[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Frostbite deals 4 damage to target nonsnow creature.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Target creature gains haste and attacks this turn if able.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Troag Clanrager
(rare)
Poison-Tipped Volley
(uncommon)
Clan Champion
(uncommon)
Suppressive Fire
(uncommon)
Barbarian Horde
(common)
Fists of Flurry
(common)
Enlightened Visionary
(common)
Wildpeak Guide
(common)
Kavu-Coat Berserker
(common)
Frostbite
(common)
Brute Strength
(common)
Ironwilled Defender
(common)
Taunt
(common)
Dwarven Trapper
(common)
Mountain
(basic)






: Target creature gains haste