Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
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Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
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Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Counter target spell. Tap target creature.
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Card14191
(rare)
Radiological Discovery
(uncommon)
Assassin Guild-Captain
(uncommon)
Card14069
(uncommon)
Tainted Biologist
(common)
CR03
(common)
Divine Intervention
(common)
Outcast's Mongrel
(common)
Interceding Initiate
(common)
Refuse Scrounger
(common)
Geistblessed Hunter
(common)
Cryogenic Regrowth Chamber
(common)
Card14043
(common)
Chemichal Neutralization
(common)
Plains
(basic)



: Return target creature from a graveyard to play under your control.


