[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control. |
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
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Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. 1/2
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Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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Target creature gains haste and attacks this turn if able.
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Punch in the Face deals 3 damage to target player.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Target creature gets +1/+1 and gains intimidate until end of turn.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Shadowrealm Trap
(uncommon, foil)
Raiding Horde
(rare)
Caleria's Rebel
(uncommon)
Boar-Tusk Berserker
(uncommon)
Paradise Hunter
(uncommon)
Taunt
(common)
Punch in the Face
(common)
Restless Barbarian
(common)
Barbarian Horde
(common)
Dwarven Trapper
(common)
Fists of Flurry
(common)
Primal Roar
(common)
Brute Strength
(common)
Storm-Axe Howler
(common)
Forest
(basic)

less for each charge counter on it.


