Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Mill three cards. Put one of the cards milled this way at random into your hand.
-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying. -6: Return all Dragon creature cards in all graveyards onto the field under your control. 4
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Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Choose one of these--
- Target creature gets a +1/+1 counter. - Proliferate. - Target creature gains protection from white and from blue until end of turn. |
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player. 0/2
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
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Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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Create two 2/2 colorless Sliver creature tokens.
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Sarkhan, Dragon Savior
(mythic)
Minotaur Slasher
(uncommon)
Charm of Truth and Justice
(uncommon)
Wall of Dusk
(uncommon)
Same Trample
(common)
Vodalian Swallower
(common)
Same Menace
(common)
Wall of Fields
(common)
Break Ground
(common)
Elf Sharpshooter
(common)
Carbon Dragon
(common)
Couple of Slivers
(common)
Bloodfeaster
(common)
Kithkin Unifier
(common)
Plains
(basic)






