Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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Unblockable
0/1
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
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Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Druid and Warrior creatures you control get +2/+1 until end of turn.
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Reincarnation Experiments
(rare)
Witchhunter Zealot
(uncommon)
Teleportal Technician
(uncommon)
Assassin Guild-Captain
(uncommon)
Interceding Initiate
(common)
Enduring Heresey
(common)
Card14219
(common)
Battlefield Allopath
(common)
Reanimation Ceremony
(common)
Flame Rift
(common)
Trinket Slinger
(common)
Teleportaion Beam
(common)
Riotous Frenzy
(common)
Battle Chant
(common)
Swamp
(basic)




: Add one mana of any color to your mana pool.
