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CardName: Spill from the Cracks Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: _Surmount_ -- For each player that has cast a spell this turn, create a 1/1 red Goblin creature token. Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common

Spill from the Cracks
{3}{r}{r}
 
 C 
Instant
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
Updated on 19 Oct 2020 by SecretInfiltrator

History: [-]

2018-07-15 18:20:20: SecretInfiltrator created and commented on the card Spill from the Cracks

The 1-vs-3 catchup mechanic.

Also me using "any target" for a change.

2018-07-15 18:20:42: SecretInfiltrator edited Spill from the Cracks

Ah; are these meant to be sequential effects? That makes a link between the two abilities (though a really weak one) but I think needs to be spelt out as it's easy to miss.

Surmount is an interesting ability; I presume since it's not a keyword that they won't all make 1/1 goblins?

> Ah; are these meant to be sequential effects? That makes a link between the two abilities (though a really weak one) but I think needs to be spelt out as it's easy to miss.

What else would it be? That's how cards work. You do things in the order written on them. I feel, the connection is easily learnt once you have resolved the effect for the first time.

(Note that this will not stay a common. I'll settle on rarities once I expand the mechanic, but this probably will be an uncommon.)

> Surmount is an interesting ability; I presume since it's not a keyword that they won't all make 1/1 goblins?

It's the wording I settled on for something I first called "counterstorm"/"headwind"/etc. which was storm just for counting opponent's spells. What gets mltiplied by the number is dependent on the spell.

I also want to spread them across several partially tribe-themed "Archenemy decks", so the other decks wouldn't want Goblins at all.

The balance is hard if it is actually a singular effect that gets copied for each opponent, so I am now trying to have one effect that scales on player number and one derived effect that (circumstantially) is always relevant and scales less harshly. Assuming you have a base amount of creatures before casting this spell already, additional tokens just increase the damage output and aren't the sole factor.


In other notes I'm a little unhappy this has a singular target. I have to think about whether I can live with the fact that making the "any target" illegal somehow prevents the creation of tokens.

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