Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Festival Siege enters, choose Activity or Ecstasy.
• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn. • Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn. |
Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player. 0/2
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+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells." Some magic may be forbidden, but not forgotten.
3
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Create two 2/2 colorless Sliver creature tokens.
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Festival Siege
(rare)
Urborg Barker
(uncommon)
Wall of Dusk
(uncommon)
Temur Frontier
(uncommon)
Ornichthys
(common)
Vodalian Swimmer
(common)
Timed Detonation
(common)
Mobile Home
(common)
Kithkin Unifier
(common)
Wall of Thorns
(common)
Couple of Slivers
(common)
Elf Sharpshooter
(common)
Shadowdancer
(common)
Depressed Nightstalker
(common)
Mountain
(basic)



(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)