Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Temur Siege enters, choose Brood or Resistance.
• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card. • Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying. |
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Temur Siege
(rare)
Noxious Lamprey
(uncommon)
Minotaur Slasher
(uncommon)
Wall of Dawn
(uncommon)
Wall of Fields
(common)
Depressed Nightstalker
(common)
Elf Cavalry
(common)
Timed Detonation
(common)
Vodalian Mesmer
(common)
Argon Dragon
(common)
Abzan Tonic
(common)
Same Vigilance
(common)
Wall of Thorns
(common)
Shadowdancer
(common)
Plains
(basic)






