Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
You could alternatively have 15 random cards regardless of rarity.
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+1 Each player draws a card.
+1 Each player discards a card. -2 Return target creature in a graveyard to the battlefield under your control. It gains haste and "At the end of turn, exile cardname" -2 You may play target Instant or Sorcery card in a graveyard without paying its mana cost. Exile it instead of putting it in a graveyard. 3
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
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Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
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Deathtouch
1/1
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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(Name), Incarnation of (God's name)
(mythic)
Huntsmaster of the Divine Flame
(uncommon)
Teleportal Technician
(uncommon)
Experimental Breeding Colony
(uncommon)
Enduring Heresey
(common)
Army Infantry
(common)
Huntmaster's Blessing
(common)
Contract Killing
(common)
Cleansing Chaplain
(common)
Vicarious Elder
(common)
(Faction) Initiate
(common)
Elite Snaretrapper
(common)
Scientist experimenting on itself
(common)
Leader of the Witchunt
(common)
Swamp
(basic)







: Add one mana of any color to your mana pool.