Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Merfolk Quicksilver gains or loses ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) until end of turn.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/1
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Target opponent discards two cards at random.
Defy — If was spent to cast Point Blank, exile those cards instead. |
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Tap and exert up to two target permanents.
Defy — If was spent to cast Acupoint, scry 2. |
Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Merfolk Quicksilver
(rare)
Point Blank
(uncommon)
Noxious Lamprey
(uncommon)
Acupoint
(uncommon)
Timed Detonation
(common)
Kithkin Militia
(common)
Bloodfeaster
(common)
Merfolk Leaper
(common)
Primal Cement
(common)
Argon Dragon
(common)
Same Menace
(common)
Darkenrath
(common)
Elf Producer
(common)
Oxygen Dragon
(common)
Swamp
(basic)




was spent to cast Point Blank, exile those cards instead.
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)