Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Festival Siege enters, choose Activity or Ecstasy.
• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn. • Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn. |
Double strike
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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Choose one of these--
- Destroy target planeswalker. - Destroy target artifact. - Target creature gains protection from black and from red until end of turn. |
Target creature gets +3/+3 and gains trample until end of turn.
Defy — If was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. |
Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Flying
[Breath ![]() — Draw a card, then discard a card ()]3/3
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Reach
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/3
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: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Flying
[Breath ![]() — Sulfur Dragon deals 2 damage to target player ()]3/5
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Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
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Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Choose one or more —
• Destroy target artifact. • Destroy target land. • Destroy target Wall. |
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Festival Siege
(rare)
Minotaur Slasher
(uncommon)
Charm of Sinew and Steel
(uncommon)
Temur Offensive
(uncommon)
Merfolk Leaper
(common)
Oxygen Dragon
(common)
Elf Sharpshooter
(common)
Vodalian Mesmer
(common)
Kithkin Militia
(common)
Sulfur Dragon
(common)
Kithkin Unifier
(common)
Bloodfeaster
(common)
Hingejaw Crocodile
(common)
Timed Detonation
(common)
Mountain
(basic)




was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.

