[H&V] Heroes & Villains

[H&V] Heroes & Villains by SecretInfiltrator

84 cards in Multiverse

3 with no rarity, 31 commons, 35 uncommons,
13 rares, 2 mythics

4 white, 5 blue, 10 black, 30 red, 9 green,
16 multicolour, 6 hybrid, 2 land, 2 scheme

140 comments total

Preconstructed custom card decks for supplemental format play themed around dungeon crawling.

[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Heroic Decks | Archenemy Deck

Cardset comments (1)

Recently active cards: (all recent activity)

Ongoing Scheme
When you set this scheme in motion, for each opponent exile a creature or planeswalker that player controls.
Whenever one or more creatures controlled by an opponent deal combat damage to you, that player choose a card exiled with this scheme. Return that card to the battlefield under its owner's control.
At the beginning of your upkeep, bury a card exiled with this scheme. Then, if there remains no card exiled with this scheme, abandon it.
1 comment
2018-07-15 16:24:14 by SecretInfiltrator
Creature – Human Barbarian
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
last 2019-09-10 07:15:07 by SecretInfiltrator
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
last 2019-09-01 17:41:09 by Vitenka
Tribal Instant – Archer
Prevent all combat damage that attacking or blocking creatures would deal this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice.
last 2019-04-24 13:19:32 by Tahazzar
Target creature gets +1/+1 and gains intimidate until end of turn.
last 2019-04-24 13:15:40 by Tahazzar

Recent comments: (all recent activity)
On Raiding Horde:

I'm quite certain I make one Card of the Day each day. ;)

On Raiding Horde:

You do seem to make a lot of cards of the day; don't you? :)

Still; feels like a mighty fine stompy.

On Raiding Horde:
On Dwarven Engineer:

What I think you'd really want is "Discard a trap card: Draw a trap card". But doing that without it being either boring-repeatable card-search (and thus not very red, and certainly not common) or online-only is a hard thing. So this is probably a good-enough flavour implementation.

On Dwarven Engineer:

I wish there was a little more difference between the two abilities than just a 1 mana reduction. Something along the lines of "{r}, {t}, discard a card: draw a card. If you discarded a trap card, also do X"

On Dwarven Engineer:
On Suppressive Fire:

Rather wordy, but very nice design regardless. Quite interesting as a hybrid card.

Wait, why does it specify that attacking and blocking creatures don't deal combat damage this turn? What other entities would be dealing combat damage?

"Prevent all combat damage that would be dealt this turn."

Tribal type is questionable.

On Primal Roar:

Menace would fit here and could replace intimidate. (In that case) I would reduce the mana cost by {1}. Also, I think with menace the card could give +2/+2 UEOT instead.

On Dwarven Engineer:

Cool design mechanically as Trap cards generally tend to be by their very nature situational. Also has decent flavor.

On Blackthorn Sniper:

agree with Vitenka about wording. I don't super mind about the flying thing, it would be neat, but it's your card... Also it doesn't need to be that specific imo.

Also it makes a lot more sense that an archer would at LEAST hit FIRST, but clear shot makes way more sense to me than the ixalan boi.

(All recent activity)
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