Dragon Gate
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Mechanics | Themes |
Showing 17 of 17 White cards
Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)
Show rarities: C U R M
Distribute two +1/+1 counters among one or two target creatures.
Defy — If
was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
Defy — If

Flying, defender
: Benalish Gargoyle loses defender until end of turn.

3/5
Flying
Breath — As Glowing Dragon attacks, you may pay
and exert Glowing Dragon. When you do, tap and exert target creature.
Breath — As Glowing Dragon attacks, you may pay

2/3
Vigilance
Guddek Reag gets +2/+0 and has first strike if you control a creature named Somreck Keel.
: Return target creature you control named Somreck Keel to its owner's hand.
Guddek Reag gets +2/+0 and has first strike if you control a creature named Somreck Keel.

1/3
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
Indestructible
Conjoin 2 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 2 –


2/2
Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life.

Whenever you conjoin one or more creatures, gain 2 life.
2/2
Vigilance
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 –

2/4
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
Enchant creature
Enchanted creature has vigilance.
Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
Enchanted creature has vigilance.
Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
First strike
Somreck Keel gets +0/+2 and has vigilance if you control a creature named Guddek Reag.
: Return target creature you control named Guddek Reag to its owner's hand.
Somreck Keel gets +0/+2 and has vigilance if you control a creature named Guddek Reag.

3/1
All Slivers can plainswalk.
3/3
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life.
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life.
0/2
Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)
Show rarities: C U R M
Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Themes |
• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn.
• Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn.