[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Target creature gets +1/+1 and gains intimidate until end of turn.
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Punch in the Face deals 3 damage to target player.
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
![]() : Target creature gains haste
until end of turn. 1/1
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Target creature gains haste and attacks this turn if able.
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Curse of Bloody Balance
(rare)
Hunt Caller
(uncommon)
Savage Vigor
(uncommon)
Cascading Sand Trap
(uncommon)
Crumbling Ground Trap
(common)
Primal Roar
(common)
Maddening Miasma Trap
(common)
Dwarven Trapper
(common)
Punch in the Face
(common)
Brash Brute
(common)
Dwarven Delver
(common)
Flaming Spear Trap
(common)
Wildpeak Guide
(common)
Taunt
(common)
Forest
(basic)






as soon as it comes under your control.)
: Target creature gains haste