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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{1}{g}: Creatures target player controls get +1/+1 until end of turn.
When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 U 
Creature – Human Cleric Soldier
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
 U 
Creature – Human Cleric
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
 C 
Creature – Human Assassin
Deathtouch
1/1
 C 
Instant
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn.
When the contract is signed, the bond is sealed with mana.
 C 
Creature – Human Cleric
When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
 C 
Creature
Sacrifice ~: Counter target spell unless it's controller pays {2}.
1/2
 C 
Creature – Human Cleric
When ~ dies, you gain 5 life.
3/2
 C 
Creature – Human Soldier
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Army Drake Squadron
 
 C 
Creature – Human Soldier
Flying
3/4
 C 
Creature – Human Cleric
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
 C 
Artifact
Enduring Heresey is indestructible.
{t}: Add one mana of any color to your mana pool.
We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
 C 
Enchantment
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
Forest
 
 B 
Basic Land – Forest

Scourge of the Wild (rare)
Radiological Discovery (uncommon)
Huntsmaster of the Divine Flame (uncommon)
Witchhunter Zealot (uncommon)
(Faction) Initiate (common)
Contract Killing (common)
Sickly Pastor (common)
Card14051 (common)
Card14063 (common)
Army Infantry (common)
Leader of the Witchunt (common)
Enduring Heresey (common)
Card14043 (common)
Card14029 (common)
Forest (basic)