Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Shaman
{1}{r}: Target creature must block Goblin Torchbearer this turn if able.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 U 
Instant
Choose one of these--

- Target creature gets a +1/+1 counter.

- Proliferate.

- Target creature gains protection from white and from blue until end of turn.
 U 
Creature – Dragon
Flying

Breath — As Glowing Dragon attacks, you may pay {w} and exert Glowing Dragon. When you do, tap and exert target creature.
2/3
 U 
Creature – Dragon
Flying

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
4/3
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Sorcery
Create two 2/2 colorless Sliver creature tokens.
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
Island
 
 B 
Basic Land – Island

Goblin Torchbearer (rare)
Charm of Truth and Justice (uncommon)
Glowing Dragon (uncommon)
Corrupting Dragon (uncommon)
Ornichthys (common)
Mana Flow (common)
Break Ground (common)
Kithkin Watcher (common)
Carbon Dragon (common)
Goblin Striker (common)
Oxygen Dragon (common)
Couple of Slivers (common)
Bloodfeaster (common)
Vodalian Swimmer (common)
Island (basic)