Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells." Some magic may be forbidden, but not forgotten.
3
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Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Hingejaw Crocodile
(common, foil)
Ugin's Legacy
(rare)
Temur Frontier
(uncommon)
Noxious Lamprey
(uncommon)
Charm of Fire and Ice
(uncommon)
Fiery Helix
(common)
Vodalian Mesmer
(common)
Elf Sharpshooter
(common)
Darkenrath
(common)
Kithkin Sundancer
(common)
Same Vigilance
(common)
Wall of Thorns
(common)
Mobile Home
(common)
Ornichthys
(common)
Island
(basic)





(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
was spent to cast Fiery Helix, you gain 2 life.