Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Merfolk Quicksilver gains or loses ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) until end of turn.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/1
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Flying, defender
: Benalish Gargoyle loses defender until end of turn.3/5
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Target player mills 10.
Defy — If was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way. |
Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Choose one or both —
• Destroy target non-Dragon creature. • Return target Dragon card from your graveyard to your hand. |
Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Merfolk Quicksilver
(rare)
Benalish Gargoyle
(uncommon)
Sultai Seizure
(uncommon)
Minotaur Slasher
(uncommon)
Argon Dragon
(common)
Primal Cement
(common)
Ornichthys
(common)
Breath of Terror
(common)
Mana Flow
(common)
Fiery Helix
(common)
Break Ground
(common)
Abzan Tonic
(common)
Vodalian Swimmer
(common)
Carbon Dragon
(common)
Plains
(basic)




was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
