Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
~ deals damage to target creature equal to the damage it dealt this turn.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Counter target spell. Tap target creature.
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Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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Scourge of the Wild
(rare)
Sacrificial Altar
(uncommon)
Controlling Parasite
(uncommon)
Card14065
(uncommon)
Card14066
(common)
Scientist experimenting on itself
(common)
Wallcrusher's Emblem
(common)
Teleportaion Beam
(common)
Chemichal Neutralization
(common)
Reanimation Ceremony
(common)
Riotous Frenzy
(common)
Flame Rift
(common)
Devoted Recluse
(common)
Interceding Initiate
(common)
Mountain
(basic)





Creature – Wurm
