[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
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As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Target attacking or blocking creature gets +3/+3 until end of turn.
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Punch in the Face deals 3 damage to target player.
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Savage Stampede
(rare)
Blood in the Water
(uncommon)
Blood Bond
(uncommon)
Suppressive Fire
(uncommon)
Gilt-Leaf Archer
(common)
Dwarven Trapper
(common)
Hoarding Hatchling
(common)
Primal Roar
(common)
Spill from the Cracks
(common)
Brute Strength
(common)
Punch in the Face
(common)
Deepwood Archer
(common)
Highland Raider
(common)
Flaming Spear Trap
(common)
Mountain
(basic)




, Sacrifice this artifact: Gain one mana of any color."
, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)