Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When ~ dies, you gain 5 life.
3/2
|
Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
|
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
|
![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
|
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
|
At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
|
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
|
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
|
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
|
Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature. 1/1
|
|
~ deals damage to target creature equal to the damage it dealt this turn.
|
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
|
When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
|
|
Card14063
(common, foil)
Card14191
(rare)
Assassin Guild-Captain
(uncommon)
Teleportal Technician
(uncommon)
Controlling Parasite
(uncommon)
Devoted Recluse
(common)
Incendiary Devotee
(common)
Leader of the Witchunt
(common)
Scientist experimenting on itself
(common)
Card13982
(common)
Card14066
(common)
Steamwork Armor
(common)
Vonnemin's Creation
(common)
Interceding Initiate
(common)
Mountain
(basic)



: Return target creature from a graveyard to play under your control.


Creature – Wurm
Creature – Human Peasant