[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{t}: Gain {b} or {g}.
 U 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch.
{t}: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
3/3
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Creature – Human Wizard
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink
As long as you have more life than an opponent, Quillcloak Drifter has flying.
Any common feather will do, but vanity prefers extravagant plumage.
2/2
 C 
Instant
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Creature – Bird Familiar
Flash
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
1/1
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
Plains
 
 B 
Basic Land – Plains

Gilt-Leaf Palace (rare)
Shadow Oak Bowmaster (uncommon)
Savage Justice (uncommon)
Quillcloak Drifter (uncommon)
Spill from the Cracks (common)
Frostbite (common)
Taunt (common)
Swiftlet Familiar (common)
Gilt-Leaf Archer (common)
Wildpeak Guide (common)
Dwarven Delver (common)
Fists of Flurry (common)
Ironwilled Defender (common)
Enlightened Visionary (common)
Plains (basic)