[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn.
Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter.
5/5
 U 
Creature – Human Shaman
At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
 U 
Sorcery – Trap
If an opponent cast a spell this turn, you may pay {r} rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
 U 
Tribal Instant – Archer
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
Plains
 
 B 
Basic Land – Plains

Bloodcliff Tyrant (rare)
Restless Pyroshaman (uncommon)
Cascading Sand Trap (uncommon)
Poison-Tipped Volley (uncommon)
Highland Raider (common)
Barbarian Horde (common)
Flaming Spear Trap (common)
Brute Strength (common)
Ironwilled Defender (common)
Feline Familiar (common)
Wildpeak Guide (common)
Punch in the Face (common)
Crumbling Ground Trap (common)
Taunt (common)
Plains (basic)