Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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When ~ dies, you gain 5 life.
3/2
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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Counter target spell. Tap target creature.
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
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Wallcrusher's Emblem
(common, foil)
Heresey-Runed Staff
(rare)
Multidisciplinary Researcher
(uncommon)
Teleportal Technician
(uncommon)
Assassin Guild-Captain
(uncommon)
Incendiary Devotee
(common)
Card14063
(common)
Heretic's Punishment
(common)
Chemichal Neutralization
(common)
Plasma Seer
(common)
Card14027
(common)
Card14044
(common)
Battle Chant
(common)
Card14053
(common)
Island
(basic)



Creature – Human Peasant

, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn