Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature. 1/1
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Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
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Card14191
(rare)
Controlling Parasite
(uncommon)
Card14065
(uncommon)
Assassin Guild-Captain
(uncommon)
Card14043
(common)
Teleportaion Beam
(common)
Card13982
(common)
Steamwork Armor
(common)
Army Infantry
(common)
Overgrown Derelict
(common)
Vicarious Elder
(common)
Transcendant Shaman
(common)
Battlefield Allopath
(common)
Card14053
(common)
Plains
(basic)



: Return target creature from a graveyard to play under your control.


Enchantment