[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Create a 4/4 green Beast creature token.
For each creature you control, you may have it fight a creature you don't control.
 U 
Enchantment
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
 U 
Creature – Human Barbarian
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
1/1
 U 
Instant – Trap
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn.
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/1
Plains
 
 B 
Basic Land – Plains

Beastmaster's Challenge (rare)
Blood in the Water (uncommon)
Clan Champion (uncommon)
Crushing Wall Trap (uncommon)
Gilt-Leaf Archer (common)
Frostbite (common)
Deepwood Archer (common)
Kavu-Coat Berserker (common)
Taunt (common)
Crumbling Ground Trap (common)
Brute Strength (common)
Dwarven Trapper (common)
Wildpeak Guide (common)
Brash Brute (common)
Plains (basic)