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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier Cleric
Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 U 
Creature – Vedalkan Artificier Scientist
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
2/2
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 C 
Creature
Sacrifice ~: Counter target spell unless it's controller pays {2}.
1/2
 C 
Sorcery
Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
 C 
Instant
~ deals damage to target creature equal to the damage it dealt this turn.
 C 
Artifact – Equiptment
Equipped creature gets +2/+0 and has trample.
Equip {4}
You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
 C 
Creature – Human Knight
Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
 C 
Enchantment
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
 C 
Creature – Human Soldier Cleric
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
 C 
Sorcery
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
 C 
Sorcery
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
 C 
Artifact – Equiptment
Equipped creature gets +1/+0 and is unblockable.
Equip {2}
The tactics lab makes practical innovations in chemistry for use on the battlefield.
Plains
 
 B 
Basic Land – Plains

Blessed Battle-Master (rare)
Radiological Discovery (uncommon)
Multidisciplinary Researcher (uncommon)
Experimental Breeding Colony (uncommon)
Card14051 (common)
Grim Exhumation (common)
Card14066 (common)
Wallcrusher's Emblem (common)
Card14044 (common)
Card14029 (common)
Elite Snaretrapper (common)
Reanimation Ceremony (common)
Heretic's Punishment (common)
Shielding Solution (common)
Plains (basic)