Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sarkhan
+1: Mill three cards. Put one of the cards milled this way at random into your hand.

-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.

-6: Return all Dragon creature cards in all graveyards onto the field under your control.
4
 U 
Creature – Minotaur Warrior
Double strike

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 U 
Instant
Choose one of these--

- Target creature gets a +1/+1 counter.

- Proliferate.

- Target creature gains protection from white and from blue until end of turn.
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player.
0/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 C 
Creature – Merfolk Wizard
Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has menace.

Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it.
 C 
Creature – Wall
Defender

Domain — Wall of Fields can block an additional creature for each basic land type among lands you control.
0/6
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Sorcery
Create two 2/2 colorless Sliver creature tokens.
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Kithkin Cleric
Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

Whenever you conjoin one or more creatures, gain 2 life.
2/2
Plains
 
 B 
Basic Land – Plains

Sarkhan, Dragon Savior (mythic)
Minotaur Slasher (uncommon)
Charm of Truth and Justice (uncommon)
Wall of Dusk (uncommon)
Same Trample (common)
Vodalian Swallower (common)
Same Menace (common)
Wall of Fields (common)
Break Ground (common)
Elf Sharpshooter (common)
Carbon Dragon (common)
Couple of Slivers (common)
Bloodfeaster (common)
Kithkin Unifier (common)
Plains (basic)