Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
|
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
|
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
|
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
|
Counter target spell. Tap target creature.
|
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
|
Whenever a Cleric or [] you control dies, target player loses 1 life.
|
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
|
|
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
|
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
|
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
|
~ deals damage to target creature equal to the damage it dealt this turn.
|
|
Plasma Seer
(common, foil)
Blessed Battle-Master
(rare)
Card14069
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Sacrificial Altar
(uncommon)
Chemichal Neutralization
(common)
Card14029
(common)
Card14027
(common)
Riotous Frenzy
(common)
Frontline Distraction
(common)
Outcast's Snare Trap
(common)
Contract Killing
(common)
Streetbound Waif
(common)
Card14066
(common)
Forest
(basic)

, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn


