Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Exile up to one target permanent that is one or more colors.
-4: Ugin Revived deals 3 damage to any target. You draw three cards. When a planeswalker enters under your control, you may return Ugin Revived from your graveyard onto the field. 7
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Flying
Breath – As Mnemonic Dragon attacks, you may pay and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.4/5
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Choose one of these--
- You gain 3 life. - Return target creature card from your graveyard to your hand. - Target creature gains protection from white and from black until end of turn. |
Defender, flying
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 0/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Ugin Revived
(mythic)
Mnemonic Dragon
(uncommon)
Charm of Light and Shadow
(uncommon)
Wall of Fog
(uncommon)
Bloodfeaster
(common)
Vodalian Mesmer
(common)
Primal Cement
(common)
Wall of Fields
(common)
Fiery Helix
(common)
Goblin Vitaman
(common)
Elf Producer
(common)
Sulfur Dragon
(common)
Kithkin Militia
(common)
Argon Dragon
(common)
Forest
(basic)





