Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
When you control 12 or more Sliver creatures, you win the game. 3/4
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Choose one of these--
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand. - You gain 1 life for each card in your hand. - Target creature gains protection from red and from white until end of turn. |
Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
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Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Create two 2/2 colorless Sliver creature tokens.
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Sliver Trainer
(rare)
Charm of War and Peace
(uncommon)
Mindboggling Gnome
(uncommon)
Charm of Fire and Ice
(uncommon)
Shadowdancer
(common)
Elf Sharpshooter
(common)
Same Flight
(common)
Timed Detonation
(common)
Depressed Nightstalker
(common)
Wall of Fields
(common)
Wall of Apothecary
(common)
Argon Dragon
(common)
Nitrogen Dragon
(common)
Couple of Slivers
(common)
Swamp
(basic)


: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.

