Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() : Dracofenix gets +2/+0 until end of turn.
Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field. 4/4
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Defender, flying
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 0/2
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Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
Choose one or more —
• Target player sacrifices an artifact. • Target player sacrifices an enchantment. • Defy — If was spent to cast Abzan Purification, target player sacrifices a creature. |
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Dracofenix
(rare)
Wall of Fog
(uncommon)
Charm of Feast and Famine
(uncommon)
Abzan Purification
(uncommon)
Bloodfeaster
(common)
Fiery Helix
(common)
Vodalian Swimmer
(common)
Shanodin Dragoneater
(common)
Timed Detonation
(common)
Wall of Apothecary
(common)
Kithkin Militia
(common)
Mana Flow
(common)
Primal Cement
(common)
Argon Dragon
(common)
Plains
(basic)

: Dracofenix gets +2/+0 until end of turn.

