[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
|
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
|
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature. 1/4
|
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
|
|
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
|
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
|
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
|
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
|
![]() : Target creature gains haste
until end of turn. 1/1
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
|
|
Ribbonbow Master
(rare)
Inscribe Scroll
(uncommon)
Clan Champion
(uncommon)
Blackthorn Sniper
(uncommon)
Highland Raider
(common)
Gilt-Leaf Archer
(common)
Fists of Flurry
(common)
Feline Familiar
(common)
Familiar Trainer
(common)
Spill from the Cracks
(common)
Kavu-Coat Berserker
(common)
Ironwilled Defender
(common)
Wildpeak Guide
(common)
Hoarding Hatchling
(common)
Plains
(basic)








: Target creature gains haste
, Sacrifice this artifact: Gain one mana of any color."