Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Breath — As Glowing Dragon attacks, you may pay and exert Glowing Dragon. When you do, tap and exert target creature.2/3
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Choose one of these--
- Create a 2/2 green Wolf creature token. - Target player mills ten cards. - Target creature gains protection from green and from blue until end of turn. |
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Ugin's Legacy
(rare)
Glowing Dragon
(uncommon)
Charm of Body and Mind
(uncommon)
Wall of Dawn
(uncommon)
Kithkin Unifier
(common)
Kithkin Sundancer
(common)
Same Trample
(common)
Vodalian Mesmer
(common)
Wall of Thorns
(common)
Same Strike
(common)
Wall of Fields
(common)
Darkenrath
(common)
Goblin Striker
(common)
Sulfur Dragon
(common)
Forest
(basic)




(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

