Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Intimidate
2/2
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
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Controlling Parasite
(uncommon, foil)
Hand of the Council
(rare)
Multidisciplinary Researcher
(uncommon)
Controlling Parasite
(uncommon)
Experimental Breeding Colony
(uncommon)
Card14048
(common)
Shielding Solution
(common)
Steamwork Armor
(common)
CR03
(common)
Outcast's Snare Trap
(common)
Card14043
(common)
Battlefield Allopath
(common)
Hallowed Afterlife
(common)
Card14029
(common)
Mountain
(basic)



: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.

