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CardName: Cascading Sand Trap Cost: 3R Type: Sorcery - Trap Pow/Tgh: / Rules Text: If an opponent cast a spell this turn, you may pay {R} rather than pay Cascading Sand Trap's mana cost. Cascading Sand Trap deals 4 damage to each opponent. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon

Cascading Sand Trap
{3}{r}
 
 U 
Sorcery – Trap
If an opponent cast a spell this turn, you may pay {r} rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
Updated on 19 Oct 2020 by SecretInfiltrator

History: [-]

2018-07-09 08:45:11: SecretInfiltrator created and commented on the card Cascading Sand Trap
2018-07-09 08:46:09: SecretInfiltrator edited Cascading Sand Trap

I don't think it's reasonable to expect players to know who is the 'active player' at any given time. 'Each activate player' is even more confusing.

2018-07-09 09:34:16: SecretInfiltrator edited Cascading Sand Trap:

added reminder text

Hmm - I guess it's to hit teams. Could it be simplified to:

Cast at the end of a players turn. If that player didn't attack or play a card, you may cast this for {r}. ~ deals 4 damage to each player whose turn it is.

Okay, c'mon now with that reminder xD I don't think you would want to use with Hardy Veteran the wording of

> As long as you're the active player, ~ gets +0/+2.

I know you get some slightly more stumpy texts with the use of 'active player', but certainly we have to be reasonable here. To me, it seems clear that "their turn" or whatever makes much more sense to the majority of people - and given the choice between the two wordings is obviously the more preferable.

@Tahazzar: Which two wordings? You have not put forth an alternative wording and I'm not going to touch Vitenka's which mangles things the way Vitenka's wording is wont to do.

I don't see how touse Hardy Veteran's precedent to derive a wording for this either - since this card doesn't just refer to the controller.

Not matter how you slice it, this card at the moment is very hard to process. Attempting to use the design itself to justify the unusual terminology is only going to make things worse. I would reconsider the whole design from ground up. Could it be an enchantment for example?

Since it's for an upcoming Trap-tribal deck and Trap is a spell type it can be an instant or sorcery...

was:

> typeline: Instant - Trap
mana cost: {2}{r}
If an active player (player whose turn it is) didn't attack or play a card this turn, you may pay {r} rather than pay ~'s mana cost.
~ deals 4 damage to each active player if it's their end step.

There is always the option to go asset with this, but I'm not certain it solves this particular issue.

So I'm going from "trap that collapses if you stand still at the wrong moment" to "trap that collapses if you move at the wrong moment". Both encourage using your own turn.

2018-07-11 08:12:40: SecretInfiltrator edited Cascading Sand Trap:

see above

Did you also consider 'If an opponent didn't cast a spell during their last turn'?

Not at the time. I have been avoiding anything that crosses turn-boundaries.

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