Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oath of Teferi enters, you may search your library and graveyard for a planeswalker card and put it into your hand. Then shuffle your library.
Whenever a creature enters under an opponent's control, up to one planeswalker you control gets a loyalty counter. |
Hexproof
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost. - Untap all creatures you control. - Target creature gains protection from red and from green until end of turn. |
Defender
When Wall of Javelins enters, it deals 4 damage to up to one target creature. 4/2
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Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Enchant creature
Enchanted creature has vigilance. Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it. |
Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Oath of Teferi
(rare)
Slippery Snake
(uncommon)
Charm of Fast and Furious
(uncommon)
Wall of Javelins
(uncommon)
Fiery Helix
(common)
Vodalian Swimmer
(common)
Abzan Tonic
(common)
Same Vigilance
(common)
Nitrogen Dragon
(common)
Same Strike
(common)
Wall of Fields
(common)
Elf Sharpshooter
(common)
Bloodfeaster
(common)
Oxygen Dragon
(common)
Island
(basic)





was spent to cast Fiery Helix, you gain 2 life.
was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn.