Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
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![]() , Discard a card: Return target creature to its owner's hand.We haven't quite figured out where it sends things yet, but until we do, box up the prototypes for live battlefield testing.
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When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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Target player draws 2 cards and loses 2 life.
Skepticism — Target player draws another card and loses another 1 life if a player cast another Instant or Sorcery spell this turn. |
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Scourge of the Wild
(rare)
Card14069
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Experimental Breeding Colony
(uncommon)
Cryogenic Regrowth Chamber
(common)
Card14044
(common)
Frontline Distraction
(common)
Huntmaster's Blessing
(common)
Vicarious Elder
(common)
Teleportaion Beam
(common)
Quivering Mass
(common)
Transcendant Shaman
(common)
Battle-Rampart Blessing
(common)
Card14053
(common)
Swamp
(basic)






Enchantment