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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equiptment
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell.
Inscribed upon its surface are the teachings of generations.
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 U 
Enchantment – Aura
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature.
You control enchanted creature as long as it has a +1/+1 counter on it.
 C 
Creature – Goblin Artificier
Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
 C 
Creature – Human Druid Warrior
{t}: Add {r} to your mana pool
They took everything from me. They will know the power of my sorcery.
1/1
 C 
Creature – Human Shaman
When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Body's Remnants
 
 C 
Colour indicator G Enchantment
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
 C 
Sorcery
Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn.
 C 
Artifact – Equiptment
Equipped creature gets +2/+0 and has trample.
Equip {4}
You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
 C 
Artifact – Equiptment
Equipped creature gets +1/+0 and is unblockable.
Equip {2}
The tactics lab makes practical innovations in chemistry for use on the battlefield.
 C 
Creature – Human Scientist
Unblockable
0/1
 C 
Creature – Human Knight
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
 C 
Creature – Human Cleric
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
 C 
Creature – Human Cleric
Flying
Geistblessed Hunter can't block
When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield.
2/1
Swamp
 
 B 
Basic Land – Swamp

Heresey-Runed Staff (rare)
Radiological Discovery (uncommon)
Experimental Breeding Colony (uncommon)
Controlling Parasite (uncommon)
Trinket Slinger (common)
Rage-forged Conjourer (common)
Transcendant Shaman (common)
Card14053 (common)
Wallcrusher's Emblem (common)
Shielding Solution (common)
Card14219 (common)
Card14044 (common)
Cleansing Chaplain (common)
Geistblessed Hunter (common)
Swamp (basic)