The Fading Aurora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Venser
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Waning Copse enters the battlefield tapped.

{t}: Add {b} or {g}.
Waned Wood
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {g} or {w}.

{4}, {t}: Return Waned Wood to its owner’s hand.
 U 
Creature – Elemental Shaman
At the beginning of your end step, for each opponent dealt exactly one damage that turn, put two +1/+1 counters on Cinder Sadist.
2/2
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Disheartening Pillars enters the battlefield tapped.

{t}: Add {r} or {w}.
Disheartened Henge
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {r} or {g}.

{4}, {t}: Return Disheartened Henge to its owner’s hand.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -4/-0 and loses flying and reach.
 C 
Instant
Choose one or both—

• Destroy target enchantment.

• Gain 3 life.
 C 
Creature – Elemental
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Dousewoggle can’t attack unless defending player controls an island.
5/4
Bilgecrawler
 
 C 
Colour indicator UB Creature – Elemental
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Bilgecrawler can’t attack unless you sacrifice a Swamp.
6/5
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has deathtouch and “At the beginning of your upkeep this creature deals 1 damage to you or target creature you control”.
{r}
 
 C 
Sorcery
Target creature can’t block this turn. If you control an artifact, up to one additional target creature can’t block this turn.
 C 
Instant
Choose one or both—

• Put a +1/+1 counter on target Kithkin.

• Target creature gets +1/+1 until end of turn
 C 
Creature – Treefolk Shaman
Sacrifice Wilting Willow: Gain 3 life.
3/3
 C 
Creature – Elemental Shaman
At the beginning of your end step, if an opponent was dealt exactly one damage that turn, gain 2 life.
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike. If enchanted creature is a token, instead it gets +1/+1 and has double strike.
 C 
Creature – Elf Shaman
When Rhysian Nurturer dies, create a 3/3 green Treefolk Shaman token.
1/1
Island
 
 B 
Basic Land – Island

Venser, the Drifting Spark (mythic)
Waning Copse (uncommon)
Cinder Sadist (uncommon)
Disheartening Pillars (uncommon)
Aetherial Eddys (common)
Set Free (common)
Dousewoggle (common)
Toxic Effusion (common)
Rattle (common)
Broadening Weft (common)
Wilting Willow (common)
Cinder Cultist (common)
Inner Strength (common)
Rhysian Nurturer (common)
Island (basic)