Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Mardu Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn. • Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player. |
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
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Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
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Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
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Mardu Siege
(rare)
Wall of Dawn
(uncommon)
Burning Isles
(uncommon)
Mesa Stinger
(uncommon)
Elf Cavalry
(common)
Abzan Tonic
(common)
Vodalian Swallower
(common)
Same Vigilance
(common)
Oxygen Dragon
(common)
Ornichthys
(common)
Carbon Dragon
(common)
Depressed Nightstalker
(common)
Goblin Striker
(common)
Timed Detonation
(common)
Plains
(basic)






(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.