Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As Temur Siege enters, choose Brood or Resistance.

• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card.

• Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying.
 U 
Instant
Choose one of these--

- You gain 3 life.

- Return target creature card from your graveyard to your hand.

- Target creature gains protection from white and from black until end of turn.
 U 
Creature – Unicorn
Escort (Creatures with escort must be blocked before creatures without escort.)

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
 U 
Instant
Target player mills 10.

Defy — If {g} was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Wall
Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
 C 
Creature – Plant Wall
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.

Defender, reach
*/*
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
 C 
Creature – Merfolk Wizard
Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
Swamp
 
 B 
Basic Land – Swamp

Temur Siege (rare)
Charm of Light and Shadow (uncommon)
Jeweled Unicorn (uncommon)
Sultai Seizure (uncommon)
Kithkin Militia (common)
Goblin Striker (common)
Wall of Fields (common)
Shanodin Dragoneater (common)
Mana Flow (common)
Break Ground (common)
Same Vigilance (common)
Carbon Dragon (common)
Breath of Terror (common)
Vodalian Swallower (common)
Swamp (basic)