Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Unblockable
0/1
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Hand of the Council
(rare)
Teleportal Technician
(uncommon)
Card14069
(uncommon)
Assassin Guild-Captain
(uncommon)
Card14053
(common)
Scientist experimenting on itself
(common)
Incendiary Devotee
(common)
Outcast's Snare Trap
(common)
Steamwork Armor
(common)
Divine Intervention
(common)
Card14044
(common)
Card14219
(common)
Vonnemin's Creation
(common)
Huntmaster's Blessing
(common)
Island
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.


Creature – Human Peasant
