Dragon Gate: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aerona Colourless Rare 3{3} Scene – Dominaria 3 +1: You may search your library for two cards with the same name but different arts, reveal them, and put them into your hand. Shuffle your library.

-6: Climax — Choose up to three cards with classic frame you own from outside the game or in exile, reveal them, and put them into your hand.
3 1493453561 on 29 Apr 2017 by amuseum
2 Couple of Slivers Colourless Common 4{4} Sorcery Create two 2/2 colorless Sliver creature tokens. 0
3 Ugin Revived Colourless Mythic 8{8} Planeswalker – Ugin 7 +1: Exile up to one target permanent that is one or more colors.

-4: Ugin Revived deals 3 damage to any target. You draw three cards.

When a planeswalker enters under your control, you may return Ugin Revived from your graveyard onto the field.
2 1594799181 on 15 Jul 2020 by Vitenka
4 Ugin's Legacy Colourless Rare 3{3} Scene – Tarkir 4 +1: Produce {c}{c}. Spend this mana only to cast Dragon spells or activate abilities of Dragon cards.

-9: Climax — Return any number of Dragon creature cards from your graveyard to the field. Dragons you control gain haste until end of turn.
1 1493433364 on 29 Apr 2017 by amuseum
5 Abzan Siege White Rare 4{2}{w}{w} Enchantment As Abzan Siege enters, choose Brood or Resistance.

• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn.

• Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn.
0
6 Abzan Tonic White Common 2{1}{w} Instant Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
0
7 Benalish Gargoyle White Uncommon 4{3}{w} Creature – Gargoyle 3 5 Flying, defender

{3}: Benalish Gargoyle loses defender until end of turn.
0
8 Glowing Dragon White Uncommon 3{1}{w}{w} Creature – Dragon 2 3 Flying

Breath — As Glowing Dragon attacks, you may pay {w} and exert Glowing Dragon. When you do, tap and exert target creature.
0
9 Guddek Reag White Rare 3{1}{w}{w} Legendary Creature – Kithkin Warrior 1 3 Vigilance

Guddek Reag gets +2/+0 and has first strike if you control a creature named Somreck Keel.

{2}: Return target creature you control named Somreck Keel to its owner's hand.
1 1493493582 on 29 Apr 2017 by amuseum
10 Kithkin Militia White Common 3{2}{w} Creature – Kithkin Soldier 2 2 Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
0
11 Kithkin Paladin White Rare 4{2}{w}{w} Creature – Kithkin Knight 2 2 Indestructible

Conjoin 2 – {3}{w} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
9 1493567048 on 30 Apr 2017 by Vitenka
12 Kithkin Sundancer White Common 2{1}{w} Creature – Kithkin Scout 1 1 Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1 1629960830 on 26 Aug 2021 by SecretInfiltrator
13 Kithkin Unifier White Common 2{1}{w} Creature – Kithkin Cleric 2 2 Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

Whenever you conjoin one or more creatures, gain 2 life.
0
14 Kithkin Watcher White Common 4{3}{w} Creature – Kithkin Soldier 2 4 Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
15 Primal Cement White Common 4{3}{w} Creature – Wall Shapeshifter * * As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
0
16 Same Vigilance White Common 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
1 1493420178 on 28 Apr 2017 by amuseum
17 Somreck Keel White Rare 3{1}{w}{w} Legendary Creature – Kithkin Warrior 3 1 First strike

Somreck Keel gets +0/+2 and has vigilance if you control a creature named Guddek Reag.

{2}: Return target creature you control named Guddek Reag to its owner's hand.
2 1493493697 on 29 Apr 2017 by amuseum
18 Sparked Sliver White Mythic 4{2}{w}{w} Creature – Sliver 3 3 All Slivers can plainswalk. 0
19 Wall of Apothecary White Common 2{1}{w} Creature – Wall Cleric 0 4 Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life. 0
20 Wall of Dawn White Uncommon 3{1}{w}{w} Creature – Wall 0 2 Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life.
0
21 Wall of Fields White Common 3{2}{w} Creature – Wall 0 6 Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0
22 Bubble of Defiance Blue Common 3{2}{u} Instant Counter target spell unless its controller pays {4}.

Defy — If {r} was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller.
0
23 Glamorph Blue Mythic 5{3}{u}{u} Creature – Shapeshifter 3 3 You may have Glamorph enter as a copy of any creature or planeswalker on the field. 0
24 Jeskai Siege Blue Rare 5{3}{u}{u} Enchantment As Jeskai Siege enters, choose Brood or Resistance.

• Brood — {3}, {t}: Put target noncreature, nonland card from your graveyard to your hand.

• Resistance — {3}, {t}: Copy target instant or sorcery spell. You may choose new targets for the copy.
0
25 Merfolk Leaper Blue Common 3{2}{u} Creature – Merfolk Wizard 2 1 Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
26 Merfolk Quicksilver Blue Rare 3{1}{u}{u} Creature – Merfolk Wizard 3 1 {2}{u}: Merfolk Quicksilver gains or loses ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) until end of turn.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
27 Mnemonic Dragon Blue Uncommon 6{4}{u}{u} Creature – Dragon 4 5 Flying

Breath – As Mnemonic Dragon attacks, you may pay {u} and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.
0
28 Oath of Teferi Blue Rare 4{2}{u}{u} Legendary Enchantment When Oath of Teferi enters, you may search your library and graveyard for a planeswalker card and put it into your hand. Then shuffle your library.

Whenever a creature enters under an opponent's control, up to one planeswalker you control gets a loyalty counter.
2 1493146867 on 25 Apr 2017 by amuseum
29 Ornichthys Blue Common 1{u} Creature – Bird Fish 0 1 Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0
30 Reality Purge Blue Uncommon 4{3}{u} Instant Choose one —
• Put target spell or nonland permanent into its owner's library second from the top.
• Target player mills 10.
0
31 Same Flight Blue Common 3{2}{u} Enchantment – Aura Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
1 1493408088 on 28 Apr 2017 by amuseum
32 Teferi, Prodigy of Time Blue Mythic 1{u} Planeswalker 1 1492961600 on 23 Apr 2017 by amuseum
33 Time Paradox Blue Mythic 6{4}{u}{u} Sorcery Choose one —

• Take an extra turn after this one.

• Deploy a permanent card from your hand. (Put that card onto the field.)
2 1493163512 on 25 Apr 2017 by amuseum
34 Vodalian Mesmer Blue Common 3{2}{u} Creature – Merfolk Wizard 2 2 {1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
35 Vodalian Swallower Blue Common 2{1}{u} Creature – Merfolk Wizard 1 3 Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.) 1 1629919894 on 25 Aug 2021 by SecretInfiltrator
36 Vodalian Swimmer Blue Common 2{1}{u} Creature – Merfolk Rogue 1 1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0
37 Wall of Fog Blue Uncommon 2{1}{u} Creature – Wall 0 2 Defender, flying

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
0
38 Bloodfeaster Black Common 3{2}{b} Creature – Nightstalker Cleric 2 2 Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life. 0
39 Breath of Terror Black Common 2{1}{b} Instant Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
2 1493264905 on 27 Apr 2017 by kauefr
40 Corrupting Dragon Black Uncommon 5{3}{b}{b} Creature – Dragon 4 3 Flying

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
0
41 Darkenrath Black Common 2{1}{b} Creature – Nightstalker Rogue 1 2 Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
42 Depressed Nightstalker Black Common 3{2}{b} Creature – Nightstalker Rogue 3 2 Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
43 Hingejaw Crocodile Black Common 3{2}{b} Creature – Crocodile 1 4 Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.) 0
44 Licking Nightstalker Black Rare 4{2}{b}{b} Creature – Nightstalker Rogue 2 6 Lifelink

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
0
45 Morgueling Black Mythic 5{3}{b}{b} Creature – Shapeshifter 3 3 Pay 1 life: Choose one —
• Morgueling gains indestructible until end of turn.
• Morgueling gains lifelink until end of turn.
• Morgueling gains menace until end of turn.
• Morgueling gets +1/-1 until end of turn.
• Morgueling gets -1/+1 until end of turn.
0
46 New Spirit of the Night Black Mythic 9{6}{b}{b}{b} Legendary Creature – Demon Spirit 7 7 Flying, trample, haste, first strike, deathtouch, protection from black

If New Spirit of the Night would be put into a graveyard from anywhere, reveal New Spirit of the Night and shuffle it into its owner's library instead.
1 1493406890 on 28 Apr 2017 by amuseum
47 Same Menace Black Common 3{2}{b} Enchantment – Aura Enchant creature

Enchanted creature has menace.

Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it.
1 1493419168 on 28 Apr 2017 by amuseum
48 Shadowdancer Black Common 2{1}{b} Creature – Nightstalker 3 1 Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
0
49 Sultai Siege Black Rare 4{2}{b}{b} Enchantment As Sultai Siege enters, choose Brood or Resistance.

• Brood — At the beginning of your end step, mill two cards. Put one of them into your hand.

• Resistance — At the beginning of your end step, you lose 2 life and create two 1/1 black Snake creature tokens with deathtouch.
0
50 Wall of Dusk Black Uncommon 3{1}{b}{b} Creature – Wall 0 2 Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player.
0
51 Dracofenix Red Rare 5{r}{r}{3} Legendary Creature – Dragon Phoenix 4 4 Flying

{r}{1}: Dracofenix gets +2/+0 until end of turn.

Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field.
1 1629968064 on 26 Aug 2021 by SecretInfiltrator
52 Dragon Tempest Red Rare 2{x}{x}{x}{r}{r} Sorcery As an additional cost to cast Dragon Tempest, discard X cards.

Create X 5/5 red Dragon creature tokens with flying.
2 1493146573 on 25 Apr 2017 by amuseum
53 Festival Siege Red Rare 2{r}{1} Enchantment – Siege As Festival Siege enters, choose Activity or Ecstasy.

• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn.

• Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn.
1 1695946485 on 29 Sep 2023 by amuseum
54 Fiery Helix Red Common 2{1}{r} Instant Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
0
55 Goblin Striker Red Common 2{1}{r} Creature – Goblin Warrior 1 1 First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
56 Goblin Torchbearer Red Rare 3{1}{r}{r} Creature – Goblin Shaman 3 2 {1}{r}: Target creature must block Goblin Torchbearer this turn if able.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
57 Goblin Vitaman Red Common 1{r} Creature – Goblin Warrior 1 1 Haste

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
58 Hearth Dragon Red Uncommon 4{2}{r}{r} Creature – Dragon 3 3 Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
0
59 Mardu Siege Red Rare 5{3}{r}{r} Enchantment As Mardu Siege enters, choose Brood or Resistance.

• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn.

• Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player.
0
60 Minotaur Slasher Red Uncommon 3{1}{r}{r} Creature – Minotaur Warrior 1 1 Double strike

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0
61 Same Strike Red Common 3{2}{r} Enchantment – Aura Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
1 1493419396 on 28 Apr 2017 by amuseum
62 Timed Detonation Red Common 4{2}{r}{r} Sorcery Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
0
63 Tuthumgon, Dreary Warmonger Red Mythic 7{5}{r}{r} Legendary Creature – Dragon Giant 5 5 Flying

Clan Destiny — Whenever a Dragon or Giant creature enters under your control, untap all creatures you control. After this phase, there is an additional combat phase.
1 1493723433 on 02 May 2017 by Alex
64 Wall of Javelins Red Uncommon 3{1}{r}{r} Creature – Wall 4 2 Defender

When Wall of Javelins enters, it deals 4 damage to up to one target creature.
0
65 Break Ground Green Common 2{1}{g} Sorcery Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.) 0
66 Elf Cavalry Green Common 4{3}{g} Creature – Elf Knight 2 2 Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
0
67 Elf Duelist Green Rare 5{3}{g}{g} Creature – Elf Warrior 3 3 {4}{g}: Elf Duelist fights target creature.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
68 Elf Producer Green Common 1{g} Creature – Elf Druid 1 1 Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}. 0
69 Elf Sharpshooter Green Common 4{3}{g} Creature – Elf Archer 2 3 Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
70 Mana Flow Green Common 2{1}{g} Instant Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
2 1494239832 on 08 May 2017 by Alex
71 Rambunctious Dragon Green Uncommon 6{4}{g}{g} Creature – Dragon 5 5 Flying

[Breath {g}, Return a creature you control to its owner's hand — Rambunctious Dragon fights target creature. ()]
0
72 Same Trample Green Common 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
1 1493420099 on 28 Apr 2017 by amuseum
73 Shanodin Dragoneater Green Common 1{g} Creature – Plant Wall * * Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.

Defender, reach
0
74 Temur Siege Green Rare 5{4}{g} Enchantment As Temur Siege enters, choose Brood or Resistance.

• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card.

• Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying.
0
75 Wall of Thorns Green Common 1{g} Creature – Wall 0 3 Defender

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0
76 Acupoint Multicolour Uncommon 3{1}{w}{u} Instant Tap and exert up to two target permanents.

Defy — If {r} was spent to cast Acupoint, scry 2.
0
77 Charm of Truth and Justice Multicolour Uncommon 2{w}{u} Instant Choose one of these--

- Target creature gets a +1/+1 counter.

- Proliferate.

- Target creature gains protection from white and from blue until end of turn.
0
78 Liyu, Director of Currents Multicolour Mythic 4{2}{w}{u} Planeswalker – Liyu 4 +2: Create a colorless artifact token named Bubble with "{1}, Sacrifice this artifact: Counter target spell unless its controller pays {1}".
0: Create two 1/1 blue Fish creature tokens with flying.
-10: Each opponent puts all nonland permanents e controls and all cards in er hand on top of their owner's library.
1 1492878079 on 22 Apr 2017 by amuseum
79 Oxygen Dragon Multicolour Common 5{3}{w}{u} Creature – Dragon 3 3 Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
0
80 Argon Dragon Multicolour Common 5{3}{u}{b} Creature – Dragon 3 4 Flying

[Breath {1}{b} — Each player mills 3 ()]
0
81 Charm of Knowledge and Power Multicolour Uncommon 2{u}{b} Instant Choose one of these--

- Scry 2.

- Untap all artifacts you control.

- Target creature gains protection from black and from blue until end of turn.
0
82 Noxious Lamprey Multicolour Uncommon 3{1}{u}{b} Creature – Fish 3 2 Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
0
83 Sultai Seizure Multicolour Uncommon 3{1}{u}{b} Instant Target player mills 10.

Defy — If {g} was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
0
84 Baatpo, Unruly Instigator Multicolour Mythic 2{b}{r} Planeswalker – Baatpo 2 +1: Discard up to one card. If you do, create three 1/1 red Goblin creature tokens with haste.

-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller.

-5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace."
1 1494988413 on 17 May 2017 by amuseum
85 Burning Isles Multicolour Uncommon 3{1}{b}{r} Scene – Dominaria 4 +1: Up to one target creature gets +2/+0 and gains haste until end of turn.
-6: Climax — You get an emblem with "Whenever a creature enters under an opponent's control, it deals 2 damage to its controller."
1 1493433842 on 29 Apr 2017 by amuseum
86 Charm of Sinew and Steel Multicolour Uncommon 2{b}{r} Instant Choose one of these--

- Destroy target planeswalker.

- Destroy target artifact.

- Target creature gains protection from black and from red until end of turn.
0
87 Point Blank Multicolour Uncommon 3{1}{b}{r} Sorcery Target opponent discards two cards at random.

Defy — If {w} was spent to cast Point Blank, exile those cards instead.
0
88 Sulfur Dragon Multicolour Common 6{4}{b}{r} Creature – Dragon 3 5 Flying

[Breath {3}{r} — Sulfur Dragon deals 2 damage to target player ()]
0
89 Urborg Barker Multicolour Uncommon 5{3}{b}{r} Creature – Hound 4 4 Menace

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
90 Carbon Dragon Multicolour Common 6{4}{r}{g} Creature – Dragon 3 4 Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
2 1493288285 on 27 Apr 2017 by amuseum
91 Charm of Fast and Furious Multicolour Uncommon 2{r}{g} Instant Choose one of these--

- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.

- Untap all creatures you control.

- Target creature gains protection from red and from green until end of turn.
0
92 Sarkhan, Dragon Savior Multicolour Mythic 5{3}{r}{g} Planeswalker – Sarkhan 4 +1: Mill three cards. Put one of the cards milled this way at random into your hand.

-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.

-6: Return all Dragon creature cards in all graveyards onto the field under your control.
0
93 Temur Frontier Multicolour Uncommon 3{1}{r}{g} Scene – Tarkir 3 +1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
4 1493432767 on 29 Apr 2017 by amuseum
94 Temur Offensive Multicolour Uncommon 4{2}{g}{r} Sorcery Target creature gets +3/+3 and gains trample until end of turn.

Defy — If {u} was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
0
95 Abzan Purification Multicolour Uncommon 4{2}{g}{w} Sorcery Choose one or more —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
Defy — If {b} was spent to cast Abzan Purification, target player sacrifices a creature.
0
96 Charm of Track and Field Multicolour Uncommon 2{g}{w} Instant Choose one of these--

- Target creature you control fights target creature an opponent controls.

- Put a land card in your hand or graveyard onto the battlefield tapped.

- Target creature gains protection from green and from white until end of turn.
0
97 Jeweled Unicorn Multicolour Uncommon 3{1}{g}{w} Creature – Unicorn 3 3 Escort (Creatures with escort must be blocked before creatures without escort.)

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
98 Nitrogen Dragon Multicolour Common 4{2}{g}{w} Creature – Dragon 1 3 Flying

[Breath {2}{w} — Put a +1/+1 counter on Nitrogen Dragon ()]
0
99 Sliver Trainer Multicolour Rare 4{2}{g}{w} Creature – Human Master 3 4 {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.

When you control 12 or more Sliver creatures, you win the game.
0
100 Uniform Sliver Multicolour Rare 3{1}{g}{w} Creature – Sliver 2 2 All Sliver creatures have Uniformity. (Each Sliver creature gets +1/+1 for each other creature with the same name its controller controls.) 2 1494401593 on 10 May 2017 by jmgariepy
101 Charm of Light and Shadow Multicolour Uncommon 2{w}{b} Instant Choose one of these--

- You gain 3 life.

- Return target creature card from your graveyard to your hand.

- Target creature gains protection from white and from black until end of turn.
2 1595416239 on 22 Jul 2020 by Alex
102 Charm of Feast and Famine Multicolour Uncommon 2{b}{g} Instant Choose one of these--

- Target player discards a card.

- Untap all lands you control.

- Target creature gains protection from black and from green until end of turn.
0
103 Charm of Body and Mind Multicolour Uncommon 2{g}{u} Instant Choose one of these--

- Create a 2/2 green Wolf creature token.

- Target player mills ten cards.

- Target creature gains protection from green and from blue until end of turn.
0
104 Mindboggling Gnome Multicolour Uncommon 4{2}{g}{u} Creature – Gnome Wizard 3 3 Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control. 0
105 Slippery Snake Multicolour Uncommon 3{1}{g}{u} Creature – Snake 3 2 Hexproof

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
0
106 Charm of Fire and Ice Multicolour Uncommon 2{u}{r} Instant Choose one of these--

- Charm of Fire and Ice deals 2 damage to any target.

- Draw a card.

- Target creature gains protection from blue and from red until end of turn.
0
107 Charm of War and Peace Multicolour Uncommon 2{r}{w} Instant Choose one of these--

- Charm of War and Peace deals damage to target player equal to the number of cards in their hand.

- You gain 1 life for each card in your hand.

- Target creature gains protection from red and from white until end of turn.
0
108 Mesa Stinger Multicolour Uncommon 4{2}{r}{w} Creature – Scorpion 2 2 Double strike

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
0
109 Mobile Home Multicolour Common 2{r}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
0
110 Canyon of Fate Multicolour Rare 3{w}{u}{b} Scene – Tarkir 5 +1: Put up to one legendary creature or planeswalker card from your graveyard on top of your library. You may draw a card.

-7: Climax — Each opponent discards three cards and loses 3 life. You draw three cards and gain 3 life.
1 1493482931 on 29 Apr 2017 by amuseum
111 Pact of Collaboration Multicolour Rare 3{r}{g}{w} Sorcery Destroy target permanent. Then choose one--
• You gain 3 life.
• Distribute three loyalty counters on up to three planeswalkers.
2 1493147420 on 25 Apr 2017 by amuseum
112 Siego, Stalwart Guardian Multicolour Mythic 4{1}{w}{b}{g} Planeswalker – Siego 4 +2: Put a +1/+1 counter on up to one target permanent and untap it.

-3: Each opponent loses 3 life and you gain 3 life.

-6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible."
4 1493175149 on 26 Apr 2017 by amuseum
113 Nexus of the Multiverse Multicolour Mythic 5{w}{u}{b}{r}{g} Scene – Dominaria 4 +3: You may search your library for a land or scene card, reveal it, and put it into your hand. Shuffle your library.

-15: Climax — Each player may search their library for any number of planeswalker cards and deploy them. (Put that card onto the field.). Then they shuffle their library.
1 1493431549 on 29 Apr 2017 by amuseum
114 Sliver Underlord Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Sliver 7 7 {5}: Put a Sliver creature card from any graveyard to the field under your control. 0
115 Arctic Sliver Hybrid Uncommon 3{1}{w}{u} Creature – Sliver 2 2 Slivers you control have protection from red. 0
116 Gate of Transcendence Artifact Rare 5{5} Artifact Sorcerous, {5}, {t}, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying. 2 1492868711 on 22 Apr 2017 by amuseum
117 Mystic Fountain Land Rare 0 Land Mystic Fountain enters tapped.

When Mystic Fountain enters, you may search your library for a Plains or Island card and reveal it. Then shuffle your library and put the revealed card on top of it.

{t}: Produce {w} or {u}.
1 1493255621 on 27 Apr 2017 by amuseum
118 Overflowing Paddies Land Rare 0 Land – Plains Island ({t}: Produce {w} or {u}.)

Overflowing Paddies enters tapped.

{t}, Exert Overflowing Paddies: Produce one mana of any color.
1 1493269569 on 27 Apr 2017 by amuseum
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