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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vedalkan Assassin Wizard
{t}: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.
2/1
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
 U 
Creature – Human Cleric Soldier
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
 U 
Creature – Human Druid Warrior
Other Druid and Warrior creatures you control get +1/+1 and have {t}: Add {g} to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn.
His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
 C 
Instant
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment.
 C 
Creature
Sacrifice ~: Counter target spell unless it's controller pays {2}.
1/2
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
 C 
Creature – Human Scientist
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Uncontrollable Experiment
 
 C 
Creature – Human Mutant
Hexproof.
WHARRGARBL
5/4
 C 
Sorcery
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
 C 
Creature – Vedalkan Wizard
Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn
Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
 C 
Creature – Human Soldier
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Army Drake Squadron
 
 C 
Creature – Human Soldier
Flying
3/4
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip {3}
 C 
Creature – Elf Scientist
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
Plains
 
 B 
Basic Land – Plains

Hand of the Council (rare)
Deacon of the Slaughter (uncommon)
Huntsmaster of the Divine Flame (uncommon)
Champion of the Excommunicated (uncommon)
Riotous Frenzy (common)
Card14051 (common)
Card14043 (common)
Tainted Biologist (common)
Reanimation Ceremony (common)
Plasma Seer (common)
Army Infantry (common)
Battlefield Allopath (common)
Steamwork Armor (common)
Scientist experimenting on itself (common)
Plains (basic)