Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 On the next turn of target creature's owner, that creature attacks another target player if able.
+1 Target player untaps all creatures they control. -2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power. -2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature. 3
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Unblockable
0/1
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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~ deals damage to target creature equal to the damage it dealt this turn.
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Juarel, Servant of Mana
(mythic)
Deacon of the Slaughter
(uncommon)
Controlling Parasite
(uncommon)
Champion of the Excommunicated
(uncommon)
Streetbound Waif
(common)
Shielding Solution
(common)
Card14219
(common)
Target-Seeking Barrage
(common)
Card14027
(common)
Card14066
(common)
Huntmaster's Blessing
(common)
Hallowed Afterlife
(common)
Card14053
(common)
Outcast's Mongrel
(common)
Swamp
(basic)


,
, sacrifice a creature: Each opponent loses 1 life.


