end of turn. If target creature is blue, draw a card.
 U 
Sorcery
Two target creatures each get -2/-2 until end of turn.
2 comments
last 2018-04-02 09:11:41 by Vitenka
 C 
Creature – Faerie Rogue
Haste

As long as you control a blue permanent, Tilladrie-Clique Nuisance has flying.
2/2
 C 
Creature – Faerie Rogue
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying
1/2
Tilladrie-Clique Sharptooth
 
 C 
Colour indicator B Creature – Faerie Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying

Whenever Tilladrie-Clique Sharptooth attacks, lose 1 life.
3/1
 C 
Instant
Choose up to two target creature cards in your graveyard, then sacrifice a creature. Return the chosen cards to your hand.
 C 
Creature – Goblin Artificer
Sacrifice Boggart Apprentice: Add {r} and Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").

“I know we’re behind schedule, but you should have expected that training boggarts to build Anchors wouldn’t go well.”
—Venser
 C 
Instant
Choose one or both—

• Expose to the Edges deals 1 damage to each player.

• Expose to the Edges deals 1 damage to each creature with Aspect–Light and/or Aspect–Dark.
 C 
Instant
Gesundheit deals 3 damage to target creature or planeswalker. If you control a giant, Gesundheit costs {1} less to cast.
Cloudgoat rangers learn quickly to keep the galepowder well-sealed.
1 comment
2018-03-20 23:47:05 by Bombshell
 C 
Creature – Giant Warrior
When Halting Greatfoot enters the battlefield, if you’ve played another spell this turn, put a +1/+1 counter on Halting Greatfoot.
5/3
 C 
Creature – Flamekin Artificer
Whenever you create one or more tokens, Hasty Engineer deals 1 damage to target player.

Letting less-skilled engineers train others in building Anchors for Venser made construction faster, but the hazards therein greater.
1/3
6 comments
last 2018-03-15 12:43:48 by Fletch
 C 
Sorcery
Create two 1/1 Goblin Warrior creature tokens, then investigate. All tokens created this way enter the battlefield tapped. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.".)
{r}
 
 C 
Sorcery
Target creature can’t block this turn. If you control an artifact, up to one additional target creature can’t block this turn.
 C 
Creature – Giant Warrior
Haste

When Rumbling Clodfoot enters the battlefield, it deals 1 damage to target creature, player, or planeswalker.
4/4
 C 
Sorcery
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Sow Discontent deals 1 damage to that creature’s owner.
4 comments
last 2018-03-23 16:14:51 by Fletch
 C 
Sorcery
Sulfuric Geyser deals 4 damage to target creature or player. If a creature damaged this way would die this turn, exile it instead.
 U 
Enchantment – Aura
Enchant creature

When Trained at the Forges enters the battlefield, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").

Enchanted creature has +1/-1 and “{1}{r}: This creature gets +2/+0 until end of turn”.
 C 
Creature – Goblin Warrior
When Warren Partycaller enters the battlefield, creature tokens you control gain +2/+0 until end of turn.
1/1
 U 
Instant
Attacking creatures get +2/+0 and trample until end of turn.
 C 
Creature – Elemental Warrior
You may tap an untapped artifact you control instead of paying Weldspark’s mana cost.
1/1
2 comments
last 2018-04-01 21:06:48 by Fletch
 C 
Creature – Goblin Shaman
{1}{g}: Boggart Grubwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
1/1
 C 
Creature – Elemental Dryad
{1},Sacrifice Boonharvest: Untap up to two target lands.
2/1
 C 
Instant
Choose one or both—

• Put a +1/+1 counter on target Kithkin.

• Target creature gets +1/+1 until end of turn
2 comments
last 2018-04-07 13:45:18 by Fletch
 C 
Enchantment – Aura
Enchant Land

When Cenn’s Garden enters the battlefield, you may search your library for a basic land card or a Node card, put it onto the battlefield tapped, then shuffle your library.

Enchanted land has “{t}: Add one of any color mana.”
 C 
Creature – Giant Warrior
When Clumsy Oaf enters the battlefield, you may put a +1/+1 counter on it. If you do, sacrifice a creature.
4/5
 C 
Creature – Kithkin Soldier
As long as you control another Kithkin, Fervent Clachaner gets +1/+1.
1/2
2 comments
last 2018-03-30 12:27:35 by Fletch
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has “When this creature attacks, untap target land.”.
5 comments
last 2018-04-12 12:05:02 by Fletch
 C 
Creature – Elf Warrior
Reach
3/3
 C 
Sorcery
Predatory Frenzy costs {g} less if a creature died this turn.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Creature – Treefolk Warrior
Trample
6/6
 C 
Creature – Elf Shaman
When Rhysian Nurturer dies, create a 3/3 green Treefolk Shaman token.
1/1
 U 
Creature – Elf Shaman
Sacrifice a creature: Until end of turn, permanents can’t transform.
2/2
 C 
Sorcery
Destroy up to one target artifact or enchantment.

Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Creature spells.
 C 
Instant
Transform all permanents with Aspect-Dark, then investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
 U 
Creature – Kithkin Priest
When Hopeful Edgeseeker enters the battlefield, you may transform any number of creatures with Aspect–Dark you control. Then, gain 2 life for each creature with Aspect–Light you control.

“We were fearful. Then we found the edges and knew we were not alone.”
2/3
 C 
Sorcery
Put target creature on top of its owner’s library. Its controller loses 3 life.
 U 
Creature – Elemental Shaman
At the beginning of your end step, for each opponent dealt exactly one damage that turn, put two +1/+1 counters on Cinder Sadist.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has deathtouch and “At the beginning of your upkeep this creature deals 1 damage to you or target creature you control”.
1 comment
2018-03-23 10:20:45 by SecretInfiltrator
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life and you gain 2 life.
 C 
Creature – Treefolk Shaman
When Castelloch’s Sapling enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Castelloch’s Sapling.
3/3
 C 
Creature – Elemental Plant
As long as it’s your turn, Vaultbramble gets +1/+1 and flying.
2/1
4 comments
last 2018-03-23 16:00:45 by Fletch
 C 
Creature – Goblin Artificer
Artifact spells you cast cost {1} less to cast.
3/4
 C 
Creature – Goblin Warrior
Whenever one or more creature tokens you control attack, Rallyscream Marshall gets double strike until end of turn.
2/2
3 comments
last 2018-03-22 15:55:29 by Fletch
 C 
Enchantment
When Twilight’s Grip enters the battlefield, exile target creature.

At the beginning of your end step, you may sacrifice Twilight’s Grip. If you do, return the creature exiled with Twilight’s Grip to the battlefield under its owner’s control.
 M 
Planeswalker – Venser
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
7 comments
last 2018-03-13 16:50:41 by Fletch
 C 
Enchantment
At the beginning of your end step, sacrifice Tilladrie Chatter and draw a card.

Whenever a source you control deals exactly one damage to an opponent, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep, enchanted creature deals 1 damage to target opponent. Then put a +1/+1 counter on enchanted creature.
2 comments
last 2018-04-29 19:24:09 by Fletch
 C 
Creature – Giant Cleric
Shepherd of Clans costs {1} less to cast for each creature you control with power of 1 or less.
4/4
1 comment
2018-05-10 14:55:14 by SecretInfiltrator
 C 
Creature – Kithkin Cleric
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Hexproof
1/3
Clachan Outcast
 
 C 
Creature – Kithkin Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Tap another untapped Kithkin creature you control: Return Clachan Outcast to its owner’s hand.
1/2
 C 
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens. If your life total is 20 or more, create three 1/1 white Kithkin Soldier creature tokens instead.

Creature tokens you control gain haste until end of turn.
 C 
Creature – Noggle Elemental
When Topplepoppet enters the battlefield, if you control three or more creatures and/or artifacts, tap target creature or artifact. That creature or artifact doesn’t untap during its controller’s next untap step.
2/2
 C 
Creature – Treefolk Shaman
Sacrifice Wilting Willow: Gain 3 life.
3/3
 C 
Creature – Elemental Shaman
Whenever a token enters the battlefield under your control, Flamekin Hearthtender gets +0/+2 and flying until end of turn.
3/1
 C 
Creature – Elemental
When Discovery Elemental dies, draw a card.
4/3
17 comments
last 2018-03-20 23:57:32 by Bombshell
 C 
Creature – Hag Shaman
Whenever you sacrifice a permanent, gain 1 life
2/2
4 comments
last 2018-04-06 13:10:33 by Tahazzar
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike. If enchanted creature is a token, instead it gets +1/+1 and has double strike.
 U 
Artifact
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

{t}: Add {c}{c}.
Waystone Shambler
 
 U 
Colour indicator B Artifact Creature – Scarecrow
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
3/3
1 comment
2018-03-21 00:00:23 by Bombshell
 C 
Artifact – Equipment
Equip—{1}

Equipped creature has flying.

If equipped creature has Aspect–Light or Aspect–Dark, when it attacks you may transform it.
 C 
Artifact Creature – Scarecrow
3/3
 U 
Artifact
{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand.
 C 
Artifact Creature – Scarecrow
When Scrap-Born Poppet enters the battlefield, if you control another artifact, put a +1/+1 counter on Scrap-Born Poppet.
2/1
 C 
Artifact – Equipment
Equip — {1}

Whenever equipped creature becomes blocked, Siphon Lash deals 1 damage to defending player and you gain 1 life.
 C 
Artifact Creature – Construct
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

{2}{t}, Sacrifice Venser’s Monitor: Draw a card and gain 2 life.
1/1
Venser’s Tracker
 
 C 
Artifact Creature – Scarecrow
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{3}, {t}, Sacrifice Venser’s Tracker: Venser’s Tracker deals 1 damage to target player. That player discards a card. Use this ability only when you could play a sorcery.
1/1
 C 
Artifact
Flying

{t}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
1/2
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Crumbling Barrow enters the battlefield tapped.

{t}: Add {b} or {r}.
Crumbled Warren
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {r} or {g}.

{4}, {t}: Return Crumbled Warren to its owner’s hand.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Disheartening Pillars enters the battlefield tapped.

{t}: Add {r} or {w}.
Disheartened Henge
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {r} or {g}.

{4}, {t}: Return Disheartened Henge to its owner’s hand.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Draining Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
Drained Ring
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {u} or {b}.

{4}, {t}: Return Drained Ring to its owner’s hand.
7 comments
last 2018-03-21 20:12:27 by Fletch
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Dwindling Creek enters the battlefield tapped.

{t}: Add {w} or {u}.
Dwindled Wellspring
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {u} or {b}.

{4}, {t}: Return Dwindled Wellspring to its owner’s hand.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Tapering Vents enters the battlefield tapped.

{1}, {t}: Add one mana of any color.
Tapered Hearth
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {b} or {r}.

{4}, {t}: Return Tapered Hearth to its owner’s hand.
1 comment
2018-03-15 13:14:32 by SecretInfiltrator
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Waning Copse enters the battlefield tapped.

{t}: Add {b} or {g}.
Waned Wood
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {g} or {w}.

{4}, {t}: Return Waned Wood to its owner’s hand.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Weakening Grove enters the battlefield tapped.

{1}, {t}: Add {w}, {b}, or {g}.
Weakened Bosk
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {b} or {g}

{2}, {t}, Sacrifice Weakened Bosk: Search your library for a node or a basic land card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Withering Meadow enters the battlefield tapped.

{t}: Add {g} or {w}.
Withered Clachan
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {w} or {u}.

{4}, {t}: Return Withered Clachan to its owner’s hand.
6 comments
last 2018-03-13 15:14:53 by Fletch

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