Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As Abzan Siege enters, choose Brood or Resistance.

• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn.

• Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn.
 U 
Creature – Dragon
Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
3/3
 U 
Creature – Dragon
Flying

[Breath {g}, Return a creature you control to its owner's hand — Rambunctious Dragon fights target creature. ()]
5/5
 U 
Creature – Dragon
Flying

Breath – As Mnemonic Dragon attacks, you may pay {u} and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.
4/5
 C 
Sorcery
Create two 2/2 colorless Sliver creature tokens.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Dragon
Flying

[Breath {2}{w} — Put a +1/+1 counter on Nitrogen Dragon ()]
1/3
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Elf Knight
Trample

Conjoin 2 – {3}{g} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Bird Fish
Flying

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
0/1
Plains
 
 B 
Basic Land – Plains

Abzan Siege (rare)
Hearth Dragon (uncommon)
Rambunctious Dragon (uncommon)
Mnemonic Dragon (uncommon)
Couple of Slivers (common)
Same Vigilance (common)
Fiery Helix (common)
Timed Detonation (common)
Nitrogen Dragon (common)
Vodalian Mesmer (common)
Elf Cavalry (common)
Argon Dragon (common)
Depressed Nightstalker (common)
Ornichthys (common)
Plains (basic)