Dragon Gate: Virtual Booster
| Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As Mardu Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn. • Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player. |
+1: Discard up to one card. If you do, create three 1/1 red Goblin creature tokens with haste.
-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller. -5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace." 2
|
Flying, defender
: Benalish Gargoyle loses defender until end of turn.3/5
|
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
|
Flying
Breath — As Hearth Dragon attacks, you may pay and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.3/3
|
|
Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
|
Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
|
First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
|
Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
|
Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
|
Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
|
: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
|
|
Mardu Siege
(rare, foil)
Baatpo, Unruly Instigator
(mythic)
Benalish Gargoyle
(uncommon)
Noxious Lamprey
(uncommon)
Hearth Dragon
(uncommon)
Same Vigilance
(common)
Kithkin Militia
(common)
Sulfur Dragon
(common)
Goblin Striker
(common)
Same Flight
(common)
Elf Cavalry
(common)
Same Menace
(common)
Wall of Thorns
(common)
Vodalian Mesmer
(common)
Forest
(basic)





(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)