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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – (Name)
+1 Each player draws a card.
+1 Each player discards a card.
-2 Return target creature in a graveyard to the battlefield under your control. It gains haste and "At the end of turn, exile cardname"
-2 You may play target Instant or Sorcery card in a graveyard without paying its mana cost. Exile it instead of putting it in a graveyard.
3
 U 
Creature – Human Cleric Soldier
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
 U 
Creature – Human Artificier
{3}{u}: Target creature is unblockable until end of turn
"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician
1/4
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 C 
Artifact
Enduring Heresey is indestructible.
{t}: Add one mana of any color to your mana pool.
We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
 C 
Creature – Human Soldier
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Army Drake Squadron
 
 C 
Creature – Human Soldier
Flying
3/4
 C 
Instant
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
Few consider the blessings of religious leaders to be magic.
 C 
Instant
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn.
When the contract is signed, the bond is sealed with mana.
 C 
Creature – Human Cleric
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
 C 
Creature – Goblin Cleric
Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
 C 
Creature – Human Assassin
Deathtouch
1/1
 C 
Creature – Human Soldier Cleric
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
 C 
Creature – Elf Scientist
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
 C 
Creature – Human Cleric
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
Swamp
 
 B 
Basic Land – Swamp

(Name), Incarnation of (God's name) (mythic)
Huntsmaster of the Divine Flame (uncommon)
Teleportal Technician (uncommon)
Experimental Breeding Colony (uncommon)
Enduring Heresey (common)
Army Infantry (common)
Huntmaster's Blessing (common)
Contract Killing (common)
Cleansing Chaplain (common)
Vicarious Elder (common)
(Faction) Initiate (common)
Elite Snaretrapper (common)
Scientist experimenting on itself (common)
Leader of the Witchunt (common)
Swamp (basic)