Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Each player draws a card.
+1 Each player discards a card. -2 Return target creature in a graveyard to the battlefield under your control. It gains haste and "At the end of turn, exile cardname" -2 You may play target Instant or Sorcery card in a graveyard without paying its mana cost. Exile it instead of putting it in a graveyard. 3
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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When ~ dies, you gain 5 life.
3/2
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Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature. 1/1
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
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Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Intimidate
2/2
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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(Name), Incarnation of (God's name)
(mythic)
Theoretical Physicist
(uncommon)
Card14069
(uncommon)
Witchhunter Zealot
(uncommon)
Outcast's Mongrel
(common)
Card14063
(common)
Card13982
(common)
Target-Seeking Barrage
(common)
Rankshredder Captain
(common)
Reanimation Ceremony
(common)
Elite Snaretrapper
(common)
Streetbound Waif
(common)
Card14048
(common)
Interceding Initiate
(common)
Swamp
(basic)



: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.

