Pemberly Revised: Recent Activity
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Mechanics | Skeleton | Archetypes | Creature Types |
Recent updates to Pemberly Revised: (Generated at 2025-05-01 06:05:03)
This might be okay in terms of power, but you still might want to upgrade it (if you are going to playtest this set, I'd recommend seeing how powerful you can make this card)
Since you've said the
archtype is looting though im not sure how much you can do and still keep synergy...
I like the idea, but this cycle feels very weak...
If you can only activate this ability every other turn AND it screws you over for one mana, it should have a stronger effect.
(For this card I suggest 2 damage and 2 life)
Also, there's probably some way to cheat this but maybe not.
Now the user discards as part of the cost, rather than the effect.
Now the user sacrifices as part of the cost, rather than the effect.
Third mode now targets to prevent cheating out expensive threats.
Scry/Fateseal 3 -> 1 ; Draw = CMC -> Draw = Untap Count
2/2 -> 2/1
Removed
Removed
Previously had a cost of discarding and drew one more. Now [[[Desperate Ravings] without flashback at sorcery speed.
Yeah, I dunno about this one. This is what I get for trying to design a 1-cost hybrid card common cycle.