[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
|
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Any common feather will do, but vanity prefers extravagant plumage.
2/2
|
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
|
Target creature gains haste and attacks this turn if able.
|
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
|
Frostbite deals 4 damage to target nonsnow creature.
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
|
|
Target creature gets +1/+1 and gains intimidate until end of turn.
|
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
|
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
|
Target attacking or blocking creature gets +3/+3 until end of turn.
|
|
Beastmaster's Challenge
(rare, foil)
Ribbonbow Master
(rare)
Pugilism
(uncommon)
Quillcloak Drifter
(uncommon)
Suppressive Fire
(uncommon)
Taunt
(common)
Rioting Tribesmen
(common)
Frostbite
(common)
Feline Familiar
(common)
Barbarian Horde
(common)
Primal Roar
(common)
Restless Barbarian
(common)
Dwarven Delver
(common)
Brute Strength
(common)
Plains
(basic)


less to cast for each opponent.)





as soon as it comes under your control.)
