Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.2/1
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Return target creature in a graveyard to the battlefield under your control. Target player loses 1 life.
When the aristocracy need advice, they simply ask their ancestors.
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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Equipped creature gets +1/+1. If equipped creature is an Artificier or a Scientist, that creature is unblockable.
Equip ![]() |
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Skepticism —
: Draw a card, then discard a card. Play this ability only if a player has cast an instant or sorcery spell this turn.With this new invention, we can tell where and when heretics practice their evil.
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Destroy target nonblack creature.
Skepticism — Target player gains life equal to its toughness if a player cast another Instant or Sorcery spell this turn. When the contract is signed, the bond is sealed with mana.
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Sacrifice ~: ~ deals 2 damage to target creature or player.
2/1
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When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
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Grim Exhumation
(common, foil)
Hand of the Council
(rare)
Sacrificial Altar
(uncommon)
Card14065
(uncommon)
Huntsmaster of the Divine Flame
(uncommon)
Grim Exhumation
(common)
Overgrown Derelict
(common)
Elite Snaretrapper
(common)
Hallowed Afterlife
(common)
Steamwork Armor
(common)
Mana Detector
(common)
Contract Killing
(common)
Card14044
(common)
Transcendant Shaman
(common)
Plains
(basic)




: Draw a card or destroy target creature. Play this ability only if an opponent is at 10 life or less.


Enchantment