[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
![]() : Rimeweald Chieftain gets +1/+1 until end of turn.3/3
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Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Any common feather will do, but vanity prefers extravagant plumage.
2/2
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When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
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Rimeweald Chieftain
(rare)
Clan Champion
(uncommon)
Quillcloak Drifter
(uncommon)
Pugilism
(uncommon)
Kavu-Coat Berserker
(common)
Crumbling Ground Trap
(common)
Dwarven Trapper
(common)
Brash Brute
(common)
Timebomb Trap
(common)
Familiar Trainer
(common)
Deepwood Archer
(common)
Feline Familiar
(common)
Frostbite
(common)
Fists of Flurry
(common)
Forest
(basic)



: Rimeweald Chieftain gets +1/+1 until end of turn.

as soon as it comes under your control.)