Pemberly Revised: Recent Activity
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Mechanics | Skeleton | Archetypes | Creature Types |
Recent updates to Pemberly Revised: (Generated at 2025-05-01 01:05:20)
Now optional, in case you want to save your guy
typo
Previously tucked the creature. Was 1UU
Undo that
Draw 1, Damage 2 -> Draw 2, Damage 3


-> 


Is this a good rare?
now a treasure
now a treasure
now a treasure
now a treasure
now a treasure
I’m aware I’ve increased the power, but the aesthetics seemed to be causing the most problems. I’ll probably bump this back up to six mana, though.
If the power level ends up seeming way too high, I could always put her on top of the library, instead. Or shuffle her in if that, even, is too good.
The pseudo-dash actually makes this more powerful, in some ways. If you're willing to pay the mana, you get two removal spells every turn.
Removed the not been chosen condition, removed vigilance. Dropped cost by 1. Traded Haste for pseudo-dash. Otherwise sticking to my guns, here
I think the great weakness of this design is that the trigger conditions actually don't really mesh well with getting two triggers and the effects only partly support it.
How cool would a variant of this be with a condition that is more easily triggered multiple times a turn (cast a spell) and more modes?
I think, a neat aspect would be to have to remove vigilance and add a "untap creatures you control" mode - maybe reducing the pump in the process? I'm thinking of an outright Seize the Day as an option as well - which would both allow this to get an additional attack or make it a great support for some big dumb flier to get a second swing in.
There is potential in here in the multiple once-per-turn modes, but the card doesn't really make the best use of that potential.
This one is especially neat untapping another one of the cycle. Actually I almost feel the set should have a color-neutral Deserted Temple "lord" rather than this, but the effect definitely fits green-blue and is both potent but niche enough to fit the cycle.
This seems good. It definitely doesn't need an upgrade - especially if it plays into an archetype.
Durdling/rummaging is something that nicely benefits from the instant speed without being overwhelmingly pushed.
Or the triggered ability of Strength from the Fallen?
An appropriate effect for red-white. The double-slowness of the effect makes this awkward though since usually red-white wants to be aggressive and would be thankful for this kind of effect as a mana-sink to get just one more attacker quickly from hellbent/top-deck mode.
It feels other token producing color combinations (white-black?) would be more at ease with the slow pace of this cycle, while red-white might not mind something giving your existing creatures an edge, but I'd have to dip deeper into the set to see what each color actually cares about to be certain.
Maybe like a Disentomb then?
This breaks the color pie quite neatly. You wouldn't see this kind of edict effect on a monogreen card. Nothing about it. The other members of the cycle are either fine on the pie or in pie bending territory, but this one doesn't even straddle the line.
This is so far off the mark that this isn't even a
vs. 
issue. On any black-green card - even gold - I'd wonder why there is green in the cost of Innocent Blood.
Graveyard interactions seem more in the ballpark for this. Deathtouch I'd be wary of as well, but less so than an outright edict.