[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Archer
Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn.
Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn.
3/4
 U 
Sorcery
Until end of turn, target creature gets +5/+0 and "{t}: This creature deals damage equal to its power to another target creature."
 U 
Creature – Elf Archer
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
1/2
 U 
Creature – Wolf
A warmongers best friend.
4/2
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Mountain
 
 B 
Basic Land – Mountain

Ribbonbow Master (rare)
Mighty Cleave (uncommon)
Paradise Hunter (uncommon)
War Wolf (uncommon)
Taunt (common)
Familiar Trainer (common)
Restless Barbarian (common)
Primal Roar (common)
Barbarian Horde (common)
Punch in the Face (common)
Feline Familiar (common)
Flaming Spear Trap (common)
Frostbite (common)
Warren Outpour (common)
Mountain (basic)