[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand.
 
 R 
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{t}: Gain {b} or {g}.
 U 
Sorcery
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
 U 
Creature – Dwarf Rogue
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life.
He prefers to add injury to insult.
2/1
 U 
Tribal Instant – Archer
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Gain one mana of any color."
2/2
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Island
 
 B 
Basic Land – Island

Inscribe Scroll (uncommon, foil)
Gilt-Leaf Palace (rare)
Savage Vigor (uncommon)
Vulturous Duergin (uncommon)
Poison-Tipped Volley (uncommon)
Punch in the Face (common)
Hoarding Hatchling (common)
Highland Raider (common)
Frostbite (common)
Familiar Trainer (common)
Primal Roar (common)
Crumbling Ground Trap (common)
Feline Familiar (common)
Warren Outpour (common)
Island (basic)