[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
![]() : Rimeweald Chieftain gets +1/+1 until end of turn.3/3
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Instant and sorcery spells you control have lifelink.
2/2
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Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
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Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. 1/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Target attacking or blocking creature gets +3/+3 until end of turn.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Target creature gains haste and attacks this turn if able.
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Rimeweald Chieftain
(rare)
Ruthless Trapper
(uncommon)
Dungeon Invasion
(uncommon)
Caleria's Rebel
(uncommon)
Rioting Tribesmen
(common)
Feline Familiar
(common)
Hoarding Hatchling
(common)
Fists of Flurry
(common)
Brute Strength
(common)
Gilt-Leaf Archer
(common)
Primal Roar
(common)
Brash Brute
(common)
Timebomb Trap
(common)
Taunt
(common)
Forest
(basic)



: Rimeweald Chieftain gets +1/+1 until end of turn.


as soon as it comes under your control.)