Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Mardu Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn. • Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player. |
Slivers you control have protection from red.
2/2
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Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Escort (Creatures with escort must be blocked before creatures without escort.)
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/3
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Counter target spell unless its controller pays
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Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Mardu Siege
(rare)
Arctic Sliver
(uncommon)
Noxious Lamprey
(uncommon)
Jeweled Unicorn
(uncommon)
Bubble of Defiance
(common)
Same Trample
(common)
Argon Dragon
(common)
Same Menace
(common)
Timed Detonation
(common)
Abzan Tonic
(common)
Wall of Thorns
(common)
Same Flight
(common)
Primal Cement
(common)
Depressed Nightstalker
(common)
Mountain
(basic)




(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)