[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 
 R 
Land
As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
{t}: Gain {g} or {w}.
 U 
Creature – Human Wizard
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink
As long as you have more life than an opponent, Quillcloak Drifter has flying.
Any common feather will do, but vanity prefers extravagant plumage.
2/2
 U 
Enchantment – Aura
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
 U 
Sorcery – Trap
If an opponent cast a spell this turn, you may pay {r} rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/1
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
Mountain
 
 B 
Basic Land – Mountain

Brute Strength (common, foil)
Elfhame Palace (rare)
Quillcloak Drifter (uncommon)
Vow of Pugilism (uncommon)
Cascading Sand Trap (uncommon)
Enlightened Visionary (common)
Barbarian Horde (common)
Storm-Axe Howler (common)
Frostbite (common)
Gilt-Leaf Archer (common)
Brash Brute (common)
Ironwilled Defender (common)
Dwarven Engineer (common)
Wildpeak Guide (common)
Mountain (basic)