Damn. I must have overlooked that. They both fill a hole, so i can't take either out.
I guess you're right about the ill-advised nature. Though I'm currently improving the jewel cards to fit into what i have learned.
Both are quite uninspired i'll agree (it hurts to say, but i guess most my stuff is pretty lame), but it's the best I could do back then (i'm better now, still learning). The smaller sets coming up will have better edits from me because there is less I have to build around, less limitations on what I can fix.
For now I will have to live with this sin, if you have an idea on how to make Jewels a better mechanic it'd be appreciated...
too good for common?
Damn. I must have overlooked that. They both fill a hole, so i can't take either out.
I guess you're right about the ill-advised nature. Though I'm currently improving the jewel cards to fit into what i have learned.
Both are quite uninspired i'll agree (it hurts to say, but i guess most my stuff is pretty lame), but it's the best I could do back then (i'm better now, still learning). The smaller sets coming up will have better edits from me because there is less I have to build around, less limitations on what I can fix.
For now I will have to live with this sin, if you have an idea on how to make Jewels a better mechanic it'd be appreciated...
Ignoring how the mechanics seem ill-advised individually jewel counters are just star counters with another name.
I don't see why you bother to make two different sets trying to make the same mechanic work under two different names at the same time.
See Quartz Chalice.