Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightstalker Rogue
Lifelink

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/6
 U 
Creature – Wall
Defender

When Wall of Javelins enters, it deals 4 damage to up to one target creature.
4/2
 U 
Instant
Choose one of these--

- Charm of Fire and Ice deals 2 damage to any target.

- Draw a card.

- Target creature gains protection from blue and from red until end of turn.
 U 
Creature – Hound
Menace

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
4/4
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Dragon
Flying

[Breath {3}{r} — Sulfur Dragon deals 2 damage to target player ()]
3/5
Mountain
 
 B 
Basic Land – Mountain

Licking Nightstalker (rare)
Wall of Javelins (uncommon)
Charm of Fire and Ice (uncommon)
Urborg Barker (uncommon)
Primal Cement (common)
Breath of Terror (common)
Vodalian Swimmer (common)
Break Ground (common)
Abzan Tonic (common)
Fiery Helix (common)
Ornichthys (common)
Oxygen Dragon (common)
Elf Cavalry (common)
Sulfur Dragon (common)
Mountain (basic)