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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{1}{g}: Creatures target player controls get +1/+1 until end of turn.
When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 U 
Creature – Human Cleric
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
 U 
Creature – Human Artificier
{3}{u}: Target creature is unblockable until end of turn
"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician
1/4
 C 
Artifact Creature – Construct
Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature.
1/1
{2}{r}
 
 C 
Instant
~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn.
 C 
Creature – Human Cleric
Flying
Geistblessed Hunter can't block
When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield.
2/1
 C 
Enchantment
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
 C 
Instant
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
Few consider the blessings of religious leaders to be magic.
 C 
Sorcery
Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn.
 C 
Creature – Human Cleric
When ~ dies, you gain 5 life.
3/2
 C 
Artifact Creature – Construct
{3}{u}{u}: Put a creature token into play which is a copy of Vonnemin's Creation.
1/3
 C 
Creature – Dog
If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip {3}
Swamp
 
 B 
Basic Land – Swamp

Scourge of the Wild (rare)
Radiological Discovery (uncommon)
Witchhunter Zealot (uncommon)
Teleportal Technician (uncommon)
Card13982 (common)
CR03 (common)
Geistblessed Hunter (common)
Card14029 (common)
Huntmaster's Blessing (common)
Card14053 (common)
Card14063 (common)
Vonnemin's Creation (common)
Outcast's Mongrel (common)
Steamwork Armor (common)
Swamp (basic)