Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
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You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
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Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Whenever a Cleric or [] you control dies, target player loses 1 life.
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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Reincarnation Experiments
(rare)
Experimental Breeding Colony
(uncommon)
Witchhunter Zealot
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Trinket Slinger
(common)
Cryogenic Regrowth Chamber
(common)
Divine Intervention
(common)
Teleportaion Beam
(common)
Card14044
(common)
Quivering Mass
(common)
Vicarious Elder
(common)
Riotous Frenzy
(common)
Card14027
(common)
Plasma Seer
(common)
Forest
(basic)





, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn