Pemberly Revised
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Mechanics | Skeleton | Archetypes | Creature Types |
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Flying, Vigilance
1/2
Permanents enter the battlefield tapped this turn.
Draw a card.
Draw a card.
Knight spells cost less for you to cast.
NonKnight spells cost more for your opponents to cast.
NonKnight spells cost more for your opponents to cast.
3/2
3/1
Tap up to two target creatures
Glory – If a creature you control blocked or became blocked this turn, draw a card.
Glory – If a creature you control blocked or became blocked this turn, draw a card.
Enchant Creature
Enchanted creature has Defender.
Enchanted creature has Defender.
, Discard a legendary card: Create a 2/2 white Knight creature token with Vigilance.
3/3
Creatures you control get +1/+1 until end of turn.
Token creatures you control gain First Strike until end of turn.
Token creatures you control gain First Strike until end of turn.
Flying
: Target creature can't block Screeching Griffin this turn.
: Target creature can't block Screeching Griffin this turn.
2/2
Lifelink
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
1/1
Vigilance
, Pay 1 life: Tap target creature.
, Pay 1 life: Tap target creature.
3/2
Choose one -
- Prevent the next 3 damage that would be dealt to target creature this turn.
- Spells that target player casts this turn cost more to cast.
- Pay 3 life. If you do, create three 1/1 white Soldier creature tokens.
- Prevent the next 3 damage that would be dealt to target creature this turn.
- Spells that target player casts this turn cost more to cast.
- Pay 3 life. If you do, create three 1/1 white Soldier creature tokens.
Flying
Whenever you pay life, create a 1/1 white Soldier creature token.
Whenever you pay life, create a 1/1 white Soldier creature token.
1/1
First Strike
2/1
Choose one –
- Draw two cards, then discard two cards.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw two cards, then discard two cards.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
Draw a card
Artistry - Then, if you drew or discarded three or more cards this turn, return target creature to its owner's hand.
Artistry - Then, if you drew or discarded three or more cards this turn, return target creature to its owner's hand.
When Baron of Dyneia enters the battlefield, choose one -
- Create a 2/2 blue Illusion creature token.
- Put a +1/+1 counter on Baron of Dyneia. Scry 1
- Create a 2/2 blue Illusion creature token.
- Put a +1/+1 counter on Baron of Dyneia. Scry 1
2/2
Artistry - Bluelark Portrait has flying if you drew and/or discarded at least three cards this turn.
1/2
Choose one -
- Counter target noncreature spell.
- Tap Target creature. It doesn’t untap during its controller’s next untap step.
- Counter target noncreature spell.
- Tap Target creature. It doesn’t untap during its controller’s next untap step.
Counter target spell with converted mana cost 4 or greater.
Return target creature to its owner’s hand.
Dignity – If you control more untapped than tapped creatures, you may put that creature on top of its owner’s library instead.
Dignity – If you control more untapped than tapped creatures, you may put that creature on top of its owner’s library instead.
: Untap Horseshoe Crab
1/3
Whenever a noncreature card is put into your graveyard from anywhere, you may pay . If you do, create a 2/2 blue Illusion creature token.
2/3
Instant and Sorcery spells that would have you choose from a number of modes you cast cost less to cast.
Whenever a spell or ability you control has you choose from a number of modes, Oracle of Possibilities gets +2/+2 until end of turn.
Whenever a spell or ability you control has you choose from a number of modes, Oracle of Possibilities gets +2/+2 until end of turn.
2/2
When Realistic Likeness enters the battlefield, you may have it become a copy of target creature until it becomes the target of a spell or ability.
2/2
, Discard a legendary card: Draw two cards.
3/4
Flying
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
1/1
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Whenever another Orc creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Whenever another Orc creature you control dies, draw a card and lose 1 life.
Whenever another Orc creature you control dies, draw a card and lose 1 life.
2/2
When Baron of Grambyre enters the battlefield, choose one -
- Each opponent sacrifices a creature
- Put a +1/+1 counter on Baron of Grambyre. Put up to one target creature card from your graveyard on top of your library.
- Each opponent sacrifices a creature
- Put a +1/+1 counter on Baron of Grambyre. Put up to one target creature card from your graveyard on top of your library.
2/2
Creatures you control gain Inheritance until end of turn.
Each player chooses a creature, then sacrifices the rest.
Each player chooses a creature, then sacrifices the rest.
Target creature gets +2/+0 and gains Deathtouch and Menace until end of turn.
Enchant Creature
Enchanted creature gets -2/-2
When enchanted creature dies, its controller draws a card and you draw a card.
Enchanted creature gets -2/-2
When enchanted creature dies, its controller draws a card and you draw a card.
Trample, Lifelink
Whenever you gain life, Sacrifice another creature and Discard a card.
Whenever you gain life, Sacrifice another creature and Discard a card.
6/6
Dreadful Skullmuncher's power and toughness are each equal to the number of cards in your graveyard.
, Exile two cards from your graveyard: Draw a card and lose 1 life.
, Exile two cards from your graveyard: Draw a card and lose 1 life.
*/*
Choose one -
- Target player discards a card.
- Target opponent loses 1 life and you gain 1 life.
- Target creature gets -1/-1 until end of turn.
- Target player discards a card.
- Target opponent loses 1 life and you gain 1 life.
- Target creature gets -1/-1 until end of turn.
, Discard a legendary card: Search your library for a card and put it into your hand, then shuffle your library.
3/3
Grambyre Minister enters the battlefield with a Lifelink counter.
Inheritance (When this creature dies, put one of its counters on each of any number of creatures.)
Inheritance (When this creature dies, put one of its counters on each of any number of creatures.)
1/1
When Noxious Moneygrubber dies, draw a card and lose 1 life.
Noxious Moneygrubber can't block.
Noxious Moneygrubber can't block.
2/2
Whenever you pay life, you may return Reanimating Thrull from your graveyard to the battlefield.
1/1
Target player loses 3 life.
Affluence - If you paid life this turn, you gain 3 life.
Affluence - If you paid life this turn, you gain 3 life.
Choose one –
- Target player discards two cards.
- Target player reveals their hand, you choose a card from it, then that player discards that card.
- Target player discards two cards.
- Target player reveals their hand, you choose a card from it, then that player discards that card.
Menace
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
3/2
3/2
Astounding Blaze deals 2 damage to target creature.
Glory – If a creature you control blocked or became blocked this turn, deal 4 damage to the target instead.
Glory – If a creature you control blocked or became blocked this turn, deal 4 damage to the target instead.
When Baron of Gallasthene enters the battlefield, choose one -
- Create two 1/1 white Soldier creature tokens.
- Put a +1/+1 counter on Baron of Gallasthene. It deals 2 damage to each opponent.
- Create two 1/1 white Soldier creature tokens.
- Put a +1/+1 counter on Baron of Gallasthene. It deals 2 damage to each opponent.
2/2
Target creature fights another target creature.
, Discard a Card: Other creatures you control get +2/+0 until end of turn. Orc creatures you control gain Haste until end of turn. Activate this ability only as a sorcery.
2/2
Whenever a legendary creature enters the battlefield under your control or a creature you control becomes renowned, create a 1/1 red Incarnation creature token with Prowess.
2/2
Faithful Goblin can't attack unless you control a legendary creature or a renowned creature.
2/2
Enchant Creature
Enchanted creature has Haste and ", Discard a card: Draw a card"
Enchanted creature has Haste and ", Discard a card: Draw a card"
When Gallasthene Instigator enters the battlefield, it deals 3 damage to target player.
3/3
, Discard a legendary card: Copy target spell you control, you may change the targets of the copy.
2/2
Haste
When Orcish Painter enters the battlefield, create a 1/1 red Incarnation creature token with Prowess.
When Orcish Painter enters the battlefield, create a 1/1 red Incarnation creature token with Prowess.
2/2
Prowess
Whenever you discard a card, Portrait of Rage deals 1 damage to each opponent.
Whenever you discard a card, Portrait of Rage deals 1 damage to each opponent.
3/3
Choose one -
- Pride Charm deals 1 damage to target creature.
- Pride Charm deals 2 damage to target player.
- Target creature gains Haste until end of turn.
- Pride Charm deals 1 damage to target creature.
- Pride Charm deals 2 damage to target player.
- Target creature gains Haste until end of turn.
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
1/1
Double Strike
When Tharg of Gallasthene enters the battlefield, create two 1/1 white Soldier creature tokens.
The first time Tharg of Gallasthene deals combat damage each turn, other creatures you control get +2/+0 until end of turn.
When Tharg of Gallasthene enters the battlefield, create two 1/1 white Soldier creature tokens.
The first time Tharg of Gallasthene deals combat damage each turn, other creatures you control get +2/+0 until end of turn.
2/3
First Strike, Prowess
, Discard Zeffa, Dyneian Maestro: Draw a card unless an opponent has Zeffa deal 2 damage to that player.
, Discard a card: Return Zeffa from your graveyard to your hand.
, Discard Zeffa, Dyneian Maestro: Draw a card unless an opponent has Zeffa deal 2 damage to that player.
, Discard a card: Return Zeffa from your graveyard to your hand.
2/1
Privilege - If Ambitious Knight has the lowest converted mana cost among nontoken creatures you control, it gets +1/+1.
2/1
Avatar of Destiny gets +1/+1 for each legendary or renowned creature you control.
Trample
Trample
2/2
When Baron of Sylnor enters the battlefield, choose one -
- Create a 2/2 white Knight creature token with Vigilance
- Put a +1/+1 counter on Baron of Sylnor. Untap target permanent.
- Create a 2/2 white Knight creature token with Vigilance
- Put a +1/+1 counter on Baron of Sylnor. Untap target permanent.
2/2
Choose one -
- Destroy target creature with flying.
- Destroy target artifact.
- Destroy target creature with flying.
- Destroy target artifact.
Search your library for up to two basic land cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Choose one -
- Destroy target enchantment.
- Prevent all combat damage that would be dealt this turn.
- Target creature you control fights target creature with Flying.
- Destroy target enchantment.
- Prevent all combat damage that would be dealt this turn.
- Target creature you control fights target creature with Flying.
If target creature you control is untapped, it deals damage equal to its power to target creature you don’t control. Otherwise, those creatures fight.
When you sacrifice Fungal Viscount, gain 2 life.
2/2
: Add to your mana pool.
, Sacrifice Grambyre Druid: Add to your mana pool.
, Sacrifice Grambyre Druid: Add to your mana pool.
1/2
Deathtouch
Whenever a creature you control dies, move all +1/+1 counters that were on that creature to a creature with the lowest converted mana cost among nontoken creatures you control.
Whenever a creature you control dies, move all +1/+1 counters that were on that creature to a creature with the lowest converted mana cost among nontoken creatures you control.
4/5
Whenever another knight creature enters the battlefield under your control, draw a card.
Vigilance
Other knight creatures you control have Vigilance.
Vigilance
Other knight creatures you control have Vigilance.
3/3
, Discard a legendary card: Return target non-legendary creature card from your graveyard to the battlefield.
4/4
Vigilance
Dignity – Solemn Greatoak has Trample if you control more untapped creatures than tapped creatures.
Dignity – Solemn Greatoak has Trample if you control more untapped creatures than tapped creatures.
5/5
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
2/3
,: Untap up to two other target creatures. Activate this ability only as a sorcery.
1/1
Search your library for a legendary creature card and put it into your hand, then shuffle your library.
Choose one -
- Target creature gets +1/+1 until end of turn. Untap it.
- Target creature gets +3/+3 until end of turn.
- Target creature gets +1/+1 until end of turn. Untap it.
- Target creature gets +3/+3 until end of turn.
+2 Pay up to 2 life. Draw that many cards and each opponent gains that much life.
-1 You get an emblem with "At the beginning of your upkeep put a time counter on this emblem."
-4 Remove all time counters from an emblem you own. Target player loses that much life and you gain that much life.
-1 You get an emblem with "At the beginning of your upkeep put a time counter on this emblem."
-4 Remove all time counters from an emblem you own. Target player loses that much life and you gain that much life.
4
When Draculass enters the battlefield, each opponent loses 1 life and you gain 1 life.
3/3
Indestructible
When Droskaohd, Duke of Trellica enters the battlefield, pay half your life total, rounded up, or sacrifice Droskaohd.
At the beginning of your upkeep, gain life equal to half your life total, rounded down.
When Droskaohd, Duke of Trellica enters the battlefield, pay half your life total, rounded up, or sacrifice Droskaohd.
At the beginning of your upkeep, gain life equal to half your life total, rounded down.
5/4
Choose two -
- Create two 2/2 white Knight creature tokens with Vigilance
- Whenever you gain life this turn, target opponent loses that much life
- Creatures you control gain Lifelink until end of turn
- Deal 4 damage to target attacking or blocking creature and gain 4 life.
- Create two 2/2 white Knight creature tokens with Vigilance
- Whenever you gain life this turn, target opponent loses that much life
- Creatures you control gain Lifelink until end of turn
- Deal 4 damage to target attacking or blocking creature and gain 4 life.
, Sacrifice Trellican Coin: Choose one -
- Add or to your mana pool.
- Draw a card.
- Add or to your mana pool.
- Draw a card.
When Vampiric Extortionist enters the battlefield you may pay 2 life. If you do, put a +1/+1 counter on it.
Whenever you pay life, each opponent loses 1 life.
Whenever you pay life, each opponent loses 1 life.
3/3
Choose two -
- Each player sacrifices a creature.
- Return target creature card from your graveyard to your hand.
- Put a creature card with a lower converted mana cost than target creature you control from your hand onto the battlefield.
- Target creature you control fights target creature with a greater converted mana cost than it.
- Each player sacrifices a creature.
- Return target creature card from your graveyard to your hand.
- Put a creature card with a lower converted mana cost than target creature you control from your hand onto the battlefield.
- Target creature you control fights target creature with a greater converted mana cost than it.
, Sacrifice Grambyre Coin: Choose one -
- Add or to your mana pool.
- Draw a card.
- Add or to your mana pool.
- Draw a card.
Deathtouch, Trample
, Sacrifice a creature: Return Ktharg, Duke of Grambyre from your graveyard to the battlefield.
, Sacrifice a creature: Return Ktharg, Duke of Grambyre from your graveyard to the battlefield.
4/6
As an additional cost to cast Scion of the Dead, sacrifice a creature.
Privilege - If Scion of the Dead has the lowest converted mana cost among nontoken creatures you control, it has Trample.
Privilege - If Scion of the Dead has the lowest converted mana cost among nontoken creatures you control, it has Trample.
6/7
As an additional cost to cast Unrelenting Ambition, sacrifice a creature.
Return target legendary permanent card from your graveyard to the battlefield.
Return target legendary permanent card from your graveyard to the battlefield.
Choose two -
- Put target artifact or enchantment on top of its owner's library.
- Look at the top card of target player's library, you may put it on the top or bottom of that player's library.
- Reveal the top card of your library, if it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it into your hand.
- Draw a number of cards equal to the number of untapped creatures you control.
- Put target artifact or enchantment on top of its owner's library.
- Look at the top card of target player's library, you may put it on the top or bottom of that player's library.
- Reveal the top card of your library, if it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it into your hand.
- Draw a number of cards equal to the number of untapped creatures you control.
+2 Until your next turn, at the beginning of each player's combat step, that player may draw a card. If they do, that player can't attack this combat.
-3 Draw three cards. You get an emblem with "Your maximum hand size is increased by one."
-9 Untap all permanents you control and tap all permanents you don't control.
-3 Draw three cards. You get an emblem with "Your maximum hand size is increased by one."
-9 Untap all permanents you control and tap all permanents you don't control.
5
Flash
When Kelp Guardian enters the battlefield, untap another target creature you control.
When Kelp Guardian enters the battlefield, untap another target creature you control.
3/3
When Quiet Dignity enters the battlefield, Untap target permanent.
Dignity – At the beginning of your end step, if you control more untapped creatures than tapped creatures, draw a card.
Dignity – At the beginning of your end step, if you control more untapped creatures than tapped creatures, draw a card.
, Sacrifice Sylnoran Coin: Choose one -
- Add or to your mana pool.
- Draw a card.
- Add or to your mana pool.
- Draw a card.
Creatures your opponents control enter the battlefield tapped.
Untapped creatures you control have Hexproof.
Untapped creatures you control have Hexproof.
5/5
, Discard a card: Draw a card.
, : The next time you discard a card this turn, return that card to your hand.
, : The next time you discard a card this turn, return that card to your hand.
3/3
, Sacrifice Dyneian Coin: Choose one -
- Add or to your mana pool.
- Draw a card.
- Add or to your mana pool.
- Draw a card.
Haste
When Dyneian Goblin enters the battlefield, you may discard a card. If you do, draw a card.
When Dyneian Goblin enters the battlefield, you may discard a card. If you do, draw a card.
3/2
Choose two -
- Return target creature to its owner's hand.
- Discard a card. If you do, draw two cards.
- Deal damage to target player equal to the number of cards in your hand.
- Deal 3 damage to each creature.
- Return target creature to its owner's hand.
- Discard a card. If you do, draw two cards.
- Deal damage to target player equal to the number of cards in your hand.
- Deal 3 damage to each creature.
Whenever you draw or discard a card, Thoughtdancer gets +1/+1 until end of turn.
2/2
Vigilance
Eager Recruit attacks or blocks each combat if able.
Eager Recruit attacks or blocks each combat if able.
2/1
Vigilance, Haste
When Farrah attacks or blocks, choose one -
- Other creatures you control get +2/+1 until end of turn.
- Farrah deals 4 damage to target creature.
When Farrah attacks or blocks, choose one -
- Other creatures you control get +2/+1 until end of turn.
- Farrah deals 4 damage to target creature.
4/2
Whenever Gallasthene Captain attacks, create a 1/1 white Soldier creature token tapped and attacking.
2/2
, Sacrifice Gallasthene Coin: Choose one -
- Add or to your mana pool.
- Draw a card.
- Add or to your mana pool.
- Draw a card.
Choose two -
- Creatures you control get +2/+0 until end of turn.
- Creatures you control get +0/+2 until end of turn.
- Untap all creatures you control.
- Deal 2 damage to each creature.
- Creatures you control get +2/+0 until end of turn.
- Creatures you control get +0/+2 until end of turn.
- Untap all creatures you control.
- Deal 2 damage to each creature.
Noble spells you cast coat less to cast.
Creatures you control have Venerate 2 (When this deals combat damage to a player or planeswalker while it has no counters on it, put two +1/+1 counters on it.)
Glorious Nobles you control have Ward and Trample. (A creature is glorious if it is legendary or has a counter on it.)
Creatures you control have Venerate 2 (When this deals combat damage to a player or planeswalker while it has no counters on it, put two +1/+1 counters on it.)
Glorious Nobles you control have Ward and Trample. (A creature is glorious if it is legendary or has a counter on it.)
5/5
Noble spells you cast cost less to cast.
Creatures you control have Renown 2
Legendary Renowned Nobles you control have Hexproof and Indestructible.
Creatures you control have Renown 2
Legendary Renowned Nobles you control have Hexproof and Indestructible.
4/4
Target creature gets +1/+0 and gains Lifelink until end of turn.
Scry 1.
Scry 1.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Trellican Champion becomes Renowned, you may pay 2 life. If you do, return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.
When Trellican Champion becomes Renowned, you may pay 2 life. If you do, return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.
2/2
Sacrifice Arrogant Dryad: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery.
1/1
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Grambyre Champion becomes Renowned, you may sacrifice a creature. If you do, draw a card and gain 1 life.
When Grambyre Champion becomes Renowned, you may sacrifice a creature. If you do, draw a card and gain 1 life.
3/1
Untap target creature.
Scry 2
Scry 2
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Sylnoran Champion becomes Renowned, you may return a creature you control to its owner’s hand. If you do, untap each creature you control.
When Sylnoran Champion becomes Renowned, you may return a creature you control to its owner’s hand. If you do, untap each creature you control.
1/3
Untapped creatures you control get +1/+1
2/2
Draw two cards, then discard a card at random.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Dyneian Champion becomes Renowned, you may discard a card. If you do, draw two cards.
When Dyneian Champion becomes Renowned, you may discard a card. If you do, draw two cards.
1/3
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Gallasthene Champion becomes Renowned, you may pay . If you do, create two 1/1 white Soldier creature tokens.
When Gallasthene Champion becomes Renowned, you may pay . If you do, create two 1/1 white Soldier creature tokens.
3/1
Whenever Gallasthene Duelist blocks or becomes blocked, it gets +2/+2 until end of turn.
3/3
Whenever Clockwork Butler enters the battlefield or attacks, choose one -
- Create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
- Create a Food token. (It's an artifact with ", Sacrifice this: Gain 3 life."
- Create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
- Create a Food token. (It's an artifact with ", Sacrifice this: Gain 3 life."
2/2
Defender
Artistry - Dyneian Statue gets +3/+0 and can attack as though it did not have defender if you drew and/or discarded at least three cards this turn.
Artistry - Dyneian Statue gets +3/+0 and can attack as though it did not have defender if you drew and/or discarded at least three cards this turn.
0/3
Whenever a spell or ability you control would have you choose one or more modes, you may pay . If you do, choose an additional mode.
When Guardian Automaton dies, you gain 3 life.
3/3
: Add or to your mana pool.
, : Scry 1
, : Scry 1
: Add or to your mana pool.
, : Scry 1
, : Scry 1
: Add or to your mana pool.
, : Scry 1
, : Scry 1
: Add or to your mana pool.
, : Scry 1
, : Scry 1
: Add or to your mana pool.
, : Scry 1
, : Scry 1
Equipped creature gets +2/+2 and is Legendary.
Discard a card with the same name as equipped creature: Draw a card.
Equip
Discard a card with the same name as equipped creature: Draw a card.
Equip
, Sacrifice Traveler's Amulet: Search your library for a basic land card and put it into your hand, then shuffle your library.
Beautiful Estates enters the battlefield tapped.
: Add or to your mana pool.
, , Discard a card: Draw a card. Beautiful Estates doesn't untap during your next untap step.
: Add or to your mana pool.
, , Discard a card: Draw a card. Beautiful Estates doesn't untap during your next untap step.
Extravagant Estates enters the battlefield tapped.
: Add or to your mana pool.
, : Target player loses 1 life and you gain 1 life. Extravagant Estates doesn't untap during your next untap step.
: Add or to your mana pool.
, : Target player loses 1 life and you gain 1 life. Extravagant Estates doesn't untap during your next untap step.
Foreboding Estates enters the battlefield tapped.
: Add or to your mana pool.
, : Return target creature card from your graveyard to your hand. Foreboding Estates doesn't untap during your next untap step.
: Add or to your mana pool.
, : Return target creature card from your graveyard to your hand. Foreboding Estates doesn't untap during your next untap step.
Glorious Estates enters the battlefield tapped.
: Add or to your mana pool.
, : Create a 1/1 white Soldier creature token. Glorious Estates doesn't untap during your next untap step.
: Add or to your mana pool.
, : Create a 1/1 white Soldier creature token. Glorious Estates doesn't untap during your next untap step.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a legendary spell.
, : Return target legendary card from your graveyard to your hand. Palatial Mansion doesn't untap during your next untap step.
: Add one mana of any color to your mana pool. Spend this mana only to cast a legendary spell.
, : Return target legendary card from your graveyard to your hand. Palatial Mansion doesn't untap during your next untap step.
Pristine Estates enters the battlefield tapped.
: Add or to your mana pool.
, : Untap target permanent. Pristine Estates doesn’t Untap during your next Untap step.
: Add or to your mana pool.
, : Untap target permanent. Pristine Estates doesn’t Untap during your next Untap step.
At the beginning of your upkeep, put a time counter on this emblem.
Your maximum hand size is increased by one.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/1
2/2
Vigilance
2/2
1/1
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Mechanics | Skeleton | Archetypes | Creature Types |
- Create a 1/1 white and black Spirit creature token with Flying and Lifelink.
- Put a +1/+1 counter on Baron of Trellica and you gain 2 life.