Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Nightstalker Rogue
Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/2
 
 R 
Enchantment
As Jeskai Siege enters, choose Brood or Resistance.

• Brood — {3}, {t}: Put target noncreature, nonland card from your graveyard to your hand.

• Resistance — {3}, {t}: Copy target instant or sorcery spell. You may choose new targets for the copy.
 U 
Creature – Dragon
Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
3/3
 U 
Creature – Dragon
Flying

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
4/3
 U 
Instant
Choose one of these--

- Target player discards a card.

- Untap all lands you control.

- Target creature gains protection from black and from green until end of turn.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 C 
Creature – Dragon
Flying

[Breath {3}{r} — Sulfur Dragon deals 2 damage to target player ()]
3/5
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Creature – Elf Druid
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}.
1/1
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Wall Cleric
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Creature – Nightstalker Rogue
Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/2
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
Forest
 
 B 
Basic Land – Forest

Darkenrath (common, foil)
Jeskai Siege (rare)
Hearth Dragon (uncommon)
Corrupting Dragon (uncommon)
Charm of Feast and Famine (uncommon)
Same Trample (common)
Sulfur Dragon (common)
Kithkin Militia (common)
Elf Producer (common)
Timed Detonation (common)
Wall of Apothecary (common)
Vodalian Swimmer (common)
Darkenrath (common)
Ornichthys (common)
Forest (basic)