Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sorcerous,
, , Sacrifice a creature: Create a 5/5 red Dragon creature token with flying. |
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player. 0/2
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Choose one of these--
- Target creature you control fights target creature an opponent controls. - Put a land card in your hand or graveyard onto the battlefield tapped. - Target creature gains protection from green and from white until end of turn. |
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Gate of Transcendence
(rare)
Burning Isles
(uncommon)
Wall of Dusk
(uncommon)
Charm of Track and Field
(uncommon)
Hingejaw Crocodile
(common)
Vodalian Swallower
(common)
Elf Cavalry
(common)
Kithkin Militia
(common)
Goblin Vitaman
(common)
Nitrogen Dragon
(common)
Bloodfeaster
(common)
Primal Cement
(common)
Merfolk Leaper
(common)
Wall of Thorns
(common)
Plains
(basic)
, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying.




