Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Kithkin Warrior
First strike

Somreck Keel gets +0/+2 and has vigilance if you control a creature named Guddek Reag.

{2}: Return target creature you control named Guddek Reag to its owner's hand.
3/1
 U 
Creature – Dragon
Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
3/3
 U 
Creature – Gargoyle
Flying, defender

{3}: Benalish Gargoyle loses defender until end of turn.
3/5
 U 
Scene – Tarkir
+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
Some magic may be forbidden, but not forgotten.
3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Wall
Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Defy — If {b} was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.
 C 
Creature – Elf Druid
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}.
1/1
Mountain
 
 B 
Basic Land – Mountain

Somreck Keel (rare)
Hearth Dragon (uncommon)
Benalish Gargoyle (uncommon)
Temur Frontier (uncommon)
Same Vigilance (common)
Depressed Nightstalker (common)
Vodalian Mesmer (common)
Oxygen Dragon (common)
Elf Cavalry (common)
Wall of Fields (common)
Hingejaw Crocodile (common)
Carbon Dragon (common)
Abzan Tonic (common)
Elf Producer (common)
Mountain (basic)