Dragon Gate: Virtual Booster

Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Kithkin Warrior
Vigilance

Guddek Reag gets +2/+0 and has first strike if you control a creature named Somreck Keel.

{2}: Return target creature you control named Somreck Keel to its owner's hand.
1/3
 U 
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.

Defy — If {u} was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life.
0/2
 U 
Creature – Dragon
Flying

Breath — As Glowing Dragon attacks, you may pay {w} and exert Glowing Dragon. When you do, tap and exert target creature.
2/3
 C 
Sorcery
Create two 2/2 colorless Sliver creature tokens.
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Wall
Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
Island
 
 B 
Basic Land – Island

Guddek Reag (rare)
Temur Offensive (uncommon)
Wall of Dawn (uncommon)
Glowing Dragon (uncommon)
Couple of Slivers (common)
Oxygen Dragon (common)
Same Vigilance (common)
Timed Detonation (common)
Wall of Fields (common)
Bloodfeaster (common)
Carbon Dragon (common)
Elf Sharpshooter (common)
Same Flight (common)
Goblin Striker (common)
Island (basic)