Dragon Gate: Virtual Booster

Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Sorcerous, {5}, {t}, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying.
 U 
Instant
Choose one of these--

- Charm of Fire and Ice deals 2 damage to any target.

- Draw a card.

- Target creature gains protection from blue and from red until end of turn.
 U 
Instant
Choose one of these--

- Destroy target planeswalker.

- Destroy target artifact.

- Target creature gains protection from black and from red until end of turn.
 U 
Creature – Gargoyle
Flying, defender

{3}: Benalish Gargoyle loses defender until end of turn.
3/5
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 C 
Creature – Nightstalker Rogue
Deathtouch

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/2
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Instant
Counter target spell unless its controller pays {4}.

Defy — If {r} was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller.
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Creature – Wall
Defender

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/3
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Creature – Goblin Warrior
Haste

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
Swamp
 
 B 
Basic Land – Swamp

Gate of Transcendence (rare)
Charm of Fire and Ice (uncommon)
Charm of Sinew and Steel (uncommon)
Benalish Gargoyle (uncommon)
Fiery Helix (common)
Darkenrath (common)
Kithkin Militia (common)
Bubble of Defiance (common)
Vodalian Swimmer (common)
Wall of Thorns (common)
Carbon Dragon (common)
Goblin Vitaman (common)
Elf Sharpshooter (common)
Primal Cement (common)
Swamp (basic)