Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
|
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
|
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
|
|
When ~ dies, you gain 5 life.
3/2
|
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
|
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
|
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
|
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
|
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
|
If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
|
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
|
Sacrifice ~: Counter target spell unless it's controller pays
.1/2
|
|
Heresey-Runed Staff
(rare)
Card14065
(uncommon)
Assassin Guild-Captain
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Teleportaion Beam
(common)
Card14063
(common)
Scientist experimenting on itself
(common)
Heretic's Punishment
(common)
Card14044
(common)
Papal Cane
(common)
Hallowed Afterlife
(common)
Drake-Mounted Tracker
(common)
Leader of the Witchunt
(common)
Card14051
(common)
Plains
(basic)




