Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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When Viral Bond enter the battlefield put a +1/+1 counter on target creature.
![]() ![]() : Gain control of target creature with a +1/+1 counter on it. |
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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When ~ dies, you gain 5 life.
3/2
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Hallowed Afterlife
(common, foil)
Viral Bond
(rare)
Multidisciplinary Researcher
(uncommon)
Teleportal Technician
(uncommon)
Experimental Breeding Colony
(uncommon)
Quivering Mass
(common)
Trinket Slinger
(common)
Vonnemin's Creation
(common)
Card14063
(common)
Mana Detector
(common)
Card14044
(common)
Wallcrusher's Emblem
(common)
Reanimation Ceremony
(common)
Hallowed Afterlife
(common)
Island
(basic)



: Gain control of target creature with a +1/+1 counter on it.

