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CardName: Deacon of the Slaughter Cost: 2W Type: Creature - Elf Cleric Pow/Tgh: 1/2 Rules Text: Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play. {B},{T}, sacrifice a creature: Each opponent loses 1 life. Flavour Text: Sometimes what is bad for one part of the body is actually good for the whole. Set/Rarity: Multiplayer Uncommon

Deacon of the Slaughter
{2}{w}
 
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
Updated on 15 Mar 2012 by Mandroid

Code:

History: [-]

2012-03-05 01:25:57: Mandroid created the card Deacon of the Slaughter
2012-03-05 04:51:37: Mandroid edited Deacon of the Slaughter

Hmm, that looks pretty strong. Each creature of yours comes with a bonus 4 life. Quite effective in limited. Not overpowered, though; the game needs some powerful effects (and I prefer them to be like this, "quite strong" not "utterly game-changing"). Might be more suited for uncommon at its current power level, though.

2012-03-05 17:22:34: Mandroid edited Deacon of the Slaughter:

gain 2 > gain 1

2012-03-06 06:28:12: Mandroid edited Deacon of the Slaughter:

gain 2 life > each opponent loses 1 life

2012-03-06 06:28:57: Mandroid edited Deacon of the Slaughter
2012-03-07 00:50:45: Mandroid edited Deacon of the Slaughter:

flipped the lifegain and the loss of life, activation: 1 > B

this should be good, I really like this pairing of abilities, and the black activation makes it really feel right.

Only thing is that it might be too strong. Really, like sac your whole board to hit everyone for ten? Even if you only sac five guys with this that's 15 damage dealt and 5 gained. Although I guess the flipside is that you'd be leaving yourself open to an attack if you sac all your dudes. I dunno, might need testing or perhaps more mana in the activation cost to balance it.

2012-03-12 06:05:08: Mandroid edited Deacon of the Slaughter:

Removed lifegain and merged with another card which did this.

This is a really interesting card. I like it a lot. I fear it may be more suited for uncommon than rare, but it's a very interesting pair of abilities.

Yeah I have this thing about designing commons and having to bump them to uncommon.

2012-03-12 22:59:04: Mandroid edited Deacon of the Slaughter:

added tap

Also added a tap feature so you cant's just chain your one token into as many life as you have black mana.

"designing commons and having to bump them to uncommon" - Heh, well, it seems you're not alone. MaRo said in a recent article (I think it was his recent Nuts & Bolts article) that "One way I get uncommons for the design file is I ask my team to design commons". :)

2012-03-15 16:43:12: Mandroid edited Deacon of the Slaughter:

C > U

2012-03-15 16:44:11: Mandroid edited Deacon of the Slaughter

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