[H&V] Heroes & Villains: Recent Activity
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
Recent updates to [H&V] Heroes & Villains: (Generated at 2024-04-27 03:05:55)
Cool design mechanically as Trap cards generally tend to be by their very nature situational. Also has decent flavor.
agree with Vitenka about wording. I don't super mind about the flying thing, it would be neat, but it's your card... Also it doesn't need to be that specific imo.
Also it makes a lot more sense that an archer would at LEAST hit FIRST, but clear shot makes way more sense to me than the ixalan boi.
Sniper being even-firstier-strike-than-that seems a fine flavour to me.
And black sure gets "ETB: -1/1 counter". So that's fine. That this can be used pure-green is a lot less so. If it could shoot fliers only I'd be happier.
Or as noted, wording it as a one-sided-fight would keep flavour for green while being mechanically identical in 99% of cases. So "deals its power" rather than "deals 1"?
Seems fine to me. There's room for both styles of Archer.
So there is an Archer already that fights in a rather not one-sided fashion. Yet I feel Clear Shot has a better feeling for ranged combat.
Opinions?
Fighting would be the most likely implementation.
Maybe it could fight instead? Ala Atzocan Archer.
Collorbendy creature for the Archer deck.
t:Elf Archer creature >> Archer tribal instant
More fodder for the first villain deck.
Outpour is a verb/noun to my liking.
Bottom-up card that got a creative treatment that fits well into the set.
common >> uncommon
manifest >> install
That's a really nice implementation of digging.
Looking at addendum as a possible Wizard mechanic.