Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Sultai Siege enters, choose Brood or Resistance.
• Brood — At the beginning of your end step, mill two cards. Put one of them into your hand. • Resistance — At the beginning of your end step, you lose 2 life and create two 1/1 black Snake creature tokens with deathtouch. |
Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Choose one of these--
- Scry 2. - Untap all artifacts you control. - Target creature gains protection from black and from blue until end of turn. |
Target opponent discards two cards at random.
Defy — If was spent to cast Point Blank, exile those cards instead. |
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Counter target spell unless its controller pays
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Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Choose one or both —
• Destroy target non-Dragon creature. • Return target Dragon card from your graveyard to your hand. |
Flying
[Breath ![]() — Each player mills 3 ()]3/4
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Sultai Siege
(rare)
Charm of Body and Mind
(uncommon)
Charm of Knowledge and Power
(uncommon)
Point Blank
(uncommon)
Mobile Home
(common)
Elf Sharpshooter
(common)
Bubble of Defiance
(common)
Goblin Vitaman
(common)
Breath of Terror
(common)
Argon Dragon
(common)
Primal Cement
(common)
Kithkin Militia
(common)
Vodalian Swimmer
(common)
Shadowdancer
(common)
Island
(basic)




was spent to cast Point Blank, exile those cards instead.
.