[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target creature gains haste
until end of turn. 1/1
|
Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
|
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
Target creature gains haste and attacks this turn if able.
|
Target creature gets +1/+1 and gains intimidate until end of turn.
|
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
|
Frostbite deals 4 damage to target nonsnow creature.
|
|
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
|
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
|
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
|
|
Wildpeak Guide
(common, foil)
Beastmaster's Challenge
(rare)
Blood Bond
(uncommon)
Hunt Caller
(uncommon)
Pugilism
(uncommon)
Feline Familiar
(common)
Taunt
(common)
Primal Roar
(common)
Dwarven Engineer
(common)
Frostbite
(common)
Spill from the Cracks
(common)
Barbarian Horde
(common)
Familiar Trainer
(common)
Restless Barbarian
(common)
Island
(basic)

: Target creature gains haste



, Discard a card: Draw a card.

