Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Put a Sliver creature card from any graveyard to the field under your control.7/7
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Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
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Defender
When Wall of Javelins enters, it deals 4 damage to up to one target creature. 4/2
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Target creature gets +3/+3 and gains trample until end of turn.
Defy — If was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. |
Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Choose one or both —
• Destroy target non-Dragon creature. • Return target Dragon card from your graveyard to your hand. |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Sliver Underlord
(mythic)
Mindboggling Gnome
(uncommon)
Wall of Javelins
(uncommon)
Temur Offensive
(uncommon)
Wall of Thorns
(common)
Goblin Vitaman
(common)
Mobile Home
(common)
Breath of Terror
(common)
Vodalian Swimmer
(common)
Wall of Apothecary
(common)
Kithkin Militia
(common)
Same Menace
(common)
Elf Producer
(common)
Kithkin Unifier
(common)
Swamp
(basic)




: Put a Sliver creature card from any graveyard to the field under your control.
