Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
|
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
|
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
|
|
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
|
![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
|
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
|
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
|
Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
|
|
Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
|
Sacrifice ~: Counter target spell unless it's controller pays
.1/2
|
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
|
Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
|
|
Blessed Battle-Master
(rare)
Card14065
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Theoretical Physicist
(uncommon)
Huntmaster's Blessing
(common)
Contract Killing
(common)
Vonnemin's Creation
(common)
Card14029
(common)
Card14044
(common)
Enduring Heresey
(common)
Battlefield Allopath
(common)
Card14051
(common)
Outcast's Snare Trap
(common)
Geistblessed Hunter
(common)
Island
(basic)




: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
