Dragon Gate
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Showing 39 of 39 Multicolour cards
Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)
Show rarities: C U R M
Choose one of these--
- Target creature gets a +1/+1 counter.
- Proliferate.
- Target creature gains protection from white and from blue until end of turn.
- Target creature gets a +1/+1 counter.
- Proliferate.
- Target creature gains protection from white and from blue until end of turn.
+2: Create a colorless artifact token named Bubble with "
, Sacrifice this artifact: Counter target spell unless its controller pays
".
0: Create two 1/1 blue Fish creature tokens with flying.
-10: Each opponent puts all nonland permanents e controls and all cards in er hand on top of their owner's library.


0: Create two 1/1 blue Fish creature tokens with flying.
-10: Each opponent puts all nonland permanents e controls and all cards in er hand on top of their owner's library.
4
Flying
[Breath
— Draw a card, then discard a card ()]
[Breath


3/3
Flying
[Breath
— Each player mills 3 ()]
[Breath


3/4
Choose one of these--
- Scry 2.
- Untap all artifacts you control.
- Target creature gains protection from black and from blue until end of turn.
- Scry 2.
- Untap all artifacts you control.
- Target creature gains protection from black and from blue until end of turn.
Whenever Noxious Lamprey deals damage to a creature, tap and exert that creature.
Conjoin 2 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 2 –

3/2
Target player mills 10.
Defy — If
was spent to cast Sultai Seizure, deploy up to one land or creature card milled this way.
Defy — If

+1: Discard up to one card. If you do, create three 1/1 red Goblin creature tokens with haste.
-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller.
-5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace."
-3: Destroy target artifact, creature, or land. Syphon 2 life from its controller.
-5: Create three 1/1 red Goblin creature tokens. You get an emblem with "Creatures you control get +2/+0 and have haste and menace."
2

Choose one of these--
- Destroy target planeswalker.
- Destroy target artifact.
- Target creature gains protection from black and from red until end of turn.
- Destroy target planeswalker.
- Destroy target artifact.
- Target creature gains protection from black and from red until end of turn.
Target opponent discards two cards at random.
Defy — If
was spent to cast Point Blank, exile those cards instead.
Defy — If

Flying
[Breath
— Sulfur Dragon deals 2 damage to target player ()]
[Breath


3/5
Menace
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 –

4/4
Flying
[Breath
— Carbon Dragon gets +3/+0 until end of turn ()]
[Breath


3/4
Choose one of these--
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.
- Untap all creatures you control.
- Target creature gains protection from red and from green until end of turn.
- Cast a sorcery card with converted mana cost 2 or less in your hand without paying its mana cost.
- Untap all creatures you control.
- Target creature gains protection from red and from green until end of turn.
+1: Mill three cards. Put one of the cards milled this way at random into your hand.
-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.
-6: Return all Dragon creature cards in all graveyards onto the field under your control.
-2: Sarkhan, Dragon Savior deals 3 damage to each creature without flying.
-6: Return all Dragon creature cards in all graveyards onto the field under your control.
4
+1: Up to one target creature has base power and toughness 4/4 until end of turn.
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
-7: Climax — You get an emblem with "You may spend mana as though it were mana of any color to cast multicolor spells."
Some magic may be forbidden, but not forgotten.
3
Target creature gets +3/+3 and gains trample until end of turn.
Defy — If
was spent to cast Temur Offensive, that creature gains "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Defy — If

Choose one or more —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
• Defy — If
was spent to cast Abzan Purification, target player sacrifices a creature.
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
• Defy — If

Choose one of these--
- Target creature you control fights target creature an opponent controls.
- Put a land card in your hand or graveyard onto the battlefield tapped.
- Target creature gains protection from green and from white until end of turn.
- Target creature you control fights target creature an opponent controls.
- Put a land card in your hand or graveyard onto the battlefield tapped.
- Target creature gains protection from green and from white until end of turn.
Escort (Creatures with escort must be blocked before creatures without escort.)
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 –

3/3
Flying
[Breath
— Put a +1/+1 counter on Nitrogen Dragon ()]
[Breath


1/3

When you control 12 or more Sliver creatures, you win the game.
3/4
All Sliver creatures have Uniformity. (Each Sliver creature gets +1/+1 for each other creature with the same name its controller controls.)
2/2
Choose one of these--
- You gain 3 life.
- Return target creature card from your graveyard to your hand.
- Target creature gains protection from white and from black until end of turn.
- You gain 3 life.
- Return target creature card from your graveyard to your hand.
- Target creature gains protection from white and from black until end of turn.
Choose one of these--
- Target player discards a card.
- Untap all lands you control.
- Target creature gains protection from black and from green until end of turn.
- Target player discards a card.
- Untap all lands you control.
- Target creature gains protection from black and from green until end of turn.
Choose one of these--
- Create a 2/2 green Wolf creature token.
- Target player mills ten cards.
- Target creature gains protection from green and from blue until end of turn.
- Create a 2/2 green Wolf creature token.
- Target player mills ten cards.
- Target creature gains protection from green and from blue until end of turn.
Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
Hexproof
Conjoin 1 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 1 –

3/2
Choose one of these--
- Charm of Fire and Ice deals 2 damage to any target.
- Draw a card.
- Target creature gains protection from blue and from red until end of turn.
- Charm of Fire and Ice deals 2 damage to any target.
- Draw a card.
- Target creature gains protection from blue and from red until end of turn.
Choose one of these--
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand.
- You gain 1 life for each card in your hand.
- Target creature gains protection from red and from white until end of turn.
- Charm of War and Peace deals damage to target player equal to the number of cards in their hand.
- You gain 1 life for each card in your hand.
- Target creature gains protection from red and from white until end of turn.
Double strike
Conjoin 2 –
(Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.)
Conjoin 2 –

2/2
Enchant creature
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.
Enchanted creature gets +1/+1, gains haste, and can attack as though it didn't have defender.

Destroy target permanent. Then choose one--
• You gain 3 life.
• Distribute three loyalty counters on up to three planeswalkers.
• You gain 3 life.
• Distribute three loyalty counters on up to three planeswalkers.
+2: Put a +1/+1 counter on up to one target permanent and untap it.
-3: Each opponent loses 3 life and you gain 3 life.
-6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible."
-3: Each opponent loses 3 life and you gain 3 life.
-6: You get an emblem with "Each creature you control with +1/+1 counter on it has trample, lifelink, and indestructible."
4


7/7
Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)
Show rarities: C U R M
Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Themes |
Defy — If