Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Intimidate
2/2
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Grim Exhumation
(common, foil)
Hand of the Council
(rare)
Assassin Guild-Captain
(uncommon)
Experimental Breeding Colony
(uncommon)
Teleportal Technician
(uncommon)
Riotous Frenzy
(common)
Target-Seeking Barrage
(common)
Leader of the Witchunt
(common)
Elite Snaretrapper
(common)
Card14043
(common)
Card14048
(common)
Battle Chant
(common)
Army Infantry
(common)
Shielding Solution
(common)
Island
(basic)




: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.


