[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
|
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Any common feather will do, but vanity prefers extravagant plumage.
2/2
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
|
Menace (This creature can't be blocked except by two or more creatures.)
2/2
|
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
|
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
|
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
|
Target creature gets +1/+1 and gains intimidate until end of turn.
|
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
|
|
Savage Stampede
(rare)
Suppressive Fire
(uncommon)
Shadowrealm Trap
(uncommon)
Quillcloak Drifter
(uncommon)
Feline Familiar
(common)
Storm-Axe Howler
(common)
Kavu-Coat Berserker
(common)
Timebomb Trap
(common)
Restless Barbarian
(common)
Gilt-Leaf Archer
(common)
Crumbling Ground Trap
(common)
Hoarding Hatchling
(common)
Primal Roar
(common)
Dwarven Delver
(common)
Plains
(basic)






, Sacrifice this artifact: Gain one mana of any color."