Dragon Gate
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Mechanics | Themes |
Showing 39 of 39 Multicolour cards
Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)
Show rarities: C U R M
Choose one of these--
- Target creature gets a +1/+1 counter.
- Proliferate.
- Target creature gains protection from white and from blue until end of turn.
- Target creature gets a +1/+1 counter.
- Proliferate.
- Target creature gains protection from white and from blue until end of turn.
+2: Create a colorless artifact token named Bubble with ", Sacrifice this artifact: Counter target spell unless its controller pays ".
0: Create two 1/1 blue Fish creature tokens with flying.
-10: Each opponent puts all nonland permanents e controls and all cards in er hand on top of their owner's library.
0: Create two 1/1 blue Fish creature tokens with flying.
-10: Each opponent puts all nonland permanents e controls and all cards in er hand on top of their owner's library.
4
Flying
[Breath — Draw a card, then discard a card ()]
[Breath — Draw a card, then discard a card ()]
3/3
Flying
[Breath — Each player mills 3 ()]
[Breath — Each player mills 3 ()]
3/4
Choose one of these--
- Scry 2.
- Untap all artifacts you control.
- Target creature gains protection from black and from blue until end of turn.
- Scry 2.
- Untap all artifacts you control.
- Target creature gains protection from black and from blue until end of turn.
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
Target player mills 10.
Defy — If was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
Defy — If was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
+1: Discard up to one card. If you do, create three 1/1 red Goblin creature tokens with haste.
-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller.
-5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace."
-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller.
-5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace."
2
Choose one of these--
- Destroy target planeswalker.
- Destroy target artifact.
- Target creature gains protection from black and from red until end of turn.
- Destroy target planeswalker.
- Destroy target artifact.
- Target creature gains protection from black and from red until end of turn.
Target opponent discards two cards at random.
Defy — If was spent to cast Point Blank, exile those cards instead.
Defy — If was spent to cast Point Blank, exile those cards instead.
Flying
[Breath — Sulfur Dragon deals 2 damage to target player ()]
[Breath — Sulfur Dragon deals 2 damage to target player ()]
3/5
Menace
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
4/4
Flying
[Breath — Carbon Dragon gets +3/+0 until end of turn ()]
[Breath — Carbon Dragon gets +3/+0 until end of turn ()]
3/4
Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.
- Untap all creatures you control.
- Target creature gains protection from red and from green until end of turn.
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.
- Untap all creatures you control.
- Target creature gains protection from red and from green until end of turn.
+1: Mill three cards. Put one of the cards milled this way at random into your hand.
-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.
-6: Return all Dragon creature cards in all graveyards onto the field under your control.
-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.
-6: Return all Dragon creature cards in all graveyards onto the field under your control.
4
+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
Some magic may be forbidden, but not forgotten.
3
Target creature gets +3/+3 and gains trample until end of turn.
Defy — If was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Defy — If was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Choose one or more —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
• Defy — If was spent to cast Abzan Purification, target player sacrifices a creature.
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
• Defy — If was spent to cast Abzan Purification, target player sacrifices a creature.
Choose one of these--
- Target creature you control fights target creature an opponent controls.
- Put a land card in your hand or graveyard onto the battlefield tapped.
- Target creature gains protection from green and from white until end of turn.
- Target creature you control fights target creature an opponent controls.
- Put a land card in your hand or graveyard onto the battlefield tapped.
- Target creature gains protection from green and from white until end of turn.
Escort (Creatures with escort must be blocked before creatures without escort.)
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
Flying
[Breath — Put a +1/+1 counter on Nitrogen Dragon ()]
[Breath — Put a +1/+1 counter on Nitrogen Dragon ()]
1/3
: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
When you control 12 or more Sliver creatures, you win the game.
When you control 12 or more Sliver creatures, you win the game.
3/4
All Sliver creatures have Uniformity. (Each Sliver creature gets +1/+1 for each other creature with the same name its controller controls.)
2/2
Choose one of these--
- You gain 3 life.
- Return target creature card from your graveyard to your hand.
- Target creature gains protection from white and from black until end of turn.
- You gain 3 life.
- Return target creature card from your graveyard to your hand.
- Target creature gains protection from white and from black until end of turn.
Choose one of these--
- Target player discards a card.
- Untap all lands you control.
- Target creature gains protection from black and from green until end of turn.
- Target player discards a card.
- Untap all lands you control.
- Target creature gains protection from black and from green until end of turn.
Choose one of these--
- Create a 2/2 green Wolf creature token.
- Target player mills ten cards.
- Target creature gains protection from green and from blue until end of turn.
- Create a 2/2 green Wolf creature token.
- Target player mills ten cards.
- Target creature gains protection from green and from blue until end of turn.
Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
Hexproof
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target.
- Draw a card.
- Target creature gains protection from blue and from red until end of turn.
- Charm of Fire and Ice deals 2 damage to any target.
- Draw a card.
- Target creature gains protection from blue and from red until end of turn.
Choose one of these--
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand.
- You gain 1 life for each card in your hand.
- Target creature gains protection from red and from white until end of turn.
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand.
- You gain 1 life for each card in your hand.
- Target creature gains protection from red and from white until end of turn.
Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
2/2
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
Destroy target permanent. Then choose one--
• You gain 3 life.
• Distribute three loyalty counters on up to three planeswalkers.
• You gain 3 life.
• Distribute three loyalty counters on up to three planeswalkers.
+2: Put a +1/+1 counter on up to one target permanent and untap it.
-3: Each opponent loses 3 life and you gain 3 life.
-6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible."
-3: Each opponent loses 3 life and you gain 3 life.
-6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible."
4
: Put a Sliver creature card from any graveyard to the field under your control.
7/7
Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)
Show rarities: C U R M
Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Themes |
Defy — If was spent to cast Acupoint, scry 2.