[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash (You may cast this spell any time you could cast an instant.)
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn. Guardian of Ancient Lore gets +1/+1 for each card in your hand. 0/0
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Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Frostbite deals 4 damage to target nonsnow creature.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Guardian of Ancient Lore
(rare)
Poison-Tipped Volley
(uncommon)
Crushing Wall Trap
(uncommon)
Mighty Cleave
(uncommon)
Enlightened Visionary
(common)
Rioting Tribesmen
(common)
Feline Familiar
(common)
Gilt-Leaf Archer
(common)
Frostbite
(common)
Restless Barbarian
(common)
Brute Strength
(common)
Timebomb Trap
(common)
Deepwood Archer
(common)
Flaming Spear Trap
(common)
Mountain
(basic)





: This creature deals damage equal to its power to another target creature."

