[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target noncreature permanent.
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Undaunted (This spell costs
less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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![]() : Target creature gains haste
until end of turn. 1/1
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Savage Justice
(uncommon, foil)
Witchlord's Summons
(rare)
Hunt Caller
(uncommon)
Inscribe Scroll
(uncommon)
First Blood
(uncommon)
Gilt-Leaf Archer
(common)
Restless Barbarian
(common)
Wildpeak Guide
(common)
Brute Strength
(common)
Deepwood Archer
(common)
Hoarding Hatchling
(common)
Crumbling Ground Trap
(common)
Spill from the Cracks
(common)
Dwarven Trapper
(common)
Plains
(basic)






: Target creature gains haste

, Sacrifice this artifact: Gain one mana of any color."