Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 
 M 
Legendary Creature – Dragon Giant
Flying

Clan Destiny — Whenever a Dragon or Giant creature enters under your control, untap all creatures you control. After this phase, there is an additional combat phase.
5/5
 U 
Creature – Dragon
Flying

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
4/3
 U 
Instant
Choose one —
• Put target spell or nonland permanent into its owner's library second from the top.
• Target player mills 10.
 U 
Creature – Hound
Menace

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Sorcery
Create two 2/2 colorless Sliver creature tokens.
 C 
Instant
Counter target spell unless its controller pays {4}.

Defy — If {r} was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller.
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
Plains
 
 B 
Basic Land – Plains

Fiery Helix (common, foil)
Tuthumgon, Dreary Warmonger (mythic)
Corrupting Dragon (uncommon)
Reality Purge (uncommon)
Urborg Barker (uncommon)
Same Vigilance (common)
Mana Flow (common)
Carbon Dragon (common)
Couple of Slivers (common)
Bubble of Defiance (common)
Goblin Striker (common)
Argon Dragon (common)
Vodalian Mesmer (common)
Hingejaw Crocodile (common)
Plains (basic)