[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Human Barbarian
At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
{1}{s}: Rimeweald Chieftain gets +1/+1 until end of turn.
3/3
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Creature – Elf Archer Rebel
Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature.
1/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+2.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Instant – Trap
If an opponent drew two or more cards this turn or scried this turn, you may pay {b}{b} rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
Forest
 
 B 
Basic Land – Forest

Rimeweald Chieftain (rare)
Savage Justice (uncommon)
Caleria's Rebel (uncommon)
Improvised Weaponry (uncommon)
Kavu-Coat Berserker (common)
Dwarven Delver (common)
Feline Familiar (common)
Punch in the Face (common)
Storm-Axe Howler (common)
Wildpeak Guide (common)
Crumbling Ground Trap (common)
Deepwood Archer (common)
Enlightened Visionary (common)
Maddening Miasma Trap (common)
Forest (basic)