Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Skeptical Gaurd-Captain dies, return it to the battlefield transformed.
Mothers across (planename) tell their children folktales of Dyardigal, the legendary Earth-scorching dragon, but every faithful soul knows they're just tales.
4/3
When Dyardigal Incarnate enters the battlefield, it deals 2 damage to each creature.
Flying : Dyardigal Incarnate gets +1/+0 until end of turn.As the Gaurd-Captain met his end, he realised that not every fairytale is so void of meaning.
7/6
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Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
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Skepticism —
, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turnSometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Skeptical Gaurd-Captain
(rare)
Radiological Discovery
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Witchhunter Zealot
(uncommon)
Hallowed Afterlife
(common)
Target-Seeking Barrage
(common)
Card14044
(common)
Outcast's Snare Trap
(common)
Cleansing Chaplain
(common)
Plasma Seer
(common)
Huntmaster's Blessing
(common)
Refuse Scrounger
(common)
Vonnemin's Creation
(common)
Card14051
(common)
Island
(basic)






, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn