[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Ribbonbow Master
(rare)
Fetishes of Fortune
(uncommon)
Suppressive Fire
(uncommon)
Inscribe Scroll
(uncommon)
Familiar Trainer
(common)
Deepwood Archer
(common)
Ironwilled Defender
(common)
Dwarven Engineer
(common)
Frostbite
(common)
Rioting Tribesmen
(common)
Storm-Axe Howler
(common)
Dwarven Trapper
(common)
Gilt-Leaf Archer
(common)
Brash Brute
(common)
Forest
(basic)






, Discard a card: Draw a card.