[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Frostbite deals 4 damage to target nonsnow creature.
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Savage Stampede
(rare)
Venomshower Trap
(uncommon)
Poison-Tipped Volley
(uncommon)
Vow of Pugilism
(uncommon)
Crumbling Ground Trap
(common)
Familiar Trainer
(common)
Swiftlet Familiar
(common)
Primal Roar
(common)
Dwarven Trapper
(common)
Enlightened Visionary
(common)
Rioting Tribesmen
(common)
Timebomb Trap
(common)
Barbarian Horde
(common)
Frostbite
(common)
Forest
(basic)







as soon as it comes under your control.)