[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flash (You may cast this spell any time you could cast an instant.)
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn.
Guardian of Ancient Lore gets +1/+1 for each card in your hand.
0/0
 U 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs {1} less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control.
 U 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs {3} less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life.
 U 
Creature – Dwarf Rogue
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life.
He prefers to add injury to insult.
2/1
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/1
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Bird Familiar
Flash
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
1/1
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
 C 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Gain one mana of any color."
2/2
Island
 
 B 
Basic Land – Island

Guardian of Ancient Lore (rare)
Shadowrealm Trap (uncommon)
Venomshower Trap (uncommon)
Vulturous Duergin (uncommon)
Brash Brute (common)
Familiar Trainer (common)
Dwarven Engineer (common)
Wildpeak Guide (common)
Primal Roar (common)
Gilt-Leaf Archer (common)
Swiftlet Familiar (common)
Taunt (common)
Rioting Tribesmen (common)
Hoarding Hatchling (common)
Island (basic)