Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Intimidate
2/2
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If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Hand of the Council
(rare)
Radiological Discovery
(uncommon)
Theoretical Physicist
(uncommon)
Champion of the Excommunicated
(uncommon)
Vicarious Elder
(common)
Outcast's Mongrel
(common)
Reanimation Ceremony
(common)
Battle-Rampart Blessing
(common)
CR03
(common)
Target-Seeking Barrage
(common)
Contract Killing
(common)
Card14048
(common)
Rankshredder Captain
(common)
Elite Snaretrapper
(common)
Swamp
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.



