Dragon Gate: Virtual Booster

Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains Island
({t}: Produce {w} or {u}.)

Overflowing Paddies enters tapped.

{t}, Exert Overflowing Paddies: Produce one mana of any color.
 U 
Creature – Wall
Defender

When Wall of Javelins enters, it deals 4 damage to up to one target creature.
4/2
 U 
Instant
Target player mills 10.

Defy — If {g} was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
 U 
Scene – Tarkir
+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
Some magic may be forbidden, but not forgotten.
3
 C 
Creature – Merfolk Wizard
Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/1
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Creature – Nightstalker
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
3/1
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Creature – Dragon
Flying

[Breath {2}{w} — Put a +1/+1 counter on Nitrogen Dragon ()]
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Kithkin Cleric
Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

Whenever you conjoin one or more creatures, gain 2 life.
2/2
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
Mountain
 
 B 
Basic Land – Mountain

Overflowing Paddies (rare)
Wall of Javelins (uncommon)
Sultai Seizure (uncommon)
Temur Frontier (uncommon)
Merfolk Leaper (common)
Vodalian Swimmer (common)
Shadowdancer (common)
Argon Dragon (common)
Nitrogen Dragon (common)
Same Vigilance (common)
Timed Detonation (common)
Bloodfeaster (common)
Kithkin Unifier (common)
Elf Cavalry (common)
Mountain (basic)