[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. 1/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. |
Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
Target attacking or blocking creature gets +3/+3 until end of turn.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Punch in the Face deals 3 damage to target player.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Frostbite deals 4 damage to target nonsnow creature.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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![]() : Target creature gains haste
until end of turn. 1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Ribbonbow Master
(rare)
Echo Conductor
(uncommon)
Study Forbidden Lore
(uncommon)
Improvised Weaponry
(uncommon)
Brute Strength
(common)
Primal Roar
(common)
Flaming Spear Trap
(common)
Punch in the Face
(common)
Dwarven Trapper
(common)
Brash Brute
(common)
Frostbite
(common)
Storm-Axe Howler
(common)
Wildpeak Guide
(common)
Barbarian Horde
(common)
Mountain
(basic)






as soon as it comes under your control.)
: Target creature gains haste