[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Any common feather will do, but vanity prefers extravagant plumage.
2/2
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Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Frostbite deals 4 damage to target nonsnow creature.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Brute Strength
(common, foil)
Elfhame Palace
(rare)
Quillcloak Drifter
(uncommon)
Vow of Pugilism
(uncommon)
Cascading Sand Trap
(uncommon)
Enlightened Visionary
(common)
Barbarian Horde
(common)
Storm-Axe Howler
(common)
Frostbite
(common)
Gilt-Leaf Archer
(common)
Brash Brute
(common)
Ironwilled Defender
(common)
Dwarven Engineer
(common)
Wildpeak Guide
(common)
Mountain
(basic)
: Gain
or
.


: Target creature gains haste