Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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+1 On the next turn of target creature's owner, that creature attacks another target player if able.
+1 Target player untaps all creatures they control. -2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power. -2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature. 3
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As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Flame Rift deals 4 damage to each player.
Blessings from our God take many forms, but in battle they're usually practical.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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When ~ dies, you gain 5 life.
3/2
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.
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Flying
Geistblessed Hunter can't block When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield. 2/1
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If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
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Shielding Solution
(common, foil)
Juarel, Servant of Mana
(mythic)
Card14065
(uncommon)
Champion of the Excommunicated
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Vonnemin's Creation
(common)
Card14027
(common)
Flame Rift
(common)
Card14051
(common)
Card14063
(common)
CR03
(common)
Card14029
(common)
Geistblessed Hunter
(common)
Outcast's Mongrel
(common)
Mountain
(basic)





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