Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Unblockable
0/1
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Reincarnation Experiments
(rare)
Teleportal Technician
(uncommon)
Card14065
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Papal Cane
(common)
Shielding Solution
(common)
Grim Exhumation
(common)
Outcast's Mongrel
(common)
Heretic's Punishment
(common)
Riotous Frenzy
(common)
Transcendant Shaman
(common)
Battle-Rampart Blessing
(common)
Streetbound Waif
(common)
Card14219
(common)
Forest
(basic)





Enchantment