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CardName: Descendant of Colfenor Cost: 3B Type: Creature - Treefolk Shaman Pow/Tgh: 2/4 Rules Text: Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.) Lifelink Flavour Text: Back side: CardName: Scion of Castelloch Cost: Type: Creature - Treefolk Shaman Pow/Tgh: 2/4 Rules Text: Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.) Menace Flavour Text: Set/Rarity: The Fading Aurora Common

Descendant of Colfenor
{3}{b}
 
 C 
Creature – Treefolk Shaman
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Lifelink
2/4
Scion of Castelloch
 
 C 
Colour indicator B Creature – Treefolk Shaman
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Menace
2/4
Updated on 15 Mar 2018 by Fletch

Code: CB02

History: [-]

2018-03-13 04:45:17: Fletch created the card Descendant of Colfenor
2018-03-13 04:50:10: Fletch edited Descendant of Colfenor

What's the intention behind making one side strictly better?

It’s a holdover from an earlier version of the Aspect mechanic. I need to fix it.

2018-03-15 14:39:49: Fletch edited Descendant of Colfenor

Updated.

More complete answer:

Initially I planned on the Aspects dichotomy being something that was constantly in flux. Some cards were going to be better in one Aspect than the other because it made you think strategically about when the best times to flip Aspects were.

The more I toyed with them though, the more it became clear that having a lot of flipping happening was going to get potentially messy (especially if you wound up with a mix of Light and Dark Aspected permanents in play at once). Since that point, I’ve been leaning into the idea that you’ll probably only flip two or three times per game with most builds. I still want the two Aspects even in strategies that generally want to stuck to one or the other because it lets me get double-use out of slots while also allowing for moments where the dual-nature really matters.

For instance, white’s approach to the Aspects is that it wants to see the flips happen a lot. That means pairing it with blue (which will have more tools to make that happen), or using black tricks like recursion to get cards back so that they can be played again for the choice trigger.

Black cares less about which side you choose; I intend to have it want primarily one side or the other depending on what other colors you pair it with; it will tend to serve responsively to other strategies.

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