[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target creature gains haste and attacks this turn if able.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Punch in the Face deals 3 damage to target player.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Savage Vigor
(uncommon, foil)
Troag Clanrager
(rare)
Poison-Tipped Volley
(uncommon)
Pugilism
(uncommon)
Fetishes of Fortune
(uncommon)
Flaming Spear Trap
(common)
Warren Outpour
(common)
Barbarian Horde
(common)
Taunt
(common)
Gilt-Leaf Archer
(common)
Punch in the Face
(common)
Primal Roar
(common)
Familiar Trainer
(common)
Restless Barbarian
(common)
Island
(basic)





