Dragon Gate

Dragon Gate by amuseum

105 cards in Multiverse

43 commons, 25 uncommons, 23 rares, 14 mythics

4 colourless, 17 white, 16 blue, 13 black, 12 red,
11 green, 29 multicolour, 1 artifact, 2 land

57 comments total

Suspicious portal appears on Dominaria

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Mechanics | Themes

Dragon Gate:

A suspicious portal appears on Dominaria

When Sarkhan of Tarkir traveled back to the past, it created a rift in the center of the multiverse, Dominaria.

Plot points:

Planeswalkers appearances:




Card Distribution:

Dragon Gate is three mini-sets in one: Dominaria, Tarkir, and Nexus. Drafting officially is Tarkir/Nexus/Dom., but each mini-set can also be drafted alone or with each other in any combination.

Entire set has 462 cards. Each mini-set has 149 cards. Mini-set rarity break down: 10 mythic, 31 rare, 48 uncommon, 60 common. Special land sheet: 20 basic, 10 tapland

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Recently active cards: (all recent activity)

Planeswalker – Siego
+2: Put a +1/+1 counter on up to one target permanent and untap it.

-3: Each opponent loses 3 life and you gain 3 life.

-6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible."
last 2020-02-17 19:20:11 by amuseum
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
Creature – Dragon

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
Creature – Dragon

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)

Recent comments: (all recent activity)
On Siego, Stalwart Guardian:

Rhinos look cool and would make awesome sapient race. This in particular since siege rhino is most well known, definitive Abzan creature.

On Siego, Stalwart Guardian:

Wait, a sapient Siege Rhino or what?

On Temur Frontier:

Except that using a land drop is not mentioned in the parallel rules write-up of Temur Frontier neither is the world rule - and those have mana costs, but also have a destiny value.

There are two mutually exclusive sets of explantions and each set explains parts of this and neither explains this fully without contradicting the card.

One of the design weaknesses of world enchantments was that they forced themselves to be symmetric. This is an effect you usually wouldn't want to pay to give your opponent access to on an enchantment, but on a scene/world enchantment it suddenly becomes better design?

In my personal rules I have applied the philosophy of the recent change to the legend rule/planeswalker rule (every one gets to have one) to any uniqueness rule (the world rule and any custom type uniqueness rules).

On Temur Frontier:

Eh; I the intent was pretty clear: "Scenes are enchant worlds that additionally use your land drop"

On Temur Frontier:

­Sarpadia says "Scene is new permanent card type. It is played whenever a land can be played and uses up a land drop. Scenes have no mana cost, and do not generate mana."

That's the first line I read when following that link. So what do the mana symbols do in the top right corner.

I also don't think it's a good idea to introduce two permanent types with different rules but the same name across two sets even if you keep the sets separate, but this seems clearly also not a damageable permanent like Modern Metropolis apparently is.

Really, I check out different versions of this card type across the site and none fits exactly to this card. I think you should create a detail page for this set explaining card types you use in the set a person knowing only the comprehensive rules can learn from - and make sure it fits to the cards you put in the set.

On Baatpo, Unruly Instigator:

Baatpo is the most Goblinest planeswalker.

On Uniform Sliver:
On Uniform Sliver:

Just want to make sure I understand this right. To me, this means:

  • One Uniform Sliver is a 2/2.
  • Two Uniform Slivers are 3/3s.
  • Two Uniform Slivers and a Poultice Sliver would be two 3/3s and a 2/2.
  • Three Uniform Slivers and two Poultice Slivers would be three 4/4s and two 3/3s.


On Mana Flow:

Very glad you like it. I mostly work in Melvin mindset. But this set is truly the first time I develop mechanics that tell a story. It's a refreshing and satisfying experience.

On Mana Flow:

Ooh, "Defy" is a very pleasingly flavourful mechanic. The Temur clan defying the Atarka brood by using blue mana illicitly. Tells a whole story, evokes the whole thousand-year history of the Khanfall, all with four well-chosen letters and eight simple mechanical words. Nicely done, sir.

(All recent activity)
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