Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 
 R 
Creature – Human Master
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.

When you control 12 or more Sliver creatures, you win the game.
3/4
 U 
Instant
Choose one of these--

- Scry 2.

- Untap all artifacts you control.

- Target creature gains protection from black and from blue until end of turn.
 U 
Instant
Choose one of these--

- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.

- Untap all creatures you control.

- Target creature gains protection from red and from green until end of turn.
 U 
Creature – Dragon
Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
3/3
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Wall Cleric
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Creature – Plant Wall
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.

Defender, reach
*/*
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
Island
 
 B 
Basic Land – Island

Same Trample (common, foil)
Sliver Trainer (rare)
Charm of Knowledge and Power (uncommon)
Charm of Fast and Furious (uncommon)
Hearth Dragon (uncommon)
Ornichthys (common)
Same Strike (common)
Depressed Nightstalker (common)
Vodalian Mesmer (common)
Wall of Apothecary (common)
Mobile Home (common)
Kithkin Militia (common)
Shanodin Dragoneater (common)
Elf Sharpshooter (common)
Island (basic)