[H&V] Heroes & Villains

[H&V] Heroes & Villains by SecretInfiltrator

87 cards in Multiverse

3 with no rarity, 31 commons, 35 uncommons,
16 rares, 2 mythics

4 white, 5 blue, 11 black, 31 red, 10 green,
16 multicolour, 6 hybrid, 2 land, 2 scheme

145 comments total

Preconstructed custom card decks for supplemental format play themed around dungeon crawling.

[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Heroic Decks | Archenemy Deck

Cardset comments (1)

Recently active cards: (all recent activity)

 C 
Instant
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
4 comments
last 2020-10-19 11:20:50 by SecretInfiltrator
 U 
Sorcery – Trap
If an opponent cast a spell this turn, you may pay {r} rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
10 comments
last 2020-10-19 09:55:11 by SecretInfiltrator
 R 
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Create a 4/4 green Beast creature token.
For each creature you control, you may have it fight a creature you don't control.
1 comment
2020-10-16 18:12:04 by SecretInfiltrator
 R 
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Hellkite's Inferno deals X damage to each of X target creatures and/or planeswalkers.
1 comment
2020-10-14 18:11:08 by SecretInfiltrator
 R 
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield.
1 comment
2020-10-12 11:51:05 by SecretInfiltrator

Recent comments: (all recent activity)
On Spill from the Cracks:
On Cascading Sand Trap:
On Beastmaster's Challenge:

Cycle for the Archenemies.

On Hellkite's Inferno:

Cycle for the Archenemies.

On Witchlord's Summons:

Cycle for the Archenemies.

On Raiding Horde:

I'm quite certain I make one Card of the Day each day. ;)

On Raiding Horde:

You do seem to make a lot of cards of the day; don't you? :)

Still; feels like a mighty fine stompy.

On Raiding Horde:
On Dwarven Engineer:

What I think you'd really want is "Discard a trap card: Draw a trap card". But doing that without it being either boring-repeatable card-search (and thus not very red, and certainly not common) or online-only is a hard thing. So this is probably a good-enough flavour implementation.

On Dwarven Engineer:

I wish there was a little more difference between the two abilities than just a 1 mana reduction. Something along the lines of "{r}, {t}, discard a card: draw a card. If you discarded a trap card, also do X"

(All recent activity)
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