Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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When ~ dies, you gain 5 life.
3/2
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Intimidate
2/2
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Card14191
(rare)
Teleportal Technician
(uncommon)
Sacrificial Altar
(uncommon)
Theoretical Physicist
(uncommon)
Interceding Initiate
(common)
Card14063
(common)
Trinket Slinger
(common)
Incendiary Devotee
(common)
Battle Chant
(common)
Wallcrusher's Emblem
(common)
Quivering Mass
(common)
Card14044
(common)
Card14048
(common)
Mana Detector
(common)
Plains
(basic)



: Return target creature from a graveyard to play under your control.


Creature – Human Peasant
