Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() : Dracofenix gets +2/+0 until end of turn.
Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field. 4/4
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Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
Tap and exert up to two target permanents.
Defy — If was spent to cast Acupoint, scry 2. |
Choose one of these--
- Scry 2. - Untap all artifacts you control. - Target creature gains protection from black and from blue until end of turn. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Dracofenix
(rare)
Charm of Fire and Ice
(uncommon)
Acupoint
(uncommon)
Charm of Knowledge and Power
(uncommon)
Primal Cement
(common)
Break Ground
(common)
Sulfur Dragon
(common)
Merfolk Leaper
(common)
Ornichthys
(common)
Same Menace
(common)
Abzan Tonic
(common)
Depressed Nightstalker
(common)
Elf Sharpshooter
(common)
Argon Dragon
(common)
Swamp
(basic)

: Dracofenix gets +2/+0 until end of turn.



