Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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~ deals damage to target creature equal to the damage it dealt this turn.
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Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Blessed Battle-Master
(rare)
Deacon of the Slaughter
(uncommon)
Teleportal Technician
(uncommon)
Experimental Breeding Colony
(uncommon)
Enduring Heresey
(common)
Card14051
(common)
Scientist experimenting on itself
(common)
Elite Snaretrapper
(common)
Card14066
(common)
Flame Rift
(common)
Outcast's Snare Trap
(common)
Drake-Mounted Tracker
(common)
Shielding Solution
(common)
Huntmaster's Blessing
(common)
Swamp
(basic)


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, sacrifice a creature: Each opponent loses 1 life.



