[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Battle cry, haste
Creatures you control can't be blocked by creatures with less power. 2/2
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Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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![]() : Target creature gains haste
until end of turn. 1/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Frostbite deals 4 damage to target nonsnow creature.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Hunt Caller
(uncommon, foil)
Ridgeline Raider
(rare)
Improvised Weaponry
(uncommon)
Blood Bond
(uncommon)
Fetishes of Fortune
(uncommon)
Dwarven Delver
(common)
Primal Roar
(common)
Gilt-Leaf Archer
(common)
Wildpeak Guide
(common)
Maddening Miasma Trap
(common)
Enlightened Visionary
(common)
Frostbite
(common)
Dwarven Engineer
(common)
Rioting Tribesmen
(common)
Forest
(basic)





: Target creature gains haste
, Discard a card: Draw a card.