Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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+1 Each player draws a card.
+1 Each player discards a card. -2 Return target creature in a graveyard to the battlefield under your control. It gains haste and "At the end of turn, exile cardname" -2 You may play target Instant or Sorcery card in a graveyard without paying its mana cost. Exile it instead of putting it in a graveyard. 3
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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When ~ dies, you gain 5 life.
3/2
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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Counter target spell. Tap target creature.
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Battlefield Allopath
(common, foil)
(Name), Incarnation of (God's name)
(mythic)
Teleportal Technician
(uncommon)
Deacon of the Slaughter
(uncommon)
Champion of the Excommunicated
(uncommon)
Battle Chant
(common)
Geistblessed Hunter
(common)
Grim Exhumation
(common)
Contract Killing
(common)
Overgrown Derelict
(common)
Card14063
(common)
Card14027
(common)
Flame Rift
(common)
Chemichal Neutralization
(common)
Mountain
(basic)



, sacrifice a creature: Each opponent loses 1 life.

