It costs 6. Ramping once you're already at six is rarely useful.
Admittedly, it ramps from 6 to 15ish in one "Eat all my artifacts" shot. So I guess? It does seem odd to have all the lords do roughly the same thing, though.
I guess that makes sense, but the +1/+1 counter is incentive to make this card aggro, especially if you were already running it.. Though statues are sort of tempo, maybe midrange, so I will take out the ability.
Haste will go too, never thought of the upkeep transformation much.
As for frenzy and lifelink, I kind of like Frenzy, so im probably gonna keep it, I know it clashes with taking out Unleash, but it is probably going to be a recurring mechanic in this set, so it is staying.
idk, I like them with a ramp ability, as Dryads and Statues (especially statues) are not super developed tribal, though it doesnt fit the best with the card, It seems to work okay
yeah, but it is not "B: 4/1" it is "BB: 4/1", so not that overpowered... But yeah, still pretty damn good, maybe I make it a 1/2? And im not going to worry about equipment, as any good creature could have equipment, doesnt make the card itself OP... Okay so im waiting for ideas :D
So four keywords on the backside, but you chicken out on unleash 1?
As a DFC this card is about transforming between two modes (front & back) already. But with the triggered ability you also give the second mode different forms.
The transformation story this card tells is much more evocative than the inexplicable unleash. I'd scrap unleash from this since it reduces the effectiveness of the design.
Since the transformation happens in the upkeep, haste is close to meaningless on this card.
I don't see this being the card to explore the interesting interaction between lifelink and frenzy - I'd rather see them on a french vanilla SFC that draws the focus to this rather than hiding the interaction on the back of a card.
you could use this to get out a giant card from one of my other sets, so thats a plus :P
It costs 6. Ramping once you're already at six is rarely useful.
Admittedly, it ramps from 6 to 15ish in one "Eat all my artifacts" shot. So I guess? It does seem odd to have all the lords do roughly the same thing, though.
I guess that makes sense, but the +1/+1 counter is incentive to make this card aggro, especially if you were already running it.. Though statues are sort of tempo, maybe midrange, so I will take out the ability.
Haste will go too, never thought of the upkeep transformation much.
As for frenzy and lifelink, I kind of like Frenzy, so im probably gonna keep it, I know it clashes with taking out Unleash, but it is probably going to be a recurring mechanic in this set, so it is staying.
made it cleaner
idk, I like them with a ramp ability, as Dryads and Statues (especially statues) are not super developed tribal, though it doesnt fit the best with the card, It seems to work okay
yup
sure, why not?
Hmm... true about the mana fixing, though I like where it is at, maybe a bit odd, but that is a small part of this set!
Basicallly it is :: add to your pool
I can change it to +1/+1 if you like...
yeah, but it is not "B: 4/1" it is "BB: 4/1", so not that overpowered... But yeah, still pretty damn good, maybe I make it a 1/2? And im not going to worry about equipment, as any good creature could have equipment, doesnt make the card itself OP... Okay so im waiting for ideas :D
no, not in orzhov, in mono black yes.... I suppose I will take that out :D
Effective and simple. Could be common?
How many legendary lords that also tap for mana does a set need?
So four keywords on the backside, but you chicken out on unleash 1?
As a DFC this card is about transforming between two modes (front & back) already. But with the triggered ability you also give the second mode different forms.
The transformation story this card tells is much more evocative than the inexplicable unleash. I'd scrap unleash from this since it reduces the effectiveness of the design.
Since the transformation happens in the upkeep, haste is close to meaningless on this card.
I don't see this being the card to explore the interesting interaction between lifelink and frenzy - I'd rather see them on a french vanilla SFC that draws the focus to this rather than hiding the interaction on the back of a card.
Is there a reason you may want to sacrifice a creature?
Angels are medium-to-large flying creatures in Magic. The breaking of form here seems not purposeful.
The blinking ability can be just as interesting on a larger flying body, so why not give the Angel stats worthy of an Angel?
The costs and mana amounts and the assymetric boost make this card hard to process. This could be more straightforward and simple.
Is it a good idea to require colorless mana for your mana fixing? Green can ramp already.
Uh, yeah; 2/1 for 1 is pretty good on its own. And this is sneakily a 4/1, even before you start talking about equipment?
Blatantly overpowered.