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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{1}{g}: Creatures target player controls get +1/+1 until end of turn.
When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
 U 
Creature – Wizard Assassin
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
2/1
 U 
Creature – Human Artificier
{3}{u}: Target creature is unblockable until end of turn
"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician
1/4
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 C 
Creature – Human Cleric
Flying
Geistblessed Hunter can't block
When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield.
2/1
 C 
Instant
As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature.
The first waves to crash upon the walls were incinerated by divine fire.
 C 
Creature – Human Assassin
Deathtouch
1/1
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip {3}
 C 
Enchantment – Aura
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
 C 
Sorcery
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
 C 
Sorcery
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
 C 
Sorcery
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
 C 
Creature – Human Scientist
Unblockable
0/1
 C 
Creature – Vedalkan Wizard
Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn
Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
Swamp
 
 B 
Basic Land – Swamp

Scourge of the Wild (rare)
Assassin Guild-Captain (uncommon)
Teleportal Technician (uncommon)
Sacrificial Altar (uncommon)
Geistblessed Hunter (common)
Battle-Rampart Blessing (common)
(Faction) Initiate (common)
Papal Cane (common)
Outcast's Snare Trap (common)
Heretic's Punishment (common)
Flame Rift (common)
Reanimation Ceremony (common)
Card14219 (common)
Plasma Seer (common)
Swamp (basic)