Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
|
![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
|
![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
|
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
|
Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
|
|
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
|
Flying
Battle-Grafted Researcher cannot block creatures with flying. After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
|
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
|
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
|
|
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
|
If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
|
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
|
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
|
|
Hand of the Council
(rare)
Teleportal Technician
(uncommon)
Experimental Breeding Colony
(uncommon)
Assassin Guild-Captain
(uncommon)
Battlefield Allopath
(common)
Reanimation Ceremony
(common)
Battle-Grafted Researcher
(common)
Heretic's Punishment
(common)
Papal Cane
(common)
Elite Snaretrapper
(common)
Card14044
(common)
Drake-Mounted Tracker
(common)
Overgrown Derelict
(common)
Tainted Biologist
(common)
Forest
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.



