[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
Target creature gets +1/+1 and gains intimidate until end of turn.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Target creature gains haste and attacks this turn if able.
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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![]() : Target creature gains haste
until end of turn. 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Troag Clanrager
(rare)
Inscribe Scroll
(uncommon)
Rukh Nestraider
(uncommon)
Crushing Wall Trap
(uncommon)
Primal Roar
(common)
Dwarven Engineer
(common)
Dwarven Delver
(common)
Taunt
(common)
Rioting Tribesmen
(common)
Kavu-Coat Berserker
(common)
Brash Brute
(common)
Wildpeak Guide
(common)
Gilt-Leaf Archer
(common)
Feline Familiar
(common)
Mountain
(basic)






, Discard a card: Draw a card.
: Target creature gains haste