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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Vigilance
{1}{w}, Sacrifice a creature, {t}: Return target creature from a graveyard to play under your control.
3/4
 U 
Creature – Elf Warrior Spirit
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
 U 
Creature – Human Druid Warrior
Other Druid and Warrior creatures you control get +1/+1 and have {t}: Add {g} to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn.
His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 C 
Enchantment
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
 C 
Creature – Human Assassin
When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
 C 
Artifact Creature – Construct
Flying
Whenever you play an Artifact or Enchantment spell, you may put a +1/+1 counter on target creature.
1/1
 C 
Sorcery
Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
 C 
Creature – Human Shaman
When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Body's Remnants
 
 C 
Colour indicator G Enchantment
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip {3}
 C 
Instant
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
Few consider the blessings of religious leaders to be magic.
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
 C 
Artifact – Equiptment
Equipped creature gets +1/+0 and is unblockable.
Equip {2}
The tactics lab makes practical innovations in chemistry for use on the battlefield.
Swamp
 
 B 
Basic Land – Swamp

Card14191 (rare)
Card14069 (uncommon)
Champion of the Excommunicated (uncommon)
Radiological Discovery (uncommon)
Hallowed Afterlife (common)
Interceding Initiate (common)
Card13982 (common)
Flame Rift (common)
Transcendant Shaman (common)
Steamwork Armor (common)
Huntmaster's Blessing (common)
Battlefield Allopath (common)
Overgrown Derelict (common)
Shielding Solution (common)
Swamp (basic)