Dragon Gate: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() : Dracofenix gets +2/+0 until end of turn.
Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field. 4/4
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Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)3/2
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Choose one or more —
• Target player sacrifices an artifact. • Target player sacrifices an enchantment. • Defy — If was spent to cast Abzan Purification, target player sacrifices a creature. |
Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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Defender
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/3
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Flying
[Breath ![]() — Put a +1/+1 counter on Nitrogen Dragon ()]1/3
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Enchant creature
Enchanted creature has first strike. Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it. |
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Deathtouch
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/2
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Flying
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 0/1
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Dracofenix
(rare)
Noxious Lamprey
(uncommon)
Abzan Purification
(uncommon)
Minotaur Slasher
(uncommon)
Hingejaw Crocodile
(common)
Elf Sharpshooter
(common)
Wall of Thorns
(common)
Merfolk Leaper
(common)
Nitrogen Dragon
(common)
Same Strike
(common)
Darkenrath
(common)
Ornichthys
(common)
Kithkin Unifier
(common)
Primal Cement
(common)
Swamp
(basic)

: Dracofenix gets +2/+0 until end of turn.

(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
