Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Jeskai Siege enters, choose Brood or Resistance.
• Brood — , : Put target noncreature, nonland card from your graveyard to your hand.
• Resistance — , : Copy target instant or sorcery spell. You may choose new targets for the copy. |
Flying, defender
: Benalish Gargoyle loses defender until end of turn.3/5
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Defender, flying
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 0/2
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Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
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Trample
Conjoin 2 – ![]() (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
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Jeskai Siege
(rare)
Benalish Gargoyle
(uncommon)
Wall of Fog
(uncommon)
Urborg Barker
(uncommon)
Elf Cavalry
(common)
Mobile Home
(common)
Merfolk Leaper
(common)
Kithkin Sundancer
(common)
Elf Sharpshooter
(common)
Bloodfeaster
(common)
Goblin Striker
(common)
Same Vigilance
(common)
Sulfur Dragon
(common)
Same Trample
(common)
Plains
(basic)


: Put target noncreature, nonland card from your graveyard to your hand.


(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
