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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
 
 R 
Artifact – Equiptment
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell.
Inscribed upon its surface are the teachings of generations.
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 C 
Instant
~ deals damage to target creature equal to the damage it dealt this turn.
 C 
Creature – Vedalkan Wizard
Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn
Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
 C 
Creature – Human Shaman
When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Body's Remnants
 
 C 
Colour indicator G Enchantment
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Creature – Human Assassin Knight
If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
 C 
Artifact
Skepticism — {t}: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.
With this new invention, we can tell where and when heretics practice their evil.
 C 
Artifact Creature – Human Warrior
Flying
Battle-Grafted Researcher cannot block creatures with flying.
After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
Island
 
 B 
Basic Land – Island

Grim Exhumation (common, foil)
Heresey-Runed Staff (rare)
Sacrificial Altar (uncommon)
Deacon of the Slaughter (uncommon)
Card14069 (uncommon)
Card14066 (common)
Plasma Seer (common)
Card14043 (common)
Transcendant Shaman (common)
Overgrown Derelict (common)
Cryogenic Regrowth Chamber (common)
Drake-Mounted Tracker (common)
Mana Detector (common)
Battle-Grafted Researcher (common)
Island (basic)