Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Overgrown Derelict
(common, foil)
Scourge of the Wild
(rare)
Assassin Guild-Captain
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Witchhunter Zealot
(uncommon)
Refuse Scrounger
(common)
Battlefield Allopath
(common)
Streetbound Waif
(common)
Card14051
(common)
Enduring Heresey
(common)
Frontline Distraction
(common)
Hallowed Afterlife
(common)
Outcast's Snare Trap
(common)
Teleportaion Beam
(common)
Plains
(basic)




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: Add one mana of any color to your mana pool.