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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
 
 R 
Artifact – Equiptment
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell.
Inscribed upon its surface are the teachings of generations.
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 U 
Creature – Human Cleric
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
 C 
Instant
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn.
When the contract is signed, the bond is sealed with mana.
 C 
Creature – Giant Warrior
If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
 C 
Creature – Human Cleric
When ~ dies, you gain 5 life.
3/2
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip {3}
 C 
Instant
Druid and Warrior creatures you control get +2/+1 until end of turn.
 C 
Creature – Vedalkan Wizard
Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn
Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
 C 
Enchantment
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
 C 
Creature – Human Druid Warrior
{t}: Add {r} to your mana pool
They took everything from me. They will know the power of my sorcery.
1/1
 C 
Creature – Human Scientist
Unblockable
0/1
Island
 
 B 
Basic Land – Island

Leader of the Witchunt (common, foil)
Heresey-Runed Staff (rare)
Card14069 (uncommon)
Experimental Breeding Colony (uncommon)
Witchhunter Zealot (uncommon)
Contract Killing (common)
Rankshredder Captain (common)
Card14063 (common)
Papal Cane (common)
Battle Chant (common)
Plasma Seer (common)
Hallowed Afterlife (common)
Rage-forged Conjourer (common)
Card14219 (common)
Island (basic)