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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
 U 
Artifact
{2}{w},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
 U 
Creature – Goblin Scientist
scientific Progress — {t}: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
1/1
 U 
Creature – Vedalkan Artificier Scientist
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
2/2
 C 
Instant
Counter target spell. Tap target creature.
 C 
Artifact
Enduring Heresey is indestructible.
{t}: Add one mana of any color to your mana pool.
We've tried everything. Smashing, smelting, we even tried to use seized heretical objects to destroy it. Bury it in the dungeon, where no one can find it.
 C 
Instant
As an additional cost to play Battle-Rampart Blessing, sacrifice a creature.
Destroy target attacking creature.
The first waves to crash upon the walls were incinerated by divine fire.
 C 
Creature – Human Assassin
Intimidate
2/2
 C 
Creature – Human
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
Back Alley Ripper
 
 C 
Creature – Human Assassin
First strike
4/2
 C 
Instant
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
Few consider the blessings of religious leaders to be magic.
 C 
Enchantment – Aura
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
 C 
Creature – Elf Scientist
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
 C 
Enchantment
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
 C 
Creature – Vedalkan Wizard
Skepticism — {t}, Sacrifice a creature: Draw a card. Play this ability only if a player cast an Instant or Sorcery spell this turn
Sometimes, in order to preserve the balance of power, certain sacrifices have to be made.
1/2
Swamp
 
 B 
Basic Land – Swamp

Reincarnation Experiments (rare)
Sacrificial Altar (uncommon)
Theoretical Physicist (uncommon)
Multidisciplinary Researcher (uncommon)
Chemichal Neutralization (common)
Enduring Heresey (common)
Battle-Rampart Blessing (common)
Card14048 (common)
Streetbound Waif (common)
Huntmaster's Blessing (common)
Outcast's Snare Trap (common)
Scientist experimenting on itself (common)
Hallowed Afterlife (common)
Plasma Seer (common)
Swamp (basic)