Multiplayer: Virtual Booster

Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
When Skeptical Gaurd-Captain dies, return it to the battlefield transformed.
Mothers across (planename) tell their children folktales of Dyardigal, the legendary Earth-scorching dragon, but every faithful soul knows they're just tales.
4/3
Dyardigal Incarnate
 
 R 
Creature – Dragon
When Dyardigal Incarnate enters the battlefield, it deals 2 damage to each creature.
Flying
{r}: Dyardigal Incarnate gets +1/+0 until end of turn.
As the Gaurd-Captain met his end, he realised that not every fairytale is so void of meaning.
7/6
 U 
Creature – Wizard Assassin
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
2/1
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 C 
Creature – Human Druid
When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
 C 
Creature – Giant Warrior
If you control five or more creatures, Rankshredder Captain gets +3/+3
The giants of the wilderness were apathetic at first to the cause of the excommunicated, but eventually some joined their ranks.
4/4
 C 
Creature – Human Cleric
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
 C 
Creature – Vedalkan Wizard
Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn
Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
 C 
Artifact – Equiptment
Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip {3}
 C 
Artifact
Skepticism — {t}: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.
With this new invention, we can tell where and when heretics practice their evil.
 C 
Creature – Human Cleric
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
 C 
Enchantment
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
 C 
Artifact
{2}{u}, Discard a card: Return target creature to its owner's hand.
We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
{2}{r}
 
 C 
Instant
~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn.
Island
 
 B 
Basic Land – Island

Skeptical Gaurd-Captain (rare)
Assassin Guild-Captain (uncommon)
Sacrificial Altar (uncommon)
Radiological Discovery (uncommon)
Refuse Scrounger (common)
Rankshredder Captain (common)
Leader of the Witchunt (common)
Plasma Seer (common)
Papal Cane (common)
Mana Detector (common)
Cleansing Chaplain (common)
Hallowed Afterlife (common)
Teleportaion Beam (common)
CR03 (common)
Island (basic)