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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{1}{g}: Creatures target player controls get +1/+1 until end of turn.
When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
 U 
Creature – Goblin Scientist
scientific Progress — {t}: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
1/1
 U 
Creature – Human Artificier
{3}{u}: Target creature is unblockable until end of turn
"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician
1/4
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
 C 
Creature – Elf Scientist
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
 C 
Creature – Human Assassin Knight
If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
 C 
Artifact – Equiptment
Equipped creature gets +2/+0 and has trample.
Equip {4}
You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
 C 
Creature – Human
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
Back Alley Ripper
 
 C 
Creature – Human Assassin
First strike
4/2
 C 
Creature – Dog
If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
 C 
Sorcery
You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
 C 
Creature – Human Cleric
When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
 C 
Artifact Creature – Construct
Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature.
1/1
 C 
Artifact Creature – Construct
{3}{u}{u}: Put a creature token into play which is a copy of Vonnemin's Creation.
1/3
Swamp
 
 B 
Basic Land – Swamp

Scourge of the Wild (rare)
Theoretical Physicist (uncommon)
Teleportal Technician (uncommon)
Experimental Breeding Colony (uncommon)
Card14043 (common)
Scientist experimenting on itself (common)
Drake-Mounted Tracker (common)
Wallcrusher's Emblem (common)
Streetbound Waif (common)
Outcast's Mongrel (common)
Divine Intervention (common)
Sickly Pastor (common)
Card13982 (common)
Vonnemin's Creation (common)
Swamp (basic)