Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Counter target spell. Tap target creature.
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Transcendant Shaman
(common, foil)
Reincarnation Experiments
(rare)
Radiological Discovery
(uncommon)
Teleportal Technician
(uncommon)
Assassin Guild-Captain
(uncommon)
Card14044
(common)
Target-Seeking Barrage
(common)
Scientist experimenting on itself
(common)
Battlefield Allopath
(common)
Chemichal Neutralization
(common)
Incendiary Devotee
(common)
Plasma Seer
(common)
Vonnemin's Creation
(common)
Outcast's Snare Trap
(common)
Forest
(basic)

Enchantment





Creature – Human Peasant
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn