Armageddon
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Showing 23 of 23 Multicolour cards
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (23) Artifact (83) Land (16)
Show rarities: U R M
Flying
Orbital Surveyor can only block creatures with flying.
Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1.
: Scry 1.
Orbital Surveyor can only block creatures with flying.
Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1.
: Scry 1.
5/5
Flying, vigilance
It stands for freedom and courage in more ways than one.
2/2
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
0/2
Whenever you would gain gold, you gain twice as much gold instead.
When Stock Exchange enters the battlefield, you gain 1 gold.
Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold.
When Stock Exchange enters the battlefield, you gain 1 gold.
Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold.
First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life.
The name of the task force is morbidly accurate.
3/2
Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library.
"We just want names."
Choose one -
• Blazing Winds deals 3 damage to each creature without flying.
• Blazing Winds deals 3 damage to each creature with flying.
• Blazing Winds deals 3 damage to each creature without flying.
• Blazing Winds deals 3 damage to each creature with flying.
Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller.
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller.
3/3
Defender
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
It kept giving until there was nothing to give but itself, and then it gave that away too.
2/4
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample, vigilance
Whenever a creature you control becomes tapped, you gain 1 life.
Trample, vigilance
Whenever a creature you control becomes tapped, you gain 1 life.
7/10
Defender, trample
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power.
: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power.
: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.
0/4
Target creature an opponent controls gets -X/-X, where X is the number of creatures you control. Each creature you control gets +1/+1 until end of turn.
The irony of being overpowered by the strength of their own war machines was lost on the fleeing attackers.
, Discard a card, : Destroy target creature that dealt damage this turn.
He wanders the streets at night, aiming to improve the world by systematically murdering those he deems to be dangerous criminals, completely ignorant of the most dangerous one.
3/2
Flying, trample, haste
Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1.
Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1.
War is coming.
5/5
Exile a creature card from your graveyard: Necromantic Naturemage gets indestructible and deathtouch until end of turn.
"I don't understand why people think my work is twisted. The living thriving on the nutrients of the dead is simply part of the natural cycle."
3/3
Menace
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it.
Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn.
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it.
Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn.
3/3
Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card.
"The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world."
2/2
Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
1/1
Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn.
"Technology is weakness."
-Sylvane, Terra Nova leader
-Sylvane, Terra Nova leader
Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If the discarded card was an artifact card, draw a card.
2/4
Creatures you control get +1/+0 and have haste.
"For glory, for victory, for the motherland! Charge!”
2/2
Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (23) Artifact (83) Land (16)
Show rarities: U R M
Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Background | Skeleton |
+1 Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card.
-7 Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library.