Dragon Gate: Recent Activity
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Recent updates to Dragon Gate: (Generated at 2024-10-06 19:45:23)
Page 1 - Older activity
Page 1 - Older activity
Cycle of sieges
Weird order of mana symbols.
The free cast on that relatively easy to trigger ability seems too much. Even to hand is just cheap.
Ethereal is like the polar opposite of shadow - stalling the game rather than pushing it to an end.
Only in pairing it with escort does it gain a dimension, but you'll always have to work against that - similar to first strike on blockers.
I'm not certain how escort interacts with evasion e. g. flying.
Random booster packs comprise cards of entire set.
Draft booster boxes comprise packs of mini-sets. Box divided into thirds, 1/3 for each mini-set.
Some mechanics common to every mini-set. Easier to manage in a single mechanics page.
I'm a bit confused by the front page:
> "Dragon Gate is three mini-sets in one: Dominaria, Tarkir, and Nexus. Drafting officially is Tarkir/Nexus/Dom., but each mini-set can also be drafted alone or with each other in any combination.
Entire set has 462 cards. Each mini-set has 149 cards. Mini-set rarity break down: 10 mythic, 31 rare, 48 uncommon, 60 common. Special land sheet: 20 basic, 10 tapland"
So this st has Vodalian cards and Sultai cards, so you want to put all 462 (477) cards into this cardset?
Wouldn't it be clearer to have three mini-sets called something like "Dragongate: Tarkir", "Dragongate: Dominaria" and "Dragongate: Nexus" and just reference them to each other (to show the individual draft formats).
So you get one booster from each miniset and not three boosters from the 400+ cards, right? How is this conceptually different eough from a three-set block to justify putting all into one set?
"Ingest
Each other creature you control named ~ has ingest."
?
Maybe "Whenever a planeswalker enters under your control, you may cast ~ from your graveyard. If you do, ~ costs less, where X is the amount of mana you spend to cast that planeswalker."?
It's also the worst sword effect
Nice cycle! They mostly work very well as two-colour charms. A few of the options are a little underpowered, but mostly not too bad. The worse-than-Healing Salve on this probably suffers the worst from being a single charm option, but overall this is a very nifty cycle.