Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, trample, haste, first strike, deathtouch, protection from black
If New Spirit of the Night would be put into a graveyard from anywhere, reveal New Spirit of the Night and shuffle it into its owner's library instead. 7/7
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Flying
Breath — As Glowing Dragon attacks, you may pay and exert Glowing Dragon. When you do, tap and exert target creature.2/3
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+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells." Some magic may be forbidden, but not forgotten.
3
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Flying
Breath – As Mnemonic Dragon attacks, you may pay and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.4/5
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Vigilance
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/4
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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New Spirit of the Night
(mythic)
Glowing Dragon
(uncommon)
Temur Frontier
(uncommon)
Mnemonic Dragon
(uncommon)
Bloodfeaster
(common)
Timed Detonation
(common)
Kithkin Watcher
(common)
Elf Cavalry
(common)
Goblin Striker
(common)
Abzan Tonic
(common)
Carbon Dragon
(common)
Merfolk Leaper
(common)
Primal Cement
(common)
Shanodin Dragoneater
(common)
Mountain
(basic)








