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Mechanics | Districts of Kestner |
Recent updates to Districts of Kestner: (Generated at 2025-05-04 07:36:01)
@SecretInfiltrator @Vitenka yeah, I like that idea, thanks for the brainstorm!
-4 -> -3
"Target creature gets -6/-0" -> "Up to two target creatures each get -4/-0"
Ok, I like the idea of the bonus of sparing being it bounces the creature. And then this card would have just some lifegain as its bonus.
It's still not something you'd often want to do, mind you, not without more lifegain tacked on. But late-game a bouncing back to hand can be almost as good as sending it to the graveyard.
What if sparing a creature didn't mean that the creature gets away unscathed, but that it is bounced rather than buried?
> Spare (If a creature dealt damage by this creature would die, you may have it returns to their owner's hand instead.)
I'm not sold on the inherent life gain of spare due to the prohibitive reminder text length - even if having an inherent benefit to sparing a creature is certainly not stupid, but I think it is better to be able to vary the benefit, exploit style.
@Tahazzar @Vitenka thanks for the feedback. I'm not particularly a fan of the mechanic myself either :P but it's evocative of the "non-lethal choice" theme that I want to include in this set. I'm definitely still considering different mechanics, but I haven't come up with anything that's as flavorful yet. When I do, I'll be sure to experiment with them.
Hmmm; about the only time you'd ever want to use 'spare' would be if lethal damage didn't kill it. So you'd be 'sparing' indestructible creatures. Which is odd.
I think the reward for sparing needs to be a lot bigger. Damaging the opponent, gaining a tonne of life, untapping your stuff.
It doesn't seem likely that you would amount enough of those "whenever a creature you control spares a creature" effects that you would want to spare a creature with this - and without them this card hardly makes any sense on its own. I don't think that's particularly good design.
Woah, nice job tying the modern white Roc into its red roots with this card.
You also do commit to the gold theme, I see.
This is the opposite of "Multicolour matters" though - it's "If multicolour matters too much, then whoops, maybe this card will stop it". It mainly cares about opponents multicolour and preventing it.
Though, yes, it gets the 'get very slightly bigger' effect if you're doing multicolour yourself.
2/1 -> 2/2, +1/+1 -> +1/+0
@SecretInfiltrator @Vitenka solid ideas, thanks for the comments. Also, I planned for one "multicolor matters" card in each color. Perhaps this set doesn't run as deeply multicolor as Alara but I still wanted the wedges to be important.
Alternatively: If it was a 2/2 that gets +1/+0 as a static effect constantly checking would be less problematic since the toughness remains unchanged (and there can hence be no lethal damage hiccups).
Maybe it's just me, but I am surprised this goes so deep into the multicolor theme.
Seems legit. Possibly an interesting safety valve if you fear your multicolour getting out of hand - but without support it's only a 3/2 which isn't gonna cause problems. Solid though; and unusually power>toughness for a white semi-bear.
Maybe the second ability could be ETB +1/+1 counter instead of more complicatedly checking all the time?
Well as I intended level up to be in WBR primarily, I don't have any green levelers right now. But I'll play around with it.
It could give a level up if applicable, instead of the +1?
@Vitenka you're not wrong. This set also has level counters, so that's another reason not to use +1/+1s I suppose.
Kinda depends on the set. Normally this'd be +1/+1 counter if (set theme). But sure, it still performs its main function like this.
Less powerful than Ancient Animus because multicolored is much more prevalent than legendary
This looks definitely like one of those official mythic rare green creatures that are really efficient and I don't notice they're supposed to be mythic rare until my eye wanders to the rarity symbol and back up to the cost and thinks "Oh, yeah. They shaved a mana symbol off there, so of course it is a mythic rare."
Whether that's about what you were aiming for or not is yours to know.