Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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: Add to your mana poolThey took everything from me. They will know the power of my sorcery.
1/1
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scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Card14191
(rare)
Sacrificial Altar
(uncommon)
Card14065
(uncommon)
Witchhunter Zealot
(uncommon)
Battlefield Allopath
(common)
Enduring Heresey
(common)
Rage-forged Conjourer
(common)
Tainted Biologist
(common)
Card14051
(common)
Card14027
(common)
Riotous Frenzy
(common)
Card14044
(common)
Drake-Mounted Tracker
(common)
Huntmaster's Blessing
(common)
Plains
(basic)



: Return target creature from a graveyard to play under your control.

to your mana pool