The Fading Aurora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equip—{1}

Equipped creature has flying.

If equipped creature has Aspect–Light or Aspect–Dark, when it attacks you may transform it.
 
 M 
Planeswalker – Venser
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Withering Meadow enters the battlefield tapped.

{t}: Add {g} or {w}.
Withered Clachan
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {w} or {u}.

{4}, {t}: Return Withered Clachan to its owner’s hand.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Disheartening Pillars enters the battlefield tapped.

{t}: Add {r} or {w}.
Disheartened Henge
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {r} or {g}.

{4}, {t}: Return Disheartened Henge to its owner’s hand.
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Weakening Grove enters the battlefield tapped.

{1}, {t}: Add {w}, {b}, or {g}.
Weakened Bosk
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {b} or {g}

{2}, {t}, Sacrifice Weakened Bosk: Search your library for a node or a basic land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Goblin Artificer
Artifact spells you cast cost {1} less to cast.
3/4
 C 
Instant
This costs {2} less if you control a multicolored permanent.

Destroy target monocolored creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Instant
Create a 1/1 white Kithkin token. It gets +1/+1 and first strike until end of turn.
 C 
Creature – Kithkin Soldier
As long as you control another Kithkin, Fervent Clachaner gets +1/+1.
1/2
 C 
Creature – Treefolk Soldier
Vigilance
2/3
 C 
Creature – Giant Warrior
Haste

When Rumbling Clodfoot enters the battlefield, it deals 1 damage to target creature, player, or planeswalker.
4/4
 C 
Creature – Giant Cleric
Shepherd of Clans costs {1} less to cast for each creature you control with power of 1 or less.
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has “{1}{b}, Sacrifice a creature: Put a +1/+1 counter on this creature”.
 C 
Artifact Creature – Construct
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

{2}{t}, Sacrifice Venser’s Monitor: Draw a card and gain 2 life.
1/1
Venser’s Tracker
 
 C 
Artifact Creature – Scarecrow
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{3}, {t}, Sacrifice Venser’s Tracker: Venser’s Tracker deals 1 damage to target player. That player discards a card. Use this ability only when you could play a sorcery.
1/1
Forest
 
 B 
Basic Land – Forest

Edgerider’s Sail (common, foil)
Venser, the Drifting Spark (mythic)
Withering Meadow (uncommon)
Disheartening Pillars (uncommon)
Weakening Grove (uncommon)
Boggart Cobblers (common)
Shadowmoor’s Pull (common)
To the Rescue (common)
Fervent Clachaner (common)
Steadfast Birch (common)
Rumbling Clodfoot (common)
Shepherd of Clans (common)
Castelloch’s Hunger (common)
Venser’s Monitor (common)
Forest (basic)