The Fading Aurora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Venser
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
 U 
Instant
Attacking creatures get +2/+0 and trample until end of turn.
 U 
Enchantment – Aura
Enchant creature

When Trained at the Forges enters the battlefield, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").

Enchanted creature has +1/-1 and “{1}{r}: This creature gets +2/+0 until end of turn”.
 U 
Creature – Merfolk Soldier Rogue
Defender

{t}: Target player puts the top two cards of their library into their graveyard. If you control a swamp, they put the top three cards of their library into their graveyard instead.
3/2
 C 
Artifact Creature – Scarecrow
When Scrap-Born Poppet enters the battlefield, if you control another artifact, put a +1/+1 counter on Scrap-Born Poppet.
2/1
 C 
Creature – Elemental Plant
As long as it’s your turn, Vaultbramble gets +1/+1 and flying.
2/1
 C 
Sorcery
Predatory Frenzy costs {g} less if a creature died this turn.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Instant
Choose one or both—

• Destroy target enchantment.

• Gain 3 life.
 C 
Instant
Choose up to two target creature cards in your graveyard, then sacrifice a creature. Return the chosen cards to your hand.
 C 
Creature – Faerie Rogue
Haste

As long as you control a blue permanent, Tilladrie-Clique Nuisance has flying.
2/2
 C 
Creature – Noggle Elemental
When Topplepoppet enters the battlefield, if you control three or more creatures and/or artifacts, tap target creature or artifact. That creature or artifact doesn’t untap during its controller’s next untap step.
2/2
 C 
Sorcery
Target player puts the top three cards of their library into their graveyard, then you investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
 C 
Creature – Faerie Scout
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying
2/2
Tilladrie-Clique Lurker
 
 C 
Creature – Faerie Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying

If you control a swamp, Tilladrie-Clique Lurker has menace.
1/1
 C 
Sorcery
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Sow Discontent deals 1 damage to that creature’s owner.
Island
 
 B 
Basic Land – Island

Venser, the Drifting Spark (mythic)
Wave of Rage (uncommon)
Trained at the Forges (uncommon)
Wellbound Racketeer (uncommon)
Scrap-Born Poppet (common)
Vaultbramble (common)
Predatory Frenzy (common)
Set Free (common)
Trip Over Bones (common)
Tilladrie-Clique Nuisance (common)
Topplepoppet (common)
Aurora’s Deterioration (common)
Tilladrie–Clique Scout (common)
Sow Discontent (common)
Island (basic)