Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
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When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Intimidate
2/2
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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Counter target spell. Tap target creature.
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At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Scourge of the Wild
(rare)
Deacon of the Slaughter
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Experimental Breeding Colony
(uncommon)
Overgrown Derelict
(common)
Steamwork Armor
(common)
Rankshredder Captain
(common)
Sickly Pastor
(common)
Contract Killing
(common)
Card14048
(common)
Battle-Rampart Blessing
(common)
Chemichal Neutralization
(common)
Army Infantry
(common)
Battle Chant
(common)
Plains
(basic)



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, sacrifice a creature: Each opponent loses 1 life.
