Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
{2}{u}: Merfolk Quicksilver gains or loses ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) until end of turn.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/1
 U 
Sorcery
Target opponent discards two cards at random.

Defy — If {w} was spent to cast Point Blank, exile those cards instead.
 U 
Creature – Fish
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 U 
Instant
Tap and exert up to two target permanents.

Defy — If {r} was spent to cast Acupoint, scry 2.
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Merfolk Wizard
Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/1
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has menace.

Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it.
 C 
Creature – Nightstalker Rogue
Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/2
 C 
Creature – Elf Druid
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}.
1/1
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
Swamp
 
 B 
Basic Land – Swamp

Merfolk Quicksilver (rare)
Point Blank (uncommon)
Noxious Lamprey (uncommon)
Acupoint (uncommon)
Timed Detonation (common)
Kithkin Militia (common)
Bloodfeaster (common)
Merfolk Leaper (common)
Primal Cement (common)
Argon Dragon (common)
Same Menace (common)
Darkenrath (common)
Elf Producer (common)
Oxygen Dragon (common)
Swamp (basic)