Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 
 R 
Land – Plains Island
({t}: Produce {w} or {u}.)

Overflowing Paddies enters tapped.

{t}, Exert Overflowing Paddies: Produce one mana of any color.
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player.
0/2
 U 
Instant
Choose one of these--

- Create a 2/2 green Wolf creature token.

- Target player mills ten cards.

- Target creature gains protection from green and from blue until end of turn.
 U 
Instant
Choose one of these--

- You gain 3 life.

- Return target creature card from your graveyard to your hand.

- Target creature gains protection from white and from black until end of turn.
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Creature – Nightstalker Rogue
Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/2
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
 C 
Creature – Merfolk Wizard
Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
Forest
 
 B 
Basic Land – Forest

Elf Sharpshooter (common, foil)
Overflowing Paddies (rare)
Wall of Dusk (uncommon)
Charm of Body and Mind (uncommon)
Charm of Light and Shadow (uncommon)
Goblin Striker (common)
Ornichthys (common)
Same Trample (common)
Break Ground (common)
Darkenrath (common)
Kithkin Watcher (common)
Vodalian Swallower (common)
Mobile Home (common)
Abzan Tonic (common)
Forest (basic)