[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. |
Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Frostbite deals 4 damage to target nonsnow creature.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target creature gains haste and attacks this turn if able.
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Spill from the Cracks
(common, foil)
Curse of Bloody Balance
(rare)
Blood Bond
(uncommon)
Clan Champion
(uncommon)
Crushing Wall Trap
(uncommon)
Dwarven Engineer
(common)
Swiftlet Familiar
(common)
Dwarven Delver
(common)
Restless Barbarian
(common)
Primal Roar
(common)
Frostbite
(common)
Storm-Axe Howler
(common)
Gilt-Leaf Archer
(common)
Taunt
(common)
Plains
(basic)





, Discard a card: Draw a card.
