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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{1}{g}: Creatures target player controls get +1/+1 until end of turn.
When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
 U 
Creature – Goblin Scientist
scientific Progress — {t}: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.
1/1
 U 
Enchantment
{1}{g}: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
 C 
Creature – Human
At the end of your turn, if an opponent has 10 or less life, transform Streetbound Waif.
2/1
Back Alley Ripper
 
 C 
Creature – Human Assassin
First strike
4/2
 C 
Creature – Human Peasant
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Malignant Mob
 
 C 
Colour indicator W Creature – Human Peasant
Vigilance
3/4
 C 
Artifact – Equiptment
Equipped creature gets +1/+0 and is unblockable.
Equip {2}
The tactics lab makes practical innovations in chemistry for use on the battlefield.
 C 
Artifact
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
 C 
Creature – Human Cleric
Lifelink
Whenever a creature you control dies, you gain 2 life.
2/3
 C 
Creature – Human Assassin
When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
 C 
Instant
Counter target spell. Tap target creature.
 C 
Enchantment
Whenever a Cleric or [] you control dies, target player loses 1 life.
 C 
Sorcery
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
 C 
Instant
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
Island
 
 B 
Basic Land – Island

Scourge of the Wild (rare)
Theoretical Physicist (uncommon)
Experimental Breeding Colony (uncommon)
Radiological Discovery (uncommon)
Streetbound Waif (common)
Incendiary Devotee (common)
Shielding Solution (common)
Cryogenic Regrowth Chamber (common)
Battlefield Allopath (common)
Interceding Initiate (common)
Chemichal Neutralization (common)
Card14027 (common)
Reanimation Ceremony (common)
Card14043 (common)
Island (basic)