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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Battle-Rampart Blessing White Common 2{1}{w} Instant As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature.
5 1331014537 on 06 Mar 2012 by Mandroid
2 Battlefield Allopath White Common 4{3}{w} Creature – Human Cleric 2 3 Lifelink
Whenever a creature you control dies, you gain 2 life.
0
3 Card14063 White Common 4{2}{w}{w} Creature – Human Cleric 3 2 When ~ dies, you gain 5 life. 3 1331056707 on 06 Mar 2012 by Mandroid
4 Card14065 White Uncommon 5{4}{w} Sorcery As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play.
4 1331056479 on 06 Mar 2012 by Mandroid
5 Card14066 White Common 2{1}{w} Instant ~ deals damage to target creature equal to the damage it dealt this turn. 0
6 Card14191 White Rare 5{2}{w}{w}{w} Creature – Human Cleric 3 4 Vigilance
{1}{w}, Sacrifice a creature, {t}: Return target creature from a graveyard to play under your control.
11 1331287058 on 09 Mar 2012 by Alex
7 Cleansing Chaplain White Common 1{w} Creature – Human Cleric 1 1 CW04 Sacrifice a creature: Exile target card in a graveyard. 3 1330727709 on 02 Mar 2012 by Mandroid
8 Deacon of the Slaughter White Uncommon 3{2}{w} Creature – Elf Cleric 1 2 Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
6 1330937688 on 05 Mar 2012 by Alex
9 Divine Intervention White Common 4{3}{w} Sorcery You gain 1 life for each creature on the battlefield. Draw a card. 5 1331829773 on 15 Mar 2012 by Mandroid
10 Elite Snaretrapper White Common 2{1}{w} Creature – Human Soldier Cleric 2 1 CW02 Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature. 0
11 Geistblessed Hunter White Common 5{4}{w} Creature – Human Cleric 2 1 Flying
Geistblessed Hunter can't block
When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield.
3 1331056108 on 06 Mar 2012 by Mandroid
12 Hallowed Afterlife White Common 5{3}{w}{w} Enchantment Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play. 0
13 Huntsmaster of the Divine Flame White Uncommon 5{3}{w}{w} Creature – Human Cleric Soldier 4 4 When Huntsmaster of the Divine Flame dies, exile target creature. 0
14 Incendiary Devotee (Malignant Mob) White Common 2 {1}{w} Creature – Human Peasant
‑‑‑‑
Creature – Human Peasant
2
‑‑‑‑
3
1
‑‑‑‑
4
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
‑‑‑‑
Vigilance
4 1330728907 on 02 Mar 2012 by Mandroid
15 Riotous Frenzy White Common 3{1}{w}{w} Instant CW01 Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment.
4 1330800047 on 03 Mar 2012 by Alex
16 Sacrificial Altar White Uncommon 3{2}{w} Artifact {2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) 8 1330943367 on 05 Mar 2012 by Alex
17 Sickly Pastor White Common 2{w}{w} Creature – Human Cleric 0 1 When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play. 0
18 Vicarious Elder White Common 1{w} Creature – Goblin Cleric 1 1 CW03 Whenever a creature enter the battlefield you gain 1 life. 4 1331089990 on 07 Mar 2012 by Link
19 Witchhunter Zealot White Uncommon 2{1}{w} Creature – Human Cleric 1 2 UW02 Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment. 0
20 Battle-Grafted Researcher Blue Common 2{1}{u} Artifact Creature – Human Warrior 2 1 Flying
Battle-Grafted Researcher cannot block creatures with flying.
0
21 Card13982 Blue Common 3{2}{u} Artifact Creature – Construct 1 1 Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature.
3 1331551420 on 12 Mar 2012 by Alex
22 Card14051 Blue Common 2{1}{u} Creature 1 2 Sacrifice ~: Counter target spell unless it's controller pays {2}. 0
23 Card14219 Blue Common 1{u} Creature – Human Scientist 0 1 Unblockable 2 1331530010 on 12 Mar 2012 by Mandroid
24 Chemichal Neutralization Blue Common 4{3}{u} Instant Counter target spell. Tap target creature. 0
25 Controlling Parasite Blue Uncommon 6{4}{u}{u} Enchantment – Aura CU09 Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature.
You control enchanted creature as long as it has a +1/+1 counter on it.
0
26 Mana Detector Blue Common 1{u} Artifact CU07 Skepticism — {t}: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn. 2 1331090141 on 07 Mar 2012 by Link
27 Shielding Solution Blue Common 4{3}{u} Artifact – Equiptment Equipped creature gets +1/+0 and is unblockable.
Equip {2}
2 1330821049 on 04 Mar 2012 by Alex
28 Tainted Biologist (Uncontrollable Experiment) Blue Common 2 {1}{u} Creature – Human Scientist
‑‑‑‑
Creature – Human Mutant
2
‑‑‑‑
5
1
‑‑‑‑
4
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
‑‑‑‑
Hexproof.
0
29 Teleportaion Beam Blue Common 2{1}{u} Artifact CU08 {2}{u}, Discard a card: Return target creature to its owner's hand. 0
30 Teleportal Technician Blue Uncommon 5{3}{u}{u} Creature – Human Artificier 1 4 {3}{u}: Target creature is unblockable until end of turn 0
31 Theoretical Physicist Blue Uncommon 2{1}{u} Creature – Goblin Scientist 1 1 UU01 scientific Progress — {t}: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield. 2 1331090060 on 07 Mar 2012 by Link
32 Viral Bond Blue Rare 3{2}{u} Enchantment When Viral Bond enter the battlefield put a +1/+1 counter on target creature.
{3}{u}{t}: Gain control of target creature with a +1/+1 counter on it.
0
33 Vonnemin's Creation Blue Common 3{2}{u} Artifact Creature – Construct 1 3 {3}{u}{u}: Put a creature token into play which is a copy of Vonnemin's Creation. 4 1330901448 on 04 Mar 2012 by Mandroid
34 (Faction) Initiate Black Common 1{b} Creature – Human Assassin 1 1 Deathtouch 1 1330902419 on 04 Mar 2012 by Mandroid
35 Card14048 Black Common 3{2}{b} Creature – Human Assassin 2 2 Intimidate 0
36 Card14053 Black Common 4{2}{b}{b} Sorcery Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn.
0
37 Contract Killing Black Common 4{3}{b} Instant Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn.
1 1330822381 on 04 Mar 2012 by Alex
38 Drake-Mounted Tracker Black Common 2{1}{b} Creature – Human Assassin Knight 1 1 If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying. 0
39 Grim Exhumation Black Common 5{3}{b}{b} Sorcery Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life. 0
40 Interceding Initiate Black Common 2{b}{b} Creature – Human Assassin 2 2 When Interceding Initiate dies, target player loses 2 life. 0
41 Plasma Seer Black Common 2{1}{b} Creature – Vedalkan Wizard 1 2 Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn 0
42 Streetbound Waif (Back Alley Ripper) Black Common 2 {1}{b} Creature – Human
‑‑‑‑
Creature – Human Assassin
2
‑‑‑‑
4
1
‑‑‑‑
2
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
‑‑‑‑
First strike
0
43 Army Infantry (Army Drake Squadron) Red Common 2 {1}{r} Creature – Human Soldier
‑‑‑‑
Creature – Human Soldier
2
‑‑‑‑
3
1
‑‑‑‑
4
CR02 At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
‑‑‑‑
Flying
1 1330822639 on 04 Mar 2012 by Alex
44 Blessed Battle-Master Red Rare 2{r}{r} Creature – Human Soldier Cleric 1 2 Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it. 15 1333394023 on 02 Apr 2012 by COLOGENGKING
45 CR03 Red Common 3{2}{r} Instant CR03 ~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn.
0
46 Card14044 Red Common 2{r}{r} Creature – Human Knight 2 1 Sacrifice ~: ~ deals 2 damage to target creature or player. 0
47 Flame Rift Red Common 2{1}{r} Sorcery Flame Rift deals 4 damage to each player. 1 1330903747 on 04 Mar 2012 by Mandroid
48 Frontline Distraction Red Common 1{r} Creature – Goblin Soldier 1 1 CR04 Sacrifice Frontline Distraction: Destroy target artifact. 0
49 Rankshredder Captain Red Common 6{4}{r}{r} Creature – Giant Warrior 4 4 If you control five or more creatures, Rankshredder Captain gets +3/+3 0
50 Skeptical Gaurd-Captain (Dyardigal Incarnate) Red Rare 4 {2}{r}{r} Creature – Human Warrior
‑‑‑‑
Creature – Dragon
4
‑‑‑‑
7
3
‑‑‑‑
6
When Skeptical Gaurd-Captain dies, return it to the battlefield transformed.
‑‑‑‑
When Dyardigal Incarnate enters the battlefield, it deals 2 damage to each creature.
Flying
{r}: Dyardigal Incarnate gets +1/+0 until end of turn.
4 1330597100 on 01 Mar 2012 by Alex
51 Trinket Slinger Red Common 3{2}{r} Creature – Goblin Artificier 1 3 CR01 Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player. 1 1330540982 on 29 Feb 2012 by Mandroid
52 Card14043 Green Common 2{1}{g} Instant Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library. 0
53 Devoted Recluse (Fynyigar Crusher) Green Common 2 {1}{g} Creature – Human Druid Shapeshifter
‑‑‑‑
Creature – Wurm
2
‑‑‑‑
5
1
‑‑‑‑
4
CG04 At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
‑‑‑‑
Trample
2 1330545524 on 29 Feb 2012 by Mandroid
54 Experimental Breeding Colony Green Uncommon 6{4}{g}{g} Enchantment UG02 {1}{g}: Put a 1/1 green Bacteria creature token into play. 2 1330821149 on 04 Mar 2012 by Alex
55 Heretic's Punishment Green Common 3{2}{g} Sorcery Two target creatures fight (Each deals damage equal to it's power to the other). 2 1330688211 on 02 Mar 2012 by Alex
56 Huntmaster's Blessing Green Common 5{3}{g}{g} Instant CG08 If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
0
57 Leader of the Witchunt Green Common 3{2}{g} Creature – Human Cleric 2 3 CG07 Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn. 0
58 Outcast's Mongrel Green Common 1{g} Creature – Dog 2 3 CG01 If you control no other creatures, sacrifice Outcast's Mongrel. 7 1330544673 on 29 Feb 2012 by Mandroid
59 Outcast's Snare Trap Green Common 3{2}{g} Enchantment – Aura CG09 Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
0
60 Overgrown Derelict Green Common 2{1}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. 1 1330554884 on 29 Feb 2012 by Mandroid
61 Quivering Mass Green Common 6{4}{g}{g} Creature – Ooze 3 1 When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures. 1 1331593925 on 12 Mar 2012 by Mandroid
62 Radiological Discovery Green Uncommon 5{3}{g}{g} Sorcery UG01 Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. 6 1330542886 on 29 Feb 2012 by Mandroid
63 Rage-forged Conjourer Green Common 1{g} Creature – Human Druid Warrior 1 1 CG02 {t}: Add {r} to your mana pool 0
64 Reanimation Ceremony Green Common 4{3}{g} Sorcery CG10 Return 2 target Instant or Sorcery cards from your graveyard to your hand. 4 1330631687 on 01 Mar 2012 by SadisticMystic
65 Refuse Scrounger Green Common 3{1}{g}{g} Creature – Human Druid 2 1 CG06 When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand. 6 1330638747 on 01 Mar 2012 by SadisticMystic
66 Scientist experimenting on itself Green Common 2{1}{g} Creature – Elf Scientist 2 1 CG05 Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature. 0
67 Scourge of the Wild Green Rare 4{3}{g} Creature – Elemental 2 3 RG01 {1}{g}: Creatures target player controls get +1/+1 until end of turn. 0
68 Transcendant Shaman (Body's Remnants) Green Common 2 {1}{g} Creature – Human Shaman
‑‑‑‑
Enchantment
2 2 CG03 When Transcendant Shaman dies, return it to the battlefield transformed.
‑‑‑‑
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
3 1330560932 on 01 Mar 2012 by Mandroid
69 (Name), Incarnation of (God's name) Multicolour Mythic 4{2}{u}{b} Planeswalker – (Name) 3 +1 Each player draws a card.
+1 Each player discards a card.
-2 Return target creature in a graveyard to the battlefield under your control. It gains haste and "At the end of turn, exile cardname"
-2 You may play target Instant or Sorcery card in a graveyard without paying its mana cost. Exile it instead of putting it in a graveyard.
2 1330904348 on 04 Mar 2012 by Mandroid
70 Assassin Guild-Captain Multicolour Uncommon 3{1}{u}{b} Creature – Wizard Assassin 2 1 Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
0
71 Card14029 Multicolour Common 3{1}{u}{b} Enchantment Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand. 0
72 Hand of the Council Multicolour Rare 3{1}{u}{b} Creature – Vedalkan Assassin Wizard 2 1 {t}: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less. 0
73 Battle Chant Multicolour Common 3{1}{r}{g} Instant Druid and Warrior creatures you control get +2/+1 until end of turn. 1 1330899541 on 04 Mar 2012 by Mandroid
74 Champion of the Excommunicated Multicolour Uncommon 3{1}{r}{g} Creature – Human Druid Warrior 2 2 UM01 Other Druid and Warrior creatures you control get +1/+1 and have {t}: Add {g} to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn.
1 1330559060 on 29 Feb 2012 by Mandroid
75 Juarel, Servant of Mana Multicolour Mythic 4{2}{r}{g} Planeswalker – Juarel 3 MG01 +1 On the next turn of target creature's owner, that creature attacks another target player if able.
+1 Target player untaps all creatures they control.
-2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power.
-2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature.
2 1331090520 on 07 Mar 2012 by Link
76 Card14027 Multicolour Common 3{1}{w}{b} Enchantment Whenever a Cleric or [] you control dies, target player loses 1 life. 0
77 Card14069 Multicolour Uncommon 3{1}{w}{b} Creature – Elf Warrior Spirit 2 2 Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
0
78 Cryogenic Regrowth Chamber Multicolour Common 3{1}{g}{u} Artifact Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield. 0
79 Multidisciplinary Researcher Multicolour Uncommon 3{1}{g}{u} Creature – Vedalkan Artificier Scientist 2 2 Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
0
80 Reincarnation Experiments Multicolour Rare 6{4}{u}{g} Enchantment Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature. 0
81 Target-Seeking Barrage Multicolour Common 3{1}{w}{r} Artifact Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player. 0
82 Enduring Heresey Artifact Common 3{3} Artifact CA01 Enduring Heresey is indestructible.
{t}: Add one mana of any color to your mana pool.
1 1330556977 on 29 Feb 2012 by Mandroid
83 Heresey-Runed Staff Artifact Rare 4{4} Artifact – Equiptment UA01 Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell.
7 1330563263 on 01 Mar 2012 by Mandroid
84 Papal Cane Artifact Common 2{2} Artifact – Equiptment CA02 Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip {3}
0
85 Steamwork Armor Artifact Common 2{2} Artifact – Equiptment Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip {3}
0
86 Wallcrusher's Emblem Artifact Common 1{1} Artifact – Equiptment Equipped creature gets +2/+0 and has trample.
Equip {4}
4 1330822710 on 04 Mar 2012 by Alex
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Mechanics | Skeleton