Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sorcerous,
, , Sacrifice a creature: Create a 5/5 red Dragon creature token with flying. |
Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target. - Draw a card. - Target creature gains protection from blue and from red until end of turn. |
Target opponent discards two cards at random.
Defy — If was spent to cast Point Blank, exile those cards instead. |
Flying
Breath — As Corrupting Dragon attacks, you may pay and sacrifice a creature. When you do, each opponent discards a card.4/3
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Vigilance
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/4
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Enchant creature
Enchanted creature has trample. Enchanted creature gets +1/+1 for each Aura named Same Trample enchanting it. |
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
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Gate of Transcendence
(rare)
Charm of Fire and Ice
(uncommon)
Point Blank
(uncommon)
Corrupting Dragon
(uncommon)
Kithkin Watcher
(common)
Hingejaw Crocodile
(common)
Vodalian Mesmer
(common)
Same Strike
(common)
Kithkin Militia
(common)
Same Trample
(common)
Elf Producer
(common)
Wall of Apothecary
(common)
Same Menace
(common)
Mobile Home
(common)
Mountain
(basic)
, Sacrifice a creature: Create a 5/5 red Dragon creature token with flying.


was spent to cast Point Blank, exile those cards instead.
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)