[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undaunted (This spell costs
less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield. |
A warmongers best friend.
4/2
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Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control. 2/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Target creature gains haste and attacks this turn if able.
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Frostbite deals 4 damage to target nonsnow creature.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Witchlord's Summons
(rare)
War Wolf
(uncommon)
Savage Vigor
(uncommon)
Ambush Master
(uncommon)
Dwarven Engineer
(common)
Ironwilled Defender
(common)
Enlightened Visionary
(common)
Wildpeak Guide
(common)
Taunt
(common)
Frostbite
(common)
Dwarven Trapper
(common)
Rioting Tribesmen
(common)
Maddening Miasma Trap
(common)
Highland Raider
(common)
Forest
(basic)


less to cast for each opponent.)


, Discard a card: Draw a card.

: Target creature gains haste
