Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Put a +1/+1 counter on up to one target permanent and untap it.
-3: Each opponent loses 3 life and you gain 3 life. -6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible." 4
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Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Flying
Breath — As Hearth Dragon attacks, you may pay and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.3/3
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Defender
When Wall of Javelins enters, it deals 4 damage to up to one target creature. 4/2
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Siego, Stalwart Guardian
(mythic)
Charm of Body and Mind
(uncommon)
Hearth Dragon
(uncommon)
Wall of Javelins
(uncommon)
Same Flight
(common)
Abzan Tonic
(common)
Elf Cavalry
(common)
Primal Cement
(common)
Depressed Nightstalker
(common)
Goblin Striker
(common)
Wall of Fields
(common)
Same Strike
(common)
Carbon Dragon
(common)
Oxygen Dragon
(common)
Plains
(basic)






