Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
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At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Scourge of the Wild
(rare)
Huntsmaster of the Divine Flame
(uncommon)
Controlling Parasite
(uncommon)
Assassin Guild-Captain
(uncommon)
Battle Chant
(common)
Card14051
(common)
Cryogenic Regrowth Chamber
(common)
Devoted Recluse
(common)
Elite Snaretrapper
(common)
Outcast's Snare Trap
(common)
Divine Intervention
(common)
Card14044
(common)
Shielding Solution
(common)
Contract Killing
(common)
Island
(basic)






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Creature – Wurm