[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
A warmongers best friend.
4/2
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![]() : Target creature gains haste
until end of turn. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Punch in the Face deals 3 damage to target player.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
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Gilt-Leaf Palace
(rare)
Mighty Cleave
(uncommon)
Fetishes of Fortune
(uncommon)
War Wolf
(uncommon)
Wildpeak Guide
(common)
Primal Roar
(common)
Dwarven Delver
(common)
Punch in the Face
(common)
Timebomb Trap
(common)
Fists of Flurry
(common)
Dwarven Trapper
(common)
Brash Brute
(common)
Flaming Spear Trap
(common)
Maddening Miasma Trap
(common)
Plains
(basic)
: Gain
or
.


: Target creature gains haste
