Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player mills 10.
Defy — If was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way. |
Pay 1 life: Choose one —
• Morgueling gains indestructible until end of turn. • Morgueling gains lifelink until end of turn. • Morgueling gains menace until end of turn. • Morgueling gets +1/-1 until end of turn. • Morgueling gets -1/+1 until end of turn. 3/3
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Choose one or more —
• Target player sacrifices an artifact. • Target player sacrifices an enchantment. • Defy — If was spent to cast Abzan Purification, target player sacrifices a creature. |
Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
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Choose one of these--
- You gain 3 life. - Return target creature card from your graveyard to your hand. - Target creature gains protection from white and from black until end of turn. |
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Sultai Seizure
(uncommon, foil)
Morgueling
(mythic)
Abzan Purification
(uncommon)
Urborg Barker
(uncommon)
Charm of Light and Shadow
(uncommon)
Depressed Nightstalker
(common)
Same Flight
(common)
Primal Cement
(common)
Oxygen Dragon
(common)
Sulfur Dragon
(common)
Same Strike
(common)
Bloodfeaster
(common)
Mana Flow
(common)
Kithkin Sundancer
(common)
Forest
(basic)


was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.

