Dragon Gate

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Mechanics | Themes

Showing 14 of 14 Red cards

Go to section: Colourless (4) White (17) Blue (16) Black (13) Red (14) Green (11) Multicolour (39) Hybrid (1) Artifact (1) Land (2)

Show rarities: C U R M

 R 
Legendary Creature – Dragon Phoenix
Flying

{r}{1}: Dracofenix gets +2/+0 until end of turn.

Clan Destiny — Whenever a Dragon or Phoenix creature enters under your control, you may put Dracofenix from your graveyard or command zone onto the field.
4/4
1 comment
2021-08-26 08:54:24 by SecretInfiltrator
 R 
Sorcery
As an additional cost to cast Dragon Tempest, discard X cards.

Create X 5/5 red Dragon creature tokens with flying.
2 comments
last 2017-04-25 23:41:57 by amuseum
 R 
Enchantment – Siege
As Festival Siege enters, choose Activity or Ecstasy.

• Activity — At the beginning of combat, you may discard a card. If you do, up to one target creature gains haste and first strike until end of turn.

• Ecstasy — Whenever you discard a card, up to one target creature gets +2/-2 until end of turn.
1 comment
2023-09-29 00:14:45 by amuseum
 C 
Instant
Fiery Helix deals 2 damage divided as you choose among one or two target creatures and/or players.

Defy — If {w} was spent to cast Fiery Helix, you gain 2 life.
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 R 
Creature – Goblin Shaman
{1}{r}: Target creature must block Goblin Torchbearer this turn if able.

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/2
 C 
Creature – Goblin Warrior
Haste

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 U 
Creature – Dragon
Flying

Breath — As Hearth Dragon attacks, you may pay {r} and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card.
3/3
 R 
Enchantment
As Mardu Siege enters, choose Brood or Resistance.

• Brood — At the beginning of combat on your turn, target creature you control gets +3/+0 and gains menace until end of turn.

• Resistance — Whenever a card is put into your hand, Mardu Siege deals 1 damage to target player.
 U 
Creature – Minotaur Warrior
Double strike

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has first strike.

Enchanted creature gets +1/+1 for each Aura named Same Strike enchanting it.
1 comment
2017-04-28 22:43:16 by amuseum
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 M 
Legendary Creature – Dragon Giant
Flying

Clan Destiny — Whenever a Dragon or Giant creature enters under your control, untap all creatures you control. After this phase, there is an additional combat phase.
5/5
1 comment
2017-05-02 11:10:33 by Alex
 U 
Creature – Wall
Defender

When Wall of Javelins enters, it deals 4 damage to up to one target creature.
4/2

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Show rarities: C U R M


Dragon Gate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Themes