Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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As Festival Siege enters, choose Activity or Ecstasy.
• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn. • Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn. |
Escort (Creatures with escort must be blocked before creatures without escort.)
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/3
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Defender
When Wall of Javelins enters, it deals 4 damage to up to one target creature. 4/2
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Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost. - Untap all creatures you control. - Target creature gains protection from red and from green until end of turn. |
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Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Counter target spell unless its controller pays
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Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Create two 2/2 colorless Sliver creature tokens.
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Minotaur Slasher
(uncommon, foil)
Festival Siege
(rare)
Jeweled Unicorn
(uncommon)
Wall of Javelins
(uncommon)
Charm of Fast and Furious
(uncommon)
Same Vigilance
(common)
Argon Dragon
(common)
Bubble of Defiance
(common)
Darkenrath
(common)
Fiery Helix
(common)
Couple of Slivers
(common)
Same Trample
(common)
Bloodfeaster
(common)
Break Ground
(common)
Plains
(basic)



(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

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