[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn. Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter. 5/5
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If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
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Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Punch in the Face deals 3 damage to target player.
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Target creature gains haste and attacks this turn if able.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Brash Brute
(common, foil)
Bloodcliff Tyrant
(rare)
First Blood
(uncommon)
Vow of Pugilism
(uncommon)
Clan Champion
(uncommon)
Gilt-Leaf Archer
(common)
Ironwilled Defender
(common)
Spill from the Cracks
(common)
Punch in the Face
(common)
Taunt
(common)
Flaming Spear Trap
(common)
Dwarven Delver
(common)
Swiftlet Familiar
(common)
Enlightened Visionary
(common)
Swamp
(basic)


as soon as it comes under your control.)


