[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 
 R 
Enchantment – Aura Curse
Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature.
 U 
Creature – Elf Archer
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
1/2
 U 
Sorcery
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
 U 
Enchantment
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped.
Creatures you control have +1/+0.
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Instant
Punch in the Face deals 3 damage to target player.
Island
 
 B 
Basic Land – Island

Gilt-Leaf Archer (common, foil)
Curse of Bloody Balance (rare)
Paradise Hunter (uncommon)
Savage Vigor (uncommon)
Pugilism (uncommon)
Kavu-Coat Berserker (common)
Wildpeak Guide (common)
Barbarian Horde (common)
Fists of Flurry (common)
Feline Familiar (common)
Primal Roar (common)
Restless Barbarian (common)
Dwarven Delver (common)
Punch in the Face (common)
Island (basic)