Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skepticism — Whenever a player plays an Instant or Sorcery spell, copy that spell. You may choose new targets for it.
1/2
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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~ deals damage to target creature equal to the damage it dealt this turn.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
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Enduring Heresey is indestructible.
: Add one mana of any color to your mana pool.We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
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Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
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Unblockable
0/1
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Blessed Battle-Master
(rare)
Assassin Guild-Captain
(uncommon)
Champion of the Excommunicated
(uncommon)
Card14065
(uncommon)
Geistblessed Hunter
(common)
Overgrown Derelict
(common)
Shielding Solution
(common)
Huntmaster's Blessing
(common)
Card14066
(common)
Card14044
(common)
Drake-Mounted Tracker
(common)
Enduring Heresey
(common)
Card14029
(common)
Card14219
(common)
Forest
(basic)



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