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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier Cleric
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
 U 
Creature – Human Druid Warrior
Other Druid and Warrior creatures you control get +1/+1 and have {t}: Add {g} to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn.
His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
 C 
Creature – Human Shaman
When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Body's Remnants
 
 C 
Colour indicator G Enchantment
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
 C 
Creature – Human Soldier Cleric
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
 C 
Artifact
Skepticism — {t}: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.
With this new invention, we can tell where and when heretics practice their evil.
 C 
Enchantment – Aura
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Artifact
{2}{u}, Discard a card: Return target creature to its owner's hand.
We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Creature – Human Knight
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
 C 
Sorcery
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
 C 
Creature – Giant Warrior
If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
Forest
 
 B 
Basic Land – Forest

Blessed Battle-Master (rare)
Champion of the Excommunicated (uncommon)
Sacrificial Altar (uncommon)
Deacon of the Slaughter (uncommon)
Transcendant Shaman (common)
Elite Snaretrapper (common)
Mana Detector (common)
Outcast's Snare Trap (common)
Battlefield Allopath (common)
Teleportaion Beam (common)
Cryogenic Regrowth Chamber (common)
Card14044 (common)
Grim Exhumation (common)
Rankshredder Captain (common)
Forest (basic)