[H&V] Heroes & Villains
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
Showing all 88 cards
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike
When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach.
First strike
When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach.
2/1
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink
As long as you have more life than an opponent, Quillcloak Drifter has flying.
Lifelink
As long as you have more life than an opponent, Quillcloak Drifter has flying.
Any common feather will do, but vanity prefers extravagant plumage.
2/2
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control.
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control.
1/2
Flash (You may cast this spell any time you could cast an instant.)
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn.
Guardian of Ancient Lore gets +1/+1 for each card in your hand.
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn.
Guardian of Ancient Lore gets +1/+1 for each card in your hand.
0/0
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand.
Return an instant card from your graveyard to your hand, then install a card from your hand.
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost.
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost.
Flash
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
1/1
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn.
Creatures target player controls get -2/-2 until end of turn.
Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
First strike (This creature deals combat damage before creatures without first strike.)
2/1
If an opponent drew two or more cards this turn or scried this turn, you may pay rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
Target player exiles two cards from their hand and the top two cards of their library.
Instant and sorcery spells you control have lifelink.
2/2
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control.
Shadowrealm Trap costs less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control.
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore.
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore.
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life.
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life.
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life.
Whenever an opponent discards a card, that player loses 1 life.
He prefers to add injury to insult.
2/1
Undaunted (This spell costs less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield.
Return two target creature cards from your graveyard to the battlefield.
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control.
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control.
2/2
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
Enchant creature
Enchanted creature gets +3/+3
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Enchanted creature gets +3/+3
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn.
Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter.
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn.
Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter.
5/5
If an opponent cast a spell this turn, you may pay rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
Cascading Sand Trap deals 4 damage to each opponent.
If an opponent played a nonbasic land this turn, you may pay rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
Destroy target land.
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card.
Draw a card.
Dwarves have long been known for delving too deep.
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.
, Discard a Trap card: Draw a card.
1/1
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune.
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune.
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
Frostbite deals 4 damage to target nonsnow creature.
Undaunted (This spell costs less to cast for each opponent.)
Hellkite's Inferno deals X damage to each of X target creatures and/or planeswalkers.
Hellkite's Inferno deals X damage to each of X target creatures and/or planeswalkers.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any color."
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any color."
2/2
Enchant creature
Enchanted creature gets +5/+2.
Cycling (, Discard this card: Draw a card.)
Enchanted creature gets +5/+2.
Cycling (, Discard this card: Draw a card.)
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
Until end of turn, target creature gets +5/+0 and ": This creature deals damage equal to its power to another target creature."
Punch in the Face deals 3 damage to target player.
At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
Haste (This creature can attack and as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
Rioting Tribesmen attacks each turn if able.
5/2
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card.
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card.
A task that takes extreme courage or an equal amount of recklessness.
2/2
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
Menace (This creature can't be blocked except by two or more creatures.)
2/2
Target creature gains haste and attacks this turn if able.
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
: Target creature gains haste
until end of turn.
until end of turn.
1/1
Undaunted (This spell costs less to cast for each opponent.)
Create a 4/4 green Beast creature token.
For each creature you control, you may have it fight a creature you don't control.
Create a 4/4 green Beast creature token.
For each creature you control, you may have it fight a creature you don't control.
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
1/1
Reach (This creature can block creatures with flying.)
Elfcycling (, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
Elfcycling (, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
1/2
Target creature gets +1/+1 and gains intimidate until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds.
3/3
Whenever you cast a creature spell, gain 4 life.
Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying.
Whenever you deploy a card, scry 2. (Cards played without casting are deployed.)
Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying.
Whenever you deploy a card, scry 2. (Cards played without casting are deployed.)
2/7
When you cast Ulag, Orc Warlord, you may put a creature card that's a Goblin or Orc from your hand or graveyard onto the battlefield. If you do, that creature gains haste until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4/5
Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life.
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life.
2/2
Haste (This creature can attack and as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/1
Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up.
Damage dealt this way cannot be prevented.
Damage dealt this way cannot be prevented.
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped.
Creatures you control have +1/+0.
Creatures cannot be equipped.
Creatures you control have +1/+0.
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
Battle cry, haste
Creatures you control can't be blocked by creatures with less power.
Creatures you control can't be blocked by creatures with less power.
2/2
At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
: Rimeweald Chieftain gets +1/+1 until end of turn.
: Rimeweald Chieftain gets +1/+1 until end of turn.
3/3
Destroy target noncreature permanent.
Taknar the Conqueror's power and toughness are each equal to the number of lands you control.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield.
*/*
A warmongers best friend.
4/2
Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature.
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature.
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch.
: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
Other Archer creatures you control have deathtouch.
: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
3/3
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn.
Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn.
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn.
Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn.
3/4
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
Target attacking or blocking creature gets +3/+3 until end of turn.
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature.
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature.
1/4
As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or .
: Gain or .
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or .
: Gain or .
Tap all lands your opponents control.
Create a number of Treasure artifact tokens equal to the number of your opponents. They have ", Sacrifice this Treasure: Gain one mana of any color."
Create a number of Treasure artifact tokens equal to the number of your opponents. They have ", Sacrifice this Treasure: Gain one mana of any color."
When you set this scheme in motion, for each opponent exile a creature or planeswalker that player controls.
Whenever one or more creatures controlled by an opponent deal combat damage to you, that player choose a card exiled with this scheme. Return that card to the battlefield under its owner's control.
At the beginning of your upkeep, bury a card exiled with this scheme. Then, if there remains no card exiled with this scheme, abandon it.
Whenever one or more creatures controlled by an opponent deal combat damage to you, that player choose a card exiled with this scheme. Return that card to the battlefield under its owner's control.
At the beginning of your upkeep, bury a card exiled with this scheme. Then, if there remains no card exiled with this scheme, abandon it.
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[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature.