[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch. : Shadow Oak Bowmaster deals 1 damage to target creature with flying.3/3
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Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. 1/2
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![]() : Target creature gains haste
until end of turn. 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Frostbite deals 4 damage to target nonsnow creature.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Elfhame Palace
(rare)
Crushing Wall Trap
(uncommon)
Shadow Oak Bowmaster
(uncommon)
Caleria's Rebel
(uncommon)
Wildpeak Guide
(common)
Gilt-Leaf Archer
(common)
Rioting Tribesmen
(common)
Highland Raider
(common)
Swiftlet Familiar
(common)
Storm-Axe Howler
(common)
Frostbite
(common)
Brute Strength
(common)
Restless Barbarian
(common)
Dwarven Engineer
(common)
Mountain
(basic)
: Gain
or
.



: Target creature gains haste