Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target permanent. Then choose one--
• You gain 3 life.
• Distribute three loyalty counters on up to three planeswalkers.
 U 
Creature – Wall
Defender, flying

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
0/2
 U 
Instant
Choose one of these--

- Charm of War and Peace deals damage to target player equal to the number of cards in their hand.

- You gain 1 life for each card in your hand.

- Target creature gains protection from red and from white until end of turn.
 U 
Sorcery
Target opponent discards two cards at random.

Defy — If {w} was spent to cast Point Blank, exile those cards instead.
 C 
Creature – Elf Druid
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}.
1/1
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Creature – Wall Cleric
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
 C 
Instant
Counter target spell unless its controller pays {4}.

Defy — If {r} was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller.
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
Island
 
 B 
Basic Land – Island

Pact of Collaboration (rare)
Wall of Fog (uncommon)
Charm of War and Peace (uncommon)
Point Blank (uncommon)
Elf Producer (common)
Hingejaw Crocodile (common)
Breath of Terror (common)
Argon Dragon (common)
Elf Sharpshooter (common)
Wall of Apothecary (common)
Same Flight (common)
Same Strike (common)
Bubble of Defiance (common)
Abzan Tonic (common)
Island (basic)