Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
|
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
|
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
|
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
|
|
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
|
As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
|
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
|
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
|
Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
|
|
Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
|
Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
|
Sacrifice ~: Counter target spell unless it's controller pays
.1/2
|
If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
|
|
Hand of the Council
(rare)
Deacon of the Slaughter
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Assassin Guild-Captain
(uncommon)
Elite Snaretrapper
(common)
Card14029
(common)
Battle-Rampart Blessing
(common)
Streetbound Waif
(common)
Overgrown Derelict
(common)
Shielding Solution
(common)
Wallcrusher's Emblem
(common)
Trinket Slinger
(common)
Card14051
(common)
Drake-Mounted Tracker
(common)
Mountain
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.

