Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
|
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
|
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
|
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
|
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
|
|
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
|
Unblockable
0/1
|
Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
|
Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
|
![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
|
|
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
|
Whenever a Cleric or [] you control dies, target player loses 1 life.
|
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
|
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
|
|
Heresey-Runed Staff
(rare)
Deacon of the Slaughter
(uncommon)
Witchhunter Zealot
(uncommon)
Card14069
(uncommon)
Incendiary Devotee
(common)
Flame Rift
(common)
Card14219
(common)
Trinket Slinger
(common)
Plasma Seer
(common)
Vonnemin's Creation
(common)
Cleansing Chaplain
(common)
Card14027
(common)
Outcast's Snare Trap
(common)
Target-Seeking Barrage
(common)
Mountain
(basic)

,
, sacrifice a creature: Each opponent loses 1 life.
Creature – Human Peasant
