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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equiptment
Equipped creature gets +1/+1 for each instant and sorcery in all graveyards.
Equip — Cast an instant or sorcery spell.
Inscribed upon its surface are the teachings of generations.
 U 
Creature – Elf Cleric
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
{b},{t}, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 C 
Creature – Goblin Soldier
Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
 C 
Creature – Elf Scientist
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
 C 
Artifact Creature – Human Warrior
Flying
Battle-Grafted Researcher cannot block creatures with flying.
After grafting the prototype wings onto his body, Cyrano found that he could no longer work on delicate experiments, or anything else which wasn't about a hundred feet in the air.
2/1
 C 
Creature – Human Scientist
scientific Progress – At the end of your turn, if there are four or more Artifacts and Enchantments on the battlefield, transform Tainted Biologist.
Jarl's last journal entry – Now that I've accumulated enough constructs to continue my work, I'm going to drink my experimental solution.
2/1
Uncontrollable Experiment
 
 C 
Creature – Human Mutant
Hexproof.
WHARRGARBL
5/4
 C 
Instant
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment.
 C 
Creature – Human Cleric
When ~ dies, you gain 5 life.
3/2
 C 
Enchantment – Aura
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Sorcery
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
Swamp
 
 B 
Basic Land – Swamp

Heresey-Runed Staff (rare)
Deacon of the Slaughter (uncommon)
Sacrificial Altar (uncommon)
Experimental Breeding Colony (uncommon)
Frontline Distraction (common)
Card14043 (common)
Scientist experimenting on itself (common)
Battle-Grafted Researcher (common)
Tainted Biologist (common)
Riotous Frenzy (common)
Card14063 (common)
Outcast's Snare Trap (common)
Cryogenic Regrowth Chamber (common)
Grim Exhumation (common)
Swamp (basic)