Armageddon
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Showing 50 of 83 Artifact cards
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Show rarities: C U R M
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
: Adapted Steamroller gains trample until end of turn.
: Adapted Steamroller gains trample until end of turn.
4/4
Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it.
Placed strategically behind the eastern front, the arrays and their attending reserves were originally meant to be the last line of defense.
When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control.
1/1
When Armageddon Missile enters the battlefield, it deals 3 damage to target creature or player.
, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target.
, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target.
Nuclear hell in one convenient package.
Equipped creature is Legendary and gets +1/+1 for each creature you control that shares a creature type with it.
Each creature you control that shares a creature type with the equipped creature gets +2/+2.
Equip
Each creature you control that shares a creature type with the equipped creature gets +2/+2.
Equip
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
Trample, forestwalk
, : Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library.
, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player.
, : Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library.
, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player.
3/8
Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield.
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield.
When everyone is using magic, sometimes your enemies just don't expect you to show up in a normal vehicle.
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
: Tap target creature.
: Tap target creature.
"If they can't see us, they can't fight us. At least, that's the concept."
1/3
When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
It's a time bomb of sorts.
Equipped creature has deathtouch and lifelink.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power.
Equip- Sacrifice a creature.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power.
Equip- Sacrifice a creature.
, : Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature.
Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
When Cleansing Missile enters the battlefield, destroy target artifact or enchantment.
, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments.
, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments.
Flash (You may cast this spell anytime you could cast an instant.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank.
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank.
5/5
Corpse Processor enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand.
: Add to your mana pool.
, , Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand.
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
Cranial Scanner enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
: Add to your mana pool.
, , Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
Defender, reach
: Destroy target attacking creature with flying.
: Destroy target attacking creature with flying.
A thousand guns, each one an eye watching the lines for enemies.
0/8
Defender
A few cases a day keeps the enemy at bay.
3/2
Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases.
Vigilance
: Target creature attacks this turn if able.
: Prevent all combat damage that target creature would deal this turn.
: Target creature attacks this turn if able.
: Prevent all combat damage that target creature would deal this turn.
It lures soldiers to their deaths like moths to light.
2/5
Equipped creature has menace.
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip
Haste
: Flameburst Brawler deals 1 damage to target player.
: Flameburst Brawler deals 1 damage to target player.
It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body.
1/1
Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
Fog Machine enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
: Add to your mana pool.
, , Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
Defender
"Why is this even here?"
—graffiti on the Berlin Wall
—graffiti on the Berlin Wall
1/6
When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
Ghost Engine can't be blocked.
: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled.
: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled.
2/2
Flying
: Ghostcloak Scouter gains hexproof until end of turn.
: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
: Ghostcloak Scouter gains hexproof until end of turn.
: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
2/2
At the beginning of your pre-combat main phase, add to your mana pool.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead.
The most beautiful gems cause the bloodiest conflicts.
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Vigilance
You have no maximum hand size.
When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand.
Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand.
You have no maximum hand size.
When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand.
Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand.
6/6
When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card.
A symbol of both knowledge and protection.
1/2
Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
: Lightweight Glider gains flying until end of turn.
: Lightweight Glider gains flying until end of turn.
2/1
Loot Runner can't block, and attacks each turn if able.
Loot Runner must be blocked each turn if able.
Loot Runner can't be blocked by less than three creatures.
Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner.
Loot Runner must be blocked each turn if able.
Loot Runner can't be blocked by less than three creatures.
Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner.
1/3
Salvage – When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule.
, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead.
, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead.
: Add one mana of any color to your mana pool.
Shortly after the mana surge, unusual formations appeared throughout the landscape. People swarmed to them to discover their secrets.
Illus. Final Fantasy XV
: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery.
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip
Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead.
, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead.
Memento Transreliquat has all activated abilities of exiled artifact cards you own.
: Return Memento Transreliquat from your graveyard to your hand.
: Return Memento Transreliquat from your graveyard to your hand.
2/2
Vigilance, lifelink
, , Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn.
, , Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn.
, , Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn.
, , Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn.
1/4
Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
: Mounted Saw gets first strike until end of turn.
: Mounted Saw gets first strike until end of turn.
4/1
Whenever a creature with a napalm counter on it is dealt damage, remove the napalm counter and Napalm Reaper deals 2 damage to it.
: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
, : Deal 1 damage to each other creature.
: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
, : Deal 1 damage to each other creature.
5/3
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (23) Artifact (83) Land (16)
Show rarities: C U R M
Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Equip
last 2012-03-19 00:02:54 by jmgariepy