Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oath of Teferi enters, you may search your library and graveyard for a planeswalker card and put it into your hand. Then shuffle your library.
Whenever a creature enters under an opponent's control, up to one planeswalker you control gets a loyalty counter. |
Flying
Breath — As Corrupting Dragon attacks, you may pay and sacrifice a creature. When you do, each opponent discards a card.4/3
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Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
Choose one of these--
- Destroy target planeswalker. - Destroy target artifact. - Target creature gains protection from black and from red until end of turn. |
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Oath of Teferi
(rare)
Corrupting Dragon
(uncommon)
Charm of Fire and Ice
(uncommon)
Charm of Sinew and Steel
(uncommon)
Mobile Home
(common)
Elf Sharpshooter
(common)
Kithkin Sundancer
(common)
Vodalian Mesmer
(common)
Wall of Thorns
(common)
Ornichthys
(common)
Same Vigilance
(common)
Timed Detonation
(common)
Depressed Nightstalker
(common)
Fiery Helix
(common)
Forest
(basic)




