Multiplayer: Virtual Booster
Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Vigilance
![]() ![]() ![]() 3/4
|
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
|
Other Druid and Warrior creatures you control get +1/+1 and have
![]() ![]() Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
|
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
|
Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
|
Skepticism —
![]() With this new invention, we can tell where and when heretics practice their evil.
|
![]() ![]() ![]() 1/3
|
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
|
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
|
Skepticism —
![]() Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
|
Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
|
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
|
|
Card14191
(rare)
Multidisciplinary Researcher
(uncommon)
Champion of the Excommunicated
(uncommon)
Card14065
(uncommon)
Scientist experimenting on itself
(common)
Vicarious Elder
(common)
Mana Detector
(common)
Vonnemin's Creation
(common)
Heretic's Punishment
(common)
Streetbound Waif
(common)
Plasma Seer
(common)
Battlefield Allopath
(common)
Steamwork Armor
(common)
Leader of the Witchunt
(common)
Mountain
(basic)