[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. 1/2
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Frostbite deals 4 damage to target nonsnow creature.
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Punch in the Face deals 3 damage to target player.
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Troag Clanrager
(rare)
Cascading Sand Trap
(uncommon)
Echo Conductor
(uncommon)
Crushing Wall Trap
(uncommon)
Highland Raider
(common)
Gilt-Leaf Archer
(common)
Dwarven Trapper
(common)
Primal Roar
(common)
Frostbite
(common)
Punch in the Face
(common)
Familiar Trainer
(common)
Warren Outpour
(common)
Fists of Flurry
(common)
Storm-Axe Howler
(common)
Island
(basic)





