Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Discard up to one card. If you do, create three 1/1 red Goblin creature tokens with haste.
-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller. -5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace." 2
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As Temur Siege enters, choose Brood or Resistance.
• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card. • Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying. |
Flying
[Breath , Return a creature you control to its owner's hand — Rambunctious Dragon fights target creature. ()]5/5
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Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Baatpo, Unruly Instigator
(mythic, foil)
Temur Siege
(rare)
Rambunctious Dragon
(uncommon)
Mesa Stinger
(uncommon)
Burning Isles
(uncommon)
Sulfur Dragon
(common)
Carbon Dragon
(common)
Vodalian Swallower
(common)
Break Ground
(common)
Goblin Vitaman
(common)
Kithkin Unifier
(common)
Same Flight
(common)
Shadowdancer
(common)
Wall of Thorns
(common)
Swamp
(basic)





