[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
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Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Target creature gains haste and attacks this turn if able.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
![]() : Target creature gains haste
until end of turn. 1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Punch in the Face deals 3 damage to target player.
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Elfhame Palace
(rare)
First Blood
(uncommon)
Clan Champion
(uncommon)
Savage Vigor
(uncommon)
Brute Strength
(common)
Highland Raider
(common)
Taunt
(common)
Hoarding Hatchling
(common)
Fists of Flurry
(common)
Wildpeak Guide
(common)
Barbarian Horde
(common)
Punch in the Face
(common)
Feline Familiar
(common)
Ironwilled Defender
(common)
Forest
(basic)
: Gain
or
.




: Target creature gains haste