Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Sliver
Slivers you control have protection from red.
2/2
 
 R 
Legendary Creature – Dragon Phoenix
Flying

{r}{1}: Dracofenix gets +2/+0 until end of turn.

Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field.
4/4
 U 
Creature – Dragon
Flying

Breath — As Corrupting Dragon attacks, you may pay {b} and sacrifice a creature. When you do, each opponent discards a card.
4/3
 U 
Instant
Choose one of these--

- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.

- Untap all creatures you control.

- Target creature gains protection from red and from green until end of turn.
 U 
Sorcery
Target opponent discards two cards at random.

Defy — If {w} was spent to cast Point Blank, exile those cards instead.
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Kithkin Scout
Escort (Creatures with escort must be blocked before creatures without escort.)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
1/1
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
 C 
Creature – Plant Wall
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.

Defender, reach
*/*
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Creature – Nightstalker
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
3/1
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
Forest
 
 B 
Basic Land – Forest

Arctic Sliver (uncommon, foil)
Dracofenix (rare)
Corrupting Dragon (uncommon)
Charm of Fast and Furious (uncommon)
Point Blank (uncommon)
Argon Dragon (common)
Breath of Terror (common)
Goblin Striker (common)
Kithkin Sundancer (common)
Break Ground (common)
Shanodin Dragoneater (common)
Same Flight (common)
Shadowdancer (common)
Kithkin Watcher (common)
Forest (basic)