Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightstalker Rogue
Lifelink

Conjoin 2 – {4} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/6
 U 
Creature – Gargoyle
Flying, defender

{3}: Benalish Gargoyle loses defender until end of turn.
3/5
 U 
Instant
Choose one of these--

- Target creature gets a +1/+1 counter.

- Proliferate.

- Target creature gains protection from white and from blue until end of turn.
 U 
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.

Defy — If {u} was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
 C 
Creature – Merfolk Wizard
{1}: Untap Vodalian Mesmer.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
 C 
Creature – Wall Cleric
Clan Destiny — Whenever a Wall or Cleric creature enters under your control, gain 3 life.
0/4
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Instant
Counter target spell unless its controller pays {4}.

Defy — If {r} was spent to cast Bubble of Defiance, it deals 2 damage to that spell's controller.
 C 
Creature – Crocodile
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
 C 
Creature – Dragon
Flying

[Breath {3}{g} — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
 C 
Creature – Nightstalker Cleric
Clan Destiny — Whenever a Nightstalker or Cleric creature enters under your control, target player loses 1 life and you gain 1 life.
2/2
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 C 
Creature – Kithkin Cleric
Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)

Whenever you conjoin one or more creatures, gain 2 life.
2/2
 C 
Creature – Elf Archer
Reach

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/3
Island
 
 B 
Basic Land – Island

Licking Nightstalker (rare)
Benalish Gargoyle (uncommon)
Charm of Truth and Justice (uncommon)
Temur Offensive (uncommon)
Vodalian Mesmer (common)
Wall of Apothecary (common)
Oxygen Dragon (common)
Bubble of Defiance (common)
Hingejaw Crocodile (common)
Carbon Dragon (common)
Bloodfeaster (common)
Timed Detonation (common)
Kithkin Unifier (common)
Elf Sharpshooter (common)
Island (basic)