[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a creature spell, gain 4 life.
Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying. Whenever you deploy a card, scry 2. (Cards played without casting are deployed.) 2/7
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Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Target creature gains haste and attacks this turn if able.
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Thymas, the Ascended
(mythic)
Vulturous Duergin
(uncommon)
Savage Vigor
(uncommon)
Fetishes of Fortune
(uncommon)
Familiar Trainer
(common)
Feline Familiar
(common)
Brash Brute
(common)
Hoarding Hatchling
(common)
Gilt-Leaf Archer
(common)
Dwarven Engineer
(common)
Wildpeak Guide
(common)
Restless Barbarian
(common)
Kavu-Coat Berserker
(common)
Taunt
(common)
Plains
(basic)





as soon as it comes under your control.)
: Target creature gains haste