[H&V] Heroes & Villains: Recent Activity
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
Recent updates to [H&V] Heroes & Villains: (Generated at 2025-01-15 15:44:06)
Page 1 - Older activity
Page 1 - Older activity
Published as mtgnexus Card of the Day 2022-10-20.
Published as mtgnexus Card of the Day 2022-10-19.
Published as mtgnexus Card of the Day 2022-10-18.
Published as mtgnexus Card of the Day 2022-10-17.
Published as mtgnexus Card of the Day 2022-10-12.
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Witchlord Curse-theme?
Reverse Grave Pact/gradual, partial Balance - less oppressive against creature-light decks, but with interesting implications in multiplayer.
o:"up to one target creature" >> "up to one target creature that didn't enter the battlefield this turn"
Published as mtgnexus Card of the Day 2022-06-13.
Published as mtgnexus Card of the Day 2021-12-12.
Published as mtgnexus Card of the Day 2021-11-25.
Published as mtgnexus Card of the Day 2020-08-21.
Published as mtgnexus Card of the Day 2020-07-09.
Cycle for the Archenemies.
Cycle for the Archenemies.
Cycle for the Archenemies.
"Prevent all combat damage that attacking or blocking creatures would deal this turn.">>"Prevent all combat damage that would be dealt this turn."
fixed typo
I'm quite certain I make one Card of the Day each day. ;)
You do seem to make a lot of cards of the day; don't you? :)
Still; feels like a mighty fine stompy.
Published as mtgnexus Card of the Day 2019-09-09.
What I think you'd really want is "Discard a trap card: Draw a trap card". But doing that without it being either boring-repeatable card-search (and thus not very red, and certainly not common) or online-only is a hard thing. So this is probably a good-enough flavour implementation.
I wish there was a little more difference between the two abilities than just a 1 mana reduction. Something along the lines of ", , discard a card: draw a card. If you discarded a trap card, also do X"
Published as mtgnexus Card of the Day 2019-09-01.
Rather wordy, but very nice design regardless. Quite interesting as a hybrid card.
Wait, why does it specify that attacking and blocking creatures don't deal combat damage this turn? What other entities would be dealing combat damage?
> "Prevent all combat damage that would be dealt this turn."
Tribal type is questionable.
Menace would fit here and could replace intimidate. (In that case) I would reduce the mana cost by . Also, I think with menace the card could give +2/+2 UEOT instead.