Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
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Counter target spell. Tap target creature.
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Hand of the Council
(rare)
Champion of the Excommunicated
(uncommon)
Deacon of the Slaughter
(uncommon)
Multidisciplinary Researcher
(uncommon)
Plasma Seer
(common)
Battle Chant
(common)
Frontline Distraction
(common)
Trinket Slinger
(common)
Leader of the Witchunt
(common)
Battlefield Allopath
(common)
Geistblessed Hunter
(common)
Chemichal Neutralization
(common)
Papal Cane
(common)
Teleportaion Beam
(common)
Mountain
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.


