Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target player mills 10.

Defy — If {g} was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
 
 M 
Creature – Shapeshifter
Pay 1 life: Choose one —
• Morgueling gains indestructible until end of turn.
• Morgueling gains lifelink until end of turn.
• Morgueling gains menace until end of turn.
• Morgueling gets +1/-1 until end of turn.
• Morgueling gets -1/+1 until end of turn.
3/3
 U 
Sorcery
Choose one or more —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
Defy — If {b} was spent to cast Abzan Purification, target player sacrifices a creature.
 U 
Creature – Hound
Menace

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
4/4
 U 
Instant
Choose one of these--

- You gain 3 life.

- Return target creature card from your graveyard to your hand.

- Target creature gains protection from white and from black until end of turn.
 C 
Creature – Nightstalker Rogue
Depressed Nightstalker can only attack alone.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Creature – Wall Shapeshifter
As Primal Cement enters, it becomes your choice of the following —
• 3/3
• 2/2 with flying
• 1/6 with defender
*/*
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Creature – Dragon
Flying

[Breath {3}{r} — Sulfur Dragon deals 2 damage to target player ()]
3/5
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Creature – Kithkin Scout
Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
Forest
 
 B 
Basic Land – Forest

Sultai Seizure (uncommon, foil)
Morgueling (mythic)
Abzan Purification (uncommon)
Urborg Barker (uncommon)
Charm of Light and Shadow (uncommon)
Depressed Nightstalker (common)
Same Flight (common)
Primal Cement (common)
Oxygen Dragon (common)
Sulfur Dragon (common)
Same Strike (common)
Bloodfeaster (common)
Mana Flow (common)
Kithkin Sundancer (common)
Forest (basic)