Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
|
![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
|
Enchant Creature.
When Controlling Parasite enters the battlefield, put two +1/+1 counters on target creature. You control enchanted creature as long as it has a +1/+1 counter on it. |
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
|
|
Deathtouch
1/1
|
~ deals damage to target creature equal to the damage it dealt this turn.
|
Druid and Warrior creatures you control get +2/+1 until end of turn.
|
Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
|
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
|
|
Unblockable
0/1
|
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
|
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
|
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
|
|
Blessed Battle-Master
(rare)
Sacrificial Altar
(uncommon)
Witchhunter Zealot
(uncommon)
Controlling Parasite
(uncommon)
Outcast's Snare Trap
(common)
(Faction) Initiate
(common)
Card14066
(common)
Battle Chant
(common)
Frontline Distraction
(common)
Huntmaster's Blessing
(common)
Card14219
(common)
Incendiary Devotee
(common)
Grim Exhumation
(common)
Target-Seeking Barrage
(common)
Swamp
(basic)






Creature – Human Peasant