The Fading Aurora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental Dryad
{1},Sacrifice Boonharvest: Untap up to two target lands.
2/1
 
 M 
Planeswalker – Venser
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Waning Copse enters the battlefield tapped.

{t}: Add {b} or {g}.
Waned Wood
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {g} or {w}.

{4}, {t}: Return Waned Wood to its owner’s hand.
 U 
Artifact
{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand.
 U 
creature – Kithkin Knight
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

When Light Brigade enters the battlefield or is turned face up, creatures you control with Aspect–Light gain +2/+2 until end of turn.
2/2
Darkness Guide
 
 U 
Creature – Kithkin Scout
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Darkness Guide can’t be blocked by black creatures.
1/2
 C 
Instant
This costs {2} less if you control a multicolored permanent.

Destroy target monocolored creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Creature – Kithkin Soldier Cleric
Whenever one or more creature tokens that you control attack, tap target creature an opponent controls.
2/2
 C 
Artifact Creature – Scarecrow
3/3
 C 
Creature – Kithkin Soldier
As long as you control another Kithkin, Fervent Clachaner gets +1/+1.
1/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block.
 C 
Sorcery
Destroy up to one target artifact or enchantment.

Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Creature spells.
 C 
Creature – Merfolk Rogue
Sacrifice Blackfathom Poison Dealer: Remove all +1/+1 counters from target creature.
2/2
 C 
Sorcery
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Sow Discontent deals 1 damage to that creature’s owner.
 C 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep, enchanted creature deals 1 damage to target opponent. Then put a +1/+1 counter on enchanted creature.
Swamp
 
 B 
Basic Land – Swamp

Boonharvest (common, foil)
Venser, the Drifting Spark (mythic)
Waning Copse (uncommon)
Planar Anchor (uncommon)
Light Brigade (uncommon)
Shadowmoor’s Pull (common)
Weft-wise Chaplain (common)
Hearth Guard (common)
Fervent Clachaner (common)
Pacifism (common)
Tremorous Approach (common)
Blackfathom Poison Dealer (common)
Sow Discontent (common)
Auntie’s Blessing (common)
Swamp (basic)