Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oath of Teferi enters, you may search your library and graveyard for a planeswalker card and put it into your hand. Then shuffle your library.
Whenever a creature enters under an opponent's control, up to one planeswalker you control gets a loyalty counter. |
Choose one of these--
- Target creature you control fights target creature an opponent controls. - Put a land card in your hand or graveyard onto the battlefield tapped. - Target creature gains protection from green and from white until end of turn. |
Choose one or more —
• Target player sacrifices an artifact. • Target player sacrifices an enchantment. • Defy — If was spent to cast Abzan Purification, target player sacrifices a creature. |
Choose one of these--
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand. - You gain 1 life for each card in your hand. - Target creature gains protection from red and from white until end of turn. |
Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Counter target spell unless its controller pays
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Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
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Oath of Teferi
(rare)
Charm of Track and Field
(uncommon)
Abzan Purification
(uncommon)
Charm of War and Peace
(uncommon)
Elf Cavalry
(common)
Wall of Thorns
(common)
Same Flight
(common)
Same Menace
(common)
Bubble of Defiance
(common)
Kithkin Unifier
(common)
Bloodfeaster
(common)
Kithkin Militia
(common)
Sulfur Dragon
(common)
Same Strike
(common)
Island
(basic)



was spent to cast Abzan Purification, target player sacrifices a creature.

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