Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player mills 10.
Defy — If was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way. |
![]() : Target creature must block Goblin Torchbearer this turn if able.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Choose one of these--
- Destroy target planeswalker. - Destroy target artifact. - Target creature gains protection from black and from red until end of turn. |
Choose one —
• Put target spell or nonland permanent into its owner's library second from the top. • Target player mills 10. |
Hexproof
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
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Sultai Seizure
(uncommon, foil)
Goblin Torchbearer
(rare)
Charm of Sinew and Steel
(uncommon)
Reality Purge
(uncommon)
Slippery Snake
(uncommon)
Bloodfeaster
(common)
Elf Cavalry
(common)
Vodalian Mesmer
(common)
Kithkin Militia
(common)
Wall of Apothecary
(common)
Goblin Striker
(common)
Hingejaw Crocodile
(common)
Same Trample
(common)
Mobile Home
(common)
Forest
(basic)


was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)