Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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~ deals damage to target creature equal to the damage it dealt this turn.
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Unblockable
0/1
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Scourge of the Wild
(rare)
Teleportal Technician
(uncommon)
Radiological Discovery
(uncommon)
Theoretical Physicist
(uncommon)
Mana Detector
(common)
Interceding Initiate
(common)
Outcast's Mongrel
(common)
Elite Snaretrapper
(common)
Heretic's Punishment
(common)
Transcendant Shaman
(common)
Card14066
(common)
Papal Cane
(common)
Card14219
(common)
Streetbound Waif
(common)
Swamp
(basic)



: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.

Enchantment