Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)2/6
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As Abzan Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn. • Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn. |
Choose one of these--
- Target creature you control fights target creature an opponent controls. - Put a land card in your hand or graveyard onto the battlefield tapped. - Target creature gains protection from green and from white until end of turn. |
Choose one of these--
- Destroy target planeswalker. - Destroy target artifact. - Target creature gains protection from black and from red until end of turn. |
Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
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Licking Nightstalker
(rare, foil)
Abzan Siege
(rare)
Charm of Track and Field
(uncommon)
Charm of Sinew and Steel
(uncommon)
Charm of Fire and Ice
(uncommon)
Kithkin Unifier
(common)
Mana Flow
(common)
Ornichthys
(common)
Mobile Home
(common)
Elf Sharpshooter
(common)
Kithkin Militia
(common)
Hingejaw Crocodile
(common)
Bloodfeaster
(common)
Timed Detonation
(common)
Forest
(basic)


(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)



