[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
 U 
Instant – Trap
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn.
 U 
Creature – Human Barbarian
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card.
A task that takes extreme courage or an equal amount of recklessness.
2/2
 U 
Sorcery – Trove
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune.
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Instant – Trap
If an opponent drew two or more cards this turn or scried this turn, you may pay {b}{b} rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Savage Stampede (rare)
Crushing Wall Trap (uncommon)
Rukh Nestraider (uncommon)
Fetishes of Fortune (uncommon)
Taunt (common)
Crumbling Ground Trap (common)
Flaming Spear Trap (common)
Rioting Tribesmen (common)
Feline Familiar (common)
Maddening Miasma Trap (common)
Warren Outpour (common)
Enlightened Visionary (common)
Ironwilled Defender (common)
Brute Strength (common)
Swamp (basic)