Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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![]() : Elf Duelist fights target creature.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/3
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
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Choose one —
• Put target spell or nonland permanent into its owner's library second from the top. • Target player mills 10. |
Flying
Breath — As Hearth Dragon attacks, you may pay and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.3/3
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Create two 2/2 colorless Sliver creature tokens.
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
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Depressed Nightstalker
(common, foil)
Elf Duelist
(rare)
Wall of Dawn
(uncommon)
Reality Purge
(uncommon)
Hearth Dragon
(uncommon)
Goblin Striker
(common)
Elf Sharpshooter
(common)
Bloodfeaster
(common)
Same Menace
(common)
Ornichthys
(common)
Couple of Slivers
(common)
Primal Cement
(common)
Oxygen Dragon
(common)
Mobile Home
(common)
Island
(basic)






