Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Hand of the Council
(rare)
Theoretical Physicist
(uncommon)
Experimental Breeding Colony
(uncommon)
Sacrificial Altar
(uncommon)
Steamwork Armor
(common)
Streetbound Waif
(common)
Elite Snaretrapper
(common)
Card14051
(common)
Overgrown Derelict
(common)
Rankshredder Captain
(common)
Scientist experimenting on itself
(common)
Grim Exhumation
(common)
Geistblessed Hunter
(common)
Shielding Solution
(common)
Swamp
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.



