Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As Mardu Siege enters, choose Brood or Resistance.

• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn.

• Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player.
 U 
Creature – Sliver
Slivers you control have protection from red.
2/2
 U 
Creature – Fish
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 U 
Creature – Unicorn
Escort (Creatures with escort must be blocked before creatures without escort.)

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
 C 
Instant
Counter target spell unless its controller pays {4}.

Defy — If {r} was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has menace.

Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it.
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
 C 
Creature – Wall
Defender

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
Mountain
 
 B 
Basic Land – Mountain

Mardu Siege (rare)
Arctic Sliver (uncommon)
Noxious Lamprey (uncommon)
Jeweled Unicorn (uncommon)
Bubble of Defiance (common)
Same Trample (common)
Argon Dragon (common)
Same Menace (common)
Timed Detonation (common)
Abzan Tonic (common)
Wall of Thorns (common)
Same Flight (common)
Primal Cement (common)
Depressed Nightstalker (common)
Mountain (basic)