Armageddon
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Showing 27 of 27 Red cards
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Show rarities: C U R M
: Creatures you control get +1/+0 until end of turn.
, , Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
, , Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
1/1
Double strike
: Ashgut Behemoth gets +1/-1 until end of turn.
, : Ashgut Behemoth deals damage equal to its power to target creature or player.
(If a creature would deal negative damage, it deals 0 damage instead.)
: Ashgut Behemoth gets +1/-1 until end of turn.
, : Ashgut Behemoth deals damage equal to its power to target creature or player.
(If a creature would deal negative damage, it deals 0 damage instead.)
-2/10
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
Destroy target artifact or land.
Two months to build, half a second to destroy.
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
Reveal the top X cards of your library. Any player may have Explosive Inspiration deal damage to him or her equal to the total converted mana cost of the revealed cards. If no player does, put those cards into your hand.
As an additional cost to cast Factory Burning, sacrifice a land.
Put three 1/1 white Human Soldier creature tokens into play.
Put three 1/1 white Human Soldier creature tokens into play.
As bad as being a soldier might be, it's still better than being unemployed.
Illus. SGT185@Deviantart.com
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
Haste
Fervent Recruits attacks each turn if able.
They don't know what they're fighting for. They don't care.
3/3
Convoke
Flying
Attacking creatures you control get +1/+0 until end of turn.
Whenever Firewing Captain attacks, you may pay . If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.
Flying
Attacking creatures you control get +1/+0 until end of turn.
Whenever Firewing Captain attacks, you may pay . If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.
5/4
Haste
A creature as unpredictable as it is deadly.
3/3
: Flamedancer Apprentice gets +1/+0 until end of turn.
2/1
Convoke
Double strike
Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage.
Double strike
Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage.
3/5
First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way.
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way.
"We need more fuel!"
"Let's dismantle that tank over there."
"Let's dismantle that tank over there."
Illus. howstuffworks.com
2/2
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn.
The worst thing a government can do during a war is be forced to fight its own people.
1/1
Players can't gain life.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3/4
Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking.
Although the Americans had superior technology and magic, the Soviets won the battle for West Berlin with sheer numbers.
2/1
Flying, haste
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player.
, : Thunderbird deals 3 damage to target creature or player.
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player.
, : Thunderbird deals 3 damage to target creature or player.
Illus. Wizards of the Coast
3/3
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Show rarities: C U R M
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When Angry Vandal enters the battlefield, you may destroy target artifact.