Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
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![]() : Elf Duelist fights target creature.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/3
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Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
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Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Target opponent discards two cards at random.
Defy — If was spent to cast Point Blank, exile those cards instead. |
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Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Urborg Barker
(uncommon, foil)
Elf Duelist
(rare)
Mindboggling Gnome
(uncommon)
Mesa Stinger
(uncommon)
Point Blank
(uncommon)
Darkenrath
(common)
Abzan Tonic
(common)
Depressed Nightstalker
(common)
Fiery Helix
(common)
Primal Cement
(common)
Sulfur Dragon
(common)
Same Flight
(common)
Same Trample
(common)
Elf Sharpshooter
(common)
Forest
(basic)


(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

