Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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~ deals damage to target creature equal to the damage it dealt this turn.
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Unblockable
0/1
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Heresey-Runed Staff
(rare)
Champion of the Excommunicated
(uncommon)
Radiological Discovery
(uncommon)
Deacon of the Slaughter
(uncommon)
Grim Exhumation
(common)
Shielding Solution
(common)
Target-Seeking Barrage
(common)
Elite Snaretrapper
(common)
Flame Rift
(common)
Card14027
(common)
Card14066
(common)
Outcast's Mongrel
(common)
Card14043
(common)
Card14219
(common)
Mountain
(basic)


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