[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
 U 
Enchantment
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
 U 
Creature – Dwarf Scout
Instant and sorcery spells you control have lifelink.
2/2
 U 
Creature – Dwarf Rogue
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control.
2/2
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
Island
 
 B 
Basic Land – Island

Raiding Horde (rare)
First Blood (uncommon)
Ruthless Trapper (uncommon)
Ambush Master (uncommon)
Dwarven Engineer (common)
Timebomb Trap (common)
Dwarven Trapper (common)
Flaming Spear Trap (common)
Punch in the Face (common)
Barbarian Horde (common)
Highland Raider (common)
Wildpeak Guide (common)
Familiar Trainer (common)
Restless Barbarian (common)
Island (basic)