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CardName: Bait and Switch Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent into its owner's library second from the top. Flavour Text: Venser’s motives were a bit less altruistic than those he’d given the Flamekin and Kithkin. Set/Rarity: The Fading Aurora Uncommon

Bait and Switch
{1}{u}
 
 U 
Instant
Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent into its owner's library second from the top.

Venser’s motives were a bit less altruistic than those he’d given the Flamekin and Kithkin.
Updated on 10 Apr 2018 by Fletch

Code: UU05

History: [-]

2018-04-07 13:38:30: Fletch created the card Bait and Switch
2018-04-07 13:39:24: Fletch edited Bait and Switch

This is one nasty card. It doesn't really matter what you hit, it gives you so darn much tempo it's crazy. Imagine throwing two of these on a single turn. Disgusting.

Maybe at {u}{u}? I would still be very wary of this.

To give you a sense of how powerful it is, image if it said

> Target player returns a nonland permanent of their choice they own to their hand, then discard a card.

That might actually be weaker since whatever they discard could very easily be worse than what they would draw next. Including if it were the permanent they just bounced to their hand.

Point taken. I feel like I had something else in mind for this slot and failed to update it. I like the suggestion, but that maybe related to how much I loved Recoil back in the day. Also, that’d be U/B.

Time to recalibrate this one...

2018-04-08 16:46:01: Fletch edited Bait and Switch

“Target player draws a card, then chooses a non-land permanent they control and puts it on top of its owner’s library.” at {1}{u}{u}.

Okay, nerfing the cost and offering up a card... though now it feels like a bad Repel...

2018-04-08 16:55:24: Fletch edited Bait and Switch

Templating?

The bounce-discard variation was meant as a roughly comparable effect to help to asses the power level from another angle. It wasn't a suggestion per se.

This new variation looks roughly equal to your standard Regress, the difference being that instead of getting the targeted permanent to their hand, they switch it with the top card of their library. However, since it's a sorcery, that difference hardly matters unless there are a bunch of permanents with flash since they are just gonna draw the card immediately - and even then, it might be worse than regular bounce since you could happen upon a scenario where you bounce a permanent they aren't able to cast 'back' immediately, but they would then draw one they could. So I would cost it at {1}{u}, possibly at {u} if we go by Void Snare.

I think it might be a slightly more interesting if it placed the tucked card second from the top instead of top (ala Oust).

I would template it as:

> Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent on top of its owner's library.

I like that. Will update.

The “draw first” came to me as a way to limit the “twice in one turn” scenario you’d posited; sure, giving them a card is a tempo trade that levels the field a bit, but it also means that if you play two back-to-back, the first target is already back in their hand before the second sits on their library. No double-stacking.

I’m not entirely sure where the cost on this wants to be. I’ll pencil in 2 CMC for now.

2018-04-09 05:53:29: Fletch edited Bait and Switch

> "... into its owner's library..."

This is quite wordy and it's likely perplexing as well as hard to gauge when it comes to power. Maybe common is no longer the rarity for it?

2018-04-09 12:06:37: Fletch edited Bait and Switch
2018-04-10 15:36:06: Fletch edited Bait and Switch

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