[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Battle cry, haste
Creatures you control can't be blocked by creatures with less power. 2/2
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Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch. : Shadow Oak Bowmaster deals 1 damage to target creature with flying.3/3
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Destroy target noncreature permanent.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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![]() : Target creature gains haste
until end of turn. 1/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Ridgeline Raider
(rare)
Shadow Oak Bowmaster
(uncommon)
Cascading Sand Trap
(uncommon)
Savage Justice
(uncommon)
Crumbling Ground Trap
(common)
Storm-Axe Howler
(common)
Wildpeak Guide
(common)
Dwarven Trapper
(common)
Enlightened Visionary
(common)
Familiar Trainer
(common)
Ironwilled Defender
(common)
Flaming Spear Trap
(common)
Rioting Tribesmen
(common)
Barbarian Horde
(common)
Forest
(basic)




: Shadow Oak Bowmaster deals 1 damage to target creature with flying.

: Target creature gains haste