Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Tap and exert up to two target permanents.

Defy — If {r} was spent to cast Acupoint, scry 2.
 U 
Creature – Dragon
Flying

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
4/3
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Nightstalker
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
3/1
 C 
Creature – Merfolk Wizard
Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/1
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Kithkin Scout
Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
Forest
 
 B 
Basic Land – Forest

Ugin's Legacy (rare)
Burning Isles (uncommon)
Acupoint (uncommon)
Corrupting Dragon (uncommon)
Hingejaw Crocodile (common)
Vodalian Mesmer (common)
Shadowdancer (common)
Merfolk Leaper (common)
Primal Cement (common)
Break Ground (common)
Elf Cavalry (common)
Kithkin Sundancer (common)
Same Trample (common)
Carbon Dragon (common)
Forest (basic)