Dragon Gate: Virtual Booster
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| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
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Pay 1 life: Choose one —
• Morgueling gains indestructible until end of turn. • Morgueling gains lifelink until end of turn. • Morgueling gains menace until end of turn. • Morgueling gets +1/-1 until end of turn. • Morgueling gets -1/+1 until end of turn. 3/3
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Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)4/4
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Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost. - Untap all creatures you control. - Target creature gains protection from red and from green until end of turn. |
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Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
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Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
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Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.) 1/1
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First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
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Distribute two +1/+1 counters among one or two target creatures.
Defy — If was spent to cast Abzan Tonic, those creatures gain lifelink until end of turn. |
Add two mana in any combination of colors to your mana pool.
Defy — If was spent to cast Mana Flow, scry 1, then draw a card. |
As Primal Cement enters, it becomes your choice of the following —
• 3/3 • 2/2 with flying • 1/6 with defender */*
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Flying
[Breath ![]() — Each player mills 3 ()]3/4
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Kithkin Militia
(common, foil)
Morgueling
(mythic)
Charm of Feast and Famine
(uncommon)
Urborg Barker
(uncommon)
Charm of Fast and Furious
(uncommon)
Elf Producer
(common)
Merfolk Leaper
(common)
Hingejaw Crocodile
(common)
Vodalian Swimmer
(common)
Goblin Striker
(common)
Abzan Tonic
(common)
Mana Flow
(common)
Primal Cement
(common)
Argon Dragon
(common)
Forest
(basic)



