Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Elf Duelist fights target creature.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/3
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Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
Slivers you control have protection from red.
2/2
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Elf Duelist
(rare)
Charm of Fire and Ice
(uncommon)
Arctic Sliver
(uncommon)
Wall of Dawn
(uncommon)
Bloodfeaster
(common)
Vodalian Swimmer
(common)
Merfolk Leaper
(common)
Abzan Tonic
(common)
Nitrogen Dragon
(common)
Shadowdancer
(common)
Same Strike
(common)
Elf Producer
(common)
Shanodin Dragoneater
(common)
Kithkin Unifier
(common)
Swamp
(basic)



(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

