Dragon Gate: Mechanics

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Mechanics | Themes

Uniformity: This creature gets +1/+1 for each other creature you control with the same name. Used on 6 cards: Kithkin Militia, Vodalian Swimmer, Ornichthys, Uniform Sliver, Wall of Thorns, Minotaur Slasher

Tribal related. Dominaria only.

_Clan Destiny_ -- Whenever a \1 or \2 creature enters under your control,: Used on 5 cards: Bloodfeaster, Elf Producer, Wall of Apothecary, Tuthumgon, Dreary Warmonger, Dracofenix

creature type triggers. Nexus set.

Conjoin: Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +PARAM1/+PARAM1. For each member conjoined this way beyond the first, it can block an additional creature. Used on 20 cards: Mesa Stinger, Slippery Snake, Urborg Barker, Elf Sharpshooter, Kithkin Unifier, Goblin Torchbearer, Merfolk Quicksilver, Merfolk Leaper, Darkenrath, Kithkin Paladin, Goblin Striker, Elf Cavalry, Depressed Nightstalker, Elf Duelist, Kithkin Watcher, Noxious Lamprey, Goblin Vitaman, Vodalian Mesmer, Licking Nightstalker, Jeweled Unicorn

Dominaria set. Join two or more creatures with Conjoin together. Conjoined creatures can join with other conjoined creatures to form even bigger creatures. Cf. Two handed giant, Foriys.

(Put that card onto the field.): Used on 3 cards: Time Paradox, Nexus of the Multiverse, Break Ground

Deploy to put a card onto the field from another zone.

**Climax**: Used on 6 cards: Nexus of the Multiverse, Temur Frontier, Aerona, Canyon of Fate, Burning Isles, Ugin's Legacy

Scenes have a goal for the controller to accomplish in order to gain its rewards.

When the controller accomplishes the climax, gain a climax point for Scenes and two climax points for Planeswalkers.

You win the game when you get 3+ climax points.

_Defy_ -- If {\1} was spent to cast ~, : Used on 9 cards: Acupoint, Bubble of Defiance, Sultai Seizure, Abzan Tonic, Fiery Helix, Point Blank, Temur Offensive, Abzan Purification, Mana Flow

Defy is vainword. Tarkir set.

  • {w}, {g}{w} -> {b}
  • {u}, {w}{u} -> {r}
  • {b}, {u}{b} -> {g}
  • {r}, {b}{r} -> {w}
  • {g}, {r}{g} -> {u}
Ingest: Whenever this creature deals combat damage to a player, that player exiles the top PARAM1 cards of er library. Used on 2 cards: Hingejaw Crocodile, Vodalian Swallower

Mechanic for {u}{b} (and sometimes {r}) to enable library depletion strategies.

Escort: Creatures with escort must be blocked before creatures without escort. Used on 2 cards: Jeweled Unicorn, Kithkin Sundancer

Evergreen mechanic. Primary {r}{w}

_Domain_ --: Used on 4 cards: Hingejaw Crocodile, Shanodin Dragoneater, Wall of Fields, Mindboggling Gnome

Domain is returning vainword mechanic that scales per basic land type you control. Nexus set.

ethereal: This creature takes no combat damage from nor deals combat damage to creatures without ethereal. Used on 6 cards: Merfolk Quicksilver, Shadowdancer, Wall of Fog, Wall of Dawn, Wall of Dusk, Kithkin Sundancer

Mainly {u}{b}{w}.

*Breath*: Used on 4 cards: Glowing Dragon, Mnemonic Dragon, Corrupting Dragon, Hearth Dragon

Breath is vainword. Tarkir only.

As ~ attacks, you may pay PARAM1. When you do, PARAM2.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".