[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Suppressive Fire
(uncommon, foil)
Beastmaster's Challenge
(rare)
Rukh Nestraider
(uncommon)
Improvised Weaponry
(uncommon)
Restless Pyroshaman
(uncommon)
Rioting Tribesmen
(common)
Fists of Flurry
(common)
Hoarding Hatchling
(common)
Highland Raider
(common)
Familiar Trainer
(common)
Dwarven Trapper
(common)
Deepwood Archer
(common)
Timebomb Trap
(common)
Gilt-Leaf Archer
(common)
Island
(basic)





as soon as it comes under your control.)
