Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target creature must block Goblin Torchbearer this turn if able.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Choose one of these--
- Target creature gets a +1/+1 counter. - Proliferate. - Target creature gains protection from white and from blue until end of turn. |
Flying
Breath — As Glowing Dragon attacks, you may pay and exert Glowing Dragon. When you do, tap and exert target creature.2/3
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Flying
Breath — As Corrupting Dragon attacks, you may pay and sacrifice a creature. When you do, each opponent discards a card.4/3
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Vigilance
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/4
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Flying
[Breath ![]() — Carbon Dragon gets +3/+0 until end of turn ()]3/4
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Create two 2/2 colorless Sliver creature tokens.
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Goblin Torchbearer
(rare)
Charm of Truth and Justice
(uncommon)
Glowing Dragon
(uncommon)
Corrupting Dragon
(uncommon)
Ornichthys
(common)
Mana Flow
(common)
Break Ground
(common)
Kithkin Watcher
(common)
Carbon Dragon
(common)
Goblin Striker
(common)
Oxygen Dragon
(common)
Couple of Slivers
(common)
Bloodfeaster
(common)
Vodalian Swimmer
(common)
Island
(basic)


(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)


