Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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~ deals damage to target creature equal to the damage it dealt this turn.
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Druid and Warrior creatures you control get +2/+1 until end of turn.
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Unblockable
0/1
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Card14191
(rare)
Champion of the Excommunicated
(uncommon)
Deacon of the Slaughter
(uncommon)
Experimental Breeding Colony
(uncommon)
Contract Killing
(common)
Outcast's Mongrel
(common)
Card14066
(common)
Papal Cane
(common)
Battle Chant
(common)
Card14043
(common)
Mana Detector
(common)
Hallowed Afterlife
(common)
Card14219
(common)
Card14044
(common)
Swamp
(basic)



: Return target creature from a graveyard to play under your control.
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