Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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~ deals damage to target creature equal to the damage it dealt this turn.
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If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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Counter target spell. Tap target creature.
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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Heresey-Runed Staff
(rare)
Champion of the Excommunicated
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Multidisciplinary Researcher
(uncommon)
Overgrown Derelict
(common)
Battle Chant
(common)
Vonnemin's Creation
(common)
Incendiary Devotee
(common)
Card14066
(common)
Drake-Mounted Tracker
(common)
Wallcrusher's Emblem
(common)
Heretic's Punishment
(common)
Chemichal Neutralization
(common)
Frontline Distraction
(common)
Swamp
(basic)


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Creature – Human Peasant