[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a creature spell, gain 4 life.
Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying. Whenever you deploy a card, scry 2. (Cards played without casting are deployed.) 2/7
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
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Thymas, the Ascended
(mythic)
Mighty Cleave
(uncommon)
Savage Vigor
(uncommon)
Vow of Pugilism
(uncommon)
Dwarven Engineer
(common)
Dwarven Trapper
(common)
Storm-Axe Howler
(common)
Ironwilled Defender
(common)
Kavu-Coat Berserker
(common)
Dwarven Delver
(common)
Brash Brute
(common)
Timebomb Trap
(common)
Gilt-Leaf Archer
(common)
Spill from the Cracks
(common)
Island
(basic)



: This creature deals damage equal to its power to another target creature."

