[H&V] Heroes & Villains: Virtual Booster
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Destroy target noncreature permanent.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it. Destroy target creature. It's controller loses 3 life. |
Instant and sorcery spells you control have lifelink.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Punch in the Face deals 3 damage to target player.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any color." 2/2
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Target creature gains haste and attacks this turn if able.
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Target creature gets +1/+1 and gains intimidate until end of turn.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Gilt-Leaf Palace
(rare)
Savage Justice
(uncommon)
Venomshower Trap
(uncommon)
Ruthless Trapper
(uncommon)
Timebomb Trap
(common)
Punch in the Face
(common)
Gilt-Leaf Archer
(common)
Hoarding Hatchling
(common)
Taunt
(common)
Fists of Flurry
(common)
Primal Roar
(common)
Highland Raider
(common)
Feline Familiar
(common)
Enlightened Visionary
(common)
Plains
(basic)