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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
When Skeptical Gaurd-Captain dies, return it to the battlefield transformed.
Mothers across (planename) tell their children folktales of Dyardigal, the legendary Earth-scorching dragon, but every faithful soul knows they're just tales.
4/3
Dyardigal Incarnate
 
 R 
Creature – Dragon
When Dyardigal Incarnate enters the battlefield, it deals 2 damage to each creature.
Flying
{r}: Dyardigal Incarnate gets +1/+0 until end of turn.
As the Gaurd-Captain met his end, he realised that not every fairytale is so void of meaning.
7/6
 U 
Creature – Goblin Scientist
scientific Progress — {t}: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
1/1
 U 
Creature – Vedalkan Artificier Scientist
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
2/2
 U 
Creature – Human Artificier
{3}{u}: Target creature is unblockable until end of turn
"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician
1/4
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
 C 
Creature – Human Soldier
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Army Drake Squadron
 
 C 
Creature – Human Soldier
Flying
3/4
 C 
Artifact Creature – Construct
{3}{u}{u}: Put a creature token into play which is a copy of Vonnemin's Creation.
1/3
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip {3}
 C 
Creature – Human Scientist
Unblockable
0/1
 C 
Sorcery
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Enchantment
Whenever a Cleric or [] you control dies, target player loses 1 life.
 C 
Creature – Human Assassin
When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
 C 
Creature – Goblin Cleric
Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
Forest
 
 B 
Basic Land – Forest

Skeptical Gaurd-Captain (rare)
Theoretical Physicist (uncommon)
Multidisciplinary Researcher (uncommon)
Teleportal Technician (uncommon)
Overgrown Derelict (common)
Army Infantry (common)
Vonnemin's Creation (common)
Papal Cane (common)
Card14219 (common)
Heretic's Punishment (common)
Battlefield Allopath (common)
Card14027 (common)
Interceding Initiate (common)
Vicarious Elder (common)
Forest (basic)