The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Tapering Vents Cost: Type: Land - Node Pow/Tgh: / Rules Text: Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.) Tapering Vents enters the battlefield tapped. {1}, {T}: Add one mana of any color. Flavour Text: Back side: CardName: Tapered Hearth Cost: Type: Land - Node Pow/Tgh: / Rules Text: Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.) {T}: Add {B} or {R}. {4}, {T}: Return Tapered Hearth to its owner’s hand. Flavour Text: Set/Rarity: The Fading Aurora Uncommon Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Tapering Vents enters the battlefield tapped. ![]() ![]() Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
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Code: UL07 History: [-] |
Having some experience with transforming lands and the gameplay I can assure you that having such a high variety of similar but different DFC lands at common is a bad idea. The most simple cycle of these maybe, but everything but that would be better suited at uncommon.
Is this just an Alpha dualland upgrade now that you changed how both Aspect and Nodes work?