Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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Riotous Frenzy
(common, foil)
Card14191
(rare)
Huntsmaster of the Divine Flame
(uncommon)
Multidisciplinary Researcher
(uncommon)
Champion of the Excommunicated
(uncommon)
Card14043
(common)
Card14027
(common)
Card14051
(common)
Hallowed Afterlife
(common)
Wallcrusher's Emblem
(common)
Contract Killing
(common)
Heretic's Punishment
(common)
Elite Snaretrapper
(common)
Interceding Initiate
(common)
Island
(basic)



: Return target creature from a graveyard to play under your control.


