[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Undaunted (This spell costs
less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield. |
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
|
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
|
A warmongers best friend.
4/2
|
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
|
|
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
|
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
|
|
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Target creature gains haste and attacks this turn if able.
|
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
|
Target attacking or blocking creature gets +3/+3 until end of turn.
|
|
Witchlord's Summons
(rare)
Savage Vigor
(uncommon)
Blood in the Water
(uncommon)
War Wolf
(uncommon)
Restless Barbarian
(common)
Warren Outpour
(common)
Kavu-Coat Berserker
(common)
Barbarian Horde
(common)
Feline Familiar
(common)
Highland Raider
(common)
Crumbling Ground Trap
(common)
Taunt
(common)
Rioting Tribesmen
(common)
Brute Strength
(common)
Forest
(basic)


less to cast for each opponent.)





as soon as it comes under your control.)