Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
|
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
|
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
|
When ~ dies, you gain 5 life.
3/2
|
|
Flying
Battle-Grafted Researcher cannot block creatures with flying. After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
|
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
|
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
|
At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
|
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
|
|
Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
|
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
|
Druid and Warrior creatures you control get +2/+1 until end of turn.
|
|
Blessed Battle-Master
(rare)
Controlling Parasite
(uncommon)
Card14069
(uncommon)
Assassin Guild-Captain
(uncommon)
Card14063
(common)
Battle-Grafted Researcher
(common)
Card14044
(common)
Outcast's Snare Trap
(common)
Devoted Recluse
(common)
Grim Exhumation
(common)
Shielding Solution
(common)
Papal Cane
(common)
Hallowed Afterlife
(common)
Battle Chant
(common)
Plains
(basic)






Creature – Wurm
