Dragon Gate: Mechanics
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Mechanics | Themes |
Tribal related. Dominaria only.
creature type triggers. Nexus set.
Dominaria set. Join two or more creatures with Conjoin together. Conjoined creatures can join with other conjoined creatures to form even bigger creatures. Cf. Two handed giant, Foriys.
Deploy to put a card onto the field from another zone.
Scenes have a goal for the controller to accomplish in order to gain its rewards.
When the controller accomplishes the climax, gain a climax point for Scenes and two climax points for Planeswalkers.
You win the game when you get 3+ climax points.
Defy is vainword. Tarkir set.
- , ->
- , ->
- , ->
- , ->
- , ->
Mechanic for (and sometimes ) to enable library depletion strategies.
Evergreen mechanic. Primary
Domain is returning vainword mechanic that scales per basic land type you control. Nexus set.
Mainly .
Breath is vainword. Tarkir only.
As ~ attacks, you may pay PARAM1. When you do, PARAM2.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".