[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Punch in the Face deals 3 damage to target player.
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
![]() : Target creature gains haste
until end of turn. 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Target creature gains haste and attacks this turn if able.
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Cryptic Haunt
(rare)
Hunt Caller
(uncommon)
Inscribe Scroll
(uncommon)
First Blood
(uncommon)
Dwarven Delver
(common)
Barbarian Horde
(common)
Punch in the Face
(common)
Brash Brute
(common)
Gilt-Leaf Archer
(common)
Fists of Flurry
(common)
Wildpeak Guide
(common)
Frostbite
(common)
Primal Roar
(common)
Taunt
(common)
Forest
(basic)






as soon as it comes under your control.)
: Target creature gains haste