Dragon Gate: Virtual Booster
| Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target creature must block Goblin Torchbearer this turn if able.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
|
Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
|
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
|
Target creature gets +3/+3 and gains trample until end of turn.
Defy — If was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. |
Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
|
|
Flying
[Breath ![]() — Each player mills 3 ()]3/4
|
Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
|
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
|
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
|
|
Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
|
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
|
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
|
Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
|
|
Goblin Torchbearer
(rare)
Urborg Barker
(uncommon)
Wall of Dawn
(uncommon)
Temur Offensive
(uncommon)
Elf Cavalry
(common)
Argon Dragon
(common)
Timed Detonation
(common)
Ornichthys
(common)
Wall of Apothecary
(common)
Shadowdancer
(common)
Depressed Nightstalker
(common)
Kithkin Militia
(common)
Bloodfeaster
(common)
Nitrogen Dragon
(common)
Forest
(basic)


(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)



was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.