Dragon Gate

Dragon Gate by amuseum

118 cards in Multiverse

43 commons, 36 uncommons, 25 rares, 14 mythics

4 colourless, 17 white, 16 blue, 13 black, 14 red,
11 green, 39 multicolour, 1 hybrid, 1 artifact, 2 land

67 comments total

Suspicious portal appears on Dominaria

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Mechanics | Themes

Dragon Gate:

A suspicious portal appears on Dominaria

When Sarkhan of Tarkir traveled back to the past, it created a rift in the center of the multiverse, Dominaria.

Plot points:

Planeswalkers appearances:

Tarkir

Nexus

Dominaria

Card Distribution:

Dragon Gate is three mini-sets in one: Dominaria, Tarkir, and Nexus. Drafting officially is Tarkir/Nexus/Dom., but each mini-set can also be drafted alone or with each other in any combination.

Entire set has 462 cards. Each mini-set has 149 cards. Mini-set rarity break down: 10 mythic, 31 rare, 48 uncommon, 60 common. Special land sheet: 20 basic, 10 tapland

Cardset comments (2) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Enchantment – Siege
As Festival Siege enters, choose Activity or Ecstasy.

• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn.

• Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn.
1 comment
2023-09-29 00:14:45 by amuseum
 R 
Legendary Creature – Dragon Phoenix
Flying

{r}{1}: Dracofenix gets +2/+0 until end of turn.

Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field.
4/4
1 comment
2021-08-26 08:54:24 by SecretInfiltrator
 C 
Creature – Kithkin Scout
Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
1 comment
2021-08-26 06:53:50 by SecretInfiltrator
 U 
Creature – Unicorn
Escort (Creatures with escort must be blocked before creatures without escort.)

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
 C 
Creature – Merfolk Wizard
Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
1 comment
2021-08-25 19:31:34 by SecretInfiltrator

Recent comments: (all recent activity)
On Festival Siege:

Cycle of sieges

On Dracofenix:

Weird order of mana symbols.

The free cast on that relatively easy to trigger ability seems too much. Even to hand is just cheap.

On Kithkin Sundancer:

Ethereal is like the polar opposite of shadow - stalling the game rather than pushing it to an end.

Only in pairing it with escort does it gain a dimension, but you'll always have to work against that - similar to first strike on blockers.

I'm not certain how escort interacts with evasion e. g. flying.

On Dragon Gate:

Random booster packs comprise cards of entire set.

Draft booster boxes comprise packs of mini-sets. Box divided into thirds, 1/3 for each mini-set.

Some mechanics common to every mini-set. Easier to manage in a single mechanics page.

On Dragon Gate:

I'm a bit confused by the front page:

> "Dragon Gate is three mini-sets in one: Dominaria, Tarkir, and Nexus. Drafting officially is Tarkir/Nexus/Dom., but each mini-set can also be drafted alone or with each other in any combination.

Entire set has 462 cards. Each mini-set has 149 cards. Mini-set rarity break down: 10 mythic, 31 rare, 48 uncommon, 60 common. Special land sheet: 20 basic, 10 tapland"

So this st has Vodalian cards and Sultai cards, so you want to put all 462 (477) cards into this cardset?

Wouldn't it be clearer to have three mini-sets called something like "Dragongate: Tarkir", "Dragongate: Dominaria" and "Dragongate: Nexus" and just reference them to each other (to show the individual draft formats).

So you get one booster from each miniset and not three boosters from the 400+ cards, right? How is this conceptually different eough from a three-set block to justify putting all into one set?

On Vodalian Swallower:

"Ingest
Each other creature you control named ~ has ingest."

?

On Ugin Revived:

Maybe "Whenever a planeswalker enters under your control, you may cast ~ from your graveyard. If you do, ~ costs {x} less, where X is the amount of mana you spend to cast that planeswalker."?

On Charm of Light and Shadow:

It's also the worst sword effect

On Charm of Light and Shadow:

Nice cycle! They mostly work very well as two-colour charms. A few of the options are a little underpowered, but mostly not too bad. The worse-than-Healing Salve on this probably suffers the worst from being a single charm option, but overall this is a very nifty cycle.

On Ugin Revived:

Urk. Forcing opponents to choose between "Every planeswalker in your deck is now also a kill spell" and "I'll draw an extra three cads and bolt something every turn", at least until you get a second one intot he graveyard or play. Then the legend rule just lets you instantly wipe their board every time you cast a planeswalker.

So yeah - this is a perfectly reasonable and remarkably strong 8-mana card. Except for the whole "You never need to cast it" problem. Getting two in the graveyard isn't much of a hurdle, and after that point you can just use any old cheap planeswalker to trigger it.

(All recent activity)
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