Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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Scourge of the Wild
(rare)
Teleportal Technician
(uncommon)
Witchhunter Zealot
(uncommon)
Experimental Breeding Colony
(uncommon)
Card14043
(common)
Elite Snaretrapper
(common)
Shielding Solution
(common)
Scientist experimenting on itself
(common)
Hallowed Afterlife
(common)
Mana Detector
(common)
Enduring Heresey
(common)
Interceding Initiate
(common)
Quivering Mass
(common)
Frontline Distraction
(common)
Plains
(basic)





: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.