Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Take an extra turn after this one. • Deploy a permanent card from your hand. (Put that card onto the field.) |
Defender, flying
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 0/2
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Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Time Paradox
(mythic)
Wall of Fog
(uncommon)
Mesa Stinger
(uncommon)
Minotaur Slasher
(uncommon)
Carbon Dragon
(common)
Shanodin Dragoneater
(common)
Same Flight
(common)
Goblin Vitaman
(common)
Bloodfeaster
(common)
Goblin Striker
(common)
Wall of Apothecary
(common)
Primal Cement
(common)
Elf Cavalry
(common)
Kithkin Sundancer
(common)
Swamp
(basic)





