[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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Destroy target noncreature permanent.
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When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Punch in the Face deals 3 damage to target player.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
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Troag Clanrager
(rare)
Savage Justice
(uncommon)
Pugilism
(uncommon)
Fetishes of Fortune
(uncommon)
Gilt-Leaf Archer
(common)
Wildpeak Guide
(common)
Punch in the Face
(common)
Highland Raider
(common)
Flaming Spear Trap
(common)
Feline Familiar
(common)
Primal Roar
(common)
Familiar Trainer
(common)
Timebomb Trap
(common)
Fists of Flurry
(common)
Plains
(basic)



: Target creature gains haste