Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Dragon Tempest, discard X cards.
Create X 5/5 red Dragon creature tokens with flying. |
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player. 0/2
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Dragon Tempest
(rare)
Burning Isles
(uncommon)
Wall of Dawn
(uncommon)
Wall of Dusk
(uncommon)
Shadowdancer
(common)
Nitrogen Dragon
(common)
Timed Detonation
(common)
Wall of Apothecary
(common)
Kithkin Sundancer
(common)
Oxygen Dragon
(common)
Merfolk Leaper
(common)
Darkenrath
(common)
Elf Producer
(common)
Vodalian Swimmer
(common)
Island
(basic)








