[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
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Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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![]() : Target creature gains haste
until end of turn. 1/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Frostbite deals 4 damage to target nonsnow creature.
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Ribbonbow Master
(rare)
Paradise Hunter
(uncommon)
Blood Bond
(uncommon)
Vulturous Duergin
(uncommon)
Primal Roar
(common)
Wildpeak Guide
(common)
Dwarven Trapper
(common)
Brash Brute
(common)
Maddening Miasma Trap
(common)
Familiar Trainer
(common)
Storm-Axe Howler
(common)
Crumbling Ground Trap
(common)
Kavu-Coat Berserker
(common)
Frostbite
(common)
Mountain
(basic)




: Target creature gains haste
as soon as it comes under your control.)

