Armageddon
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Showing 27 of 27 White cards
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Show rarities: C U R M
Flash
Flying
When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn.
Flying
When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn.
3/3
Creatures you control get +2/+2, flying and vigilance until end of turn.
The soldiers took to the skies, and the enemy lines broke.
Creatures with hexproof can be targeted as though they didn't have hexproof.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature.
"We're safe now. No one could possibly shoot us through this storm."
-General Lockwood, last words
-General Lockwood, last words
Illus. Riot Games
0/2
, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn.
"I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
Convoke
Flying
When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater.
Flying
When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater.
"Blessed are the meek: for they shall inherit the earth."
-Matthew 5:5
-Matthew 5:5
4/4
Exile target creature. Its controller draws a card.
"You are not welcome in my world."
Illus. Popular Science
As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control.
Exile target creature.
Exile target creature.
The ability to intertwine magical spells together becomes awe-inspiring in the hands of coordinated teams.
Flying, vigilance
Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful.
Illus. Graham Owen
1/2
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play.
Put three 1/1 white Human Soldier creature tokens into play.
Tap up to two target creatures.
Draw a card.
Draw a card.
A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
Whenever one or more creatures attacks, you may untap up to X creatures you control, where X is the number of attacking creatures.
War wounds more than just the body.
Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.)
"Everyone in this land has the right to freedom of speech and conscience... so long as their beliefs fall within certain boundaries."
When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token.
2/1
, : Mortar Squad deals 1 damage to target attacking or blocking creature.
Nothing ruins your day more than getting nailed in the head with a mortar.
1/1
Other Soldiers you control get +1/+1.
Despite his semblance of leadership, he merely follows orders from above.
2/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike
Flying, first strike
3/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
Flying, vigilance
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
Blood-stained hands wither under his righteous gaze.
2/5
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
Strengthened by the spirit of his comrades.
*/*
, : Put a 1/1 white Soldier creature token into play.
He walks the city streets, sending men off to meet their heroic deaths.
2/2
Untap all creatures you control.
Draw a card.
Draw a card.
"Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When United We Stand enters the battlefield, draw a card.
Enchanted creature gets +1/+1 for each creature you control.
When United We Stand enters the battlefield, draw a card.
Enchanted creature gets +1/+1 for each creature you control.
Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
Vigilance
Vigilance
2/4
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Show rarities: C U R M
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Flash