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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier Cleric
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
 U 
Creature – Wizard Assassin
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
2/1
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Creature – Human Soldier
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Army Drake Squadron
 
 C 
Creature – Human Soldier
Flying
3/4
 C 
Creature – Human Peasant
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Malignant Mob
 
 C 
Colour indicator W Creature – Human Peasant
Vigilance
3/4
 C 
Sorcery
Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn.
 C 
Enchantment
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
 C 
Artifact Creature – Construct
{3}{u}{u}: Put a creature token into play which is a copy of Vonnemin's Creation.
1/3
 C 
Sorcery
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
 C 
Artifact
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
 C 
Creature – Dog
If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
 C 
Creature – Goblin Cleric
Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
Swamp
 
 B 
Basic Land – Swamp

Blessed Battle-Master (rare)
Deacon of the Slaughter (uncommon)
Assassin Guild-Captain (uncommon)
Sacrificial Altar (uncommon)
Battlefield Allopath (common)
Army Infantry (common)
Incendiary Devotee (common)
Card14053 (common)
Card14029 (common)
Vonnemin's Creation (common)
Heretic's Punishment (common)
Target-Seeking Barrage (common)
Outcast's Mongrel (common)
Vicarious Elder (common)
Swamp (basic)