Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Choose one —

• Take an extra turn after this one.

• Deploy a permanent card from your hand. (Put that card onto the field.)
 U 
Creature – Wall
Defender, flying

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
0/2
 U 
Creature – Scorpion
Double strike

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 U 
Creature – Minotaur Warrior
Double strike

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Creature – Plant Wall
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.

Defender, reach
*/*
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Creature – Goblin Warrior
Haste

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Wall Cleric
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Kithkin Scout
Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
Swamp
 
 B 
Basic Land – Swamp

Time Paradox (mythic)
Wall of Fog (uncommon)
Mesa Stinger (uncommon)
Minotaur Slasher (uncommon)
Carbon Dragon (common)
Shanodin Dragoneater (common)
Same Flight (common)
Goblin Vitaman (common)
Bloodfeaster (common)
Goblin Striker (common)
Wall of Apothecary (common)
Primal Cement (common)
Elf Cavalry (common)
Kithkin Sundancer (common)
Swamp (basic)