Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
When ~ dies, you gain 5 life.
3/2
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
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Heresey-Runed Staff
(rare)
Theoretical Physicist
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Assassin Guild-Captain
(uncommon)
Card14044
(common)
Scientist experimenting on itself
(common)
Card14051
(common)
Papal Cane
(common)
Card14053
(common)
Card14063
(common)
Mana Detector
(common)
Hallowed Afterlife
(common)
Overgrown Derelict
(common)
Devoted Recluse
(common)
Forest
(basic)

: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.


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Creature – Wurm