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CardName: Discovery Elemental Cost: 1{U/B}G Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: When Discovery Elemental dies, draw a card. Flavour Text: Set/Rarity: The Fading Aurora Common

Discovery Elemental
{1}{u/b}{g}
 
 C 
Creature – Elemental
When Discovery Elemental dies, draw a card.
4/3
Updated on 20 Mar 2018 by Fletch

Code: CH05

History: [-]

2018-03-11 06:43:58: Fletch created the card Discovery Elemental
2018-03-11 06:45:59: Fletch edited Discovery Elemental

In traditional mtg lango those cards wouldn't be "discarded" per se, but put into your graveyard.

This could be mono-{g} - the {u/g} isn't necessary; the effect is quite reminiscent of Mulch and Satyr Wayfinder. That {u/g} ain't super harmful to the design either though so if you are pushing for these wedges I guess it's fine.

2018-03-11 13:20:54: Fletch edited Discovery Elemental

Well, now that's a blue effect and since this doesn't necessary even need {u} for you to cast it, it doesn't make sense. Neither {g} and {b} have looting. {r} does rummaging what's the opposite of this (discard, then draw) though that experiment did initially start with {r} being able to do looting (Faithless Looting). Regardless, only {u} does looting at the moment as far as color pie goes...

Speaking of, I've always found Necromancer's Stockpile a weird card for this reason. Compulsion for creature cards in {b}? Note that this is rummaging and Compulsion is from a time when {u} also did that.

Yeah, U/B hybrid is tricky. I’d had it as a simple “draw a card”, but it felt too mono-green.

Re: Necromancer’s Stockpile, it also resembles a hacked version of cycling. I agree it’s a little off per the standard interpretation of the color pie, but it’s a flavorful card that operates pretty closely to the fringes of black. Only bothers me when I think hard about it.

2018-03-11 14:14:42: Fletch edited Discovery Elemental

As far as I know, "when dies, (you may) draw a card" is quite {u/b} and is often offered as a keyword for {u/b}. Historically the effect has been seen overwhelmingly in {u} creatures. {g} is secondary in drawing though, primary the kind tied to creatures. Fecundity also used to be a thing and Feral Prowler is a card WotC printed recently.

With just the cantrip, I think I would cost it at {1}{u}{g/b}, but that's pretty nitpicky considering just how generic of an effect drawing a card is in the game.

Maybe it's time to ask what's the intended purpose, if any, of this card here? Does it need to be multicolored?

Why is the color indicator there btw?

2018-03-11 14:44:41: Fletch edited Discovery Elemental

Overall, the set design (as it comes together) is to reflect a revisiting of Llorwyn/Shadowmoor. I want a cycle of semi-hybrids in color combinations we haven’t seen yet. If this specific card design isn’t right yet, that’s fine; I’m sure I’ll be back to it for more redesign at some point.

So... for now.

My logic is this:

Green can have a cantrip creature when the costing is right, and has Fecundity. Blue gets 3/4 CMC “draw 2” in common in nearly every set. Black has both “sac a (permanent), draw a card” and “pay 2 life, draw 2 cards” frequently. Hence, a green-plus-hybrid that draws 2 on the way out, as if it were the one paying the 2 life.

2018-03-11 15:20:27: Fletch edited Discovery Elemental

If this were

> When ~ ETBs or dies, draw a card.

I could totally see the cost then.

Btw, "draw two" on a creature at common will get red flagged for generating too much card advantage. Cards that do straight card advantage without affecting the board such as Divination or Mind Rot don't fall under this category.

That’s a good point; the creature is a card in addition to the ones drawn. But does the 4CMC with two colors needed offset that? Without consistent recusrsion (unlikely in limited, where commonality matters), it’s tougher to get a speed advantage on the extra draws.

Mana cost isn't really a factor if we're determining whether to red flag a card or not. Straight-up "draw two cards" just isn't something you generally see on a common creature. Citanul Woodreaders was the only real instance of this I could find and that's before New World Order was adapted by WotC. Also, there's usually at least one Disentomb in a set at common so I don't know where you are coming with that.

Common spot recursion, yes. Common (or even Uncommon outside of a set with graveyard themes), not so much.

I see your point though.

3/2 for 3 (definitely more green than either U or B ), one card upon death.

2018-03-11 16:19:00: Fletch edited Discovery Elemental

Side note, is there a way to properly format a transform card in Multiverse?

Check my comment on Withering Meadow?

This feels really pushed when you compare it to Byway Courier.

And yet not so much compared to Feral Prowler.

Arguably, the value with Byway Courier was the fact that the card draw came with an artifact that, by its own nature, could be utilized as a hook for other things in the set.

Fair enough I guess.

2018-03-17 18:54:51: Fletch edited Discovery Elemental

I'm not saying it's bad, but the p/t stats feel pushed for common.

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