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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vedalkan Assassin Wizard
{t}: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.
2/1
 U 
Creature – Human Cleric Soldier
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
 U 
Creature – Goblin Scientist
scientific Progress — {t}: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
1/1
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Creature – Goblin Artificier
Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
 C 
Creature – Human Peasant
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Malignant Mob
 
 C 
Colour indicator W Creature – Human Peasant
Vigilance
3/4
 C 
Creature – Human Cleric
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
 C 
Creature – Human Scientist
Unblockable
0/1
 C 
Creature – Human Assassin
Deathtouch
1/1
 C 
Instant
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn.
When the contract is signed, the bond is sealed with mana.
 C 
Creature – Human Knight
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Enchantment
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
Plains
 
 B 
Basic Land – Plains

Hand of the Council (rare)
Huntsmaster of the Divine Flame (uncommon)
Theoretical Physicist (uncommon)
Card14069 (uncommon)
Battlefield Allopath (common)
Trinket Slinger (common)
Incendiary Devotee (common)
Leader of the Witchunt (common)
Card14219 (common)
(Faction) Initiate (common)
Contract Killing (common)
Card14044 (common)
Cryogenic Regrowth Chamber (common)
Card14029 (common)
Plains (basic)