Multiplayer: Virtual Booster
| Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
|
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
|
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
|
Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
|
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
|
Sacrifice ~: Counter target spell unless it's controller pays
.1/2
|
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
|
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Hexproof.
WHARRGARBL
5/4
|
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
|
Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
|
|
At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
|
Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
|
Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
|
|
Hand of the Council
(rare)
Deacon of the Slaughter
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Champion of the Excommunicated
(uncommon)
Riotous Frenzy
(common)
Card14051
(common)
Card14043
(common)
Tainted Biologist
(common)
Reanimation Ceremony
(common)
Plasma Seer
(common)
Army Infantry
(common)
Battlefield Allopath
(common)
Steamwork Armor
(common)
Scientist experimenting on itself
(common)
Plains
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.

