Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell. Inscribed upon its surface are the teachings of generations.
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As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Unblockable
0/1
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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Skepticism – Whenever a player casts an instant or sorcery spell, Trinket Slinger deals 1 damage to target player.
Well, he's not the ideal worker, but he makes up for the things he breaks by scaring away any potentially troubling spellcasters.
1/3
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Druid and Warrior creatures you control get +2/+1 until end of turn.
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: Add to your mana poolThey took everything from me. They will know the power of my sorcery.
1/1
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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Heresey-Runed Staff
(rare)
Card14065
(uncommon)
Sacrificial Altar
(uncommon)
Assassin Guild-Captain
(uncommon)
Grim Exhumation
(common)
Card14219
(common)
Battlefield Allopath
(common)
Teleportaion Beam
(common)
Trinket Slinger
(common)
Battle Chant
(common)
Rage-forged Conjourer
(common)
Card14044
(common)
Sickly Pastor
(common)
Wallcrusher's Emblem
(common)
Island
(basic)




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