[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
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Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
A warmongers best friend.
4/2
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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![]() : Target creature gains haste
until end of turn. 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Frostbite deals 4 damage to target nonsnow creature.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Restless Barbarian
(common, foil)
Raiding Horde
(rare)
Improvised Weaponry
(uncommon)
War Wolf
(uncommon)
Crushing Wall Trap
(uncommon)
Barbarian Horde
(common)
Wildpeak Guide
(common)
Gilt-Leaf Archer
(common)
Enlightened Visionary
(common)
Frostbite
(common)
Familiar Trainer
(common)
Primal Roar
(common)
Storm-Axe Howler
(common)
Flaming Spear Trap
(common)
Forest
(basic)







: Target creature gains haste