[H&V] Heroes & Villains

[H&V] Heroes & Villains by SecretInfiltrator

84 cards in Multiverse

3 with no rarity, 31 commons, 35 uncommons,
13 rares, 2 mythics

4 white, 5 blue, 10 black, 30 red, 9 green,
16 multicolour, 6 hybrid, 2 land, 2 scheme

134 comments total

Preconstructed custom card decks for supplemental format play themed around dungeon crawling.

[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Heroic Decks | Archenemy Deck

Cardset comments (1)

Recently active cards: (all recent activity)

 U 
Tribal Instant – Archer
Prevent all combat damage that attacking or blocking creatures would deal this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice.
2 comments
last 2019-04-24 13:19:32 by Tahazzar
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
2 comments
last 2019-04-24 13:15:40 by Tahazzar
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
2 comments
last 2019-04-24 13:11:45 by Tahazzar
 U 
Creature – Elf Archer
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature.
1/4
7 comments
last 2019-04-23 18:02:16 by Froggychum
 U 
Tribal Instant – Archer
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
1 comment
2018-05-14 16:06:39 by SecretInfiltrator

Recent comments: (all recent activity)
On Suppressive Fire:

Rather wordy, but very nice design regardless. Quite interesting as a hybrid card.

Wait, why does it specify that attacking and blocking creatures don't deal combat damage this turn? What other entities would be dealing combat damage?

"Prevent all combat damage that would be dealt this turn."

Tribal type is questionable.

On Primal Roar:

Menace would fit here and could replace intimidate. (In that case) I would reduce the mana cost by {1}. Also, I think with menace the card could give +2/+2 UEOT instead.

On Dwarven Engineer:

Cool design mechanically as Trap cards generally tend to be by their very nature situational. Also has decent flavor.

On Blackthorn Sniper:

agree with Vitenka about wording. I don't super mind about the flying thing, it would be neat, but it's your card... Also it doesn't need to be that specific imo.

Also it makes a lot more sense that an archer would at LEAST hit FIRST, but clear shot makes way more sense to me than the ixalan boi.

On Blackthorn Sniper:

Sniper being even-firstier-strike-than-that seems a fine flavour to me.

And black sure gets "ETB: -1/1 counter". So that's fine. That this can be used pure-green is a lot less so. If it could shoot fliers only I'd be happier.

Or as noted, wording it as a one-sided-fight would keep flavour for green while being mechanically identical in 99% of cases. So "deals its power" rather than "deals 1"?

On Blackthorn Sniper:

Seems fine to me. There's room for both styles of Archer.

On Blackthorn Sniper:

So there is an Archer already that fights in a rather not one-sided fashion. Yet I feel Clear Shot has a better feeling for ranged combat.

Opinions?

On Blackthorn Sniper:

Fighting would be the most likely implementation.

On Blackthorn Sniper:

Maybe it could fight instead? Ala Atzocan Archer.

On Blackthorn Sniper:

Collorbendy creature for the Archer deck.

(All recent activity)
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