[H&V] Heroes & Villains: Virtual Booster
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
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A warmongers best friend.
4/2
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Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs less for each charge counter on it. Each opponent sacrifices a creature attacking you or a planeswalker you control. |
If an opponent drew two or more cards this turn or scried this turn, you may pay rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Reach (This creature can block creatures with flying.)
Elfcycling (, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.) 2/3
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Frostbite deals 4 damage to target nonsnow creature.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card. 1/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Raiding Horde
(rare)
War Wolf
(uncommon)
Boar-Tusk Berserker
(uncommon)
Shadowrealm Trap
(uncommon)
Maddening Miasma Trap
(common)
Enlightened Visionary
(common)
Deepwood Archer
(common)
Frostbite
(common)
Familiar Trainer
(common)
Feline Familiar
(common)
Storm-Axe Howler
(common)
Dwarven Engineer
(common)
Ironwilled Defender
(common)
Kavu-Coat Berserker
(common)
Mountain
(basic)