[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 
 R 
Snow Creature – Human Barbarian
At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
{1}{s}: Rimeweald Chieftain gets +1/+1 until end of turn.
3/3
 U 
Creature – Orc Berserker
Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life.
2/2
 U 
Creature – Human Barbarian
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
1/1
 U 
Sorcery
Until end of turn, target creature gets +5/+0 and "{t}: This creature deals damage equal to its power to another target creature."
 C 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Gain one mana of any color."
2/2
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
Mountain
 
 B 
Basic Land – Mountain

Gilt-Leaf Archer (common, foil)
Rimeweald Chieftain (rare)
Boar-Tusk Berserker (uncommon)
Clan Champion (uncommon)
Mighty Cleave (uncommon)
Hoarding Hatchling (common)
Storm-Axe Howler (common)
Flaming Spear Trap (common)
Brute Strength (common)
Deepwood Archer (common)
Feline Familiar (common)
Restless Barbarian (common)
Gilt-Leaf Archer (common)
Timebomb Trap (common)
Mountain (basic)