[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Instant and sorcery spells you control have lifelink.
2/2
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Frostbite deals 4 damage to target nonsnow creature.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Target attacking or blocking creature gets +3/+3 until end of turn.
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
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Gilt-Leaf Palace
(rare)
Ruthless Trapper
(uncommon)
Mighty Cleave
(uncommon)
Paradise Hunter
(uncommon)
Gilt-Leaf Archer
(common)
Rioting Tribesmen
(common)
Crumbling Ground Trap
(common)
Deepwood Archer
(common)
Frostbite
(common)
Highland Raider
(common)
Timebomb Trap
(common)
Brute Strength
(common)
Feline Familiar
(common)
Maddening Miasma Trap
(common)
Mountain
(basic)
: Gain
or
.


, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)