[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn. Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter. 5/5
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Frostbite deals 4 damage to target nonsnow creature.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Punch in the Face deals 3 damage to target player.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Bloodcliff Tyrant
(rare)
Hunt Caller
(uncommon)
Venomshower Trap
(uncommon)
Dungeon Invasion
(uncommon)
Deepwood Archer
(common)
Feline Familiar
(common)
Primal Roar
(common)
Frostbite
(common)
Enlightened Visionary
(common)
Crumbling Ground Trap
(common)
Punch in the Face
(common)
Flaming Spear Trap
(common)
Gilt-Leaf Archer
(common)
Storm-Axe Howler
(common)
Island
(basic)




, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)