Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon Phoenix
Flying

{r}{1}: Dracofenix gets +2/+0 until end of turn.

Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field.
4/4
 U 
Creature – Unicorn
Escort (Creatures with escort must be blocked before creatures without escort.)

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
 U 
Instant
Choose one of these--

- Charm of Fire and Ice deals 2 damage to any target.

- Draw a card.

- Target creature gains protection from blue and from red until end of turn.
 U 
Creature – Dragon
Flying

Breath — As Glowing Dragon attacks, you may pay {w} and exert Glowing Dragon. When you do, tap and exert target creature.
2/3
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
 C 
Creature – Wall Cleric
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
 C 
Creature – Wall
Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Creature – Nightstalker
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
3/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
 C 
Creature – Dragon
Flying

[Breath {2}{w} — Put a +1/+1 counter on Nitrogen Dragon ()]
1/3
Island
 
 B 
Basic Land – Island

Dracofenix (rare)
Jeweled Unicorn (uncommon)
Charm of Fire and Ice (uncommon)
Glowing Dragon (uncommon)
Mana Flow (common)
Same Flight (common)
Abzan Tonic (common)
Wall of Apothecary (common)
Wall of Fields (common)
Hingejaw Crocodile (common)
Argon Dragon (common)
Shadowdancer (common)
Same Strike (common)
Nitrogen Dragon (common)
Island (basic)