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Recent updates to Multiplayer: (Generated at 2024-04-24 04:00:08)
Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Multiplayer: (Generated at 2024-04-24 04:00:08)
The current batch of spammers appear to be copypasting chunks of random pages, deliberately introducing typos and numbers, and then getting their actual URL-bearing posts rejected.
What is this, I don't even know what language to try to translate this into.
David Vendetta avec Micah et VStyle se produit le medcreri 12 de9cembre au Ze9nith de Rouen pour les 25 ans du Groupe Cesi compose9 de l'eXia (Ecole Supe9rieure d'Informatique), de l'ei.cesi (Ecole d'Inge9nieurs) et du Cesi Entreprises.
Huh. I know where the anti-cantrip argument comes from, but whenever I see a cantrip, I do a little fist-pump. I love marginal effects, and tacking 'draw a card' onto a card is a gigantic red flag that I'd enjoy playing the card.
But I admit, I'm not your standard player. For example, my goal when building decks is, rarely, to win. I want to have an interactive challenge with my opponent. So, yeah, there's got to be a large amount of people who don't like it when you print 'yet another cantrip'. There's also a large contingent who love them, so as long as you don't flood the file with them, I'd think one should encourage their existence.
The name sounds like it would have a bigger effect, like Divine Intervention.
True; they're good - but you don't get very much punch in the fun for that amount of good. "Oh, cantrip, yawn" is the reaction of people who don't count card advantage; but you can't make it do something awesome too - because then it'd be just "Everyone runs four"
Hmm. I don't recall reading that on dailymtg. And I disagree: cantrips are popular and serve a good purpose in Limited.
4/3 > 4/2. No reason to have a huge guy who beats tons of critters in combat so hard to kill
Wanted to move this further from Hell's Caretaker. Also I feel that it's quite a bit better than the aforementioned card, but in recent years the MTG teams have been much more willing to print really good creatures with a cost of 5+ to make up for their beefy casting cost. Willing to up the activation cost because I feel like it might need it.
2WW > 2WWW + Vigilance
C > U
Marking this down for changes, drawing a card is nice but not particularly relevant to what white wants to do. Maybe a nice fog variant?
Also I'm pretty sure I've read on the MTG site that adding a 'draw a card' rider is the most uninteresting and uncreative of riders unless it interacts strongly with a theme (like dredge for example).
The key was to give the tog evasion, then hit for kill by saccing enchantments once he's past the blockers. The advantage of Auratog was that it's much easier to get back the auras rather than lands, as you still hit the one land/turn limit and there's no Replenish variants (other than Life from the Loam, but at that point just make a midrange rock loam deck.)
Oh and the key to giving the tog evasion was the 2 drop white pacifism variant that gave a creature shadow
Ha! I had the same deck, but was running Thaumatog instead. No one ever saw it coming. Mostly because it rarely did. ;)
The idea of looping Fiend Hunter with this guy reminds me of an old Auratog/Enchantress deck I made a while back when Lorwyn was released because you could just eat the Oblivion Ring with 'tog and their stuff was gone. Then of course if you wanted your shit back there was the Replenish variant. It was deceptively good in multiplayer because everyone was like, "Poor Auratog player, he just is a fool" and you'd give Auratog like 14 flying power and kill someone. Then get all your stuff back and do it again. I should revisit that deck and see if I can make it better.
I think it makes sense to make this a bit smaller, perhaps 2/2 or 1/3. Order of Whiteclay was quite a bit smaller (although ironically that one forced you to attack in order to use its ability!)
Does anyone think adding Vigilance will push this over the top? I think I either want that or to make this dude smaller since there's currently tension in this card in that you're pushed one way to attack then the other way to activate the ability, which are mutually exclusive. It could move to being a wall, since that way you're always defending and can use the ability at the end of the turn of the player before you.
Also without the tap cost, Fiend Hunter + this is much more menacing than Glimmerpoint Stag, although the stag can help lock out someone's mana.
That's probably a sensible approach for keeping this more suitable for common.
"designing commons and having to bump them to uncommon" - Heh, well, it seems you're not alone. MaRo said in a recent article (I think it was his recent Nuts & Bolts article) that "One way I get uncommons for the design file is I ask my team to design commons". :)