Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Clan Destiny — Whenever a Dragon or Giant creature enters under your control, untap all creatures you control. After this phase, there is an additional combat phase. 5/5
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Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player. 0/2
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Choose one of these--
- Target creature gets a +1/+1 counter. - Proliferate. - Target creature gains protection from white and from blue until end of turn. |
Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Create two 2/2 colorless Sliver creature tokens.
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Tuthumgon, Dreary Warmonger
(mythic)
Charm of Feast and Famine
(uncommon)
Wall of Dusk
(uncommon)
Charm of Truth and Justice
(uncommon)
Sulfur Dragon
(common)
Couple of Slivers
(common)
Primal Cement
(common)
Goblin Vitaman
(common)
Oxygen Dragon
(common)
Fiery Helix
(common)
Vodalian Swimmer
(common)
Wall of Apothecary
(common)
Same Trample
(common)
Darkenrath
(common)
Mountain
(basic)







(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)