Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
|
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
|
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
|
|
Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature. 1/1
|
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
|
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
|
At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
|
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
|
|
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
|
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
|
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
|
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
|
|
Card14191
(rare)
Huntsmaster of the Divine Flame
(uncommon)
Multidisciplinary Researcher
(uncommon)
Controlling Parasite
(uncommon)
Vonnemin's Creation
(common)
Card13982
(common)
Contract Killing
(common)
Target-Seeking Barrage
(common)
Devoted Recluse
(common)
Elite Snaretrapper
(common)
Army Infantry
(common)
Cleansing Chaplain
(common)
Leader of the Witchunt
(common)
Scientist experimenting on itself
(common)
Plains
(basic)



: Return target creature from a graveyard to play under your control.


Creature – Wurm