Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 
 R 
Creature – Elf Warrior
{4}{g}: Elf Duelist fights target creature.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life.
0/2
 U 
Instant
Choose one —
• Put target spell or nonland permanent into its owner's library second from the top.
• Target player mills 10.
 U 
Creature – Dragon
Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
3/3
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has menace.

Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it.
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Sorcery
Create two 2/2 colorless Sliver creature tokens.
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
Island
 
 B 
Basic Land – Island

Depressed Nightstalker (common, foil)
Elf Duelist (rare)
Wall of Dawn (uncommon)
Reality Purge (uncommon)
Hearth Dragon (uncommon)
Goblin Striker (common)
Elf Sharpshooter (common)
Bloodfeaster (common)
Same Menace (common)
Ornichthys (common)
Couple of Slivers (common)
Primal Cement (common)
Oxygen Dragon (common)
Mobile Home (common)
Island (basic)