Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost. - Untap all creatures you control. - Target creature gains protection from red and from green until end of turn. |
Flying
Breath – As Mnemonic Dragon attacks, you may pay and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.4/5
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Tap and exert up to two target permanents.
Defy — If was spent to cast Acupoint, scry 2. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Aerona
(rare)
Charm of Fast and Furious
(uncommon)
Mnemonic Dragon
(uncommon)
Acupoint
(uncommon)
Primal Cement
(common)
Elf Producer
(common)
Bloodfeaster
(common)
Nitrogen Dragon
(common)
Same Menace
(common)
Wall of Thorns
(common)
Goblin Vitaman
(common)
Vodalian Swimmer
(common)
Abzan Tonic
(common)
Ornichthys
(common)
Island
(basic)







