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Recent updates to Districts of Kestner: (Generated at 2025-05-04 04:50:55)
"Exception that proves the rule" is a logical fallacy. Turbofog in constructed is the exception. You only need one exception for there to be a problem. And it's possible that Wizards is pushing Fog's casting cost up in general because, if that deck ever became a tier one deck, it would likely result in a very boring Standard environment.
But maybe they just printed a weak Fog for a year. It happens.
Symmetrical Fog is very different than this though. The ability to use this with multicolored creatures or just as a green counterspell against some damage-based removal is nice.
The fact that you can use this aggressively to turn trades into one-sided affiars is the power of this. Maybe it should be cost like Tanglesap, but this set might justify the higher cost.
AFAIK fog effects generally suck - especially in limited. They are negative card advantage that tend to end up delaying the inevitable. We've seen cards like Defend the Hearth / Commencement of Festivities recently that are lackluster as well even though for
they provide a lot of value by making it so that you get the best part by preventing damage to face, but still allow you to pick up the good trades.
Turbo Fog as a deck concept is so exceptional because outside of that those cards aren't that good. So it's an exception that proves the rule.
Examples of 'great' fogs would be Tangle and Moment's Peace, but similarly to life gain cards, they aren't necessarily something you want in your environment since they can slow down it a lot.
Root Snare infers that Fog might be undercosted nowadays.
Huh. So much more expensivbe than Fog because you're supposed to abuse your way around it? I guess this set's creatures are about 50% gold, so it works. Prett ymean that you can cast this after blockers are declared though.
keep the name
Seems to be directly derived from Artificer's Assistant. Fair enough.
Cool name btw.
added "you may"
See Gargoyle Sentinel v2
@Tahazzar its mana cost was originally

... I guess I forgot why it changed and didn't write a reason for changing it :P anyway hexproof remains as a remnant of its former green identity. Thanks for the comment though, I will definitely consider updating it.
Did this also gain hexproof at some point? That isn't really in
's repertoire officially.
From "Mechanical Color Pie 2017":
> "Primary:


Secondary:
Tertiary:
> Blue both has more creatures with hexproof and more often grants it as a pseudo-counterspell. Green tends to get hexproof on larger creatures without evasion. White gets hexproof infrequently, sometimes on players, in ways that feel like it's protecting the thing."
On the other hand, in my "personal color pie" I use "lurk" as a replacement for hexproof (featured in Inhuman Skinner and Reaperwraith for example) and I shifted it to be primary in
and secondary in
. Given that WotC has now opted to go with "hexproof from x" I doubt they will move into this direction. However, the paths may converge if they start experimenting with "hexproof while untapped / tapped / not in combat". Then again, they are now experimenting with flash in
so it seems that their approaches to these problems have taken another turn altogether.
This is missing its rarity - presumably common.
It's better, yes, though I would still consider it at least a conspicuous bend.
@Tahazzar thanks for the comment, I had actually updated the text in my set file a while ago but hadn't updated it here. Perhaps this is better.
whenever -> each end step
Seems kinda OP and potentially color breaking as well. Dawn of Hope is highly questionable as well. Personally, I would say it's a break, but it seems that WotC are still debating it internally. The reasons not to play this over Isamaru, Hound of Konda are quite few.


-> 

, added shuffle clause