Dragon Gate: Virtual Booster
| Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
When you control 12 or more Sliver creatures, you win the game. 3/4
|
Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
|
Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Flying
Breath — As Corrupting Dragon attacks, you may pay and sacrifice a creature. When you do, each opponent discards a card.4/3
|
|
Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
|
Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
|
Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
|
|
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
|
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Counter target spell unless its controller pays
.
Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
|
|
Same Trample
(common, foil)
Sliver Trainer
(rare)
Minotaur Slasher
(uncommon)
Charm of Body and Mind
(uncommon)
Corrupting Dragon
(uncommon)
Timed Detonation
(common)
Goblin Vitaman
(common)
Same Trample
(common)
Primal Cement
(common)
Darkenrath
(common)
Kithkin Unifier
(common)
Mobile Home
(common)
Bubble of Defiance
(common)
Vodalian Swimmer
(common)
Island
(basic)

: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.



.