The Fading Aurora
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Mechanics | Skeleton |
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0/4
When Clachan Enlister enters the battlefield, create a 1/1 white Kithkin token.
2/2
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/1
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
When Tragic Hero dies, you may search your library for any number of cards named Confident Pilgrim, reveal them, put them into your hand, then shuffle your library.
When Tragic Hero dies, you may search your library for any number of cards named Confident Pilgrim, reveal them, put them into your hand, then shuffle your library.
1/1
When Edge Marker enters the battlefield, scry 1. (To scry1, look at the top card of your library. You may put that card on the bottom of your library.)
At the beginning of your upkeep, up to two target Kithkin get +1/+1 and vigilance until end of turn.
At the beginning of your upkeep, up to two target Kithkin get +1/+1 and vigilance until end of turn.
When Edgerider’s Signaller enters the battlefield, transform all permanents with Aspect—Dark. Then, creatures you control with Aspect—Light gain vigilance until end of turn.
2/2
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Whenever Gentle Giant blocks, gain 2 life.
Whenever Gentle Giant blocks, gain 2 life.
2/5
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Pay 2 life: Lurking Bulwark gets +0/+2 until end of turn
Pay 2 life: Lurking Bulwark gets +0/+2 until end of turn
2/4
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
When Light Brigade enters the battlefield or is turned face up, creatures you control with Aspect–Light gain +2/+2 until end of turn.
When Light Brigade enters the battlefield or is turned face up, creatures you control with Aspect–Light gain +2/+2 until end of turn.
2/2
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Darkness Guide can’t be blocked by black creatures.
Darkness Guide can’t be blocked by black creatures.
1/2
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
1/2
Choose one or both—
• Destroy target enchantment.
• Gain 3 life.
• Destroy target enchantment.
• Gain 3 life.
Vigilance
2/3
Create a 1/1 white Kithkin token. It gets +1/+1 and first strike until end of turn.
Whenever one or more creature tokens that you control attack, tap target creature an opponent controls.
2/2
Counter target creature spell.
Draw a card.
If you control a multi-colored permanent, this costs
less to cast.
Draw a card.
If you control a multi-colored permanent, this costs

Enchant creature
Enchanted creature gets -4/-0 and loses flying and reach.
Enchanted creature gets -4/-0 and loses flying and reach.
Counter target spell unless its controller pays
. That spell’s controller reveals their hand to you.

Target player puts the top three cards of their library into their graveyard, then you investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent into its owner's library second from the top.
Venser’s motives were a bit less altruistic than those he’d given the Flamekin and Kithkin.
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/5
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
When Floodpath Intimidator attacks, target creature an opponent controls gets -2/-0 until end of turn.
When Floodpath Intimidator attacks, target creature an opponent controls gets -2/-0 until end of turn.
2/3
Create a Planar Anchor artifact token with “
, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.

Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Dousewoggle can’t attack unless defending player controls an island.
Dousewoggle can’t attack unless defending player controls an island.
5/4
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Bilgecrawler can’t attack unless you sacrifice a Swamp.
Bilgecrawler can’t attack unless you sacrifice a Swamp.
6/5
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Flying
When Flickwitcher enters the battlefield, return target instant from your graveyard to your hand.
Flying
When Flickwitcher enters the battlefield, return target instant from your graveyard to your hand.
2/1
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Flying

, Sacrifice Wristbiter: Target player discards a card at random. Play this ability only when you could play a sorcery.
Flying


1/1
Flying
When Kithkin Field Engineer enters the battlefield, Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
When Kithkin Field Engineer enters the battlefield, Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
2/1



1/1
Choose one or both—
• Tap or untap target blue creature.
• Tap or untap target black creature.
• Tap or untap target blue creature.
• Tap or untap target black creature.
Investigate twice, then transform all permanents with Aspect–Light or all permanents with Aspect–Dark. (To Investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Test the Anchors has flash as long as you control an Artificer or artifact.
Return target creature to its owner's hand.
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Return target creature to its owner's hand.
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Enchant creature
When The Vacuum Abhorred enters the battlefield, tap up to two target creature.
Enchanted creature doesn’t untap during its controller’s untap step.
When The Vacuum Abhorred enters the battlefield, tap up to two target creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Flying
Flying
2/2
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Flying
If you control a swamp, Tilladrie-Clique Lurker has menace.
Flying
If you control a swamp, Tilladrie-Clique Lurker has menace.
1/1
Defender
: Target player puts the top two cards of their library into their graveyard. If you control a swamp, they put the top three cards of their library into their graveyard instead.

3/2
Choose one or both—
• Target creature’s base power is 1 until end of turn.
• Target creature gets -1/-1 until end of turn.
• Target creature’s base power is 1 until end of turn.
• Target creature gets -1/-1 until end of turn.
Sacrifice Blackfathom Poison Dealer: Remove all +1/+1 counters from target creature.
2/2
Enchant creature
Enchanted creature has “
, Sacrifice a creature: Put a +1/+1 counter on this creature”.
Enchanted creature has “


At the beginning of your end step, if an opponent was dealt exactly one damage that turn, gain 2 life.
1/3
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Lifelink
Lifelink
2/4
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Menace
Menace
2/4
Target player discards 2 cards. Then, that player loses 2 life for each land card discarded this way.
When Pop Weasel dies, target creature gets -1/-1 for each creature named Pop Weasel in your graveyard until end of turn.
1/1
This costs
less if you control a multicolored permanent.
Destroy target monocolored creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Destroy target monocolored creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Target creature gains menace until end of turn. If target creature is blue, draw a card.
Two target creatures each get -2/-2 until end of turn.
Haste
As long as you control a blue permanent, Tilladrie-Clique Nuisance has flying.
As long as you control a blue permanent, Tilladrie-Clique Nuisance has flying.
2/2
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Flying
Flying
1/2
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Flying
Whenever Tilladrie-Clique Sharptooth attacks, lose 1 life.
Flying
Whenever Tilladrie-Clique Sharptooth attacks, lose 1 life.
3/1
Choose up to two target creature cards in your graveyard, then sacrifice a creature. Return the chosen cards to your hand.
Sacrifice Boggart Apprentice: Add
and Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").

“I know we’re behind schedule, but you should have expected that training boggarts to build Anchors wouldn’t go well.”
—Venser
Choose one or both—
• Expose to the Edges deals 1 damage to each player.
• Expose to the Edges deals 1 damage to each creature with Aspect–Light and/or Aspect–Dark.
• Expose to the Edges deals 1 damage to each player.
• Expose to the Edges deals 1 damage to each creature with Aspect–Light and/or Aspect–Dark.
Gesundheit deals 3 damage to target creature or planeswalker. If you control a giant, Gesundheit costs
less to cast.

Cloudgoat rangers learn quickly to keep the galepowder well-sealed.
When Halting Greatfoot enters the battlefield, if you’ve played another spell this turn, put a +1/+1 counter on Halting Greatfoot.
5/3
Whenever you create one or more tokens, Hasty Engineer deals 1 damage to target player.
Letting less-skilled engineers train others in building Anchors for Venser made construction faster, but the hazards therein greater.
1/3
Create two 1/1 Goblin Warrior creature tokens, then investigate. All tokens created this way enter the battlefield tapped. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.".)
Target creature can’t block this turn. If you control an artifact, up to one additional target creature can’t block this turn.
Haste
When Rumbling Clodfoot enters the battlefield, it deals 1 damage to target creature, player, or planeswalker.
When Rumbling Clodfoot enters the battlefield, it deals 1 damage to target creature, player, or planeswalker.
4/4
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Sow Discontent deals 1 damage to that creature’s owner.
Sulfuric Geyser deals 4 damage to target creature or player. If a creature damaged this way would die this turn, exile it instead.
Enchant creature
When Trained at the Forges enters the battlefield, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
Enchanted creature has +1/-1 and “
: This creature gets +2/+0 until end of turn”.
When Trained at the Forges enters the battlefield, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
Enchanted creature has +1/-1 and “


When Warren Partycaller enters the battlefield, creature tokens you control gain +2/+0 until end of turn.
1/1
Attacking creatures get +2/+0 and trample until end of turn.
You may tap an untapped artifact you control instead of paying Weldspark’s mana cost.
1/1


1/1

2/1
Choose one or both—
• Put a +1/+1 counter on target Kithkin.
• Target creature gets +1/+1 until end of turn
• Put a +1/+1 counter on target Kithkin.
• Target creature gets +1/+1 until end of turn
Enchant Land
When Cenn’s Garden enters the battlefield, you may search your library for a basic land card or a Node card, put it onto the battlefield tapped, then shuffle your library.
Enchanted land has “
: Add one of any color mana.”
When Cenn’s Garden enters the battlefield, you may search your library for a basic land card or a Node card, put it onto the battlefield tapped, then shuffle your library.
Enchanted land has “

When Clumsy Oaf enters the battlefield, you may put a +1/+1 counter on it. If you do, sacrifice a creature.
4/5
As long as you control another Kithkin, Fervent Clachaner gets +1/+1.
1/2
Enchant creature
Enchanted creature gets +2/+2 and has “When this creature attacks, untap target land.”.
Enchanted creature gets +2/+2 and has “When this creature attacks, untap target land.”.
Reach
3/3
Predatory Frenzy costs
less if a creature died this turn.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Trample
6/6
When Rhysian Nurturer dies, create a 3/3 green Treefolk Shaman token.
1/1
Sacrifice a creature: Until end of turn, permanents can’t transform.
2/2
Destroy up to one target artifact or enchantment.
Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Creature spells.
Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Creature spells.
Transform all permanents with Aspect-Dark, then investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
When Hopeful Edgeseeker enters the battlefield, you may transform any number of creatures with Aspect–Dark you control. Then, gain 2 life for each creature with Aspect–Light you control.
“We were fearful. Then we found the edges and knew we were not alone.”
2/3
Put target creature on top of its owner’s library. Its controller loses 3 life.
At the beginning of your end step, for each opponent dealt exactly one damage that turn, put two +1/+1 counters on Cinder Sadist.
2/2
Enchant creature
Enchanted creature has deathtouch and “At the beginning of your upkeep this creature deals 1 damage to you or target creature you control”.
Enchanted creature has deathtouch and “At the beginning of your upkeep this creature deals 1 damage to you or target creature you control”.
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life and you gain 2 life.
Whenever enchanted creature attacks or blocks, its controller loses 2 life and you gain 2 life.
When Castelloch’s Sapling enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Castelloch’s Sapling.
3/3
As long as it’s your turn, Vaultbramble gets +1/+1 and flying.
2/1
Artifact spells you cast cost
less to cast.

3/4
Whenever one or more creature tokens you control attack, Rallyscream Marshall gets double strike until end of turn.
2/2
When Twilight’s Grip enters the battlefield, exile target creature.
At the beginning of your end step, you may sacrifice Twilight’s Grip. If you do, return the creature exiled with Twilight’s Grip to the battlefield under its owner’s control.
At the beginning of your end step, you may sacrifice Twilight’s Grip. If you do, return the creature exiled with Twilight’s Grip to the battlefield under its owner’s control.
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “
, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
+1 Create a Planar Anchor artifact token with “

+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
At the beginning of your end step, sacrifice Tilladrie Chatter and draw a card.
Whenever a source you control deals exactly one damage to an opponent, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Whenever a source you control deals exactly one damage to an opponent, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Enchant creature
At the beginning of your upkeep, enchanted creature deals 1 damage to target opponent. Then put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to target opponent. Then put a +1/+1 counter on enchanted creature.
Shepherd of Clans costs
less to cast for each creature you control with power of 1 or less.

4/4
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Hexproof
Hexproof
1/3
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Tap another untapped Kithkin creature you control: Return Clachan Outcast to its owner’s hand.
Tap another untapped Kithkin creature you control: Return Clachan Outcast to its owner’s hand.
1/2
Create two 1/1 white Kithkin Soldier creature tokens. If your life total is 20 or more, create three 1/1 white Kithkin Soldier creature tokens instead.
Creature tokens you control gain haste until end of turn.
Creature tokens you control gain haste until end of turn.
When Topplepoppet enters the battlefield, if you control three or more creatures and/or artifacts, tap target creature or artifact. That creature or artifact doesn’t untap during its controller’s next untap step.
2/2
Sacrifice Wilting Willow: Gain 3 life.
3/3
Whenever a token enters the battlefield under your control, Flamekin Hearthtender gets +0/+2 and flying until end of turn.
3/1
When Discovery Elemental dies, draw a card.
4/3
Whenever you sacrifice a permanent, gain 1 life
2/2
Enchant creature
Enchanted creature gets +1/+1 and has first strike. If enchanted creature is a token, instead it gets +1/+1 and has double strike.
Enchanted creature gets +1/+1 and has first strike. If enchanted creature is a token, instead it gets +1/+1 and has double strike.
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
: Add 
.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
3/3
Equip—
Equipped creature has flying.
If equipped creature has Aspect–Light or Aspect–Dark, when it attacks you may transform it.

Equipped creature has flying.
If equipped creature has Aspect–Light or Aspect–Dark, when it attacks you may transform it.
3/3

When Scrap-Born Poppet enters the battlefield, if you control another artifact, put a +1/+1 counter on Scrap-Born Poppet.
2/1
Equip —
Whenever equipped creature becomes blocked, Siphon Lash deals 1 damage to defending player and you gain 1 life.

Whenever equipped creature becomes blocked, Siphon Lash deals 1 damage to defending player and you gain 1 life.
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

, Sacrifice Venser’s Monitor: Draw a card and gain 2 life.


1/1
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
,
, Sacrifice Venser’s Tracker: Venser’s Tracker deals 1 damage to target player. That player discards a card. Use this ability only when you could play a sorcery.


1/1
Flying
: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

1/2
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Crumbling Barrow enters the battlefield tapped.
: Add
or
.
Crumbling Barrow enters the battlefield tapped.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Crumbled Warren to its owner’s hand.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Disheartening Pillars enters the battlefield tapped.
: Add
or
.
Disheartening Pillars enters the battlefield tapped.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Disheartened Henge to its owner’s hand.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Draining Marsh enters the battlefield tapped.
: Add
or
.
Draining Marsh enters the battlefield tapped.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Drained Ring to its owner’s hand.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Dwindling Creek enters the battlefield tapped.
: Add
or
.
Dwindling Creek enters the battlefield tapped.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Dwindled Wellspring to its owner’s hand.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Tapering Vents enters the battlefield tapped.
,
: Add one mana of any color.
Tapering Vents enters the battlefield tapped.


Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Tapered Hearth to its owner’s hand.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Waning Copse enters the battlefield tapped.
: Add
or
.
Waning Copse enters the battlefield tapped.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Waned Wood to its owner’s hand.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Weakening Grove enters the battlefield tapped.
,
: Add
,
, or
.
Weakening Grove enters the battlefield tapped.





Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
,
, Sacrifice Weakened Bosk: Search your library for a node or a basic land card, reveal it, and put it into your hand. Then shuffle your library.





Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Withering Meadow enters the battlefield tapped.
: Add
or
.
Withering Meadow enters the battlefield tapped.



Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
: Add
or
.
,
: Return Withered Clachan to its owner’s hand.





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The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Flying
Flying, first strike