[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Taknar the Conqueror's power and toughness are each equal to the number of lands you control.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield. */*
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. 1/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Punch in the Face deals 3 damage to target player.
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Taknar the Conqueror
(mythic)
Cascading Sand Trap
(uncommon)
Suppressive Fire
(uncommon)
Echo Conductor
(uncommon)
Dwarven Engineer
(common)
Punch in the Face
(common)
Brash Brute
(common)
Warren Outpour
(common)
Barbarian Horde
(common)
Hoarding Hatchling
(common)
Timebomb Trap
(common)
Dwarven Trapper
(common)
Brute Strength
(common)
Ironwilled Defender
(common)
Swamp
(basic)





, Discard a card: Draw a card.