Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Abzan Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn. • Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn. |
Choose one —
• Put target spell or nonland permanent into its owner's library second from the top. • Target player mills 10. |
Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
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Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Abzan Siege
(rare)
Reality Purge
(uncommon)
Urborg Barker
(uncommon)
Minotaur Slasher
(uncommon)
Wall of Fields
(common)
Depressed Nightstalker
(common)
Hingejaw Crocodile
(common)
Wall of Thorns
(common)
Sulfur Dragon
(common)
Elf Producer
(common)
Same Strike
(common)
Kithkin Sundancer
(common)
Bloodfeaster
(common)
Kithkin Unifier
(common)
Forest
(basic)





