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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
When Skeptical Gaurd-Captain dies, return it to the battlefield transformed.
Mothers across (planename) tell their children folktales of Dyardigal, the legendary Earth-scorching dragon, but every faithful soul knows they're just tales.
4/3
Dyardigal Incarnate
 
 R 
Creature – Dragon
When Dyardigal Incarnate enters the battlefield, it deals 2 damage to each creature.
Flying
{r}: Dyardigal Incarnate gets +1/+0 until end of turn.
As the Gaurd-Captain met his end, he realised that not every fairytale is so void of meaning.
7/6
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
 U 
Sorcery
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play.
 C 
Sorcery
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
 C 
Instant
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
Few consider the blessings of religious leaders to be magic.
 C 
Creature – Human Druid Warrior
{t}: Add {r} to your mana pool
They took everything from me. They will know the power of my sorcery.
1/1
 C 
Instant
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment.
 C 
Instant
Counter target spell. Tap target creature.
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip {3}
 C 
Sorcery
Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn.
 C 
Creature – Human Assassin
Intimidate
2/2
 C 
Creature – Human Shaman
When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Body's Remnants
 
 C 
Colour indicator G Enchantment
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
 C 
Instant
As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature.
The first waves to crash upon the walls were incinerated by divine fire.
Plains
 
 B 
Basic Land – Plains

Skeptical Gaurd-Captain (rare)
Card14069 (uncommon)
Deacon of the Slaughter (uncommon)
Card14065 (uncommon)
Flame Rift (common)
Huntmaster's Blessing (common)
Rage-forged Conjourer (common)
Riotous Frenzy (common)
Chemichal Neutralization (common)
Steamwork Armor (common)
Card14053 (common)
Card14048 (common)
Transcendant Shaman (common)
Battle-Rampart Blessing (common)
Plains (basic)