[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Destroy target noncreature permanent.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Punch in the Face deals 3 damage to target player.
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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![]() : Target creature gains haste
until end of turn. 1/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Beastmaster's Challenge
(rare)
Suppressive Fire
(uncommon)
Savage Vigor
(uncommon)
Savage Justice
(uncommon)
Highland Raider
(common)
Punch in the Face
(common)
Spill from the Cracks
(common)
Swiftlet Familiar
(common)
Dwarven Engineer
(common)
Frostbite
(common)
Barbarian Horde
(common)
Familiar Trainer
(common)
Wildpeak Guide
(common)
Ironwilled Defender
(common)
Forest
(basic)


less to cast for each opponent.)



, Discard a card: Draw a card.
: Target creature gains haste