[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
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Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control. |
Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Punch in the Face deals 3 damage to target player.
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Raiding Horde
(rare)
Improvised Weaponry
(uncommon)
Shadowrealm Trap
(uncommon)
Boar-Tusk Berserker
(uncommon)
Dwarven Trapper
(common)
Gilt-Leaf Archer
(common)
Ironwilled Defender
(common)
Flaming Spear Trap
(common)
Spill from the Cracks
(common)
Deepwood Archer
(common)
Brute Strength
(common)
Hoarding Hatchling
(common)
Highland Raider
(common)
Punch in the Face
(common)
Forest
(basic)



less for each charge counter on it.
, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
, Sacrifice this artifact: Gain one mana of any color."