Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch. Whenever Assassin Guild-Captain attacks, target player loses 1 life. 2/1
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Other Druid and Warrior creatures you control get +1/+1 and have
: Add to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn. His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
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Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance. Whenever ~ attacks, put a +1/+1 counter on target creature. 2/2
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If an opponent has 10 or less life, Drake-Mounted Tracker gets +2/+0 and gains flying.
The Drake-Knights are called when the hunted are wounded yet elusive.
1/1
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Equipped creature gets +2/+0 and has trample.
Equip ![]() You see what we recovered during the hunt? The heretical savages plan an assault, and their strength grows with each passing moment.
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If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life. Few consider the blessings of religious leaders to be magic.
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Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
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At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment. |
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Whenever a Cleric or [] you control dies, target player loses 1 life.
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Sacrifice ~: Counter target spell unless it's controller pays
.1/2
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature. The first waves to crash upon the walls were incinerated by divine fire.
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Hand of the Council
(rare)
Assassin Guild-Captain
(uncommon)
Champion of the Excommunicated
(uncommon)
Card14069
(uncommon)
Drake-Mounted Tracker
(common)
Wallcrusher's Emblem
(common)
Huntmaster's Blessing
(common)
Leader of the Witchunt
(common)
Army Infantry
(common)
Riotous Frenzy
(common)
Card14027
(common)
Card14051
(common)
Vonnemin's Creation
(common)
Battle-Rampart Blessing
(common)
Swamp
(basic)


: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.



