[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Punch in the Face deals 3 damage to target player.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn. Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter. 5/5
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Destroy target noncreature permanent.
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Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. |
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
![]() : Target creature gains haste
until end of turn. 1/1
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Punch in the Face deals 3 damage to target player.
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Punch in the Face
(common, foil)
Bloodcliff Tyrant
(rare)
Savage Justice
(uncommon)
Vow of Pugilism
(uncommon)
Study Forbidden Lore
(uncommon)
Flaming Spear Trap
(common)
Wildpeak Guide
(common)
Punch in the Face
(common)
Spill from the Cracks
(common)
Crumbling Ground Trap
(common)
Familiar Trainer
(common)
Ironwilled Defender
(common)
Gilt-Leaf Archer
(common)
Enlightened Visionary
(common)
Plains
(basic)




: Target creature gains haste
