Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target permanent. Then choose one--
• You gain 3 life. • Distribute three loyalty counters on up to three planeswalkers. |
Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Vigilance
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/4
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Pact of Collaboration
(rare)
Charm of Body and Mind
(uncommon)
Charm of Feast and Famine
(uncommon)
Mesa Stinger
(uncommon)
Wall of Fields
(common)
Elf Cavalry
(common)
Timed Detonation
(common)
Oxygen Dragon
(common)
Kithkin Unifier
(common)
Kithkin Watcher
(common)
Nitrogen Dragon
(common)
Same Flight
(common)
Hingejaw Crocodile
(common)
Fiery Helix
(common)
Forest
(basic)




(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
