Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Sorcerous, {5}, {t}, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying.
 U 
Creature – Wall
Defender

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Whenever combat damage that would be dealt to Wall of Dusk is prevented, it deals that much damage to target player.
0/2
 U 
Sorcery
Target opponent discards two cards at random.

Defy — If {w} was spent to cast Point Blank, exile those cards instead.
 U 
Creature – Scorpion
Double strike

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Instant
Choose one or both —
• Destroy target non-Dragon creature.
• Return target Dragon card from your graveyard to your hand.
 C 
Creature – Dragon
Flying

[Breath {3}{r} — Sulfur Dragon deals 2 damage to target player ()]
3/5
 C 
Creature – Merfolk Wizard
Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/1
 C 
Instant
Add two mana in any combination of colors to your mana pool.

Defy — If {u} was spent to cast Mana Flow, scry 1, then draw a card.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample.

Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has vigilance.

Enchanted creature gets +1/+1 for each Aura named Same Vigilance enchanting it.
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 C 
Sorcery
Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
Swamp
 
 B 
Basic Land – Swamp

Gate of Transcendence (rare)
Wall of Dusk (uncommon)
Point Blank (uncommon)
Mesa Stinger (uncommon)
Breath of Terror (common)
Sulfur Dragon (common)
Merfolk Leaper (common)
Mana Flow (common)
Same Trample (common)
Same Flight (common)
Same Vigilance (common)
Kithkin Militia (common)
Fiery Helix (common)
Break Ground (common)
Swamp (basic)