Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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Deathtouch
1/1
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Intimidate
2/2
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Reincarnation Experiments
(rare)
Deacon of the Slaughter
(uncommon)
Champion of the Excommunicated
(uncommon)
Witchhunter Zealot
(uncommon)
Cryogenic Regrowth Chamber
(common)
Outcast's Mongrel
(common)
Flame Rift
(common)
(Faction) Initiate
(common)
Battle-Rampart Blessing
(common)
Scientist experimenting on itself
(common)
Mana Detector
(common)
Huntmaster's Blessing
(common)
Card14048
(common)
Elite Snaretrapper
(common)
Plains
(basic)



,
, sacrifice a creature: Each opponent loses 1 life.

