Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
|
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
|
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
|
![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
|
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
|
~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
|
At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
|
|
Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
|
: Add to your mana poolThey took everything from me. They will know the power of my sorcery.
1/1
|
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
|
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
|
|
Refuse Scrounger
(common, foil)
Hand of the Council
(rare)
Witchhunter Zealot
(uncommon)
Sacrificial Altar
(uncommon)
Card14065
(uncommon)
Riotous Frenzy
(common)
Outcast's Mongrel
(common)
CR03
(common)
Target-Seeking Barrage
(common)
Devoted Recluse
(common)
Mana Detector
(common)
Rage-forged Conjourer
(common)
Elite Snaretrapper
(common)
Tainted Biologist
(common)
Plains
(basic)



: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.


Creature – Wurm