Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
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At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
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Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
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Frontline Distraction
(common, foil)
Blessed Battle-Master
(rare)
Card14069
(uncommon)
Teleportal Technician
(uncommon)
Assassin Guild-Captain
(uncommon)
Hallowed Afterlife
(common)
Overgrown Derelict
(common)
Card14051
(common)
Teleportaion Beam
(common)
Grim Exhumation
(common)
Wallcrusher's Emblem
(common)
Divine Intervention
(common)
Devoted Recluse
(common)
Card14029
(common)
Mountain
(basic)




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Creature – Wurm