Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Abzan Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn. • Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn. |
Flying
[Breath , Return a creature you control to its owner's hand — Rambunctious Dragon fights target creature. ()]5/5
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Flying
Breath – As Mnemonic Dragon attacks, you may pay and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.4/5
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Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player. 0/2
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
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Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Choose one or both —
• Destroy target non-Dragon creature. • Return target Dragon card from your graveyard to your hand. |
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Create two 2/2 colorless Sliver creature tokens.
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
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Abzan Siege
(rare)
Rambunctious Dragon
(uncommon)
Mnemonic Dragon
(uncommon)
Wall of Dusk
(uncommon)
Same Trample
(common)
Same Vigilance
(common)
Merfolk Leaper
(common)
Timed Detonation
(common)
Elf Sharpshooter
(common)
Breath of Terror
(common)
Vodalian Swimmer
(common)
Couple of Slivers
(common)
Fiery Helix
(common)
Mobile Home
(common)
Mountain
(basic)








