[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. |
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
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Target creature gains haste and attacks this turn if able.
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Punch in the Face deals 3 damage to target player.
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Highland Raider
(common, foil)
Beastmaster's Challenge
(rare)
Stack of Scrolls
(uncommon)
Inscribe Scroll
(uncommon)
Suppressive Fire
(uncommon)
Taunt
(common)
Punch in the Face
(common)
Barbarian Horde
(common)
Brute Strength
(common)
Restless Barbarian
(common)
Primal Roar
(common)
Rioting Tribesmen
(common)
Flaming Spear Trap
(common)
Swiftlet Familiar
(common)
Plains
(basic)


less to cast for each opponent.)




as soon as it comes under your control.)