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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
 U 
Creature – Human Cleric
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 U 
Creature – Wizard Assassin
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
2/1
 C 
Enchantment – Aura
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
 C 
Creature – Human Peasant
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Malignant Mob
 
 C 
Colour indicator W Creature – Human Peasant
Vigilance
3/4
 C 
Sorcery
Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn.
 C 
Sorcery
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
 C 
Sorcery
You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
 C 
Artifact
Enduring Heresey is indestructible.
{t}: Add one mana of any color to your mana pool.
We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
 C 
Creature
Sacrifice ~: Counter target spell unless it's controller pays {2}.
1/2
 C 
Enchantment
Whenever a Cleric or [] you control dies, target player loses 1 life.
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
 C 
Creature – Human Assassin
Deathtouch
1/1
Forest
 
 B 
Basic Land – Forest

Reincarnation Experiments (rare)
Witchhunter Zealot (uncommon)
Radiological Discovery (uncommon)
Assassin Guild-Captain (uncommon)
Outcast's Snare Trap (common)
Incendiary Devotee (common)
Card14053 (common)
Flame Rift (common)
Divine Intervention (common)
Enduring Heresey (common)
Card14051 (common)
Card14027 (common)
Card14043 (common)
(Faction) Initiate (common)
Forest (basic)