[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Instant and sorcery spells you control have lifelink.
2/2
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Target creature gains haste and attacks this turn if able.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Gilt-Leaf Palace
(rare)
Savage Vigor
(uncommon)
Ruthless Trapper
(uncommon)
Crushing Wall Trap
(uncommon)
Rioting Tribesmen
(common)
Feline Familiar
(common)
Primal Roar
(common)
Dwarven Engineer
(common)
Highland Raider
(common)
Frostbite
(common)
Warren Outpour
(common)
Taunt
(common)
Familiar Trainer
(common)
Gilt-Leaf Archer
(common)
Island
(basic)
: Gain
or
.

