[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch. : Shadow Oak Bowmaster deals 1 damage to target creature with flying.3/3
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Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
Destroy target noncreature permanent.
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Frostbite deals 4 damage to target nonsnow creature.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target attacking or blocking creature gets +3/+3 until end of turn.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Target creature gains haste and attacks this turn if able.
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![]() : Target creature gains haste
until end of turn. 1/1
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Elfhame Palace
(rare)
Shadow Oak Bowmaster
(uncommon)
Suppressive Fire
(uncommon)
Savage Justice
(uncommon)
Frostbite
(common)
Gilt-Leaf Archer
(common)
Brute Strength
(common)
Dwarven Trapper
(common)
Highland Raider
(common)
Crumbling Ground Trap
(common)
Spill from the Cracks
(common)
Ironwilled Defender
(common)
Taunt
(common)
Wildpeak Guide
(common)
Plains
(basic)
: Gain
or
.





: Target creature gains haste