[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature. 1/4
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Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target creature gains haste and attacks this turn if able.
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Punch in the Face deals 3 damage to target player.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Raiding Horde
(rare)
Blackthorn Sniper
(uncommon)
Vulturous Duergin
(uncommon)
Paradise Hunter
(uncommon)
Gilt-Leaf Archer
(common)
Taunt
(common)
Punch in the Face
(common)
Dwarven Engineer
(common)
Flaming Spear Trap
(common)
Dwarven Trapper
(common)
Familiar Trainer
(common)
Highland Raider
(common)
Wildpeak Guide
(common)
Deepwood Archer
(common)
Plains
(basic)






, Discard a card: Draw a card.
: Target creature gains haste