Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Sorcerous, {5}, {t}, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying.
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player.
0/2
 U 
Creature – Sliver
Slivers you control have protection from red.
2/2
 U 
Creature – Gargoyle
Flying, defender

{3}: Benalish Gargoyle loses defender until end of turn.
3/5
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Nightstalker Rogue
Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
 C 
Creature – Kithkin Scout
Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
Forest
 
 B 
Basic Land – Forest

Gate of Transcendence (rare)
Wall of Dusk (uncommon)
Arctic Sliver (uncommon)
Benalish Gargoyle (uncommon)
Depressed Nightstalker (common)
Darkenrath (common)
Mobile Home (common)
Kithkin Sundancer (common)
Same Strike (common)
Fiery Helix (common)
Elf Cavalry (common)
Ornichthys (common)
Kithkin Watcher (common)
Oxygen Dragon (common)
Forest (basic)