Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() , Sacrifice a creature, : Return target creature from a graveyard to play under your control.3/4
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![]() : Put a 1/1 green Bacteria creature token into play.At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
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Equipped creature gets +1/+1. If equipped creature is a Cleric or Spirit, it has deathtouch
Equip ![]() |
Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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Unblockable
0/1
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Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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Card14191
(rare)
Experimental Breeding Colony
(uncommon)
Assassin Guild-Captain
(uncommon)
Theoretical Physicist
(uncommon)
CR03
(common)
Papal Cane
(common)
Contract Killing
(common)
Battle-Rampart Blessing
(common)
Card14219
(common)
Card14043
(common)
Leader of the Witchunt
(common)
Elite Snaretrapper
(common)
Shielding Solution
(common)
Scientist experimenting on itself
(common)
Mountain
(basic)



: Return target creature from a graveyard to play under your control.


