Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
|
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
|
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
Druid and Warrior creatures you control get +2/+1 until end of turn.
|
: Add to your mana poolThey took everything from me. They will know the power of my sorcery.
1/1
|
Flying
Battle-Grafted Researcher cannot block creatures with flying. After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
|
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
|
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
|
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
|
|
Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
|
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
|
Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
|
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
|
Reincarnation Experiments
(rare)
Controlling Parasite
(uncommon)
Experimental Breeding Colony
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Battle Chant
(common)
Rage-forged Conjourer
(common)
Battle-Grafted Researcher
(common)
Hallowed Afterlife
(common)
Elite Snaretrapper
(common)
Leader of the Witchunt
(common)
Frontline Distraction
(common)
Grim Exhumation
(common)
Shielding Solution
(common)
Papal Cane
(common)
Island
(basic)






: Add 
