Multiplayer: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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scientific Progress —
: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.1/1
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![]() : Creatures target player controls get +1/+1 until end of turn.When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
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Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
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As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play. |
![]() : Target creature is unblockable until end of turn"You gotta set the right frequency, else they don't come back, or sometimes they do come back babbling about dragons that ask them riddles or wizards or spells."
– Bob, Teir 1 Technician 1/4
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Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
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~ deals damage to target creature equal to the damage it dealt this turn.
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At the end of your turn, if a creature you control dealt damage to an opponent this turn, transform Army Infantry.
2/1
Flying
3/4
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Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
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Sacrifice Frontline Distraction: Destroy target artifact.
They soften up the opposition in the initial assault, destroying war machines and opening the way for the cavalry.
1/1
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Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step. The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
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Unblockable
0/1
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![]() ![]() : Put a creature token into play which is a copy of Vonnemin's Creation.1/3
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: Add to your mana poolThey took everything from me. They will know the power of my sorcery.
1/1
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Theoretical Physicist
(uncommon, foil)
Scourge of the Wild
(rare)
Witchhunter Zealot
(uncommon)
Card14065
(uncommon)
Teleportal Technician
(uncommon)
Hallowed Afterlife
(common)
Card14066
(common)
Army Infantry
(common)
Cryogenic Regrowth Chamber
(common)
Frontline Distraction
(common)
Outcast's Snare Trap
(common)
Card14219
(common)
Vonnemin's Creation
(common)
Rage-forged Conjourer
(common)
Swamp
(basic)

: Creatures you control are unblockable this turn. Activate this ability only if there are four or more Artifacts and Enchantments on the battlefield.

