Dragon Gate: Virtual Booster
| Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Themes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
First strike
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
|
+2: Put a +1/+1 counter on up to one target permanent and untap it.
-3: Each opponent loses 3 life and you gain 3 life. -6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible." 4
|
+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells." Some magic may be forbidden, but not forgotten.
3
|
Defender
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) Whenever combat damage that would be dealt to Wall of Dawn is prevented, you gain that much life. 0/2
|
Flying
Breath – As Mnemonic Dragon attacks, you may pay and return a land you control to its owner's hand. When you do, put an instant or sorcery card from your graveyard to your hand.4/5
|
|
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Whenever you conjoin one or more creatures, gain 2 life. 2/2
|
Domain — Shanodin Dragoneater's power and toughness are each equal to the number of basic land types among lands you control.
Defender, reach */*
|
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce
.1/1
|
: Untap Vodalian Mesmer.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/2
|
Flying
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)2/1
|
|
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender. |
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia. 2/2
|
Haste
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)1/1
|
Enchant creature
Enchanted creature has menace. Enchanted creature gets +1/+1 for each Aura named Same Menace enchanting it. |
|
Goblin Striker
(common, foil)
Siego, Stalwart Guardian
(mythic)
Temur Frontier
(uncommon)
Wall of Dawn
(uncommon)
Mnemonic Dragon
(uncommon)
Kithkin Unifier
(common)
Shanodin Dragoneater
(common)
Elf Producer
(common)
Vodalian Mesmer
(common)
Merfolk Leaper
(common)
Mobile Home
(common)
Kithkin Militia
(common)
Goblin Vitaman
(common)
Same Menace
(common)
Mountain
(basic)

(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)


