Dragon Gate: Virtual Booster
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Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Elf Duelist fights target creature.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 3/3
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Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 4/4
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Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
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Flying
Breath – As Mnemonic Dragon attacks, you may pay and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand. 4/5
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Escort (Creatures with escort must be blocked before creatures without escort.)
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) 1/1
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 2/2
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Trample
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.) 2/2
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Flying
[Breath — Put a +1/+1 counter on Nitrogen Dragon ()] 1/3
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Counter target spell unless its controller pays .
Defy — If was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller. |
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Elf Duelist
(rare)
Urborg Barker
(uncommon)
Mindboggling Gnome
(uncommon)
Mnemonic Dragon
(uncommon)
Kithkin Sundancer
(common)
Vodalian Mesmer
(common)
Wall of Thorns
(common)
Elf Cavalry
(common)
Nitrogen Dragon
(common)
Same Strike
(common)
Kithkin Unifier
(common)
Bloodfeaster
(common)
Shadowdancer
(common)
Bubble of Defiance
(common)
Plains
(basic)