Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Kithkin Warrior
First strike

Somreck Keel gets +0/+2 and has vigilance if you control a creature named Guddek Reag.

{2}: Return target creature you control named Guddek Reag to its owner's hand.
3/1
 U 
Instant
Choose one of these--

- Target creature you control fights target creature an opponent controls.

- Put a land card in your hand or graveyard onto the battlefield tapped.

- Target creature gains protection from green and from white until end of turn.
 U 
Instant
Choose one of these--

- Target player discards a card.

- Untap all lands you control.

- Target creature gains protection from black and from green until end of turn.
 U 
Instant
Tap and exert up to two target permanents.

Defy — If {r} was spent to cast Acupoint, scry 2.
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Dragon
Flying

[Breath {2}{w} — Put a +1/+1 counter on Nitrogen Dragon ()]
1/3
 C 
Creature – Wall
Defender

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/3
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
 C 
Creature – Kithkin Cleric
Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

Whenever you conjoin one or more creatures, gain 2 life.
2/2
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
Plains
 
 B 
Basic Land – Plains

Somreck Keel (rare)
Charm of Track and Field (uncommon)
Charm of Feast and Famine (uncommon)
Acupoint (uncommon)
Hingejaw Crocodile (common)
Ornichthys (common)
Timed Detonation (common)
Nitrogen Dragon (common)
Wall of Thorns (common)
Kithkin Watcher (common)
Kithkin Unifier (common)
Depressed Nightstalker (common)
Vodalian Mesmer (common)
Elf Cavalry (common)
Plains (basic)