Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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When ~ dies, you gain 5 life.
3/2
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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Outcast's Snare Trap
(common, foil)
Reincarnation Experiments
(rare)
Radiological Discovery
(uncommon)
Theoretical Physicist
(uncommon)
Assassin Guild-Captain
(uncommon)
Shielding Solution
(common)
Outcast's Snare Trap
(common)
Card14063
(common)
Card14043
(common)
CR03
(common)
Transcendant Shaman
(common)
Wallcrusher's Emblem
(common)
Sickly Pastor
(common)
Vonnemin's Creation
(common)
Forest
(basic)





: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.

Enchantment