I'm quite partial to the idea of having a player shuffle their library for some sort of effect... but I don't really see it as a counterspell. Blue can definitely return stuff to hands, but that's not really sticking to my main goals, just trying to solve this imperfection.
Probably not a common as a 2/2 virtual french vanilla since it looks similar to Diregraf Ghoul and Tormented Hero. Balancing 1-drops is harder than for higher CMCs really.
Remember that as a common one could pick a very high number of copies of this card in limited which can lead to all kinds of issues and puts harsher limits on the designs at the rarity.
This is no Plow Under, but yeah, I can see it becoming super irritating if you're opponent spammed this into your face in limited. As a common, you could pick 5+ copies of it as well so it's not out of the question by any means.
The issue is that putting cards on the library rather than discarding them is a much, much worse gameplay experience. It's not only losing a card, it is also losing the ability to draw into a new card.
Mechanics that prevent (random, useful, filled with potential) new cards from being drawn like fateseal and dredge are problematic.
Drawing a new card every turn is the life blood of the game. Noxious Revival has messed with that, but at a card disavantage to the caster if used in such an offensive fashion.
> Target player puts three target permanents they own on the top of their library, then shuffles their library
This is effective permanent removal in blue. Including removal of lands and enchantments.
This would be brutal if this only targeted creatures and easier to cast one-sided than Hex in a color that isn't supposed to be good at solving creatures once they are on the battlefield.
Did you somehow forget the line about how this effect is followed by them getting three replacement permanents (Which still would make this a rare, but why isn't this already?)?
2018-07-20 01:51:45:
Froggychum
deleted the card Pay in Blood from Naloxa
Interesting card. Though those creature cards will be hard to cast unless the opponent is playing as well. You could add a clause to alleviate that:
> Whenever a creature card is put into a graveyard from a library, until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
I'm not 100 % with the placement of that UEOT clause.
Even if you were control multiple of copies of Cosi's Trickster, would you really want to cast this targeting your opponent and give them five cards? That's a card advantage loss of six in total since you also lose this card when you cast it.
I'm quite partial to the idea of having a player shuffle their library for some sort of effect... but I don't really see it as a counterspell. Blue can definitely return stuff to hands, but that's not really sticking to my main goals, just trying to solve this imperfection.
I'll just reprint opportunity for the time being
Probably not a common as a 2/2 virtual french vanilla since it looks similar to Diregraf Ghoul and Tormented Hero. Balancing 1-drops is harder than for higher CMCs really.
Remember that as a common one could pick a very high number of copies of this card in limited which can lead to all kinds of issues and puts harsher limits on the designs at the rarity.
This is no Plow Under, but yeah, I can see it becoming super irritating if you're opponent spammed this into your face in limited. As a common, you could pick 5+ copies of it as well so it's not out of the question by any means.
It seems like a common mistake to turn Oblation into mono-. Even WotC did it with Spin into Myth (future-shifted card), but you know Time Spiral.
The issue is that putting cards on the library rather than discarding them is a much, much worse gameplay experience. It's not only losing a card, it is also losing the ability to draw into a new card.
Mechanics that prevent (random, useful, filled with potential) new cards from being drawn like fateseal and dredge are problematic.
Drawing a new card every turn is the life blood of the game. Noxious Revival has messed with that, but at a card disavantage to the caster if used in such an offensive fashion.
> Target player puts three target permanents they own on the top of their library, then shuffles their library
This is effective permanent removal in blue. Including removal of lands and enchantments.
This would be brutal if this only targeted creatures and easier to cast one-sided than Hex in a color that isn't supposed to be good at solving creatures once they are on the battlefield.
Did you somehow forget the line about how this effect is followed by them getting three replacement permanents (Which still would make this a rare, but why isn't this already?)?
Okay
1/1s vanillas for 1 are useless these days. Even without any color commitment you get 1/2+ for - Keeper of the Lens.
Fair enough. will make a 1/1
sure noncreature is fine. still flavorful, and also fits my archtypes and colors better. gg
Oops, i misread the card, thought this was for you. I suppose I could make this a card-disadvantage ability. that would be on-point flavorwise
It's weird for blue to get the ability to "memorize" creature cards. You'd expect that ability in black and blue able to "memorize" noncreature cards.
So far only has received a 2/1 vanilla for 1 at common - and that was in the masters 25 set. So this is pushing the envelope on that front.
Interesting card. Though those creature cards will be hard to cast unless the opponent is playing as well. You could add a clause to alleviate that:
> Whenever a creature card is put into a graveyard from a library, until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
I'm not 100 % with the placement of that UEOT clause.
Even if you were control multiple of copies of Cosi's Trickster, would you really want to cast this targeting your opponent and give them five cards? That's a card advantage loss of six in total since you also lose this card when you cast it.