[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
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Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Menace (This creature can't be blocked except by two or more creatures.)
2/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Frostbite deals 4 damage to target nonsnow creature.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Raiding Horde
(rare)
Boar-Tusk Berserker
(uncommon)
Clan Champion
(uncommon)
Mighty Cleave
(uncommon)
Deepwood Archer
(common)
Maddening Miasma Trap
(common)
Storm-Axe Howler
(common)
Dwarven Engineer
(common)
Rioting Tribesmen
(common)
Familiar Trainer
(common)
Frostbite
(common)
Enlightened Visionary
(common)
Feline Familiar
(common)
Primal Roar
(common)
Forest
(basic)




: This creature deals damage equal to its power to another target creature."
, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)