Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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Flying
Battle-Grafted Researcher cannot block creatures with flying. After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Deathtouch
1/1
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
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Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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Grim Exhumation
(common, foil)
Hand of the Council
(rare)
Huntsmaster of the Divine Flame
(uncommon)
Witchhunter Zealot
(uncommon)
Multidisciplinary Researcher
(uncommon)
Battle-Grafted Researcher
(common)
Shielding Solution
(common)
(Faction) Initiate
(common)
Grim Exhumation
(common)
Quivering Mass
(common)
Cleansing Chaplain
(common)
Target-Seeking Barrage
(common)
Battle Chant
(common)
Trinket Slinger
(common)
Swamp
(basic)




: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.


