Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
When Viral Bond enter the battlefield put a +1/+1 counter on target creature.
![]() ![]() : Gain control of target creature with a +1/+1 counter on it. |
![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Unblockable
0/1
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Deathtouch
1/1
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When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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Controlling Parasite
(uncommon, foil)
Viral Bond
(rare)
Teleportal Technician
(uncommon)
Experimental Breeding Colony
(uncommon)
Deacon of the Slaughter
(uncommon)
Card14219
(common)
Card14027
(common)
(Faction) Initiate
(common)
Sickly Pastor
(common)
Trinket Slinger
(common)
Plasma Seer
(common)
Battlefield Allopath
(common)
Transcendant Shaman
(common)
Leader of the Witchunt
(common)
Island
(basic)




: Gain control of target creature with a +1/+1 counter on it.

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Enchantment