Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 On the next turn of target creature's owner, that creature attacks another target player if able.
+1 Target player untaps all creatures they control. -2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power. -2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature. 3
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Deathtouch
1/1
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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Counter target spell. Tap target creature.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
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Juarel, Servant of Mana
(mythic)
Teleportal Technician
(uncommon)
Sacrificial Altar
(uncommon)
Experimental Breeding Colony
(uncommon)
Outcast's Mongrel
(common)
Grim Exhumation
(common)
Battlefield Allopath
(common)
(Faction) Initiate
(common)
Heretic's Punishment
(common)
Chemichal Neutralization
(common)
Scientist experimenting on itself
(common)
Vicarious Elder
(common)
Wallcrusher's Emblem
(common)
CR03
(common)
Plains
(basic)






