Districts of Kestner
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Mechanics | Districts of Kestner |
Showing 32 of 32 White cards
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Show rarities: N C U R M
Exile target creature. If you’re not experienced, return that card to the battlefield under its owner’s control at the beginning of the next end step. When that creature enters the battlefield this turn, you get an experience counter. (A player with one or more experience counters is experienced.)
Illus. Ecsian on DeviantArt
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Blood Ox spares a creature, untap target creature you control.
Whenever Blood Ox spares a creature, untap target creature you control.
Illus. Chan Kai Hong
2/4
Destroy target creature that dealt damage this turn or target creature that was dealt damage this turn.
Draw a card.
Draw a card.
“Honorable intentions and well made plans — all drowning in the blood that’s been spilled.”
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
Whenever Callous Preacher spares a creature, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield under your control.
3/2
Hexproof from multicolored
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
As long as any player controls a multicolored permanent, Castaway Knight gets +1/+0.
This man understands that adversity and existence are one and the same.
Illus. theartofl.tumblr.com
2/2
Enchant creature
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell, enchanted creature gets +1/+1 until end of turn.
Illus. Miles Rayne
Level up 
2/2
Level 1-2
: Prevent the next 1 damage that would be dealt to any target this turn. 2/3
Level 3+
: Prevent the next 3 damage that would be dealt to any target this turn. 2/3


Level 1-2

Level 3+

Vigilance
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever City Watch Recruiter spares a creature, create a 2/2 white Soldier creature token with vigilance.
Illus. Arkane Studios
4/4
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
At the beginning of the next end step, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
Perched at the very precipice of oblivion.
Illus. uraniumraptor.tumblr.com
Defender
2/6
Creatures you control gain lifelink until end of turn.
First strike
At the beginning of each end step, if you gained life this turn, you may pay
. If you do, draw a card.
At the beginning of each end step, if you gained life this turn, you may pay


2/1
Flying
Despite the power of Sthan’s charms, not one could save him from the eternal grasp of death.
2/1
Target creature gets +1/+1 and gains indestructible until end of turn.
Many fall in the face of chaos, but not her. Not today.
Illus. Daryl Mandryk
When Keen Antiquarian enters the battlefield, you gain 1 life for each artifact you control.
She searches where others will not go, and sees what others will not see.
3/4
Nine lives or not, folks have learned not to underestimate a leopard cub’s fighting prowess.
1/1




Her rituals and chants require deft movements of hand and finger.
Illus. Cory Trego-Erdner
1/2
When Novice Officer dies, if you have one or more experience counters, create a 1/1 red and white Soldier creature token. Otherwise, you get an experience counter.
1/1
First strike
1/3
As Oppressive Atmosphere enters the battlefield, choose a color.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays
for each of those creatures.
Creatures of the chosen color can’t attack you or a planeswalker you control unless their controller pays

Vigilance, prowess
Illus. viaestelar on DeviantArt
1/3
Vigilance

,
: The next time a source of your choice an opponent controls would deal damage this turn, that damage is dealt to Penitent Cultist instead.



Illus. pin100 on DeviantArt
1/3
Target blocking creature gets +1/+1 for each of its colors.
Draw a card.
Draw a card.
“I will protect the High Overseer with my life— for he will lead us to greatness!”
Destroy target attacking creature. Its controller gains life equal to its toughness.
“Back to the pit!”
Return target artifact card with converted mana cost 3 or less from your graveyard to your hand. You gain 3 life.
Scavenging supply items and trinkets lost by former adventurers is a common campsite operation.
Destroy target artifact or enchantment. If you are experienced, exile that permanent instead. (A player with one or more experience counters is experienced.)
You get an experience counter.
You get an experience counter.
Destroy all creatures. You get an experience counter for each creature destroyed this way.
If you have eight or more experience counters, draw a card.
If you have eight or more experience counters, draw a card.
Flying
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Tyvian Judiciary spares a creature, you may exile it rather than returning it to its owner’s hand.
Spare (Whenever a creature dealt damage by this one this turn dies, you may return that creature to its owner’s hand. If you do, you gain life equal to that creature’s toughness.)
Whenever Tyvian Judiciary spares a creature, you may exile it rather than returning it to its owner’s hand.
Illus. Dark Ghost Humanoid on Artstation
3/4
Enchant creature
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
When Tyvian Patriotism enters the battlefield, creatures you control get +2/+1 until end of turn.
When Tyvian Patriotism is put into a graveyard from the battlefield, return it to its owner’s hand.
Exile target creature with power 3 or greater. You gain life equal to that creature’s toughness.
Monstrous size has no intrinsic merit— unless inordinate exsanguination be considered a virtue.
Illus. Benjamin Callahan
Whenever Watch Lower Guard attacks, another target attacking creature gets +0/+2 until end of turn.
3/1
Go to section: White (32) Blue (24) Black (29) Red (21) Green (28) Multicolour (65) Artifact (24) Land (15)
Show rarities: N C U R M
Districts of Kestner: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Districts of Kestner |
All damage that would be dealt to you is dealt to enchanted creature instead.
Whenever an opponent casts a spell, if it has a single target, change its target to enchanted creature if able.
2019-07-29 00:15:23 by Onygox