[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Battle cry, haste
Creatures you control can't be blocked by creatures with less power.
2/2
 U 
Enchantment – Aura
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
 U 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs {3} less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life.
 U 
Sorcery – Trove
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost.
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Creature – Bird Familiar
Flash
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
1/1
Mountain
 
 B 
Basic Land – Mountain

Ridgeline Raider (rare)
Vow of Pugilism (uncommon)
Venomshower Trap (uncommon)
Stack of Scrolls (uncommon)
Wildpeak Guide (common)
Frostbite (common)
Highland Raider (common)
Gilt-Leaf Archer (common)
Taunt (common)
Ironwilled Defender (common)
Brute Strength (common)
Kavu-Coat Berserker (common)
Dwarven Engineer (common)
Swiftlet Familiar (common)
Mountain (basic)