[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
![]() : Rimeweald Chieftain gets +1/+1 until end of turn.3/3
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Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Target creature gains haste and attacks this turn if able.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Rimeweald Chieftain
(rare)
Improvised Weaponry
(uncommon)
Inscribe Scroll
(uncommon)
Venomshower Trap
(uncommon)
Fists of Flurry
(common)
Familiar Trainer
(common)
Warren Outpour
(common)
Ironwilled Defender
(common)
Highland Raider
(common)
Flaming Spear Trap
(common)
Barbarian Horde
(common)
Spill from the Cracks
(common)
Taunt
(common)
Dwarven Trapper
(common)
Island
(basic)



: Rimeweald Chieftain gets +1/+1 until end of turn.

