Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When ~ dies, you gain 5 life.
3/2
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Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
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Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature. 2/2
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Card14063
(common, foil)
Heresey-Runed Staff
(rare)
Multidisciplinary Researcher
(uncommon)
Card14069
(uncommon)
Sacrificial Altar
(uncommon)
Card14043
(common)
Drake-Mounted Tracker
(common)
Battle Chant
(common)
Battlefield Allopath
(common)
Leader of the Witchunt
(common)
Hallowed Afterlife
(common)
Army Infantry
(common)
Mana Detector
(common)
Card14027
(common)
Mountain
(basic)






: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.