Dragon Gate: Virtual Booster
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Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature must block Goblin Torchbearer this turn if able.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 3/2
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Choose one of these--
- You gain 3 life. - Return target creature card from your graveyard to your hand. - Target creature gains protection from white and from black until end of turn. |
Flying
Breath — As Glowing Dragon attacks, you may pay and exert Glowing Dragon. When you do, tap and exert target creature. 2/3
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Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 1/1
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Counter target spell unless its controller pays .
Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
Flying
[Breath — Draw a card, then discard a card ()] 3/3
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 3/2
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 2/3
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Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Goblin Torchbearer
(rare)
Charm of Light and Shadow
(uncommon)
Glowing Dragon
(uncommon)
Charm of Feast and Famine
(uncommon)
Goblin Vitaman
(common)
Mobile Home
(common)
Shadowdancer
(common)
Bubble of Defiance
(common)
Oxygen Dragon
(common)
Vodalian Swimmer
(common)
Abzan Tonic
(common)
Depressed Nightstalker
(common)
Elf Sharpshooter
(common)
Kithkin Unifier
(common)
Swamp
(basic)