Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As Temur Siege enters, choose Brood or Resistance.

• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card.

• Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying.
 U 
Creature – Fish
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 U 
Creature – Minotaur Warrior
Double strike

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life.
0/2
 C 
Creature – Wall
Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Creature – Wall
Defender

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/3
 C 
Creature – Nightstalker
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
3/1
Plains
 
 B 
Basic Land – Plains

Temur Siege (rare)
Noxious Lamprey (uncommon)
Minotaur Slasher (uncommon)
Wall of Dawn (uncommon)
Wall of Fields (common)
Depressed Nightstalker (common)
Elf Cavalry (common)
Timed Detonation (common)
Vodalian Mesmer (common)
Argon Dragon (common)
Abzan Tonic (common)
Same Vigilance (common)
Wall of Thorns (common)
Shadowdancer (common)
Plains (basic)