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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Vigilance
{1}{w}, Sacrifice a creature, {t}: Return target creature from a graveyard to play under your control.
3/4
 U 
Enchantment – Aura
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature.
You control enchanted creature as long as it has a +1/+1 counter on it.
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 U 
Creature – Vedalkan Artificier Scientist
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
2/2
 C 
Creature – Human Assassin
Intimidate
2/2
 C 
Creature – Goblin Artificier
Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
 C 
Sorcery
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Creature – Human
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
Back Alley Ripper
 
 C 
Creature – Human Assassin
First strike
4/2
 C 
Creature – Human Cleric
When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
 C 
Creature – Goblin Cleric
Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
 C 
Creature – Ooze
When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
 C 
Creature – Human Assassin
When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
 C 
Sorcery
You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
Plains
 
 B 
Basic Land – Plains

Card14191 (rare)
Controlling Parasite (uncommon)
Card14069 (uncommon)
Multidisciplinary Researcher (uncommon)
Card14048 (common)
Trinket Slinger (common)
Reanimation Ceremony (common)
Cryogenic Regrowth Chamber (common)
Streetbound Waif (common)
Sickly Pastor (common)
Vicarious Elder (common)
Quivering Mass (common)
Interceding Initiate (common)
Divine Intervention (common)
Plains (basic)