Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 
 M 
Planeswalker – Sarkhan
+1: Mill three cards. Put one of the cards milled this way at random into your hand.

-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.

-6: Return all Dragon creature cards in all graveyards onto the field under your control.
4
 U 
Sorcery
Target opponent discards two cards at random.

Defy — If {w} was spent to cast Point Blank, exile those cards instead.
 U 
Creature – Gnome Wizard
Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
 U 
Instant
Choose one of these--

- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.

- Untap all creatures you control.

- Target creature gains protection from red and from green until end of turn.
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
Plains
 
 B 
Basic Land – Plains

Carbon Dragon (common, foil)
Sarkhan, Dragon Savior (mythic)
Point Blank (uncommon)
Mindboggling Gnome (uncommon)
Charm of Fast and Furious (uncommon)
Kithkin Watcher (common)
Abzan Tonic (common)
Goblin Striker (common)
Depressed Nightstalker (common)
Vodalian Mesmer (common)
Elf Sharpshooter (common)
Mana Flow (common)
Mobile Home (common)
Breath of Terror (common)
Plains (basic)