Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Temur Siege enters, choose Brood or Resistance.
• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card. • Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying. |
Defender
When Wall of Javelins enters, it deals 4 damage to up to one target creature. 4/2
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Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost. - Untap all creatures you control. - Target creature gains protection from red and from green until end of turn. |
Flying
Breath — As Hearth Dragon attacks, you may pay and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.3/3
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Counter target spell unless its controller pays
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Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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Temur Siege
(rare)
Wall of Javelins
(uncommon)
Charm of Fast and Furious
(uncommon)
Hearth Dragon
(uncommon)
Carbon Dragon
(common)
Kithkin Sundancer
(common)
Same Strike
(common)
Elf Producer
(common)
Primal Cement
(common)
Same Menace
(common)
Depressed Nightstalker
(common)
Vodalian Swimmer
(common)
Bubble of Defiance
(common)
Shanodin Dragoneater
(common)
Swamp
(basic)




