[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental Wizard
Whenever you cast a creature spell, gain 4 life.
Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying.
Whenever you deploy a card, scry 2. (Cards played without casting are deployed.)
2/7
 U 
Sorcery
Until end of turn, target creature gets +5/+0 and "{t}: This creature deals damage equal to its power to another target creature."
 U 
Sorcery
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
 U 
Enchantment – Aura
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Instant
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
Island
 
 B 
Basic Land – Island

Thymas, the Ascended (mythic)
Mighty Cleave (uncommon)
Savage Vigor (uncommon)
Vow of Pugilism (uncommon)
Dwarven Engineer (common)
Dwarven Trapper (common)
Storm-Axe Howler (common)
Ironwilled Defender (common)
Kavu-Coat Berserker (common)
Dwarven Delver (common)
Brash Brute (common)
Timebomb Trap (common)
Gilt-Leaf Archer (common)
Spill from the Cracks (common)
Island (basic)