Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
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: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
First strike
4/2
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Refuse Scrounger
(common, foil)
Hand of the Council
(rare)
Teleportal Technician
(uncommon)
Assassin Guild-Captain
(uncommon)
Deacon of the Slaughter
(uncommon)
Shielding Solution
(common)
Devoted Recluse
(common)
Vonnemin's Creation
(common)
Card14027
(common)
Transcendant Shaman
(common)
Battlefield Allopath
(common)
Leader of the Witchunt
(common)
Incendiary Devotee
(common)
Streetbound Waif
(common)
Swamp
(basic)



: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.

Creature – Wurm
Creature – Human Peasant