Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/6
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Choose one of these--
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand. - You gain 1 life for each card in your hand. - Target creature gains protection from red and from white until end of turn. |
Choose one of these--
- You gain 3 life. - Return target creature card from your graveyard to your hand. - Target creature gains protection from white and from black until end of turn. |
Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
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Licking Nightstalker
(rare)
Burning Isles
(uncommon)
Charm of War and Peace
(uncommon)
Charm of Light and Shadow
(uncommon)
Merfolk Leaper
(common)
Nitrogen Dragon
(common)
Goblin Striker
(common)
Shadowdancer
(common)
Break Ground
(common)
Oxygen Dragon
(common)
Wall of Apothecary
(common)
Bloodfeaster
(common)
Kithkin Militia
(common)
Mana Flow
(common)
Plains
(basic)


(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)



