[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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![]() : Target creature gains haste
until end of turn. 1/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Frostbite deals 4 damage to target nonsnow creature.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Beastmaster's Challenge
(rare)
Blood in the Water
(uncommon)
Fetishes of Fortune
(uncommon)
Paradise Hunter
(uncommon)
Enlightened Visionary
(common)
Maddening Miasma Trap
(common)
Kavu-Coat Berserker
(common)
Wildpeak Guide
(common)
Dwarven Trapper
(common)
Storm-Axe Howler
(common)
Crumbling Ground Trap
(common)
Frostbite
(common)
Primal Roar
(common)
Familiar Trainer
(common)
Swamp
(basic)


less to cast for each opponent.)




: Target creature gains haste
