Dragon Gate: Virtual Booster
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Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() Conjoin 1 – ![]() 3/2
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Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Flying
[Breath ![]() 5/5
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Flying, defender
![]() 3/5
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Counter target spell unless its controller pays
![]() Defy — If ![]() |
Distribute two +1/+1 counters among one or two target creatures.
Defy — If ![]() |
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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![]() Conjoin 1 – ![]() 2/2
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First strike
Conjoin 1 – ![]() 1/1
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Reach
Conjoin 1 – ![]() 2/3
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Flying
[Breath ![]() ![]() 3/5
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
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Goblin Torchbearer
(rare)
Charm of Body and Mind
(uncommon)
Rambunctious Dragon
(uncommon)
Benalish Gargoyle
(uncommon)
Bubble of Defiance
(common)
Abzan Tonic
(common)
Bloodfeaster
(common)
Vodalian Mesmer
(common)
Goblin Striker
(common)
Wall of Thorns
(common)
Elf Sharpshooter
(common)
Sulfur Dragon
(common)
Timed Detonation
(common)
Same Vigilance
(common)
Island
(basic)