Dragon Gate: Themes
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Mechanics | Themes |
Themes for Dragon Gate
Major Themes:
- Top down story events
- Choices (new types? riddle, agenda) -> Abzan Siege
- Some cards in classic frames (all Dominaria mini-set, half of Nexus mini-set)
- Each game will have drastically different choices and outcomes (high variance)
Minor Themes:
- Tribal
- Tarkir: dragon, wall
- Dominaria: sliver, merfolk, goblin, elf, kithkin, nightstalker
Specific card names in rules -> Somreck Keel & Guddek Reag
2 dual land cycles (rare)
- Tarkir: pseudo-fetch for basic land types -> Mystic Fountain
- Dominaria: has basic land types -> Overflowing Paddies
Dragonlord cycle (allied color) (mythic)
Possible Themes:
- Soft Wedge (Tarkir ex-clans)
- Returning mechanics? charms, Kindle
- Land related to each PW (6 different colors) (rare)
Mechanics:
Tarkir -- (New timeline. Still some resistance to the Dragonlords. Thus Brood vs. Resistance)
- Defy -- If this (main color or gold) spell was paid with opposite colored mana, effect. -> Bubble of Defiance
- Breath -- As attacks may pay cost for effect. Dragons mainly. -> Carbon Dragon
Nexus
- Domain -- Effect for each basic land type you control. -> Hingejaw Crocodile
- Clan Destiny -- trigger when matching creature type ETBs -> Bloodfeaster
Dominaria
- Uniformity - ~ gets +1/+1 for each other creature you control named ~. -> Kithkin Militia
- Conjoin -- join two creatures into one -> Goblin Striker & Merfolk Leaper