Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Flying
Battle-Grafted Researcher cannot block creatures with flying. After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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Scourge of the Wild
(rare)
Witchhunter Zealot
(uncommon)
Experimental Breeding Colony
(uncommon)
Champion of the Excommunicated
(uncommon)
Battle Chant
(common)
Tainted Biologist
(common)
CR03
(common)
Outcast's Snare Trap
(common)
Elite Snaretrapper
(common)
Heretic's Punishment
(common)
Battle-Rampart Blessing
(common)
Papal Cane
(common)
Battle-Grafted Researcher
(common)
Plasma Seer
(common)
Plains
(basic)




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