[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand.
 
 M 
Legendary Creature – Human Barbarian
Taknar the Conqueror's power and toughness are each equal to the number of lands you control.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield.
*/*
 U 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs {3} less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life.
 U 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch.
{t}: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
3/3
 U 
Creature – Human Barbarian
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
1/1
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
Mountain
 
 B 
Basic Land – Mountain

Inscribe Scroll (uncommon, foil)
Taknar the Conqueror (mythic)
Venomshower Trap (uncommon)
Shadow Oak Bowmaster (uncommon)
Clan Champion (uncommon)
Restless Barbarian (common)
Primal Roar (common)
Frostbite (common)
Storm-Axe Howler (common)
Crumbling Ground Trap (common)
Dwarven Trapper (common)
Familiar Trainer (common)
Warren Outpour (common)
Fists of Flurry (common)
Mountain (basic)