[H&V] Heroes & Villains: Design Notes

Printable
[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Heroic Decks | Archenemy Deck | Design Notes

Basics

Archenemy is played one-versus-many. The decks on either side want different kinds of cards.

The Heroic Decks want cards that play well with multiple teammates, but avoid cards that indiscriminately hurt all players. Group-Hug cards will disproportionately benefit the Heroic Deck players.

The Archenemy Decks want cards that play well against multiple opponents and scale well with many players even without having any allies that play along. In turn there is a scheme deck that can provide synergies.

Cycles and Cross-Deck Mechanics

Similar to Battlebond we have cooperation options with "partner with":

Undaunted:

"Surmount" is a storm variant that works like undaunted:

Traps/Troves

Traps Troves
Study Forbidden Lore

Mechanical Notes Per Deck

Dwarf

Main Mechanic:

Archer

Main Mechanic:

Wizard

Main Mechanic:

Witchlord Crypt

Updated on 23 Oct 2022 by SecretInfiltrator