[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Taknar the Conqueror's power and toughness are each equal to the number of lands you control.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield. */*
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Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. 1/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
![]() : Target creature gains haste
until end of turn. 1/1
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Taknar the Conqueror
(mythic)
Poison-Tipped Volley
(uncommon)
Blood in the Water
(uncommon)
Echo Conductor
(uncommon)
Storm-Axe Howler
(common)
Rioting Tribesmen
(common)
Maddening Miasma Trap
(common)
Wildpeak Guide
(common)
Fists of Flurry
(common)
Swiftlet Familiar
(common)
Ironwilled Defender
(common)
Brute Strength
(common)
Hoarding Hatchling
(common)
Highland Raider
(common)
Plains
(basic)





as soon as it comes under your control.)


: Target creature gains haste