Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Deathtouch
1/1
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Reincarnation Experiments
(rare)
Witchhunter Zealot
(uncommon)
Radiological Discovery
(uncommon)
Assassin Guild-Captain
(uncommon)
Outcast's Snare Trap
(common)
Incendiary Devotee
(common)
Card14053
(common)
Flame Rift
(common)
Divine Intervention
(common)
Enduring Heresey
(common)
Card14051
(common)
Card14027
(common)
Card14043
(common)
(Faction) Initiate
(common)
Forest
(basic)





Creature – Human Peasant
: Add one mana of any color to your mana pool.