Multiplayer: Virtual Booster

Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Peasant
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
 
Malignant Mob
 
 C 
Colour indicator W Creature – Human Peasant
Vigilance
3/4
 R 
Enchantment
Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 U 
Creature – Human Druid Warrior
Other Druid and Warrior creatures you control get +1/+1 and have {t}: Add {g} to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn.
His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 C 
Enchantment
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
 C 
Creature – Human Knight
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
 C 
Instant
Counter target spell. Tap target creature.
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Artifact Creature – Construct
{3}{u}{u}: Put a creature token into play which is a copy of Vonnemin's Creation.
1/3
 C 
Creature – Human Cleric
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
 C 
Creature – Human Druid
When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
 C 
Sorcery
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
 C 
Enchantment – Aura
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
Mountain
 
 B 
Basic Land – Mountain

Incendiary Devotee (common, foil)
Reincarnation Experiments (rare)
Sacrificial Altar (uncommon)
Champion of the Excommunicated (uncommon)
Experimental Breeding Colony (uncommon)
Hallowed Afterlife (common)
Card14044 (common)
Chemichal Neutralization (common)
Cryogenic Regrowth Chamber (common)
Vonnemin's Creation (common)
Cleansing Chaplain (common)
Refuse Scrounger (common)
Flame Rift (common)
Outcast's Snare Trap (common)
Mountain (basic)