Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one of these--
- Destroy target planeswalker. - Destroy target artifact. - Target creature gains protection from black and from red until end of turn. |
+2: Put a +1/+1 counter on up to one target permanent and untap it.
-3: Each opponent loses 3 life and you gain 3 life. -6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible." 4
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Target creature gets +3/+3 and gains trample until end of turn.
Defy — If was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. |
Target opponent discards two cards at random.
Defy — If was spent to cast Point Blank, exile those cards instead. |
Slivers you control have protection from red.
2/2
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Ingest X, where X is the number of creatures named Vodalian Swallower you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of their library.)
1/3
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Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
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Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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Depressed Nightstalker can only attack alone.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.
Defy — If was spent to cast Fiery Helix, you gain 2 life. |
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Charm of Sinew and Steel
(uncommon, foil)
Siego, Stalwart Guardian
(mythic)
Temur Offensive
(uncommon)
Point Blank
(uncommon)
Arctic Sliver
(uncommon)
Abzan Tonic
(common)
Vodalian Swallower
(common)
Wall of Fields
(common)
Mana Flow
(common)
Shanodin Dragoneater
(common)
Depressed Nightstalker
(common)
Hingejaw Crocodile
(common)
Mobile Home
(common)
Fiery Helix
(common)
Island
(basic)




was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.