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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Viral Bond enter the battlefield put a +1/+1 counter on target creature.
{3}{u}{t}: Gain control of target creature with a +1/+1 counter on it.
 U 
Creature – Human Cleric
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 U 
Sorcery
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play.
 C 
Artifact
Enduring Heresey is indestructible.
{t}: Add one mana of any color to your mana pool.
We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
 C 
Instant
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn.
When the contract is signed, the bond is sealed with mana.
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Creature – Human Soldier Cleric
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
 C 
Instant
Counter target spell. Tap target creature.
 C 
Sorcery
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
 C 
Artifact – Equiptment
Equipped creature gets +1/+0 and is unblockable.
Equip {2}
The tactics lab makes practical innovations in chemistry for use on the battlefield.
 C 
Instant
Druid and Warrior creatures you control get +2/+1 until end of turn.
 C 
Creature – Human Druid Warrior
{t}: Add {r} to your mana pool
They took everything from me. They will know the power of my sorcery.
1/1
 C 
Creature – Human Cleric
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
Plains
 
 B 
Basic Land – Plains

Viral Bond (rare)
Witchhunter Zealot (uncommon)
Card14069 (uncommon)
Card14065 (uncommon)
Enduring Heresey (common)
Contract Killing (common)
Battlefield Allopath (common)
Elite Snaretrapper (common)
Chemichal Neutralization (common)
Flame Rift (common)
Shielding Solution (common)
Battle Chant (common)
Rage-forged Conjourer (common)
Leader of the Witchunt (common)
Plains (basic)