Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
|
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
|
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
|
scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
|
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
|
|
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
|
Whenever a Cleric or [] you control dies, target player loses 1 life.
|
When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
|
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
|
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
|
|
Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature. 1/1
|
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
|
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
|
Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
|
|
Heresey-Runed Staff
(rare)
Radiological Discovery
(uncommon)
Witchhunter Zealot
(uncommon)
Theoretical Physicist
(uncommon)
Elite Snaretrapper
(common)
Heretic's Punishment
(common)
Card14027
(common)
Sickly Pastor
(common)
Contract Killing
(common)
Overgrown Derelict
(common)
Card13982
(common)
Card14044
(common)
Tainted Biologist
(common)
Enduring Heresey
(common)
Island
(basic)



: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
