Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 On the next turn of target creature's owner, that creature attacks another target player if able.
+1 Target player untaps all creatures they control. -2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power. -2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature. 3
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When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
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Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
, , sacrifice a creature: Each opponent loses 1 life.Sometimes what is bad for one part of the body is actually good for the whole.
1/2
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![]() ,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) |
Counter target spell. Tap target creature.
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Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
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Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
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Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
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Lifelink
Whenever a creature you control dies, you gain 2 life. 2/3
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When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
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Equipped creature gets +1/+0 and is unblockable.
Equip ![]() The tactics lab makes practical innovations in chemistry for use on the battlefield.
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Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
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~ deals 3 damage to target player.
Skepticism — ~ deals 6 damage to that player instead if a player cast another instant or sorcery spell this turn. |
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Juarel, Servant of Mana
(mythic)
Huntsmaster of the Divine Flame
(uncommon)
Deacon of the Slaughter
(uncommon)
Sacrificial Altar
(uncommon)
Chemichal Neutralization
(common)
Heretic's Punishment
(common)
Target-Seeking Barrage
(common)
Sickly Pastor
(common)
Overgrown Derelict
(common)
Battlefield Allopath
(common)
Interceding Initiate
(common)
Shielding Solution
(common)
Scientist experimenting on itself
(common)
CR03
(common)
Mountain
(basic)




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, sacrifice a creature: Each opponent loses 1 life.
