Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Merfolk Quicksilver gains or loses ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) until end of turn.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/1
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Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Hexproof
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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Choose one or both —
• Destroy target non-Dragon creature. • Return target Dragon card from your graveyard to your hand. |
First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Vigilance
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/4
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
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Merfolk Quicksilver
(rare)
Charm of Feast and Famine
(uncommon)
Charm of Body and Mind
(uncommon)
Slippery Snake
(uncommon)
Argon Dragon
(common)
Shanodin Dragoneater
(common)
Breath of Terror
(common)
Goblin Striker
(common)
Mana Flow
(common)
Vodalian Swimmer
(common)
Kithkin Watcher
(common)
Wall of Fields
(common)
Kithkin Unifier
(common)
Timed Detonation
(common)
Island
(basic)




