Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Take an extra turn after this one. • Deploy a permanent card from your hand. (Put that card onto the field.) |
: Put a Sliver creature card from any graveyard to the field under your control.7/7
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+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells." Some magic may be forbidden, but not forgotten.
3
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Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Enchant creature
Enchanted creature has flying. Enchanted creature gets +1/+1 for each Aura named Same Flight enchanting it. |
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
Shadowdancer can't block. 3/1
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Each player mills 2. Deploy up to one land card milled this way. (Put that card onto the field.)
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Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
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Time Paradox
(mythic, foil)
Sliver Underlord
(mythic)
Burning Isles
(uncommon)
Temur Frontier
(uncommon)
Mindboggling Gnome
(uncommon)
Kithkin Militia
(common)
Merfolk Leaper
(common)
Same Flight
(common)
Shadowdancer
(common)
Sulfur Dragon
(common)
Shanodin Dragoneater
(common)
Vodalian Mesmer
(common)
Break Ground
(common)
Wall of Apothecary
(common)
Swamp
(basic)





: Put a Sliver creature card from any graveyard to the field under your control.


