Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Siege
As Festival Siege enters, choose Activity or Ecstasy.

• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn.

• Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn.
 U 
Creature – Minotaur Warrior
Double strike

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 U 
Instant
Choose one of these--

- Destroy target planeswalker.

- Destroy target artifact.

- Target creature gains protection from black and from red until end of turn.
 U 
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.

Defy — If {u} was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
 C 
Creature – Merfolk Wizard
Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/1
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Creature – Dragon
Flying

[Breath {3}{r} — Sulfur Dragon deals 2 damage to target player ()]
3/5
 C 
Creature – Kithkin Cleric
Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

Whenever you conjoin one or more creatures, gain 2 life.
2/2
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
Mountain
 
 B 
Basic Land – Mountain

Festival Siege (rare)
Minotaur Slasher (uncommon)
Charm of Sinew and Steel (uncommon)
Temur Offensive (uncommon)
Merfolk Leaper (common)
Oxygen Dragon (common)
Elf Sharpshooter (common)
Vodalian Mesmer (common)
Kithkin Militia (common)
Sulfur Dragon (common)
Kithkin Unifier (common)
Bloodfeaster (common)
Hingejaw Crocodile (common)
Timed Detonation (common)
Mountain (basic)